blob: abe11ff717a2e5e06d421acb0cab46d3d6c19771 [file] [log] [blame]
store_src_rg coords = src.rg
init_lane_masks CondMask = LoopMask = RetMask = true
copy_constant _0_ok = 0xFFFFFFFF
splat_4_constants _1_splat_4(0..3) = 0x40800000 (4.0)
splat_4_constants _1_splat_4(4..7) = 0x40800000 (4.0)
copy_constant _1_splat_4(8) = 0x40800000 (4.0)
splat_4_constants _2_splat_2(0..3) = 0x40000000 (2.0)
splat_4_constants _2_splat_2(4..7) = 0x40000000 (2.0)
copy_constant _2_splat_2(8) = 0x40000000 (2.0)
copy_constant $0 = 0
copy_constant $1 = 0x40000000 (2.0)
shuffle $0..8 = ($0..8)[1 0 0 0 1 0 0 0 1]
copy_4_slots_unmasked _3_m(0..3) = $0..3
copy_4_slots_unmasked _3_m(4..7) = $4..7
copy_slot_unmasked _3_m(8) = $8
copy_4_slots_unmasked $9..12 = _1_splat_4(0..3)
copy_4_slots_unmasked $13..16 = _1_splat_4(4..7)
copy_slot_unmasked $17 = _1_splat_4(8)
add_n_floats $0..8 += $9..17
copy_4_slots_unmasked _3_m(0..3) = $0..3
copy_4_slots_unmasked _3_m(4..7) = $4..7
copy_slot_unmasked _3_m(8) = $8
copy_slot_unmasked $0 = _0_ok
copy_4_slots_unmasked $1..4 = _3_m(0..3)
copy_4_slots_unmasked $5..8 = _3_m(4..7)
copy_slot_unmasked $9 = _3_m(8)
copy_constant $10 = 0x40C00000 (6.0)
splat_3_constants $11..13 = 0x40800000 (4.0)
copy_constant $14 = 0x40C00000 (6.0)
splat_3_constants $15..17 = 0x40800000 (4.0)
copy_constant $18 = 0x40C00000 (6.0)
cmpeq_n_floats $1..9 = equal($1..9, $10..18)
bitwise_and_4_ints $2..5 &= $6..9
bitwise_and_2_ints $2..3 &= $4..5
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_constant $0 = 0
copy_constant $1 = 0x40000000 (2.0)
shuffle $0..8 = ($0..8)[1 0 0 0 1 0 0 0 1]
copy_4_slots_unmasked _3_m(0..3) = $0..3
copy_4_slots_unmasked _3_m(4..7) = $4..7
copy_slot_unmasked _3_m(8) = $8
copy_4_slots_unmasked $9..12 = _1_splat_4(0..3)
copy_4_slots_unmasked $13..16 = _1_splat_4(4..7)
copy_slot_unmasked $17 = _1_splat_4(8)
sub_n_floats $0..8 -= $9..17
copy_4_slots_unmasked _3_m(0..3) = $0..3
copy_4_slots_unmasked _3_m(4..7) = $4..7
copy_slot_unmasked _3_m(8) = $8
copy_slot_unmasked $0 = _0_ok
copy_4_slots_unmasked $1..4 = _3_m(0..3)
copy_4_slots_unmasked $5..8 = _3_m(4..7)
copy_slot_unmasked $9 = _3_m(8)
copy_constant $10 = 0xC0000000 (-2.0)
splat_3_constants $11..13 = 0xC0800000 (-4.0)
copy_constant $14 = 0xC0000000 (-2.0)
splat_3_constants $15..17 = 0xC0800000 (-4.0)
copy_constant $18 = 0xC0000000 (-2.0)
cmpeq_n_floats $1..9 = equal($1..9, $10..18)
bitwise_and_4_ints $2..5 &= $6..9
bitwise_and_2_ints $2..3 &= $4..5
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_constant $0 = 0
copy_constant $1 = 0x40000000 (2.0)
shuffle $0..8 = ($0..8)[1 0 0 0 1 0 0 0 1]
copy_4_slots_unmasked _3_m(0..3) = $0..3
copy_4_slots_unmasked _3_m(4..7) = $4..7
copy_slot_unmasked _3_m(8) = $8
copy_4_slots_unmasked $9..12 = _1_splat_4(0..3)
copy_4_slots_unmasked $13..16 = _1_splat_4(4..7)
copy_slot_unmasked $17 = _1_splat_4(8)
div_n_floats $0..8 /= $9..17
copy_4_slots_unmasked _3_m(0..3) = $0..3
copy_4_slots_unmasked _3_m(4..7) = $4..7
copy_slot_unmasked _3_m(8) = $8
copy_slot_unmasked $0 = _0_ok
copy_4_slots_unmasked $1..4 = _3_m(0..3)
copy_4_slots_unmasked $5..8 = _3_m(4..7)
copy_slot_unmasked $9 = _3_m(8)
copy_constant $10 = 0
