blob: 19b78e26f2b776f24dd9a9480f55255ede215612 [file] [log] [blame]
store_src_rg coords = src.rg
init_lane_masks CondMask = LoopMask = RetMask = true
copy_constant _0_ok = 0xFFFFFFFF
splat_4_constants _1_splat_4(0..3) = 0x40800000 (4.0)
splat_2_constants _1_splat_4(4..5) = 0x40800000 (4.0)
copy_constant $0 = 0
copy_constant $1 = 0x40000000 (2.0)
shuffle $0..5 = ($0..5)[1 0 0 1 0 0]
copy_4_slots_unmasked _2_m(0..3) = $0..3
copy_2_slots_unmasked _2_m(4..5) = $4..5
copy_4_slots_unmasked $6..9 = _1_splat_4(0..3)
copy_2_slots_unmasked $10..11 = _1_splat_4(4..5)
add_n_floats $0..5 += $6..11
copy_4_slots_unmasked _2_m(0..3) = $0..3
copy_2_slots_unmasked _2_m(4..5) = $4..5
copy_slot_unmasked $0 = _0_ok
copy_4_slots_unmasked $1..4 = _2_m(0..3)
copy_2_slots_unmasked $5..6 = _2_m(4..5)
copy_constant $7 = 0x40C00000 (6.0)
splat_2_constants $8..9 = 0x40800000 (4.0)
copy_constant $10 = 0x40C00000 (6.0)
splat_2_constants $11..12 = 0x40800000 (4.0)
cmpeq_n_floats $1..6 = equal($1..6, $7..12)
bitwise_and_3_ints $1..3 &= $4..6
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_constant $0 = 0
copy_constant $1 = 0x40000000 (2.0)
shuffle $0..5 = ($0..5)[1 0 0 1 0 0]
copy_4_slots_unmasked _2_m(0..3) = $0..3
copy_2_slots_unmasked _2_m(4..5) = $4..5
copy_4_slots_unmasked $6..9 = _1_splat_4(0..3)
copy_2_slots_unmasked $10..11 = _1_splat_4(4..5)
sub_n_floats $0..5 -= $6..11
copy_4_slots_unmasked _2_m(0..3) = $0..3
copy_2_slots_unmasked _2_m(4..5) = $4..5
copy_slot_unmasked $0 = _0_ok
copy_4_slots_unmasked $1..4 = _2_m(0..3)
copy_2_slots_unmasked $5..6 = _2_m(4..5)
copy_constant $7 = 0xC0000000 (-2.0)
splat_2_constants $8..9 = 0xC0800000 (-4.0)
copy_constant $10 = 0xC0000000 (-2.0)
splat_2_constants $11..12 = 0xC0800000 (-4.0)
cmpeq_n_floats $1..6 = equal($1..6, $7..12)
bitwise_and_3_ints $1..3 &= $4..6
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_constant $0 = 0
copy_constant $1 = 0x40000000 (2.0)
shuffle $0..5 = ($0..5)[1 0 0 1 0 0]
copy_4_slots_unmasked _2_m(0..3) = $0..3
copy_2_slots_unmasked _2_m(4..5) = $4..5
copy_4_slots_unmasked $6..9 = _1_splat_4(0..3)
copy_2_slots_unmasked $10..11 = _1_splat_4(4..5)
div_n_floats $0..5 /= $6..11
copy_4_slots_unmasked _2_m(0..3) = $0..3
copy_2_slots_unmasked _2_m(4..5) = $4..5
copy_slot_unmasked $0 = _0_ok
copy_4_slots_unmasked $1..4 = _2_m(0..3)
copy_2_slots_unmasked $5..6 = _2_m(4..5)
copy_constant $7 = 0
copy_constant $8 = 0x3F000000 (0.5)
shuffle $7..12 = ($7..12)[1 0 0 1 0 0]
cmpeq_n_floats $1..6 = equal($1..6, $7..12)
bitwise_and_3_ints $1..3 &= $4..6
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
splat_4_constants _3_splat_4(0..3) = 0x40800000 (4.0)
splat_2_constants _3_splat_4(4..5) = 0x40800000 (4.0)
