blob: e8cfd699fece0cb767ba92f056d4ea4ef59296fd [file] [log] [blame]
store_src_rg coords = src.rg
init_lane_masks CondMask = LoopMask = RetMask = true
copy_4_uniforms f4 = testMatrix2x2
copy_3_slots_unmasked $0..2 = f4(0..2)
copy_constant $3 = 0x40800000 (4.0)
copy_constant $4 = 0x3F800000 (1.0)
copy_constant $5 = 0x40000000 (2.0)
copy_constant $6 = 0x40400000 (3.0)
copy_constant $7 = 0x40800000 (4.0)
cmpeq_4_floats $0..3 = equal($0..3, $4..7)
bitwise_and_2_ints $0..1 &= $2..3
bitwise_and_int $0 &= $1
copy_slot_unmasked ok = $0
copy_4_slots_unmasked $1..4 = f4
copy_4_slots_unmasked $5..8 = f4
copy_slot_unmasked $9 = f4(0)
copy_constant $10 = 0x3F800000 (1.0)
copy_constant $11 = 0x40000000 (2.0)
copy_constant $12 = 0x40400000 (3.0)
copy_constant $13 = 0x40800000 (4.0)
copy_constant $14 = 0x3F800000 (1.0)
copy_constant $15 = 0x40000000 (2.0)
copy_constant $16 = 0x40400000 (3.0)
copy_constant $17 = 0x40800000 (4.0)
copy_constant $18 = 0x3F800000 (1.0)
cmpeq_n_floats $1..9 = equal($1..9, $10..18)
bitwise_and_4_ints $2..5 &= $6..9
bitwise_and_2_ints $2..3 &= $4..5
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked ok = $0
copy_3_slots_unmasked $1..3 = f4(0..2)
copy_4_slots_unmasked $4..7 = f4
swizzle_3 $4..6 = ($4..7).wxy
copy_4_slots_unmasked $7..10 = f4
swizzle_4 $7..10 = ($7..10).zwxy
copy_2_slots_unmasked $11..12 = f4(2..3)
copy_4_slots_unmasked $13..16 = f4
copy_constant $17 = 0x3F800000 (1.0)
copy_constant $18 = 0x40000000 (2.0)
copy_constant $19 = 0x40400000 (3.0)
copy_constant $20 = 0x40800000 (4.0)
copy_constant $21 = 0x3F800000 (1.0)
copy_constant $22 = 0x40000000 (2.0)
copy_constant $23 = 0x40400000 (3.0)
copy_constant $24 = 0x40800000 (4.0)
copy_constant $25 = 0x3F800000 (1.0)
copy_constant $26 = 0x40000000 (2.0)
copy_constant $27 = 0x40400000 (3.0)
copy_constant $28 = 0x40800000 (4.0)
copy_constant $29 = 0x3F800000 (1.0)
copy_constant $30 = 0x40000000 (2.0)
copy_constant $31 = 0x40400000 (3.0)
copy_constant $32 = 0x40800000 (4.0)
cmpeq_n_floats $1..16 = equal($1..16, $17..32)
bitwise_and_4_ints $9..12 &= $13..16
bitwise_and_4_ints $5..8 &= $9..12
bitwise_and_4_ints $1..4 &= $5..8
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked ok = $0
swizzle_4 $0..3 = ($0..3).xxxx
copy_4_uniforms $4..7 = colorRed
copy_4_uniforms $8..11 = colorGreen
mix_4_ints $0..3 = mix($4..7, $8..11, $0..3)
load_src src.rgba = $0..3