blob: 590b3d6e50bb0c9d6c69ab246a5057ccfcdee37b [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
half4 colorGreen;
half4 colorRed;
};
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
bool ok = true;
ok = ok && !(_uniforms.colorGreen.x == 1.0h);
uint val = uint(_uniforms.colorGreen.x);
uint2 mask = uint2(val, ~val);
int2 imask = int2(~mask);
mask = ~mask & uint2(~imask);
ok = ok && all(mask == uint2(0u));
half one = _uniforms.colorGreen.x;
half4x4 m = half4x4(one);
_out.sk_FragColor = ok ? (-1.0 * m) * -_uniforms.colorGreen : _uniforms.colorRed;
return _out;
}