copy_4_slots_unmasked _4_m(0..3) = _3_splat_4(0..3)
copy_2_slots_unmasked _4_m(4..5) = _3_splat_4(4..5)
copy_4_slots_unmasked $0..3 = _4_m(0..3)
copy_2_slots_unmasked $4..5 = _4_m(4..5)
copy_constant $6 = 0
copy_constant $7 = 0x40000000 (2.0)
shuffle $6..11 = ($6..11)[1 0 0 0 1 0]
add_n_floats $0..5 += $6..11
copy_4_slots_unmasked _4_m(0..3) = $0..3
copy_2_slots_unmasked _4_m(4..5) = $4..5
copy_slot_unmasked $0 = _0_ok
copy_4_slots_unmasked $1..4 = _4_m(0..3)
copy_2_slots_unmasked $5..6 = _4_m(4..5)
copy_constant $7 = 0x40C00000 (6.0)
splat_3_constants $8..10 = 0x40800000 (4.0)
copy_constant $11 = 0x40C00000 (6.0)
copy_constant $12 = 0x40800000 (4.0)
cmpeq_n_floats $1..6 = equal($1..6, $7..12)
bitwise_and_3_ints $1..3 &= $4..6
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_4_slots_unmasked _4_m(0..3) = _3_splat_4(0..3)
copy_2_slots_unmasked _4_m(4..5) = _3_splat_4(4..5)
copy_4_slots_unmasked $0..3 = _4_m(0..3)
copy_2_slots_unmasked $4..5 = _4_m(4..5)
copy_constant $6 = 0
copy_constant $7 = 0x40000000 (2.0)
shuffle $6..11 = ($6..11)[1 0 0 0 1 0]
sub_n_floats $0..5 -= $6..11
copy_4_slots_unmasked _4_m(0..3) = $0..3
copy_2_slots_unmasked _4_m(4..5) = $4..5
copy_slot_unmasked $0 = _0_ok
copy_4_slots_unmasked $1..4 = _4_m(0..3)
copy_2_slots_unmasked $5..6 = _4_m(4..5)
copy_constant $7 = 0x40000000 (2.0)
splat_3_constants $8..10 = 0x40800000 (4.0)
copy_constant $11 = 0x40000000 (2.0)
copy_constant $12 = 0x40800000 (4.0)
cmpeq_n_floats $1..6 = equal($1..6, $7..12)
bitwise_and_3_ints $1..3 &= $4..6
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_4_slots_unmasked _4_m(0..3) = _3_splat_4(0..3)
copy_2_slots_unmasked _4_m(4..5) = _3_splat_4(4..5)
copy_4_slots_unmasked $0..3 = _4_m(0..3)
copy_2_slots_unmasked $4..5 = _4_m(4..5)
splat_4_constants $6..9 = 0x40000000 (2.0)
splat_2_constants $10..11 = 0x40000000 (2.0)
div_n_floats $0..5 /= $6..11
copy_4_slots_unmasked _4_m(0..3) = $0..3
copy_2_slots_unmasked _4_m(4..5) = $4..5
copy_slot_unmasked $0 = _0_ok
copy_4_slots_unmasked $1..4 = _4_m(0..3)
copy_2_slots_unmasked $5..6 = _4_m(4..5)
splat_4_constants $7..10 = 0x40000000 (2.0)
splat_2_constants $11..12 = 0x40000000 (2.0)
cmpeq_n_floats $1..6 = equal($1..6, $7..12)
bitwise_and_3_ints $1..3 &= $4..6
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_constant _5_m(0) = 0x3F800000 (1.0)
copy_constant _5_m(1) = 0x40000000 (2.0)
copy_constant _5_m(2) = 0x40400000 (3.0)
copy_constant _5_m(3) = 0x40800000 (4.0)
copy_constant _5_m(4) = 0x40A00000 (5.0)
copy_constant _5_m(5) = 0x40C00000 (6.0)
copy_constant _5_m(6) = 0x40E00000 (7.0)
copy_constant _5_m(7) = 0x41000000 (8.0)
copy_constant _5_m(8) = 0x41100000 (9.0)
