blob: e250a6f45c5a5cfcbf3b0e05c042a56e32d8ffa6 [file] [log] [blame]
store_src_rg coords = src.rg
init_lane_masks CondMask = LoopMask = RetMask = true
copy_constant _0_ok = 0xFFFFFFFF
copy_constant _1_m1(0) = 0x3F800000 (1.0)
copy_constant _1_m1(1) = 0x40000000 (2.0)
copy_constant _1_m1(2) = 0x40400000 (3.0)
copy_constant _1_m1(3) = 0x40800000 (4.0)
copy_4_slots_unmasked $0..3 = _0_ok, _1_m1(0..2)
copy_slot_unmasked $4 = _1_m1(3)
copy_constant $5 = 0x3F800000 (1.0)
copy_constant $6 = 0x40000000 (2.0)
copy_constant $7 = 0x40400000 (3.0)
copy_constant $8 = 0x40800000 (4.0)
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_4_slots_unmasked _2_m3 = _1_m1
copy_slot_unmasked $0 = _0_ok
copy_4_slots_unmasked $1..4 = _2_m3
copy_constant $5 = 0x3F800000 (1.0)
copy_constant $6 = 0x40000000 (2.0)
copy_constant $7 = 0x40400000 (3.0)
copy_constant $8 = 0x40800000 (4.0)
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_constant $0 = 0
copy_constant $1 = 0x40C00000 (6.0)
swizzle_4 $0..3 = ($0..3).yxxy
copy_4_slots_unmasked _3_m4 = $0..3
copy_4_slots_unmasked $4..7 = _2_m3
copy_4_slots_unmasked $8..11 = _3_m4
matrix_multiply_2 mat2x2($0..3) = mat2x2($4..7) * mat2x2($8..11)
copy_4_slots_unmasked _2_m3 = $0..3
copy_slot_unmasked $0 = _0_ok
copy_4_slots_unmasked $1..4 = _2_m3
copy_constant $5 = 0x40C00000 (6.0)
copy_constant $6 = 0x41400000 (12.0)
copy_constant $7 = 0x41900000 (18.0)
copy_constant $8 = 0x41C00000 (24.0)
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_constant $0 = 0
copy_2_slots_unmasked $1..2 = _1_m1(2..3)
swizzle_1 $1 = ($1..2).y
swizzle_4 $0..3 = ($0..3).yxxy
copy_4_slots_unmasked _4_m5 = $0..3
copy_slot_unmasked $0 = _0_ok
copy_4_slots_unmasked $1..4 = _4_m5
copy_constant $5 = 0x40800000 (4.0)
splat_2_constants $6..7 = 0
copy_constant $8 = 0x40800000 (4.0)
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_4_slots_unmasked $0..3 = _1_m1
copy_4_slots_unmasked $4..7 = _4_m5
add_4_floats $0..3 += $4..7
copy_4_slots_unmasked _1_m1 = $0..3
copy_4_slots_unmasked $0..3 = _0_ok, _1_m1(0..2)
copy_slot_unmasked $4 = _1_m1(3)
copy_constant $5 = 0x40A00000 (5.0)
copy_constant $6 = 0x40000000 (2.0)
copy_constant $7 = 0x40400000 (3.0)
copy_constant $8 = 0x41000000 (8.0)
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_constant $0 = 0
copy_constant $1 = 0x41300000 (11.0)
shuffle $0..15 = ($0..15)[1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1]
copy_4_slots_unmasked _7_m10(0..3) = $0..3
copy_4_slots_unmasked _7_m10(4..7) = $4..7
copy_4_slots_unmasked _7_m10(8..11) = $8..11
copy_4_slots_unmasked _7_m10(12..15) = $12..15
splat_4_constants _8_m11(0..3) = 0x41A00000 (20.0)
splat_4_constants _8_m11(4..7) = 0x41A00000 (20.0)
splat_4_constants _8_m11(8..11) = 0x41A00000 (20.0)
splat_4_constants _8_m11(12..15) = 0x41A00000 (20.0)
copy_4_slots_unmasked $0..3 = _8_m11(0..3)
copy_4_slots_unmasked $4..7 = _8_m11(4..7)
copy_4_slots_unmasked $8..11 = _8_m11(8..11)
copy_4_slots_unmasked $12..15 = _8_m11(12..15)
copy_4_slots_unmasked $16..19 = _7_m10(0..3)
copy_4_slots_unmasked $20..23 = _7_m10(4..7)