copy_constant $11 = 0x3F000000 (0.5)
shuffle $10..18 = ($10..18)[1 0 0 0 1 0 0 0 1]
cmpeq_n_floats $1..9 = equal($1..9, $10..18)
bitwise_and_4_ints $2..5 &= $6..9
bitwise_and_2_ints $2..3 &= $4..5
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_4_slots_unmasked _3_m(0..3) = _1_splat_4(0..3)
copy_4_slots_unmasked _3_m(4..7) = _1_splat_4(4..7)
copy_slot_unmasked _3_m(8) = _1_splat_4(8)
copy_4_slots_unmasked $0..3 = _3_m(0..3)
copy_4_slots_unmasked $4..7 = _3_m(4..7)
copy_slot_unmasked $8 = _3_m(8)
copy_constant $9 = 0
copy_constant $10 = 0x40000000 (2.0)
shuffle $9..17 = ($9..17)[1 0 0 0 1 0 0 0 1]
add_n_floats $0..8 += $9..17
copy_4_slots_unmasked _3_m(0..3) = $0..3
copy_4_slots_unmasked _3_m(4..7) = $4..7
copy_slot_unmasked _3_m(8) = $8
copy_slot_unmasked $0 = _0_ok
copy_4_slots_unmasked $1..4 = _3_m(0..3)
copy_4_slots_unmasked $5..8 = _3_m(4..7)
copy_slot_unmasked $9 = _3_m(8)
copy_constant $10 = 0x40C00000 (6.0)
splat_3_constants $11..13 = 0x40800000 (4.0)
copy_constant $14 = 0x40C00000 (6.0)
splat_3_constants $15..17 = 0x40800000 (4.0)
copy_constant $18 = 0x40C00000 (6.0)
cmpeq_n_floats $1..9 = equal($1..9, $10..18)
bitwise_and_4_ints $2..5 &= $6..9
bitwise_and_2_ints $2..3 &= $4..5
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_4_slots_unmasked _3_m(0..3) = _1_splat_4(0..3)
copy_4_slots_unmasked _3_m(4..7) = _1_splat_4(4..7)
copy_slot_unmasked _3_m(8) = _1_splat_4(8)
copy_4_slots_unmasked $0..3 = _3_m(0..3)
copy_4_slots_unmasked $4..7 = _3_m(4..7)
copy_slot_unmasked $8 = _3_m(8)
copy_constant $9 = 0
copy_constant $10 = 0x40000000 (2.0)
shuffle $9..17 = ($9..17)[1 0 0 0 1 0 0 0 1]
sub_n_floats $0..8 -= $9..17
copy_4_slots_unmasked _3_m(0..3) = $0..3
copy_4_slots_unmasked _3_m(4..7) = $4..7
copy_slot_unmasked _3_m(8) = $8
copy_slot_unmasked $0 = _0_ok
copy_4_slots_unmasked $1..4 = _3_m(0..3)
copy_4_slots_unmasked $5..8 = _3_m(4..7)
copy_slot_unmasked $9 = _3_m(8)
copy_constant $10 = 0x40000000 (2.0)
splat_3_constants $11..13 = 0x40800000 (4.0)
copy_constant $14 = 0x40000000 (2.0)
splat_3_constants $15..17 = 0x40800000 (4.0)
copy_constant $18 = 0x40000000 (2.0)
cmpeq_n_floats $1..9 = equal($1..9, $10..18)
bitwise_and_4_ints $2..5 &= $6..9
bitwise_and_2_ints $2..3 &= $4..5
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_4_slots_unmasked _3_m(0..3) = _1_splat_4(0..3)
copy_4_slots_unmasked _3_m(4..7) = _1_splat_4(4..7)
copy_slot_unmasked _3_m(8) = _1_splat_4(8)
copy_4_slots_unmasked $0..3 = _3_m(0..3)
copy_4_slots_unmasked $4..7 = _3_m(4..7)
copy_slot_unmasked $8 = _3_m(8)
copy_4_slots_unmasked $9..12 = _2_splat_2(0..3)
copy_4_slots_unmasked $13..16 = _2_splat_2(4..7)
copy_slot_unmasked $17 = _2_splat_2(8)
div_n_floats $0..8 /= $9..17
copy_4_slots_unmasked _3_m(0..3) = $0..3
copy_4_slots_unmasked _3_m(4..7) = $4..7
copy_slot_unmasked _3_m(8) = $8
copy_slot_unmasked $0 = _0_ok
copy_4_slots_unmasked $1..4 = _3_m(0..3)
copy_4_slots_unmasked $5..8 = _3_m(4..7)
copy_slot_unmasked $9 = _3_m(8)
splat_4_constants $10..13 = 0x40000000 (2.0)
splat_4_constants $14..17 = 0x40000000 (2.0)
copy_constant $18 = 0x40000000 (2.0)
cmpeq_n_floats $1..9 = equal($1..9, $10..18)
bitwise_and_4_ints $2..5 &= $6..9
