blob: c35fae37ac4e46e77c9f58e172850ef805c20c8b [file] [log] [blame]
store_src_rg coords = src.rg
init_lane_masks CondMask = LoopMask = RetMask = true
copy_constant _0_ok = 0xFFFFFFFF
copy_slot_unmasked $0 = _0_ok
copy_4_uniforms $1..4 = testMatrix2x2
copy_constant $5 = 0x3F800000 (1.0)
copy_constant $6 = 0x40000000 (2.0)
copy_constant $7 = 0x40400000 (3.0)
copy_constant $8 = 0x40800000 (4.0)
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_4_uniforms $1..4 = testMatrix3x3(0..3)
copy_4_uniforms $5..8 = testMatrix3x3(4..7)
copy_uniform $9 = testMatrix3x3(8)
copy_constant $10 = 0x3F800000 (1.0)
copy_constant $11 = 0x40000000 (2.0)
copy_constant $12 = 0x40400000 (3.0)
copy_constant $13 = 0x40800000 (4.0)
copy_constant $14 = 0x40A00000 (5.0)
copy_constant $15 = 0x40C00000 (6.0)
copy_constant $16 = 0x40E00000 (7.0)
copy_constant $17 = 0x41000000 (8.0)
copy_constant $18 = 0x41100000 (9.0)
cmpeq_n_floats $1..9 = equal($1..9, $10..18)
bitwise_and_4_ints $2..5 &= $6..9
bitwise_and_2_ints $2..3 &= $4..5
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_4_uniforms $1..4 = testMatrix2x2
copy_constant $5 = 0
copy_constant $6 = 0x42C80000 (100.0)
swizzle_4 $5..8 = ($5..8).yxxy
cmpne_4_floats $1..4 = notEqual($1..4, $5..8)
bitwise_or_2_ints $1..2 |= $3..4
bitwise_or_int $1 |= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_4_uniforms $1..4 = testMatrix3x3(0..3)
copy_4_uniforms $5..8 = testMatrix3x3(4..7)
copy_uniform $9 = testMatrix3x3(8)
copy_constant $10 = 0x41100000 (9.0)
copy_constant $11 = 0x41000000 (8.0)
copy_constant $12 = 0x40E00000 (7.0)
copy_constant $13 = 0x40C00000 (6.0)
copy_constant $14 = 0x40A00000 (5.0)
copy_constant $15 = 0x40800000 (4.0)
copy_constant $16 = 0x40400000 (3.0)
copy_constant $17 = 0x40000000 (2.0)
copy_constant $18 = 0x3F800000 (1.0)
cmpne_n_floats $1..9 = notEqual($1..9, $10..18)
bitwise_or_4_ints $2..5 |= $6..9
bitwise_or_2_ints $2..3 |= $4..5
bitwise_or_int $2 |= $3
bitwise_or_int $1 |= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_2_uniforms _1_zero, _2_one = colorGreen(0..1)
copy_slot_unmasked $0 = _2_one
mul_imm_float $0 *= 0x40000000 (2.0)
copy_slot_unmasked _3_two = $0
copy_slot_unmasked $0 = _2_one
mul_imm_float $0 *= 0x41100000 (9.0)
copy_slot_unmasked _4_nine = $0
copy_slot_unmasked $0 = _0_ok
copy_slot_unmasked $1 = _2_one
copy_slot_unmasked $2 = _1_zero
copy_2_slots_unmasked $3..4 = _1_zero, _2_one
copy_constant $5 = 0x3F800000 (1.0)
splat_2_constants $6..7 = 0
copy_constant $8 = 0x3F800000 (1.0)
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_slot_unmasked $1 = _2_one
copy_2_slots_unmasked $2..3 = _1_zero, _2_one
copy_slot_unmasked $4 = $3
copy_constant $5 = 0x3F800000 (1.0)
splat_2_constants $6..7 = 0
copy_constant $8 = 0x3F800000 (1.0)
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_xor_imm_int $1 ^= 0xFFFFFFFF
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_constant $1 = 0
copy_slot_unmasked $2 = _2_one
swizzle_4 $1..4 = ($1..4).yxxy
copy_constant $5 = 0
copy_constant $6 = 0x3F800000 (1.0)
swizzle_4 $5..8 = ($5..8).yxxy
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_constant $1 = 0