copy_4_slots_unmasked $24..27 = _7_m10(8..11)
copy_4_slots_unmasked $28..31 = _7_m10(12..15)
sub_n_floats $0..15 -= $16..31
copy_4_slots_unmasked _8_m11(0..3) = $0..3
copy_4_slots_unmasked _8_m11(4..7) = $4..7
copy_4_slots_unmasked _8_m11(8..11) = $8..11
copy_4_slots_unmasked _8_m11(12..15) = $12..15
copy_slot_unmasked $0 = _0_ok
copy_4_slots_unmasked $1..4 = _8_m11(0..3)
copy_4_slots_unmasked $5..8 = _8_m11(4..7)
copy_4_slots_unmasked $9..12 = _8_m11(8..11)
copy_4_slots_unmasked $13..16 = _8_m11(12..15)
copy_constant $17 = 0x41100000 (9.0)
splat_4_constants $18..21 = 0x41A00000 (20.0)
copy_constant $22 = 0x41100000 (9.0)
splat_4_constants $23..26 = 0x41A00000 (20.0)
copy_constant $27 = 0x41100000 (9.0)
splat_4_constants $28..31 = 0x41A00000 (20.0)
copy_constant $32 = 0x41100000 (9.0)
cmpeq_n_floats $1..16 = equal($1..16, $17..32)
bitwise_and_4_ints $9..12 &= $13..16
bitwise_and_4_ints $5..8 &= $9..12
bitwise_and_4_ints $1..4 &= $5..8
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
store_condition_mask $33 = CondMask
store_condition_mask $68 = CondMask
copy_slot_unmasked $69 = _0_ok
copy_constant $34 = 0
merge_condition_mask CondMask = $68 & $69
branch_if_no_lanes_active branch_if_no_lanes_active +191 (label 2 at #320)
copy_constant ok = 0xFFFFFFFF
copy_constant m1(0) = 0x3F800000 (1.0)
copy_constant m1(1) = 0x40000000 (2.0)
copy_constant m1(2) = 0x40400000 (3.0)
copy_constant m1(3) = 0x40800000 (4.0)
copy_4_slots_unmasked $35..38 = ok, m1(0..2)
copy_slot_unmasked $39 = m1(3)
copy_constant $40 = 0x3F800000 (1.0)
copy_constant $41 = 0x40000000 (2.0)
copy_constant $42 = 0x40400000 (3.0)
copy_constant $43 = 0x40800000 (4.0)
cmpeq_4_floats $36..39 = equal($36..39, $40..43)
bitwise_and_2_ints $36..37 &= $38..39
bitwise_and_int $36 &= $37
bitwise_and_int $35 &= $36
copy_slot_masked ok = Mask($35)
copy_4_slots_unmasked m3 = m1
copy_slot_unmasked $35 = ok
copy_4_slots_unmasked $36..39 = m3
copy_constant $40 = 0x3F800000 (1.0)
copy_constant $41 = 0x40000000 (2.0)
copy_constant $42 = 0x40400000 (3.0)
copy_constant $43 = 0x40800000 (4.0)
cmpeq_4_floats $36..39 = equal($36..39, $40..43)
bitwise_and_2_ints $36..37 &= $38..39
bitwise_and_int $36 &= $37
bitwise_and_int $35 &= $36
copy_slot_masked ok = Mask($35)
copy_constant $35 = 0
copy_constant $36 = 0x40C00000 (6.0)
swizzle_4 $35..38 = ($35..38).yxxy
copy_4_slots_unmasked m4 = $35..38
copy_slot_unmasked $35 = ok
copy_4_slots_unmasked $36..39 = m4
copy_constant $40 = 0x40C00000 (6.0)
splat_2_constants $41..42 = 0
copy_constant $43 = 0x40C00000 (6.0)
cmpeq_4_floats $36..39 = equal($36..39, $40..43)
bitwise_and_2_ints $36..37 &= $38..39
bitwise_and_int $36 &= $37
bitwise_and_int $35 &= $36
copy_slot_masked ok = Mask($35)
copy_4_slots_unmasked $39..42 = m3
copy_4_slots_unmasked $43..46 = m4
matrix_multiply_2 mat2x2($35..38) = mat2x2($39..42) * mat2x2($43..46)
copy_4_slots_masked m3 = Mask($35..38)
copy_slot_unmasked $35 = ok
copy_4_slots_unmasked $36..39 = m3
copy_constant $40 = 0x40C00000 (6.0)
copy_constant $41 = 0x41400000 (12.0)
copy_constant $42 = 0x41900000 (18.0)
copy_constant $43 = 0x41C00000 (24.0)