bitwise_and_2_ints $2..3 &= $4..5
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_constant _4_m(0) = 0x3F800000 (1.0)
copy_constant _4_m(1) = 0x40000000 (2.0)
copy_constant _4_m(2) = 0x40400000 (3.0)
copy_constant _4_m(3) = 0x40800000 (4.0)
copy_constant _4_m(4) = 0x40A00000 (5.0)
copy_constant _4_m(5) = 0x40C00000 (6.0)
copy_constant _4_m(6) = 0x40E00000 (7.0)
copy_constant _4_m(7) = 0x41000000 (8.0)
copy_constant _4_m(8) = 0x41100000 (9.0)
copy_constant _4_m(9) = 0x41200000 (10.0)
copy_constant _4_m(10) = 0x41300000 (11.0)
copy_constant _4_m(11) = 0x41400000 (12.0)
copy_constant _4_m(12) = 0x41500000 (13.0)
copy_constant _4_m(13) = 0x41600000 (14.0)
copy_constant _4_m(14) = 0x41700000 (15.0)
copy_constant _4_m(15) = 0x41800000 (16.0)
copy_4_slots_unmasked $0..3 = _4_m(0..3)
copy_4_slots_unmasked $4..7 = _4_m(4..7)
copy_4_slots_unmasked $8..11 = _4_m(8..11)
copy_4_slots_unmasked $12..15 = _4_m(12..15)
copy_constant $16 = 0x41800000 (16.0)
copy_constant $17 = 0x41700000 (15.0)
copy_constant $18 = 0x41600000 (14.0)
copy_constant $19 = 0x41500000 (13.0)
copy_constant $20 = 0x41400000 (12.0)
copy_constant $21 = 0x41300000 (11.0)
copy_constant $22 = 0x41200000 (10.0)
copy_constant $23 = 0x41100000 (9.0)
copy_constant $24 = 0x41000000 (8.0)
copy_constant $25 = 0x40E00000 (7.0)
copy_constant $26 = 0x40C00000 (6.0)
copy_constant $27 = 0x40A00000 (5.0)
copy_constant $28 = 0x40800000 (4.0)
copy_constant $29 = 0x40400000 (3.0)
copy_constant $30 = 0x40000000 (2.0)
copy_constant $31 = 0x3F800000 (1.0)
add_n_floats $0..15 += $16..31
copy_4_slots_unmasked _4_m(0..3) = $0..3
copy_4_slots_unmasked _4_m(4..7) = $4..7
copy_4_slots_unmasked _4_m(8..11) = $8..11
copy_4_slots_unmasked _4_m(12..15) = $12..15
copy_slot_unmasked $0 = _0_ok
copy_4_slots_unmasked $1..4 = _4_m(0..3)
copy_4_slots_unmasked $5..8 = _4_m(4..7)
copy_4_slots_unmasked $9..12 = _4_m(8..11)
copy_4_slots_unmasked $13..16 = _4_m(12..15)
splat_4_constants $17..20 = 0x41880000 (17.0)
splat_4_constants $21..24 = 0x41880000 (17.0)
splat_4_constants $25..28 = 0x41880000 (17.0)
splat_4_constants $29..32 = 0x41880000 (17.0)
cmpeq_n_floats $1..16 = equal($1..16, $17..32)
bitwise_and_4_ints $9..12 &= $13..16
bitwise_and_4_ints $5..8 &= $9..12
bitwise_and_4_ints $1..4 &= $5..8
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_constant _5_m(0) = 0x41200000 (10.0)
copy_constant _5_m(1) = 0x41A00000 (20.0)
copy_constant _5_m(2) = 0x41F00000 (30.0)
copy_constant _5_m(3) = 0x42200000 (40.0)
copy_4_slots_unmasked $0..3 = _5_m
copy_constant $4 = 0x3F800000 (1.0)
copy_constant $5 = 0x40000000 (2.0)
copy_constant $6 = 0x40400000 (3.0)
copy_constant $7 = 0x40800000 (4.0)
sub_4_floats $0..3 -= $4..7
copy_4_slots_unmasked _5_m = $0..3
copy_slot_unmasked $0 = _0_ok
copy_4_slots_unmasked $1..4 = _5_m
copy_constant $5 = 0x41100000 (9.0)
copy_constant $6 = 0x41900000 (18.0)
copy_constant $7 = 0x41D80000 (27.0)
copy_constant $8 = 0x42100000 (36.0)
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_constant _6_m(0) = 0x40000000 (2.0)
copy_constant _6_m(1) = 0x40800000 (4.0)
copy_constant _6_m(2) = 0x40C00000 (6.0)
copy_constant _6_m(3) = 0x41000000 (8.0)
copy_4_slots_unmasked $0..3 = _6_m
