blob: 840d563bc8fe806c80d67f62e75bc49fb68d280d [file] [log] [blame]
store_src_rg coords = src.rg
init_lane_masks CondMask = LoopMask = RetMask = true
copy_4_uniforms v = testInputs
copy_constant $0 = 0
copy_4_slots_unmasked $1..4 = v
swizzle_3 $1..3 = ($1..3).zyx
copy_4_slots_unmasked v = $0..3
splat_2_constants $0..1 = 0
copy_4_slots_unmasked $2..5 = v
swizzle_1 $3 = ($3..5).z
copy_4_slots_unmasked v = $0..3
splat_2_constants $0..1 = 0x3F800000 (1.0)
copy_4_slots_unmasked $2..5 = v
swizzle_2 $2..3 = ($2..5).wx
copy_4_slots_unmasked v = $0..3
swizzle_2 $0..1 = ($0..2).zy
splat_2_constants v(2..3) = 0x3F800000 (1.0)
copy_2_slots_unmasked v(0..1) = $0..1
copy_4_slots_unmasked $0..3 = v
swizzle_2 $0..1 = ($0..1).xx
splat_2_constants v(2..3) = 0x3F800000 (1.0)
copy_2_slots_unmasked v(0..1) = $0..1
copy_4_slots_unmasked $0..3 = v
swizzle_4 $0..3 = ($0..3).wzwz
copy_4_slots_unmasked v = $0..3
copy_4_slots_unmasked v = $0..3
store_return_mask $0 = RetMask
copy_constant x = 0x00000001 (1.401298e-45)
store_loop_mask $1 = LoopMask
jump jump +8 (label 2 at #38)
label label 0x00000003
copy_slot_unmasked $2 = v₁(0)
copy_slot_masked [fn].result = Mask($2)
mask_off_return_mask RetMask &= ~(CondMask & LoopMask & RetMask)
copy_slot_unmasked $2 = x
add_imm_int $2 += 0x00000001
copy_slot_masked x = Mask($2)
label label 0x00000002
copy_slot_unmasked $2 = x
cmple_imm_int $2 = lessThanEqual($2, 0x00000002)
merge_loop_mask LoopMask &= $2
stack_rewind
branch_if_any_lanes_active branch_if_any_lanes_active -12 (label 3 at #31)
label label 0x00000001
load_loop_mask LoopMask = $1
load_return_mask RetMask = $0
copy_slot_unmasked $0 = [fn].result
label label 0
copy_constant $1 = 0x42F60000 (123.0)
copy_constant $2 = 0x43E40000 (456.0)
swizzle_4 $0..3 = ($0..3).yyzz
copy_4_slots_unmasked v = $0..3
copy_4_slots_unmasked v = $0..3
store_return_mask $0 = RetMask
copy_constant x = 0x00000001 (1.401298e-45)
store_loop_mask $1 = LoopMask
jump jump +8 (label 6 at #65)
label label 0x00000007
copy_slot_unmasked $2 = v₁(0)
copy_slot_masked [fn].result = Mask($2)
mask_off_return_mask RetMask &= ~(CondMask & LoopMask & RetMask)
copy_slot_unmasked $2 = x
add_imm_int $2 += 0x00000001
copy_slot_masked x = Mask($2)
label label 0x00000006
copy_slot_unmasked $2 = x
cmple_imm_int $2 = lessThanEqual($2, 0x00000002)
merge_loop_mask LoopMask &= $2
stack_rewind
branch_if_any_lanes_active branch_if_any_lanes_active -12 (label 7 at #58)
label label 0x00000005
load_loop_mask LoopMask = $1
load_return_mask RetMask = $0
copy_slot_unmasked $0 = [fn].result
label label 0x00000004
copy_constant $1 = 0x42F60000 (123.0)
copy_constant $2 = 0x43E40000 (456.0)
swizzle_4 $0..3 = ($0..3).yyzz
copy_4_slots_unmasked v = $0..3
copy_constant $0 = 0x42F60000 (123.0)
splat_2_constants $1..2 = 0x43E40000 (456.0)
copy_4_slots_unmasked v = v
store_return_mask $3 = RetMask
copy_constant x = 0x00000001 (1.401298e-45)
store_loop_mask $4 = LoopMask
jump jump +8 (label 10 at #94)
label label 0x0000000B
copy_slot_unmasked $5 = v₁(0)
copy_slot_masked [fn].result = Mask($5)
mask_off_return_mask RetMask &= ~(CondMask & LoopMask & RetMask)
copy_slot_unmasked $5 = x
add_imm_int $5 += 0x00000001
copy_slot_masked x = Mask($5)
label label 0x0000000A
copy_slot_unmasked $5 = x
cmple_imm_int $5 = lessThanEqual($5, 0x00000002)
merge_loop_mask LoopMask &= $5
stack_rewind
branch_if_any_lanes_active branch_if_any_lanes_active -12 (label 11 at #87)
label label 0x00000009
load_loop_mask LoopMask = $4
load_return_mask RetMask = $3
copy_slot_unmasked $3 = [fn].result
label label 0x00000008
copy_4_slots_unmasked v = $0..3
copy_constant $0 = 0x42F60000 (123.0)