cmpeq_4_floats $36..39 = equal($36..39, $40..43)
bitwise_and_2_ints $36..37 &= $38..39
bitwise_and_int $36 &= $37
bitwise_and_int $35 &= $36
copy_slot_masked ok = Mask($35)
copy_constant $35 = 0
copy_2_slots_unmasked $36..37 = m1(2..3)
swizzle_1 $36 = ($36..37).y
swizzle_4 $35..38 = ($35..38).yxxy
copy_4_slots_unmasked m5 = $35..38
copy_slot_unmasked $35 = ok
copy_4_slots_unmasked $36..39 = m5
copy_constant $40 = 0x40800000 (4.0)
splat_2_constants $41..42 = 0
copy_constant $43 = 0x40800000 (4.0)
cmpeq_4_floats $36..39 = equal($36..39, $40..43)
bitwise_and_2_ints $36..37 &= $38..39
bitwise_and_int $36 &= $37
bitwise_and_int $35 &= $36
copy_slot_masked ok = Mask($35)
copy_4_slots_unmasked $35..38 = m1
copy_4_slots_unmasked $39..42 = m5
add_4_floats $35..38 += $39..42
copy_4_slots_masked m1 = Mask($35..38)
copy_4_slots_unmasked $35..38 = ok, m1(0..2)
copy_slot_unmasked $39 = m1(3)
copy_constant $40 = 0x40A00000 (5.0)
copy_constant $41 = 0x40000000 (2.0)
copy_constant $42 = 0x40400000 (3.0)
copy_constant $43 = 0x41000000 (8.0)
cmpeq_4_floats $36..39 = equal($36..39, $40..43)
bitwise_and_2_ints $36..37 &= $38..39
bitwise_and_int $36 &= $37
bitwise_and_int $35 &= $36
copy_slot_masked ok = Mask($35)
copy_constant m7(0) = 0x40A00000 (5.0)
copy_constant m7(1) = 0x40C00000 (6.0)
copy_constant m7(2) = 0x40E00000 (7.0)
copy_constant m7(3) = 0x41000000 (8.0)
copy_slot_unmasked $35 = ok
copy_4_slots_unmasked $36..39 = m7
copy_constant $40 = 0x40A00000 (5.0)
copy_constant $41 = 0x40C00000 (6.0)
copy_constant $42 = 0x40E00000 (7.0)
copy_constant $43 = 0x41000000 (8.0)
cmpeq_4_floats $36..39 = equal($36..39, $40..43)
bitwise_and_2_ints $36..37 &= $38..39
bitwise_and_int $36 &= $37
bitwise_and_int $35 &= $36
copy_slot_masked ok = Mask($35)
copy_constant $35 = 0
copy_constant $36 = 0x41100000 (9.0)
shuffle $35..43 = ($35..43)[1 0 0 0 1 0 0 0 1]
copy_4_slots_unmasked m9(0..3) = $35..38
copy_4_slots_unmasked m9(4..7) = $39..42
copy_slot_unmasked m9(8) = $43
copy_slot_unmasked $35 = ok
copy_4_slots_unmasked $36..39 = m9(0..3)
copy_4_slots_unmasked $40..43 = m9(4..7)
copy_slot_unmasked $44 = m9(8)
copy_constant $45 = 0x41100000 (9.0)
splat_3_constants $46..48 = 0
copy_constant $49 = 0x41100000 (9.0)
splat_3_constants $50..52 = 0
copy_constant $53 = 0x41100000 (9.0)
cmpeq_n_floats $36..44 = equal($36..44, $45..53)
bitwise_and_4_ints $37..40 &= $41..44
bitwise_and_2_ints $37..38 &= $39..40
bitwise_and_int $37 &= $38
bitwise_and_int $36 &= $37
bitwise_and_int $35 &= $36
copy_slot_masked ok = Mask($35)
copy_constant $35 = 0
copy_constant $36 = 0x41300000 (11.0)
shuffle $35..50 = ($35..50)[1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1]
copy_4_slots_unmasked m10(0..3) = $35..38
copy_4_slots_unmasked m10(4..7) = $39..42
copy_4_slots_unmasked m10(8..11) = $43..46
copy_4_slots_unmasked m10(12..15) = $47..50
copy_slot_unmasked $35 = ok
copy_4_slots_unmasked $36..39 = m10(0..3)
copy_4_slots_unmasked $40..43 = m10(4..7)
copy_4_slots_unmasked $44..47 = m10(8..11)
copy_4_slots_unmasked $48..51 = m10(12..15)
copy_constant $52 = 0x41300000 (11.0)