copy_constant _5_m(9) = 0x41200000 (10.0)
copy_constant _5_m(10) = 0x41300000 (11.0)
copy_constant _5_m(11) = 0x41400000 (12.0)
copy_4_slots_unmasked $0..3 = _5_m(0..3)
copy_4_slots_unmasked $4..7 = _5_m(4..7)
copy_4_slots_unmasked $8..11 = _5_m(8..11)
copy_constant $12 = 0x41800000 (16.0)
copy_constant $13 = 0x41700000 (15.0)
copy_constant $14 = 0x41600000 (14.0)
copy_constant $15 = 0x41500000 (13.0)
copy_constant $16 = 0x41400000 (12.0)
copy_constant $17 = 0x41300000 (11.0)
copy_constant $18 = 0x41200000 (10.0)
copy_constant $19 = 0x41100000 (9.0)
copy_constant $20 = 0x41000000 (8.0)
copy_constant $21 = 0x40E00000 (7.0)
copy_constant $22 = 0x40C00000 (6.0)
copy_constant $23 = 0x40A00000 (5.0)
add_n_floats $0..11 += $12..23
copy_4_slots_unmasked _5_m(0..3) = $0..3
copy_4_slots_unmasked _5_m(4..7) = $4..7
copy_4_slots_unmasked _5_m(8..11) = $8..11
copy_slot_unmasked $0 = _0_ok
copy_4_slots_unmasked $1..4 = _5_m(0..3)
copy_4_slots_unmasked $5..8 = _5_m(4..7)
copy_4_slots_unmasked $9..12 = _5_m(8..11)
splat_4_constants $13..16 = 0x41880000 (17.0)
splat_4_constants $17..20 = 0x41880000 (17.0)
splat_4_constants $21..24 = 0x41880000 (17.0)
cmpeq_n_floats $1..12 = equal($1..12, $13..24)
bitwise_and_4_ints $5..8 &= $9..12
bitwise_and_4_ints $1..4 &= $5..8
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_constant _6_m(0) = 0x41200000 (10.0)
copy_constant _6_m(1) = 0x41A00000 (20.0)
copy_constant _6_m(2) = 0x41F00000 (30.0)
copy_constant _6_m(3) = 0x42200000 (40.0)
copy_constant _6_m(4) = 0x42480000 (50.0)
copy_constant _6_m(5) = 0x42700000 (60.0)
copy_constant _6_m(6) = 0x428C0000 (70.0)
copy_constant _6_m(7) = 0x42A00000 (80.0)
copy_4_slots_unmasked $0..3 = _6_m(0..3)
copy_4_slots_unmasked $4..7 = _6_m(4..7)
copy_constant $8 = 0x3F800000 (1.0)
copy_constant $9 = 0x40000000 (2.0)
copy_constant $10 = 0x40400000 (3.0)
copy_constant $11 = 0x40800000 (4.0)
copy_constant $12 = 0x40A00000 (5.0)
copy_constant $13 = 0x40C00000 (6.0)
copy_constant $14 = 0x40E00000 (7.0)
copy_constant $15 = 0x41000000 (8.0)
sub_n_floats $0..7 -= $8..15
copy_4_slots_unmasked _6_m(0..3) = $0..3
copy_4_slots_unmasked _6_m(4..7) = $4..7
copy_slot_unmasked $0 = _0_ok
copy_4_slots_unmasked $1..4 = _6_m(0..3)
copy_4_slots_unmasked $5..8 = _6_m(4..7)
copy_constant $9 = 0x41100000 (9.0)
copy_constant $10 = 0x41900000 (18.0)
copy_constant $11 = 0x41D80000 (27.0)
copy_constant $12 = 0x42100000 (36.0)
copy_constant $13 = 0x42340000 (45.0)
copy_constant $14 = 0x42580000 (54.0)
copy_constant $15 = 0x427C0000 (63.0)
copy_constant $16 = 0x42900000 (72.0)
cmpeq_n_floats $1..8 = equal($1..8, $9..16)
bitwise_and_4_ints $1..4 &= $5..8