splat_3_constants $4..6 = 0x40000000 (2.0)
copy_constant $7 = 0x40800000 (4.0)
div_4_floats $0..3 /= $4..7
copy_4_slots_unmasked _6_m = $0..3
copy_slot_unmasked $0 = _0_ok
copy_4_slots_unmasked $1..4 = _6_m
copy_constant $5 = 0x3F800000 (1.0)
copy_constant $6 = 0x40000000 (2.0)
copy_constant $7 = 0x40400000 (3.0)
copy_constant $8 = 0x40000000 (2.0)
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_constant _7_m(0) = 0x3F800000 (1.0)
copy_constant _7_m(1) = 0x40000000 (2.0)
copy_constant _7_m(2) = 0x40E00000 (7.0)
copy_constant _7_m(3) = 0x40800000 (4.0)
copy_4_slots_unmasked $4..7 = _7_m
copy_constant $8 = 0x40400000 (3.0)
copy_constant $9 = 0x40A00000 (5.0)
copy_constant $10 = 0x40400000 (3.0)
copy_constant $11 = 0x40000000 (2.0)
matrix_multiply_2 mat2x2($0..3) = mat2x2($4..7) * mat2x2($8..11)
copy_4_slots_unmasked _7_m = $0..3
copy_slot_unmasked $0 = _0_ok
copy_4_slots_unmasked $1..4 = _7_m
copy_constant $5 = 0x42180000 (38.0)
copy_constant $6 = 0x41D00000 (26.0)
copy_constant $7 = 0x41880000 (17.0)
copy_constant $8 = 0x41600000 (14.0)
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_constant _8_m(0) = 0x41200000 (10.0)
copy_constant _8_m(1) = 0x40800000 (4.0)
copy_constant _8_m(2) = 0x40000000 (2.0)
copy_constant _8_m(3) = 0x41A00000 (20.0)
copy_constant _8_m(4) = 0x40A00000 (5.0)
copy_constant _8_m(5) = 0x40400000 (3.0)
copy_constant _8_m(6) = 0x41200000 (10.0)
copy_constant _8_m(7) = 0x40C00000 (6.0)
copy_constant _8_m(8) = 0x40A00000 (5.0)
copy_4_slots_unmasked $9..12 = _8_m(0..3)
copy_4_slots_unmasked $13..16 = _8_m(4..7)
copy_slot_unmasked $17 = _8_m(8)
splat_2_constants $18..19 = 0x40400000 (3.0)
copy_constant $20 = 0x40800000 (4.0)
copy_constant $21 = 0x40000000 (2.0)
copy_constant $22 = 0x40400000 (3.0)
splat_2_constants $23..24 = 0x40800000 (4.0)
copy_constant $25 = 0x41100000 (9.0)
copy_constant $26 = 0x40000000 (2.0)
matrix_multiply_3 mat3x3($0..8) = mat3x3($9..17) * mat3x3($18..26)
copy_4_slots_unmasked _8_m(0..3) = $0..3
copy_4_slots_unmasked _8_m(4..7) = $4..7
copy_slot_unmasked _8_m(8) = $8
copy_slot_unmasked $0 = _0_ok
copy_4_slots_unmasked $1..4 = _8_m(0..3)
copy_4_slots_unmasked $5..8 = _8_m(4..7)
copy_slot_unmasked $9 = _8_m(8)
copy_constant $10 = 0x43020000 (130.0)
copy_constant $11 = 0x424C0000 (51.0)
copy_constant $12 = 0x420C0000 (35.0)
copy_constant $13 = 0x42F00000 (120.0)
copy_constant $14 = 0x423C0000 (47.0)
copy_constant $15 = 0x42040000 (33.0)
copy_constant $16 = 0x43700000 (240.0)
copy_constant $17 = 0x42920000 (73.0)
copy_constant $18 = 0x42340000 (45.0)
cmpeq_n_floats $1..9 = equal($1..9, $10..18)
bitwise_and_4_ints $2..5 &= $6..9
bitwise_and_2_ints $2..3 &= $4..5
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
store_condition_mask $34 = CondMask
copy_slot_unmasked $35 = _0_ok
copy_constant $0 = 0
merge_condition_mask CondMask = $34 & $35
branch_if_no_lanes_active branch_if_no_lanes_active +346 (label 1 at #695)
copy_constant ok = 0xFFFFFFFF
splat_4_constants splat_4(0..3) = 0x40800000 (4.0)
splat_4_constants splat_4(4..7) = 0x40800000 (4.0)
copy_constant splat_4(8) = 0x40800000 (4.0)
splat_4_constants splat_2(0..3) = 0x40000000 (2.0)
splat_4_constants splat_2(4..7) = 0x40000000 (2.0)