splat_4_constants $53..56 = 0
copy_constant $57 = 0x41300000 (11.0)
splat_4_constants $58..61 = 0
copy_constant $62 = 0x41300000 (11.0)
splat_4_constants $63..66 = 0
copy_constant $67 = 0x41300000 (11.0)
cmpeq_n_floats $36..51 = equal($36..51, $52..67)
bitwise_and_4_ints $44..47 &= $48..51
bitwise_and_4_ints $40..43 &= $44..47
bitwise_and_4_ints $36..39 &= $40..43
bitwise_and_2_ints $36..37 &= $38..39
bitwise_and_int $36 &= $37
bitwise_and_int $35 &= $36
copy_slot_masked ok = Mask($35)
splat_4_constants m11(0..3) = 0x41A00000 (20.0)
splat_4_constants m11(4..7) = 0x41A00000 (20.0)
splat_4_constants m11(8..11) = 0x41A00000 (20.0)
splat_4_constants m11(12..15) = 0x41A00000 (20.0)
copy_4_slots_unmasked $35..38 = m11(0..3)
copy_4_slots_unmasked $39..42 = m11(4..7)
copy_4_slots_unmasked $43..46 = m11(8..11)
copy_4_slots_unmasked $47..50 = m11(12..15)
copy_4_slots_unmasked $51..54 = m10(0..3)
copy_4_slots_unmasked $55..58 = m10(4..7)
copy_4_slots_unmasked $59..62 = m10(8..11)
copy_4_slots_unmasked $63..66 = m10(12..15)
sub_n_floats $35..50 -= $51..66
copy_4_slots_masked m11(0..3) = Mask($35..38)
copy_4_slots_masked m11(4..7) = Mask($39..42)
copy_4_slots_masked m11(8..11) = Mask($43..46)
copy_4_slots_masked m11(12..15) = Mask($47..50)
copy_slot_unmasked $35 = ok
copy_4_slots_unmasked $36..39 = m11(0..3)
copy_4_slots_unmasked $40..43 = m11(4..7)
copy_4_slots_unmasked $44..47 = m11(8..11)
copy_4_slots_unmasked $48..51 = m11(12..15)
copy_constant $52 = 0x41100000 (9.0)
splat_4_constants $53..56 = 0x41A00000 (20.0)
copy_constant $57 = 0x41100000 (9.0)
splat_4_constants $58..61 = 0x41A00000 (20.0)
copy_constant $62 = 0x41100000 (9.0)
splat_4_constants $63..66 = 0x41A00000 (20.0)
copy_constant $67 = 0x41100000 (9.0)
cmpeq_n_floats $36..51 = equal($36..51, $52..67)
bitwise_and_4_ints $44..47 &= $48..51
bitwise_and_4_ints $40..43 &= $44..47
bitwise_and_4_ints $36..39 &= $40..43
bitwise_and_2_ints $36..37 &= $38..39
bitwise_and_int $36 &= $37
bitwise_and_int $35 &= $36
copy_slot_masked ok = Mask($35)
label label 0x00000003
copy_slot_masked $34 = Mask($35)
label label 0x00000002
load_condition_mask CondMask = $68
copy_constant $0 = 0
merge_condition_mask CondMask = $33 & $34
branch_if_no_lanes_active branch_if_no_lanes_active +20 (label 1 at #344)
splat_4_constants x = 0
splat_4_constants y = 0
copy_constant $1 = 0x3F800000 (1.0)
copy_constant $2 = 0x40000000 (2.0)
copy_constant $3 = 0x40400000 (3.0)
copy_constant $4 = 0x40800000 (4.0)
copy_4_slots_masked x = Mask($1..4)
copy_constant $1 = 0x3F800000 (1.0)
copy_constant $2 = 0x40000000 (2.0)
copy_constant $3 = 0x40400000 (3.0)
copy_constant $4 = 0x40800000 (4.0)
copy_4_slots_masked y = Mask($1..4)
copy_4_slots_unmasked $1..4 = x
copy_4_slots_unmasked $5..8 = y
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
label label 0x00000004
copy_slot_masked $0 = Mask($1)
label label 0x00000001
load_condition_mask CondMask = $33
swizzle_4 $0..3 = ($0..3).xxxx
copy_4_uniforms $4..7 = colorRed
copy_4_uniforms $8..11 = colorGreen
mix_4_ints $0..3 = mix($4..7, $8..11, $0..3)
load_src src.rgba = $0..3