copy_slot_unmasked $2 = _2_one
swizzle_4 $1..4 = ($1..4).yxxy
splat_2_constants $5..6 = 0
swizzle_4 $5..8 = ($5..8).yxxy
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_xor_imm_int $1 ^= 0xFFFFFFFF
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_constant $1 = 0
copy_slot_unmasked $2 = _2_one
bitwise_xor_imm_int $2 ^= 0x80000000
swizzle_4 $1..4 = ($1..4).yxxy
copy_constant $5 = 0
copy_constant $6 = 0xBF800000 (-1.0)
swizzle_4 $5..8 = ($5..8).yxxy
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_constant $1 = 0
copy_slot_unmasked $2 = _1_zero
swizzle_4 $1..4 = ($1..4).yxxy
copy_constant $5 = 0
copy_constant $6 = 0x80000000 (-0.0)
swizzle_4 $5..8 = ($5..8).yxxy
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_constant $1 = 0
copy_slot_unmasked $2 = _2_one
bitwise_xor_imm_int $2 ^= 0x80000000
swizzle_4 $1..4 = ($1..4).yxxy
splat_4_constants $5..8 = 0x80000000 (-0.0)
bitwise_xor_4_ints $1..4 ^= $5..8
copy_constant $5 = 0
copy_constant $6 = 0x3F800000 (1.0)
swizzle_4 $5..8 = ($5..8).yxxy
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_constant $1 = 0
copy_slot_unmasked $2 = _1_zero
swizzle_4 $1..4 = ($1..4).yxxy
splat_4_constants $5..8 = 0x80000000 (-0.0)
bitwise_xor_4_ints $1..4 ^= $5..8
copy_constant $5 = 0
copy_constant $6 = 0x80000000 (-0.0)
swizzle_4 $5..8 = ($5..8).yxxy
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_constant $1 = 0
copy_slot_unmasked $2 = _2_one
swizzle_4 $1..4 = ($1..4).yxxy
copy_constant $5 = 0x3F800000 (1.0)
splat_2_constants $6..7 = 0
copy_constant $8 = 0x3F800000 (1.0)
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_constant $1 = 0
copy_slot_unmasked $2 = _3_two
swizzle_4 $1..4 = ($1..4).yxxy
copy_constant $5 = 0x3F800000 (1.0)
splat_2_constants $6..7 = 0
copy_constant $8 = 0x3F800000 (1.0)
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_xor_imm_int $1 ^= 0xFFFFFFFF
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_constant $1 = 0
copy_slot_unmasked $2 = _2_one
swizzle_4 $1..4 = ($1..4).yxxy
copy_constant $5 = 0
copy_constant $6 = 0x3F800000 (1.0)
swizzle_4 $5..8 = ($5..8).yxxy
cmpne_4_floats $1..4 = notEqual($1..4, $5..8)
bitwise_or_2_ints $1..2 |= $3..4
bitwise_or_int $1 |= $2
bitwise_xor_imm_int $1 ^= 0xFFFFFFFF
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_constant $1 = 0
copy_slot_unmasked $2 = _2_one
swizzle_4 $1..4 = ($1..4).yxxy
splat_2_constants $5..6 = 0
swizzle_4 $5..8 = ($5..8).yxxy
cmpne_4_floats $1..4 = notEqual($1..4, $5..8)
bitwise_or_2_ints $1..2 |= $3..4
bitwise_or_int $1 |= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_slot_unmasked $1 = _2_one
copy_slot_unmasked $2 = _1_zero
copy_slot_unmasked $3 = _1_zero
copy_2_slots_unmasked $4..5 = _1_zero, _2_one
copy_slot_unmasked $6 = _1_zero
copy_slot_unmasked $7 = _1_zero
copy_2_slots_unmasked $8..9 = _1_zero, _2_one
copy_constant $10 = 0
copy_constant $11 = 0x3F800000 (1.0)
swizzle_4 $10..13 = ($10..13).yxxy
copy_constant $14 = 0
copy_constant $15 = 0x3F800000 (1.0)
shuffle $12..18 = ($12..18)[2 0 1 2 2 2 3]
cmpeq_n_floats $1..9 = equal($1..9, $10..18)
bitwise_and_4_ints $2..5 &= $6..9
bitwise_and_2_ints $2..3 &= $4..5
