| RWByteAddressBuffer _8 : register(u0, space0); |
| |
| static float4 gl_Position; |
| static int gl_VertexIndex; |
| struct SPIRV_Cross_Input |
| { |
| uint gl_VertexIndex : SV_VertexID; |
| }; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 gl_Position : SV_Position; |
| }; |
| |
| void vert_main() |
| { |
| gl_Position = float4(asfloat(_8.Load2(gl_VertexIndex * 16 + 0)), 1.0f, 1.0f); |
| } |
| |
| SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) |
| { |
| gl_VertexIndex = int(stage_input.gl_VertexIndex); |
| vert_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.gl_Position = gl_Position; |
| return stage_output; |
| } |