copy_constant splat_2(8) = 0x40000000 (2.0)
copy_constant $1 = 0
copy_constant $2 = 0x40000000 (2.0)
shuffle $1..9 = ($1..9)[1 0 0 0 1 0 0 0 1]
copy_4_slots_unmasked m(0..3) = $1..4
copy_4_slots_unmasked m(4..7) = $5..8
copy_slot_unmasked m(8) = $9
copy_4_slots_unmasked $10..13 = splat_4(0..3)
copy_4_slots_unmasked $14..17 = splat_4(4..7)
copy_slot_unmasked $18 = splat_4(8)
add_n_floats $1..9 += $10..18
copy_4_slots_masked m(0..3) = Mask($1..4)
copy_4_slots_masked m(4..7) = Mask($5..8)
copy_slot_masked m(8) = Mask($9)
copy_slot_unmasked $1 = ok
copy_4_slots_unmasked $2..5 = m(0..3)
copy_4_slots_unmasked $6..9 = m(4..7)
copy_slot_unmasked $10 = m(8)
copy_constant $11 = 0x40C00000 (6.0)
splat_3_constants $12..14 = 0x40800000 (4.0)
copy_constant $15 = 0x40C00000 (6.0)
splat_3_constants $16..18 = 0x40800000 (4.0)
copy_constant $19 = 0x40C00000 (6.0)
cmpeq_n_floats $2..10 = equal($2..10, $11..19)
bitwise_and_4_ints $3..6 &= $7..10
bitwise_and_2_ints $3..4 &= $5..6
bitwise_and_int $3 &= $4
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
copy_slot_masked ok = Mask($1)
copy_constant $1 = 0
copy_constant $2 = 0x40000000 (2.0)
shuffle $1..9 = ($1..9)[1 0 0 0 1 0 0 0 1]
copy_4_slots_masked m(0..3) = Mask($1..4)
copy_4_slots_masked m(4..7) = Mask($5..8)
copy_slot_masked m(8) = Mask($9)
copy_4_slots_unmasked $10..13 = splat_4(0..3)
copy_4_slots_unmasked $14..17 = splat_4(4..7)
copy_slot_unmasked $18 = splat_4(8)
sub_n_floats $1..9 -= $10..18
copy_4_slots_masked m(0..3) = Mask($1..4)
copy_4_slots_masked m(4..7) = Mask($5..8)
copy_slot_masked m(8) = Mask($9)
copy_slot_unmasked $1 = ok
copy_4_slots_unmasked $2..5 = m(0..3)
copy_4_slots_unmasked $6..9 = m(4..7)
copy_slot_unmasked $10 = m(8)
copy_constant $11 = 0xC0000000 (-2.0)
splat_3_constants $12..14 = 0xC0800000 (-4.0)
copy_constant $15 = 0xC0000000 (-2.0)
splat_3_constants $16..18 = 0xC0800000 (-4.0)
copy_constant $19 = 0xC0000000 (-2.0)
cmpeq_n_floats $2..10 = equal($2..10, $11..19)
bitwise_and_4_ints $3..6 &= $7..10
bitwise_and_2_ints $3..4 &= $5..6
bitwise_and_int $3 &= $4
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
copy_slot_masked ok = Mask($1)
copy_constant $1 = 0
copy_constant $2 = 0x40000000 (2.0)
shuffle $1..9 = ($1..9)[1 0 0 0 1 0 0 0 1]
copy_4_slots_masked m(0..3) = Mask($1..4)
copy_4_slots_masked m(4..7) = Mask($5..8)
copy_slot_masked m(8) = Mask($9)
copy_4_slots_unmasked $10..13 = splat_4(0..3)
copy_4_slots_unmasked $14..17 = splat_4(4..7)
copy_slot_unmasked $18 = splat_4(8)
div_n_floats $1..9 /= $10..18
copy_4_slots_masked m(0..3) = Mask($1..4)
copy_4_slots_masked m(4..7) = Mask($5..8)
copy_slot_masked m(8) = Mask($9)
copy_slot_unmasked $1 = ok
copy_4_slots_unmasked $2..5 = m(0..3)
copy_4_slots_unmasked $6..9 = m(4..7)
copy_slot_unmasked $10 = m(8)
copy_constant $11 = 0
copy_constant $12 = 0x3F000000 (0.5)
shuffle $11..19 = ($11..19)[1 0 0 0 1 0 0 0 1]
cmpeq_n_floats $2..10 = equal($2..10, $11..19)
bitwise_and_4_ints $3..6 &= $7..10
bitwise_and_2_ints $3..4 &= $5..6
bitwise_and_int $3 &= $4
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
copy_slot_masked ok = Mask($1)
copy_4_slots_unmasked $1..4 = splat_4(0..3)