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_slot_unmasked $1 = _4_nine
copy_slot_unmasked $2 = _1_zero
copy_slot_unmasked $3 = _1_zero
copy_slot_unmasked $4 = _1_zero
copy_slot_unmasked $5 = _4_nine
copy_slot_unmasked $6 = _1_zero
copy_slot_unmasked $7 = _1_zero
copy_2_slots_unmasked $8..9 = _1_zero, _2_one
copy_constant $10 = 0
copy_constant $11 = 0x41100000 (9.0)
swizzle_4 $10..13 = ($10..13).yxxy
copy_constant $14 = 0
copy_constant $15 = 0x3F800000 (1.0)
shuffle $12..18 = ($12..18)[2 0 1 2 2 2 3]
cmpeq_n_floats $1..9 = equal($1..9, $10..18)
bitwise_and_4_ints $2..5 &= $6..9
bitwise_and_2_ints $2..3 &= $4..5
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_constant $1 = 0
copy_slot_unmasked $2 = _2_one
shuffle $1..9 = ($1..9)[1 0 0 0 1 0 0 0 1]
copy_constant $10 = 0
copy_constant $11 = 0x3F800000 (1.0)
swizzle_4 $10..13 = ($10..13).yxxy
copy_constant $14 = 0
copy_constant $15 = 0x3F800000 (1.0)
shuffle $12..18 = ($12..18)[2 0 1 2 2 2 3]
cmpeq_n_floats $1..9 = equal($1..9, $10..18)
bitwise_and_4_ints $2..5 &= $6..9
bitwise_and_2_ints $2..3 &= $4..5
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_slot_unmasked $1 = _4_nine
splat_3_constants $2..4 = 0
copy_slot_unmasked $5 = _4_nine
splat_3_constants $6..8 = 0
copy_slot_unmasked $9 = _2_one
copy_constant $10 = 0
copy_constant $11 = 0x41100000 (9.0)
swizzle_4 $10..13 = ($10..13).yxxy
copy_constant $14 = 0
copy_constant $15 = 0x3F800000 (1.0)
shuffle $12..18 = ($12..18)[2 0 1 2 2 2 3]
cmpeq_n_floats $1..9 = equal($1..9, $10..18)
bitwise_and_4_ints $2..5 &= $6..9
bitwise_and_2_ints $2..3 &= $4..5
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_constant $1 = 0
copy_slot_unmasked $2 = _2_one
shuffle $1..9 = ($1..9)[1 0 0 0 1 0 0 0 1]
shuffle $3..4 = ($3..4)[1 2]
copy_constant $5 = 0
copy_constant $6 = 0x3F800000 (1.0)
swizzle_4 $5..8 = ($5..8).yxxy
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_constant $1 = 0
copy_slot_unmasked $2 = _2_one
shuffle $1..9 = ($1..9)[1 0 0 0 1 0 0 0 1]
shuffle $3..4 = ($3..4)[1 2]
copy_constant $5 = 0
copy_constant $6 = 0x3F800000 (1.0)
swizzle_4 $5..8 = ($5..8).yxxy
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_slot_unmasked $1 = _2_one
copy_slot_unmasked $2 = _1_zero
copy_2_slots_unmasked $3..4 = _1_zero, _2_one
copy_constant $5 = 0
copy_constant $6 = 0x3F800000 (1.0)
swizzle_4 $5..8 = ($5..8).yxxy
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_slot_unmasked $1 = _2_one
copy_slot_unmasked $2 = _1_zero
copy_2_slots_unmasked $3..4 = _1_zero, _2_one
copy_constant $5 = 0
copy_constant $6 = 0x3F800000 (1.0)
swizzle_4 $5..8 = ($5..8).yxxy
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_slot_unmasked $1 = _2_one
copy_slot_unmasked $2 = _1_zero
copy_2_slots_unmasked $3..4 = _1_zero, _2_one
copy_constant $5 = 0
copy_constant $6 = 0x3F800000 (1.0)
swizzle_4 $5..8 = ($5..8).yxxy
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_4_uniforms $1..4 = testMatrix2x2
copy_slot_unmasked $5 = _2_one
swizzle_4 $5..8 = ($5..8).xxxx
mul_4_floats $1..4 *= $5..8
copy_constant $5 = 0x3F800000 (1.0)
copy_constant $6 = 0x40000000 (2.0)
copy_constant $7 = 0x40400000 (3.0)
