blob: 886864787f2017deda757dc482732a2936c8062c [file] [log] [blame]
store_src_rg coords = src.rg
init_lane_masks CondMask = LoopMask = RetMask = true
splat_4_constants a = 0
splat_4_constants b = 0
splat_4_constants a = 0x40400000 (3.0)
splat_4_constants b = 0xC0A00000 (-5.0)
copy_4_slots_unmasked $0..3 = a
copy_4_slots_unmasked $4..7 = b
add_4_floats $0..3 += $4..7
label label 0
copy_4_slots_unmasked a = $0..3
splat_4_constants color = 0x3F800000 (1.0)
copy_4_slots_unmasked $0..3 = color
max_imm_float $3 = max($3, 0x38D1B717 (0.0001))
swizzle_3 $3..5 = ($3..5).xxx
div_3_floats $0..2 /= $3..5
copy_slot_unmasked $3 = color(3)
label label 0x00000001
copy_4_slots_unmasked b = $0..3
copy_4_slots_unmasked $0..3 = a
splat_4_constants $4..7 = 0
cmpne_4_floats $0..3 = notEqual($0..3, $4..7)
bitwise_or_2_ints $0..1 |= $2..3
bitwise_or_int $0 |= $1
copy_4_slots_unmasked $1..4 = b
splat_4_constants $5..8 = 0
cmpne_4_floats $1..4 = notEqual($1..4, $5..8)
bitwise_or_2_ints $1..2 |= $3..4
bitwise_or_int $1 |= $2
bitwise_and_int $0 &= $1
swizzle_4 $0..3 = ($0..3).xxxx
copy_4_uniforms $4..7 = colorRed
copy_4_uniforms $8..11 = colorGreen
mix_4_ints $0..3 = mix($4..7, $8..11, $0..3)
load_src src.rgba = $0..3