splat_2_constants $1..2 = 0x43E40000 (456.0)
copy_4_slots_unmasked v = v
store_return_mask $3 = RetMask
copy_constant x = 0x00000001 (1.401298e-45)
store_loop_mask $4 = LoopMask
jump jump +8 (label 14 at #120)
label label 0x0000000F
copy_slot_unmasked $5 = v₁(0)
copy_slot_masked [fn].result = Mask($5)
mask_off_return_mask RetMask &= ~(CondMask & LoopMask & RetMask)
copy_slot_unmasked $5 = x
add_imm_int $5 += 0x00000001
copy_slot_masked x = Mask($5)
label label 0x0000000E
copy_slot_unmasked $5 = x
cmple_imm_int $5 = lessThanEqual($5, 0x00000002)
merge_loop_mask LoopMask &= $5
stack_rewind
branch_if_any_lanes_active branch_if_any_lanes_active -12 (label 15 at #113)
label label 0x0000000D
load_loop_mask LoopMask = $4
load_return_mask RetMask = $3
copy_slot_unmasked $3 = [fn].result
label label 0x0000000C
copy_4_slots_unmasked v = $0..3
copy_4_slots_unmasked v = $0..3
store_return_mask $0 = RetMask
copy_constant x = 0x00000001 (1.401298e-45)
store_loop_mask $1 = LoopMask
jump jump +8 (label 18 at #144)
label label 0x00000013
copy_slot_unmasked $2 = v₁(0)
copy_slot_masked [fn].result = Mask($2)
mask_off_return_mask RetMask &= ~(CondMask & LoopMask & RetMask)
copy_slot_unmasked $2 = x
add_imm_int $2 += 0x00000001
copy_slot_masked x = Mask($2)
label label 0x00000012
copy_slot_unmasked $2 = x
cmple_imm_int $2 = lessThanEqual($2, 0x00000002)
merge_loop_mask LoopMask &= $2
stack_rewind
branch_if_any_lanes_active branch_if_any_lanes_active -12 (label 19 at #137)
label label 0x00000011
load_loop_mask LoopMask = $1
load_return_mask RetMask = $0
copy_slot_unmasked $0 = [fn].result
label label 0x00000010
copy_constant $1 = 0x42F60000 (123.0)
copy_constant $2 = 0x43E40000 (456.0)
swizzle_4 $0..3 = ($0..3).yxxz
copy_4_slots_unmasked v = $0..3
copy_4_slots_unmasked v = $0..3
store_return_mask $0 = RetMask
copy_constant x = 0x00000001 (1.401298e-45)
store_loop_mask $1 = LoopMask
jump jump +8 (label 22 at #171)
label label 0x00000017
copy_slot_unmasked $2 = v₁(0)
copy_slot_masked [fn].result = Mask($2)
mask_off_return_mask RetMask &= ~(CondMask & LoopMask & RetMask)
copy_slot_unmasked $2 = x
add_imm_int $2 += 0x00000001
copy_slot_masked x = Mask($2)
label label 0x00000016
copy_slot_unmasked $2 = x
cmple_imm_int $2 = lessThanEqual($2, 0x00000002)
merge_loop_mask LoopMask &= $2
stack_rewind
branch_if_any_lanes_active branch_if_any_lanes_active -12 (label 23 at #164)
label label 0x00000015
load_loop_mask LoopMask = $1
load_return_mask RetMask = $0
copy_slot_unmasked $0 = [fn].result
label label 0x00000014
copy_constant $1 = 0x42F60000 (123.0)
copy_constant $2 = 0x43E40000 (456.0)
swizzle_4 $0..3 = ($0..3).yxxz
copy_4_slots_unmasked v = $0..3
splat_2_constants v(0..1) = 0x3F800000 (1.0)
copy_constant v(2) = 0x40000000 (2.0)
copy_constant v(3) = 0x40400000 (3.0)
copy_3_uniforms v(0..2) = colorRed(0..2)
copy_constant v(3) = 0x3F800000 (1.0)
copy_uniform v(0) = colorRed(0)
copy_constant v(1) = 0x3F800000 (1.0)
copy_2_uniforms v(2..3) = colorRed(1..2)
copy_4_slots_unmasked $0..3 = v
swizzle_copy_4_slots_masked (v).wzyx = Mask($0..3)
copy_2_slots_unmasked $0..1 = v(1..2)
swizzle_copy_2_slots_masked (v).xw = Mask($0..1)
copy_4_slots_unmasked $0..3 = v
swizzle_2 $0..1 = ($0..3).ww
copy_constant $2 = 0x3F800000 (1.0)
swizzle_copy_3_slots_masked (v(0..2)).zyx = Mask($0..2)
copy_4_slots_unmasked $0..3 = v
splat_4_constants $4..7 = 0x3F800000 (1.0)
cmpeq_4_floats $0..3 = equal($0..3, $4..7)
bitwise_and_2_ints $0..1 &= $2..3
bitwise_and_int $0 &= $1
swizzle_4 $0..3 = ($0..3).xxxx
copy_4_uniforms $4..7 = colorRed
copy_4_uniforms $8..11 = colorGreen
mix_4_ints $0..3 = mix($4..7, $8..11, $0..3)
load_src src.rgba = $0..3