blob: 1c2d1a1ebf697c966d5b3605a0fd6a31ea50b9e6 [file] [log] [blame]
store_src_rg coords = src.rg
init_lane_masks CondMask = LoopMask = RetMask = true
copy_4_uniforms _0_v = testInputs
copy_4_uniforms $0..3 = colorBlack
cast_to_int_from_4_floats $0..3 = FloatToInt($0..3)
copy_4_slots_unmasked _1_i = $0..3
copy_slot_unmasked $12 = _1_i(0)
copy_from_indirect_unmasked $0 = Indirect(_0_v(0) + $12)
copy_slot_unmasked _2_x = $0
copy_slot_unmasked $12 = _1_i(1)
copy_from_indirect_unmasked $0 = Indirect(_0_v(0) + $12)
copy_slot_unmasked _3_y = $0
copy_slot_unmasked $12 = _1_i(2)
copy_from_indirect_unmasked $0 = Indirect(_0_v(0) + $12)
copy_slot_unmasked _4_z = $0
copy_slot_unmasked $12 = _1_i(3)
copy_from_indirect_unmasked $0 = Indirect(_0_v(0) + $12)
copy_slot_unmasked _5_w = $0
copy_4_slots_unmasked $0..3 = _2_x, _3_y, _4_z, _5_w
splat_3_constants $4..6 = 0xBFA00000 (-1.25)
copy_constant $7 = 0
cmpeq_4_floats $0..3 = equal($0..3, $4..7)
bitwise_and_2_ints $0..1 &= $2..3
bitwise_and_int $0 &= $1
swizzle_4 $0..3 = ($0..3).xxxx
copy_4_uniforms $4..7 = colorRed
copy_4_uniforms $8..11 = colorGreen
mix_4_ints $0..3 = mix($4..7, $8..11, $0..3)
load_src src.rgba = $0..3