copy_constant $8 = 0x40800000 (4.0)
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_4_uniforms $1..4 = testMatrix2x2
copy_slot_unmasked $5 = _2_one
swizzle_4 $5..8 = ($5..8).xxxx
mul_4_floats $1..4 *= $5..8
copy_4_uniforms $5..8 = testMatrix2x2
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_4_uniforms $1..4 = testMatrix2x2
copy_slot_unmasked $5 = _1_zero
swizzle_4 $5..8 = ($5..8).xxxx
mul_4_floats $1..4 *= $5..8
splat_4_constants $5..8 = 0
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_2_slots_unmasked _5_m(0..1) = _2_one, _3_two
copy_constant _5_m(2) = 0x40400000 (3.0)
copy_constant _5_m(3) = 0x40800000 (4.0)
copy_constant _5_m(4) = 0x40A00000 (5.0)
copy_constant _5_m(5) = 0x40C00000 (6.0)
copy_constant _5_m(6) = 0x40E00000 (7.0)
copy_constant _5_m(7) = 0x41000000 (8.0)
copy_slot_unmasked _5_m(8) = _4_nine
copy_slot_unmasked $0 = _0_ok
copy_3_slots_unmasked $1..3 = _5_m(0..2)
copy_constant $4 = 0x3F800000 (1.0)
copy_constant $5 = 0x40000000 (2.0)
copy_constant $6 = 0x40400000 (3.0)
cmpeq_3_floats $1..3 = equal($1..3, $4..6)
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_3_slots_unmasked $1..3 = _5_m(3..5)
copy_constant $4 = 0x40800000 (4.0)
copy_constant $5 = 0x40A00000 (5.0)
copy_constant $6 = 0x40C00000 (6.0)
cmpeq_3_floats $1..3 = equal($1..3, $4..6)
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_3_slots_unmasked $1..3 = _5_m(6..8)
copy_constant $4 = 0x40E00000 (7.0)
copy_constant $5 = 0x41000000 (8.0)
copy_constant $6 = 0x41100000 (9.0)
cmpeq_3_floats $1..3 = equal($1..3, $4..6)
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_slot_unmasked $1 = _5_m(0)
cmpeq_imm_float $1 = equal($1, 0x3F800000 (1.0))
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_3_slots_unmasked $1..3 = _5_m(0..2)
swizzle_1 $1 = ($1..2).y
cmpeq_imm_float $1 = equal($1, 0x40000000 (2.0))
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_3_slots_unmasked $1..3 = _5_m(0..2)
swizzle_1 $1 = ($1..3).z
cmpeq_imm_float $1 = equal($1, 0x40400000 (3.0))
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_slot_unmasked $1 = _5_m(3)
cmpeq_imm_float $1 = equal($1, 0x40800000 (4.0))
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_3_slots_unmasked $1..3 = _5_m(3..5)
swizzle_1 $1 = ($1..2).y
cmpeq_imm_float $1 = equal($1, 0x40A00000 (5.0))
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_3_slots_unmasked $1..3 = _5_m(3..5)
swizzle_1 $1 = ($1..3).z
cmpeq_imm_float $1 = equal($1, 0x40C00000 (6.0))
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_slot_unmasked $1 = _5_m(6)
cmpeq_imm_float $1 = equal($1, 0x40E00000 (7.0))
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_3_slots_unmasked $1..3 = _5_m(6..8)
swizzle_1 $1 = ($1..2).y
cmpeq_imm_float $1 = equal($1, 0x41000000 (8.0))
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_3_slots_unmasked $1..3 = _5_m(6..8)
swizzle_1 $1 = ($1..3).z
cmpeq_imm_float $1 = equal($1, 0x41100000 (9.0))
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
swizzle_4 $0..3 = ($0..3).xxxx
copy_4_uniforms $4..7 = colorRed
copy_4_uniforms $8..11 = colorGreen
mix_4_ints $0..3 = mix($4..7, $8..11, $0..3)
load_src src.rgba = $0..3