blob: d69b1e6100c84158a5660236e03f5a738c546715 [file] [log] [blame]
store_src_rg coords = src.rg
init_lane_masks CondMask = LoopMask = RetMask = true
copy_constant result(0) = 0
copy_constant result(1) = 0x3F800000 (1.0)
copy_constant result(2) = 0x40000000 (2.0)
copy_constant result(3) = 0x40400000 (3.0)
copy_4_slots_unmasked color = result
copy_constant x = 0x3F800000 (1.0)
copy_constant y = 0x40000000 (2.0)
copy_4_slots_unmasked $0..3 = color
swizzle_1 $1 = ($1..2).y
copy_2_slots_unmasked color = $0..1
copy_constant z = 0x40A00000 (5.0)
copy_2_slots_unmasked $0..1 = color
swizzle_2 $0..1 = ($0..1).yx
copy_2_slots_unmasked color = $0..1
copy_2_slots_unmasked $0..1 = x, y
add_float $0 += $1
copy_slot_unmasked $1 = z
copy_2_slots_unmasked $2..3 = color
swizzle_copy_2_slots_masked (color(0..2)).xz = Mask($2..3)
label label 0x00000001
copy_2_slots_unmasked t = $0..1
swizzle_copy_2_slots_masked (color).yw = Mask($0..1)
copy_4_slots_unmasked result = color
label label 0
copy_4_slots_unmasked $0..3 = result
copy_constant $4 = 0x40000000 (2.0)
copy_constant $5 = 0x40400000 (3.0)
copy_constant $6 = 0
copy_constant $7 = 0x40A00000 (5.0)
cmpeq_4_floats $0..3 = equal($0..3, $4..7)
bitwise_and_2_ints $0..1 &= $2..3
bitwise_and_int $0 &= $1
swizzle_4 $0..3 = ($0..3).xxxx
copy_4_uniforms $4..7 = colorRed
copy_4_uniforms $8..11 = colorGreen
mix_4_ints $0..3 = mix($4..7, $8..11, $0..3)
load_src src.rgba = $0..3