copy_4_slots_unmasked $5..8 = splat_4(4..7)
copy_slot_unmasked $9 = splat_4(8)
copy_4_slots_masked m(0..3) = Mask($1..4)
copy_4_slots_masked m(4..7) = Mask($5..8)
copy_slot_masked m(8) = Mask($9)
copy_constant $10 = 0
copy_constant $11 = 0x40000000 (2.0)
shuffle $10..18 = ($10..18)[1 0 0 0 1 0 0 0 1]
add_n_floats $1..9 += $10..18
copy_4_slots_masked m(0..3) = Mask($1..4)
copy_4_slots_masked m(4..7) = Mask($5..8)
copy_slot_masked m(8) = Mask($9)
copy_slot_unmasked $1 = ok
copy_4_slots_unmasked $2..5 = m(0..3)
copy_4_slots_unmasked $6..9 = m(4..7)
copy_slot_unmasked $10 = m(8)
copy_constant $11 = 0x40C00000 (6.0)
splat_3_constants $12..14 = 0x40800000 (4.0)
copy_constant $15 = 0x40C00000 (6.0)
splat_3_constants $16..18 = 0x40800000 (4.0)
copy_constant $19 = 0x40C00000 (6.0)
cmpeq_n_floats $2..10 = equal($2..10, $11..19)
bitwise_and_4_ints $3..6 &= $7..10
bitwise_and_2_ints $3..4 &= $5..6
bitwise_and_int $3 &= $4
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
copy_slot_masked ok = Mask($1)
copy_4_slots_unmasked $1..4 = splat_4(0..3)
copy_4_slots_unmasked $5..8 = splat_4(4..7)
copy_slot_unmasked $9 = splat_4(8)
copy_4_slots_masked m(0..3) = Mask($1..4)
copy_4_slots_masked m(4..7) = Mask($5..8)
copy_slot_masked m(8) = Mask($9)
copy_constant $10 = 0
copy_constant $11 = 0x40000000 (2.0)
shuffle $10..18 = ($10..18)[1 0 0 0 1 0 0 0 1]
sub_n_floats $1..9 -= $10..18
copy_4_slots_masked m(0..3) = Mask($1..4)
copy_4_slots_masked m(4..7) = Mask($5..8)
copy_slot_masked m(8) = Mask($9)
copy_slot_unmasked $1 = ok
copy_4_slots_unmasked $2..5 = m(0..3)
copy_4_slots_unmasked $6..9 = m(4..7)
copy_slot_unmasked $10 = m(8)
copy_constant $11 = 0x40000000 (2.0)
splat_3_constants $12..14 = 0x40800000 (4.0)
copy_constant $15 = 0x40000000 (2.0)
splat_3_constants $16..18 = 0x40800000 (4.0)
copy_constant $19 = 0x40000000 (2.0)
cmpeq_n_floats $2..10 = equal($2..10, $11..19)
bitwise_and_4_ints $3..6 &= $7..10
bitwise_and_2_ints $3..4 &= $5..6
bitwise_and_int $3 &= $4
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
copy_slot_masked ok = Mask($1)
copy_4_slots_unmasked $1..4 = splat_4(0..3)
copy_4_slots_unmasked $5..8 = splat_4(4..7)
copy_slot_unmasked $9 = splat_4(8)
stack_rewind
copy_4_slots_masked m(0..3) = Mask($1..4)
copy_4_slots_masked m(4..7) = Mask($5..8)
copy_slot_masked m(8) = Mask($9)
copy_4_slots_unmasked $10..13 = splat_2(0..3)
copy_4_slots_unmasked $14..17 = splat_2(4..7)
copy_slot_unmasked $18 = splat_2(8)
div_n_floats $1..9 /= $10..18
copy_4_slots_masked m(0..3) = Mask($1..4)
copy_4_slots_masked m(4..7) = Mask($5..8)
copy_slot_masked m(8) = Mask($9)
copy_slot_unmasked $1 = ok
copy_4_slots_unmasked $2..5 = m(0..3)
copy_4_slots_unmasked $6..9 = m(4..7)
copy_slot_unmasked $10 = m(8)
splat_4_constants $11..14 = 0x40000000 (2.0)
splat_4_constants $15..18 = 0x40000000 (2.0)
copy_constant $19 = 0x40000000 (2.0)
cmpeq_n_floats $2..10 = equal($2..10, $11..19)
bitwise_and_4_ints $3..6 &= $7..10
bitwise_and_2_ints $3..4 &= $5..6
bitwise_and_int $3 &= $4
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
copy_slot_masked ok = Mask($1)
copy_constant m₁(0) = 0x3F800000 (1.0)
copy_constant m₁(1) = 0x40000000 (2.0)
copy_constant m₁(2) = 0x40400000 (3.0)
