blob: a8e770cb3cf09f68c838b309a83aad8fb880dc3c [file] [log] [blame]
RWByteAddressBuffer _8 : register(u0, space0);
static float4 gl_Position;
static int gl_VertexIndex;
struct SPIRV_Cross_Input
{
uint gl_VertexIndex : SV_VertexID;
};
struct SPIRV_Cross_Output
{
float4 gl_Position : SV_Position;
};
void vert_main()
{
gl_Position = float4(asfloat(_8.Load2(gl_VertexIndex * 16 + 0)), 1.0f, 1.0f);
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
gl_VertexIndex = int(stage_input.gl_VertexIndex);
vert_main();
SPIRV_Cross_Output stage_output;
stage_output.gl_Position = gl_Position;
return stage_output;
}