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_constant _7_m(0) = 0x41200000 (10.0)
copy_constant _7_m(1) = 0x41A00000 (20.0)
copy_constant _7_m(2) = 0x41F00000 (30.0)
copy_constant _7_m(3) = 0x42200000 (40.0)
copy_constant _7_m(4) = 0x41200000 (10.0)
copy_constant _7_m(5) = 0x41A00000 (20.0)
copy_constant _7_m(6) = 0x41F00000 (30.0)
copy_constant _7_m(7) = 0x42200000 (40.0)
copy_4_slots_unmasked $0..3 = _7_m(0..3)
copy_4_slots_unmasked $4..7 = _7_m(4..7)
splat_4_constants $8..11 = 0x41200000 (10.0)
splat_4_constants $12..15 = 0x40A00000 (5.0)
div_n_floats $0..7 /= $8..15
copy_4_slots_unmasked _7_m(0..3) = $0..3
copy_4_slots_unmasked _7_m(4..7) = $4..7
copy_slot_unmasked $0 = _0_ok
copy_4_slots_unmasked $1..4 = _7_m(0..3)
copy_4_slots_unmasked $5..8 = _7_m(4..7)
copy_constant $9 = 0x3F800000 (1.0)
copy_constant $10 = 0x40000000 (2.0)
copy_constant $11 = 0x40400000 (3.0)
copy_constant $12 = 0x40800000 (4.0)
copy_constant $13 = 0x40000000 (2.0)
copy_constant $14 = 0x40800000 (4.0)
copy_constant $15 = 0x40C00000 (6.0)
copy_constant $16 = 0x41000000 (8.0)
cmpeq_n_floats $1..8 = equal($1..8, $9..16)
bitwise_and_4_ints $1..4 &= $5..8
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_constant _8_m(0) = 0x40E00000 (7.0)
copy_constant _8_m(1) = 0x41100000 (9.0)
copy_constant _8_m(2) = 0x41300000 (11.0)
copy_constant _8_m(3) = 0x41000000 (8.0)
copy_constant _8_m(4) = 0x41200000 (10.0)
copy_constant _8_m(5) = 0x41400000 (12.0)
copy_4_slots_unmasked $6..9 = _8_m(0..3)
copy_2_slots_unmasked $10..11 = _8_m(4..5)
copy_constant $12 = 0x3F800000 (1.0)
copy_constant $13 = 0x40800000 (4.0)
copy_constant $14 = 0x40000000 (2.0)
copy_constant $15 = 0x40A00000 (5.0)
matrix_multiply_2 mat2x3($0..5) = mat2x3($6..11) * mat2x2($12..15)
copy_4_slots_unmasked _8_m(0..3) = $0..3
copy_2_slots_unmasked _8_m(4..5) = $4..5
copy_slot_unmasked $0 = _0_ok
copy_4_slots_unmasked $1..4 = _8_m(0..3)
copy_2_slots_unmasked $5..6 = _8_m(4..5)
copy_constant $7 = 0x421C0000 (39.0)
copy_constant $8 = 0x42440000 (49.0)
copy_constant $9 = 0x426C0000 (59.0)
copy_constant $10 = 0x42580000 (54.0)
copy_constant $11 = 0x42880000 (68.0)
copy_constant $12 = 0x42A40000 (82.0)
cmpeq_n_floats $1..6 = equal($1..6, $7..12)
bitwise_and_3_ints $1..3 &= $4..6
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
store_condition_mask $26 = CondMask
copy_slot_unmasked $27 = _0_ok
copy_constant $0 = 0
merge_condition_mask CondMask = $26 & $27
branch_if_no_lanes_active branch_if_no_lanes_active +288 (label 1 at #579)
copy_constant ok = 0xFFFFFFFF
splat_4_constants splat_4(0..3) = 0x40800000 (4.0)
splat_2_constants splat_4(4..5) = 0x40800000 (4.0)
copy_constant $1 = 0
copy_constant $2 = 0x40000000 (2.0)