copy_constant m₁(3) = 0x40800000 (4.0)
copy_constant m₁(4) = 0x40A00000 (5.0)
copy_constant m₁(5) = 0x40C00000 (6.0)
copy_constant m₁(6) = 0x40E00000 (7.0)
copy_constant m₁(7) = 0x41000000 (8.0)
copy_constant m₁(8) = 0x41100000 (9.0)
copy_constant m₁(9) = 0x41200000 (10.0)
copy_constant m₁(10) = 0x41300000 (11.0)
copy_constant m₁(11) = 0x41400000 (12.0)
copy_constant m₁(12) = 0x41500000 (13.0)
copy_constant m₁(13) = 0x41600000 (14.0)
copy_constant m₁(14) = 0x41700000 (15.0)
copy_constant m₁(15) = 0x41800000 (16.0)
copy_4_slots_unmasked $1..4 = m₁(0..3)
copy_4_slots_unmasked $5..8 = m₁(4..7)
copy_4_slots_unmasked $9..12 = m₁(8..11)
copy_4_slots_unmasked $13..16 = m₁(12..15)
copy_constant $17 = 0x41800000 (16.0)
copy_constant $18 = 0x41700000 (15.0)
copy_constant $19 = 0x41600000 (14.0)
copy_constant $20 = 0x41500000 (13.0)
copy_constant $21 = 0x41400000 (12.0)
copy_constant $22 = 0x41300000 (11.0)
copy_constant $23 = 0x41200000 (10.0)
copy_constant $24 = 0x41100000 (9.0)
copy_constant $25 = 0x41000000 (8.0)
copy_constant $26 = 0x40E00000 (7.0)
copy_constant $27 = 0x40C00000 (6.0)
copy_constant $28 = 0x40A00000 (5.0)
copy_constant $29 = 0x40800000 (4.0)
copy_constant $30 = 0x40400000 (3.0)
copy_constant $31 = 0x40000000 (2.0)
copy_constant $32 = 0x3F800000 (1.0)
add_n_floats $1..16 += $17..32
copy_4_slots_masked m₁(0..3) = Mask($1..4)
copy_4_slots_masked m₁(4..7) = Mask($5..8)
copy_4_slots_masked m₁(8..11) = Mask($9..12)
copy_4_slots_masked m₁(12..15) = Mask($13..16)
copy_slot_unmasked $1 = ok
copy_4_slots_unmasked $2..5 = m₁(0..3)
copy_4_slots_unmasked $6..9 = m₁(4..7)
copy_4_slots_unmasked $10..13 = m₁(8..11)
copy_4_slots_unmasked $14..17 = m₁(12..15)
splat_4_constants $18..21 = 0x41880000 (17.0)
splat_4_constants $22..25 = 0x41880000 (17.0)
splat_4_constants $26..29 = 0x41880000 (17.0)
splat_4_constants $30..33 = 0x41880000 (17.0)
cmpeq_n_floats $2..17 = equal($2..17, $18..33)
bitwise_and_4_ints $10..13 &= $14..17
bitwise_and_4_ints $6..9 &= $10..13
bitwise_and_4_ints $2..5 &= $6..9
bitwise_and_2_ints $2..3 &= $4..5
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
copy_slot_masked ok = Mask($1)
copy_constant m₂(0) = 0x41200000 (10.0)
copy_constant m₂(1) = 0x41A00000 (20.0)
copy_constant m₂(2) = 0x41F00000 (30.0)
copy_constant m₂(3) = 0x42200000 (40.0)
copy_4_slots_unmasked $1..4 = m
copy_constant $5 = 0x3F800000 (1.0)
copy_constant $6 = 0x40000000 (2.0)
copy_constant $7 = 0x40400000 (3.0)
copy_constant $8 = 0x40800000 (4.0)
sub_4_floats $1..4 -= $5..8
copy_4_slots_masked m = Mask($1..4)
copy_slot_unmasked $1 = ok
copy_4_slots_unmasked $2..5 = m
copy_constant $6 = 0x41100000 (9.0)
copy_constant $7 = 0x41900000 (18.0)
copy_constant $8 = 0x41D80000 (27.0)
copy_constant $9 = 0x42100000 (36.0)
cmpeq_4_floats $2..5 = equal($2..5, $6..9)
bitwise_and_2_ints $2..3 &= $4..5
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
copy_slot_masked ok = Mask($1)
copy_constant m₃(0) = 0x40000000 (2.0)
copy_constant m₃(1) = 0x40800000 (4.0)
copy_constant m₃(2) = 0x40C00000 (6.0)
copy_constant m₃(3) = 0x41000000 (8.0)
copy_4_slots_unmasked $1..4 = m
splat_3_constants $5..7 = 0x40000000 (2.0)
copy_constant $8 = 0x40800000 (4.0)
