blob: 9c3561b4806e1ca43922666b745d062c9f9ddfd0 [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 colorGreen;
uniform vec4 colorRed;
struct InnerLUT {
vec3 values;
};
struct OuterLUT {
InnerLUT inner[3];
};
struct Root {
int valueAtRoot;
OuterLUT outer[3];
};
vec4 main() {
Root data;
data.valueAtRoot = 1234;
vec3 values = vec3(0.0);
for (int i = 0;i < 3; ++i) {
for (int j = 0;j < 3; ++j) {
values += vec3(1.0, 10.0, 100.0);
for (int k = 0;k < 3; ++k) {
data.outer[i].inner[j].values[k] = values[k];
}
}
}
bool ok = ((((((((data.valueAtRoot == 1234 && data.outer[0].inner[0].values == vec3(1.0, 10.0, 100.0)) && data.outer[0].inner[1].values == vec3(2.0, 20.0, 200.0)) && data.outer[0].inner[2].values == vec3(3.0, 30.0, 300.0)) && data.outer[1].inner[0].values == vec3(4.0, 40.0, 400.0)) && data.outer[1].inner[1].values == vec3(5.0, 50.0, 500.0)) && data.outer[1].inner[2].values == vec3(6.0, 60.0, 600.0)) && data.outer[2].inner[0].values == vec3(7.0, 70.0, 700.0)) && data.outer[2].inner[1].values == vec3(8.0, 80.0, 800.0)) && data.outer[2].inner[2].values == vec3(9.0, 90.0, 900.0);
return ok ? colorGreen : colorRed;
}