shuffle $1..6 = ($1..6)[1 0 0 1 0 0]
copy_4_slots_unmasked m(0..3) = $1..4
copy_2_slots_unmasked m(4..5) = $5..6
copy_4_slots_unmasked $7..10 = splat_4(0..3)
copy_2_slots_unmasked $11..12 = splat_4(4..5)
add_n_floats $1..6 += $7..12
copy_4_slots_masked m(0..3) = Mask($1..4)
copy_2_slots_masked m(4..5) = Mask($5..6)
copy_slot_unmasked $1 = ok
copy_4_slots_unmasked $2..5 = m(0..3)
copy_2_slots_unmasked $6..7 = m(4..5)
copy_constant $8 = 0x40C00000 (6.0)
splat_2_constants $9..10 = 0x40800000 (4.0)
copy_constant $11 = 0x40C00000 (6.0)
splat_2_constants $12..13 = 0x40800000 (4.0)
cmpeq_n_floats $2..7 = equal($2..7, $8..13)
bitwise_and_3_ints $2..4 &= $5..7
bitwise_and_int $3 &= $4
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
copy_slot_masked ok = Mask($1)
copy_constant $1 = 0
copy_constant $2 = 0x40000000 (2.0)
shuffle $1..6 = ($1..6)[1 0 0 1 0 0]
copy_4_slots_masked m(0..3) = Mask($1..4)
copy_2_slots_masked m(4..5) = Mask($5..6)
copy_4_slots_unmasked $7..10 = splat_4(0..3)
copy_2_slots_unmasked $11..12 = splat_4(4..5)
sub_n_floats $1..6 -= $7..12
copy_4_slots_masked m(0..3) = Mask($1..4)
copy_2_slots_masked m(4..5) = Mask($5..6)
copy_slot_unmasked $1 = ok
copy_4_slots_unmasked $2..5 = m(0..3)
copy_2_slots_unmasked $6..7 = m(4..5)
copy_constant $8 = 0xC0000000 (-2.0)
splat_2_constants $9..10 = 0xC0800000 (-4.0)
copy_constant $11 = 0xC0000000 (-2.0)
splat_2_constants $12..13 = 0xC0800000 (-4.0)
cmpeq_n_floats $2..7 = equal($2..7, $8..13)
bitwise_and_3_ints $2..4 &= $5..7
bitwise_and_int $3 &= $4
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
copy_slot_masked ok = Mask($1)
copy_constant $1 = 0
copy_constant $2 = 0x40000000 (2.0)
shuffle $1..6 = ($1..6)[1 0 0 1 0 0]
copy_4_slots_masked m(0..3) = Mask($1..4)
copy_2_slots_masked m(4..5) = Mask($5..6)
copy_4_slots_unmasked $7..10 = splat_4(0..3)
copy_2_slots_unmasked $11..12 = splat_4(4..5)
div_n_floats $1..6 /= $7..12
copy_4_slots_masked m(0..3) = Mask($1..4)
copy_2_slots_masked m(4..5) = Mask($5..6)
copy_slot_unmasked $1 = ok
copy_4_slots_unmasked $2..5 = m(0..3)
copy_2_slots_unmasked $6..7 = m(4..5)
copy_constant $8 = 0
copy_constant $9 = 0x3F000000 (0.5)
shuffle $8..13 = ($8..13)[1 0 0 1 0 0]
cmpeq_n_floats $2..7 = equal($2..7, $8..13)
bitwise_and_3_ints $2..4 &= $5..7
bitwise_and_int $3 &= $4
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
copy_slot_masked ok = Mask($1)
splat_4_constants splat_4₁(0..3) = 0x40800000 (4.0)
splat_2_constants splat_4₁(4..5) = 0x40800000 (4.0)
copy_4_slots_unmasked m₁(0..3) = splat_4₁(0..3)
copy_2_slots_unmasked m₁(4..5) = splat_4₁(4..5)
copy_4_slots_unmasked $1..4 = m₁(0..3)
copy_2_slots_unmasked $5..6 = m₁(4..5)
copy_constant $7 = 0