div_4_floats $1..4 /= $5..8
copy_4_slots_masked m = Mask($1..4)
copy_slot_unmasked $1 = ok
copy_4_slots_unmasked $2..5 = m
copy_constant $6 = 0x3F800000 (1.0)
copy_constant $7 = 0x40000000 (2.0)
copy_constant $8 = 0x40400000 (3.0)
copy_constant $9 = 0x40000000 (2.0)
cmpeq_4_floats $2..5 = equal($2..5, $6..9)
bitwise_and_2_ints $2..3 &= $4..5
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
copy_slot_masked ok = Mask($1)
copy_constant m₄(0) = 0x3F800000 (1.0)
copy_constant m₄(1) = 0x40000000 (2.0)
copy_constant m₄(2) = 0x40E00000 (7.0)
copy_constant m₄(3) = 0x40800000 (4.0)
copy_4_slots_unmasked $5..8 = m
copy_constant $9 = 0x40400000 (3.0)
copy_constant $10 = 0x40A00000 (5.0)
copy_constant $11 = 0x40400000 (3.0)
copy_constant $12 = 0x40000000 (2.0)
matrix_multiply_2 mat2x2($1..4) = mat2x2($5..8) * mat2x2($9..12)
copy_4_slots_masked m = Mask($1..4)
copy_slot_unmasked $1 = ok
copy_4_slots_unmasked $2..5 = m
copy_constant $6 = 0x42180000 (38.0)
copy_constant $7 = 0x41D00000 (26.0)
copy_constant $8 = 0x41880000 (17.0)
copy_constant $9 = 0x41600000 (14.0)
cmpeq_4_floats $2..5 = equal($2..5, $6..9)
bitwise_and_2_ints $2..3 &= $4..5
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
copy_slot_masked ok = Mask($1)
copy_constant m₅(0) = 0x41200000 (10.0)
copy_constant m₅(1) = 0x40800000 (4.0)
copy_constant m₅(2) = 0x40000000 (2.0)
copy_constant m₅(3) = 0x41A00000 (20.0)
copy_constant m₅(4) = 0x40A00000 (5.0)
copy_constant m₅(5) = 0x40400000 (3.0)
copy_constant m₅(6) = 0x41200000 (10.0)
copy_constant m₅(7) = 0x40C00000 (6.0)
copy_constant m₅(8) = 0x40A00000 (5.0)
copy_4_slots_unmasked $10..13 = m₅(0..3)
copy_4_slots_unmasked $14..17 = m₅(4..7)
copy_slot_unmasked $18 = m₅(8)
splat_2_constants $19..20 = 0x40400000 (3.0)
copy_constant $21 = 0x40800000 (4.0)
copy_constant $22 = 0x40000000 (2.0)
copy_constant $23 = 0x40400000 (3.0)
splat_2_constants $24..25 = 0x40800000 (4.0)
copy_constant $26 = 0x41100000 (9.0)
copy_constant $27 = 0x40000000 (2.0)
matrix_multiply_3 mat3x3($1..9) = mat3x3($10..18) * mat3x3($19..27)
copy_4_slots_masked m₅(0..3) = Mask($1..4)
copy_4_slots_masked m₅(4..7) = Mask($5..8)
copy_slot_masked m₅(8) = Mask($9)
copy_slot_unmasked $1 = ok
copy_4_slots_unmasked $2..5 = m₅(0..3)
copy_4_slots_unmasked $6..9 = m₅(4..7)
copy_slot_unmasked $10 = m₅(8)
copy_constant $11 = 0x43020000 (130.0)
copy_constant $12 = 0x424C0000 (51.0)
copy_constant $13 = 0x420C0000 (35.0)
copy_constant $14 = 0x42F00000 (120.0)
copy_constant $15 = 0x423C0000 (47.0)
copy_constant $16 = 0x42040000 (33.0)
copy_constant $17 = 0x43700000 (240.0)
copy_constant $18 = 0x42920000 (73.0)
copy_constant $19 = 0x42340000 (45.0)
cmpeq_n_floats $2..10 = equal($2..10, $11..19)
bitwise_and_4_ints $3..6 &= $7..10
bitwise_and_2_ints $3..4 &= $5..6
bitwise_and_int $3 &= $4
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
copy_slot_masked ok = Mask($1)
label label 0x00000002
copy_slot_masked $0 = Mask($1)
label label 0x00000001
load_condition_mask CondMask = $34
swizzle_4 $0..3 = ($0..3).xxxx
copy_4_uniforms $4..7 = colorRed
copy_4_uniforms $8..11 = colorGreen
mix_4_ints $0..3 = mix($4..7, $8..11, $0..3)
load_src src.rgba = $0..3