blob: 28a322541326cde0dfb4735ed2fab79c2e3bf13a [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 colorGreen;
uniform vec4 colorRed;
struct InnerLUT {
vec3 values;
};
struct OuterLUT {
InnerLUT inner[3];
};
struct Root {
OuterLUT outer[3];
};
vec4 main() {
Root data;
data.outer[0].inner[0].values = vec3(1.0, 10.0, 100.0);
data.outer[0].inner[1].values = vec3(2.0, 20.0, 200.0);
data.outer[0].inner[2].values = vec3(3.0, 30.0, 300.0);
data.outer[1].inner[0].values = vec3(4.0, 40.0, 400.0);
data.outer[1].inner[1].values = vec3(5.0, 50.0, 500.0);
data.outer[1].inner[2].values = vec3(6.0, 60.0, 600.0);
data.outer[2].inner[0].values = vec3(7.0, 70.0, 700.0);
data.outer[2].inner[1].values = vec3(8.0, 80.0, 800.0);
data.outer[2].inner[2].values = vec3(9.0, 90.0, 900.0);
vec3 expected = vec3(0.0);
for (int i = 0;i < 3; ++i) {
for (int j = 0;j < 3; ++j) {
expected += vec3(1.0, 10.0, 100.0);
if (data.outer[i].inner[j].values != expected) {
return colorRed;
}
for (int k = 0;k < 3; ++k) {
if (data.outer[i].inner[j].values[k] != expected[k]) {
return colorRed;
}
}
}
}
return colorGreen;
}