copy_constant $8 = 0x40000000 (2.0)
shuffle $7..12 = ($7..12)[1 0 0 0 1 0]
add_n_floats $1..6 += $7..12
copy_4_slots_masked m₁(0..3) = Mask($1..4)
copy_2_slots_masked m₁(4..5) = Mask($5..6)
copy_slot_unmasked $1 = ok
copy_4_slots_unmasked $2..5 = m₁(0..3)
copy_2_slots_unmasked $6..7 = m₁(4..5)
copy_constant $8 = 0x40C00000 (6.0)
splat_3_constants $9..11 = 0x40800000 (4.0)
copy_constant $12 = 0x40C00000 (6.0)
copy_constant $13 = 0x40800000 (4.0)
cmpeq_n_floats $2..7 = equal($2..7, $8..13)
bitwise_and_3_ints $2..4 &= $5..7
bitwise_and_int $3 &= $4
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
copy_slot_masked ok = Mask($1)
copy_4_slots_unmasked $1..4 = splat_4₁(0..3)
copy_2_slots_unmasked $5..6 = splat_4₁(4..5)
copy_4_slots_masked m₁(0..3) = Mask($1..4)
copy_2_slots_masked m₁(4..5) = Mask($5..6)
copy_constant $7 = 0
copy_constant $8 = 0x40000000 (2.0)
shuffle $7..12 = ($7..12)[1 0 0 0 1 0]
sub_n_floats $1..6 -= $7..12
copy_4_slots_masked m₁(0..3) = Mask($1..4)
copy_2_slots_masked m₁(4..5) = Mask($5..6)
copy_slot_unmasked $1 = ok
copy_4_slots_unmasked $2..5 = m₁(0..3)
copy_2_slots_unmasked $6..7 = m₁(4..5)
copy_constant $8 = 0x40000000 (2.0)
splat_3_constants $9..11 = 0x40800000 (4.0)
copy_constant $12 = 0x40000000 (2.0)
copy_constant $13 = 0x40800000 (4.0)
cmpeq_n_floats $2..7 = equal($2..7, $8..13)
bitwise_and_3_ints $2..4 &= $5..7
bitwise_and_int $3 &= $4
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
copy_slot_masked ok = Mask($1)
copy_4_slots_unmasked $1..4 = splat_4₁(0..3)
copy_2_slots_unmasked $5..6 = splat_4₁(4..5)
copy_4_slots_masked m₁(0..3) = Mask($1..4)
copy_2_slots_masked m₁(4..5) = Mask($5..6)
splat_4_constants $7..10 = 0x40000000 (2.0)
splat_2_constants $11..12 = 0x40000000 (2.0)
div_n_floats $1..6 /= $7..12
copy_4_slots_masked m₁(0..3) = Mask($1..4)
copy_2_slots_masked m₁(4..5) = Mask($5..6)
copy_slot_unmasked $1 = ok
copy_4_slots_unmasked $2..5 = m₁(0..3)
copy_2_slots_unmasked $6..7 = m₁(4..5)
splat_4_constants $8..11 = 0x40000000 (2.0)
splat_2_constants $12..13 = 0x40000000 (2.0)
cmpeq_n_floats $2..7 = equal($2..7, $8..13)
bitwise_and_3_ints $2..4 &= $5..7
bitwise_and_int $3 &= $4
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
copy_slot_masked ok = Mask($1)
copy_constant m₂(0) = 0x3F800000 (1.0)
copy_constant m₂(1) = 0x40000000 (2.0)
copy_constant m₂(2) = 0x40400000 (3.0)
copy_constant m₂(3) = 0x40800000 (4.0)
copy_constant m₂(4) = 0x40A00000 (5.0)
copy_constant m₂(5) = 0x40C00000 (6.0)
copy_constant m₂(6) = 0x40E00000 (7.0)
copy_constant m₂(7) = 0x41000000 (8.0)
copy_constant m₂(8) = 0x41100000 (9.0)
copy_constant m₂(9) = 0x41200000 (10.0)
copy_constant m₂(10) = 0x41300000 (11.0)
