blob: 7e951852fe8f2e96cbdec0b99f2235074abae9bc [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 colorWhite;
bool IsEqual_bh4h4(vec4 x, vec4 y) {
return x == y;
}
vec4 main() {
vec4 colorBlue = vec4(0.0, 0.0, colorWhite.zw);
vec4 colorGreen = vec4(0.0, colorWhite.y, 0.0, colorWhite.w);
vec4 colorRed = vec4(colorWhite.x, 0.0, 0.0, colorWhite.w);
vec4 result = !IsEqual_bh4h4(colorWhite, colorBlue) ? (IsEqual_bh4h4(colorGreen, colorRed) ? colorRed : colorGreen) : (!IsEqual_bh4h4(colorRed, colorGreen) ? colorBlue : colorWhite);
return IsEqual_bh4h4(colorRed, colorBlue) ? colorWhite : (!IsEqual_bh4h4(colorRed, colorGreen) ? result : (IsEqual_bh4h4(colorRed, colorWhite) ? colorBlue : colorRed));
}