copy_constant m₂(11) = 0x41400000 (12.0)
copy_4_slots_unmasked $1..4 = m₂(0..3)
copy_4_slots_unmasked $5..8 = m₂(4..7)
copy_4_slots_unmasked $9..12 = m₂(8..11)
copy_constant $13 = 0x41800000 (16.0)
copy_constant $14 = 0x41700000 (15.0)
copy_constant $15 = 0x41600000 (14.0)
copy_constant $16 = 0x41500000 (13.0)
copy_constant $17 = 0x41400000 (12.0)
copy_constant $18 = 0x41300000 (11.0)
copy_constant $19 = 0x41200000 (10.0)
copy_constant $20 = 0x41100000 (9.0)
copy_constant $21 = 0x41000000 (8.0)
copy_constant $22 = 0x40E00000 (7.0)
copy_constant $23 = 0x40C00000 (6.0)
copy_constant $24 = 0x40A00000 (5.0)
add_n_floats $1..12 += $13..24
copy_4_slots_masked m₂(0..3) = Mask($1..4)
copy_4_slots_masked m₂(4..7) = Mask($5..8)
copy_4_slots_masked m₂(8..11) = Mask($9..12)
copy_slot_unmasked $1 = ok
copy_4_slots_unmasked $2..5 = m₂(0..3)
copy_4_slots_unmasked $6..9 = m₂(4..7)
copy_4_slots_unmasked $10..13 = m₂(8..11)
splat_4_constants $14..17 = 0x41880000 (17.0)
splat_4_constants $18..21 = 0x41880000 (17.0)
splat_4_constants $22..25 = 0x41880000 (17.0)
cmpeq_n_floats $2..13 = equal($2..13, $14..25)
bitwise_and_4_ints $6..9 &= $10..13
bitwise_and_4_ints $2..5 &= $6..9
bitwise_and_2_ints $2..3 &= $4..5
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
copy_slot_masked ok = Mask($1)
copy_constant m₃(0) = 0x41200000 (10.0)
copy_constant m₃(1) = 0x41A00000 (20.0)
copy_constant m₃(2) = 0x41F00000 (30.0)
copy_constant m₃(3) = 0x42200000 (40.0)
copy_constant m₃(4) = 0x42480000 (50.0)
copy_constant m₃(5) = 0x42700000 (60.0)
copy_constant m₃(6) = 0x428C0000 (70.0)
copy_constant m₃(7) = 0x42A00000 (80.0)
copy_4_slots_unmasked $1..4 = m₃(0..3)
copy_4_slots_unmasked $5..8 = m₃(4..7)
copy_constant $9 = 0x3F800000 (1.0)
copy_constant $10 = 0x40000000 (2.0)
copy_constant $11 = 0x40400000 (3.0)
copy_constant $12 = 0x40800000 (4.0)
copy_constant $13 = 0x40A00000 (5.0)
copy_constant $14 = 0x40C00000 (6.0)
copy_constant $15 = 0x40E00000 (7.0)
copy_constant $16 = 0x41000000 (8.0)
sub_n_floats $1..8 -= $9..16
copy_4_slots_masked m₃(0..3) = Mask($1..4)
copy_4_slots_masked m₃(4..7) = Mask($5..8)
copy_slot_unmasked $1 = ok
copy_4_slots_unmasked $2..5 = m₃(0..3)
copy_4_slots_unmasked $6..9 = m₃(4..7)
copy_constant $10 = 0x41100000 (9.0)
copy_constant $11 = 0x41900000 (18.0)
stack_rewind
copy_constant $12 = 0x41D80000 (27.0)
copy_constant $13 = 0x42100000 (36.0)
copy_constant $14 = 0x42340000 (45.0)
copy_constant $15 = 0x42580000 (54.0)
copy_constant $16 = 0x427C0000 (63.0)
copy_constant $17 = 0x42900000 (72.0)
cmpeq_n_floats $2..9 = equal($2..9, $10..17)
bitwise_and_4_ints $2..5 &= $6..9
bitwise_and_2_ints $2..3 &= $4..5
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
copy_slot_masked ok = Mask($1)
copy_constant m₄(0) = 0x41200000 (10.0)
copy_constant m₄(1) = 0x41A00000 (20.0)
copy_constant m₄(2) = 0x41F00000 (30.0)
copy_constant m₄(3) = 0x42200000 (40.0)
copy_constant m₄(4) = 0x41200000 (10.0)
copy_constant m₄(5) = 0x41A00000 (20.0)
copy_constant m₄(6) = 0x41F00000 (30.0)
copy_constant m₄(7) = 0x42200000 (40.0)
copy_4_slots_unmasked $1..4 = m₄(0..3)
copy_4_slots_unmasked $5..8 = m₄(4..7)
splat_4_constants $9..12 = 0x41200000 (10.0)
splat_4_constants $13..16 = 0x40A00000 (5.0)
div_n_floats $1..8 /= $9..16
copy_4_slots_masked m₄(0..3) = Mask($1..4)
copy_4_slots_masked m₄(4..7) = Mask($5..8)
copy_slot_unmasked $1 = ok
copy_4_slots_unmasked $2..5 = m₄(0..3)
copy_4_slots_unmasked $6..9 = m₄(4..7)
copy_constant $10 = 0x3F800000 (1.0)
copy_constant $11 = 0x40000000 (2.0)
copy_constant $12 = 0x40400000 (3.0)
copy_constant $13 = 0x40800000 (4.0)
copy_constant $14 = 0x40000000 (2.0)
copy_constant $15 = 0x40800000 (4.0)
copy_constant $16 = 0x40C00000 (6.0)
copy_constant $17 = 0x41000000 (8.0)
cmpeq_n_floats $2..9 = equal($2..9, $10..17)
bitwise_and_4_ints $2..5 &= $6..9
bitwise_and_2_ints $2..3 &= $4..5
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
copy_slot_masked ok = Mask($1)
copy_constant m₅(0) = 0x40E00000 (7.0)
copy_constant m₅(1) = 0x41100000 (9.0)
copy_constant m₅(2) = 0x41300000 (11.0)
copy_constant m₅(3) = 0x41000000 (8.0)
copy_constant m₅(4) = 0x41200000 (10.0)
copy_constant m₅(5) = 0x41400000 (12.0)
copy_4_slots_unmasked $7..10 = m₅(0..3)
copy_2_slots_unmasked $11..12 = m₅(4..5)
copy_constant $13 = 0x3F800000 (1.0)
copy_constant $14 = 0x40800000 (4.0)
copy_constant $15 = 0x40000000 (2.0)
copy_constant $16 = 0x40A00000 (5.0)
matrix_multiply_2 mat2x3($1..6) = mat2x3($7..12) * mat2x2($13..16)
copy_4_slots_masked m₅(0..3) = Mask($1..4)
copy_2_slots_masked m₅(4..5) = Mask($5..6)
copy_slot_unmasked $1 = ok
copy_4_slots_unmasked $2..5 = m₅(0..3)
copy_2_slots_unmasked $6..7 = m₅(4..5)
copy_constant $8 = 0x421C0000 (39.0)
copy_constant $9 = 0x42440000 (49.0)
copy_constant $10 = 0x426C0000 (59.0)
copy_constant $11 = 0x42580000 (54.0)
copy_constant $12 = 0x42880000 (68.0)
copy_constant $13 = 0x42A40000 (82.0)
cmpeq_n_floats $2..7 = equal($2..7, $8..13)
bitwise_and_3_ints $2..4 &= $5..7
bitwise_and_int $3 &= $4
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
copy_slot_masked ok = Mask($1)
label label 0x00000002
copy_slot_masked $0 = Mask($1)
label label 0x00000001
load_condition_mask CondMask = $26
swizzle_4 $0..3 = ($0..3).xxxx
copy_4_uniforms $4..7 = colorRed
copy_4_uniforms $8..11 = colorGreen
mix_4_ints $0..3 = mix($4..7, $8..11, $0..3)
load_src src.rgba = $0..3