blob: 5ef1ca8fc467a7583bfa15c517a16aa6da1a17aa [file] [log] [blame]
store_src_rg v0..1 = src.rg
init_lane_masks CondMask = LoopMask = RetMask = true
splat_4_constants globalArray[0], globalArray[1], globalArray[2], globalArray[3] = 0x3F800000 (1.0)
splat_4_constants globalArray[4], globalVector, globalMatrix(0) = 0x3F800000 (1.0)
splat_3_constants globalMatrix(1..3) = 0x3F800000 (1.0)
copy_constant localArray[0] = 0
copy_constant localArray[1] = 0x3F800000 (1.0)
copy_constant localArray[2] = 0x40000000 (2.0)
copy_constant localArray[3] = 0x40400000 (3.0)
copy_constant localArray[4] = 0x40800000 (4.0)
splat_2_constants localVector = 0x3F800000 (1.0)
copy_constant localMatrix(0) = 0
copy_constant localMatrix(1) = 0x3F800000 (1.0)
copy_constant localMatrix(2) = 0x40000000 (2.0)
copy_constant localMatrix(3) = 0x40400000 (3.0)
copy_4_slots_unmasked $0..3 = globalArray[0], globalArray[1], globalArray[2], globalArray[3]
copy_slot_unmasked $4 = globalArray[4]
copy_4_uniforms $5..8 = testArray[0], testArray[1], testArray[2], testArray[3]
copy_uniform $9 = testArray[4]
cmpeq_n_floats $0..4 = equal($0..4, $5..9)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
splat_2_constants $1..2 = 0x3F800000 (1.0)
copy_2_uniforms $3..4 = colorRed(0..1)
cmpeq_2_floats $1..2 = equal($1..2, $3..4)
bitwise_and_int $1 &= $2
bitwise_or_int $0 |= $1
copy_4_slots_unmasked $1..4 = globalMatrix
copy_4_uniforms $5..8 = testMatrix2x2
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_or_int $0 |= $1
copy_4_slots_unmasked $1..4 = localArray[0], localArray[1], localArray[2], localArray[3]
copy_slot_unmasked $5 = localArray[4]
copy_4_uniforms $6..9 = testArray[0], testArray[1], testArray[2], testArray[3]
copy_uniform $10 = testArray[4]
cmpeq_n_floats $1..5 = equal($1..5, $6..10)
bitwise_and_2_ints $2..3 &= $4..5
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_or_int $0 |= $1
splat_2_constants $1..2 = 0x3F800000 (1.0)
copy_2_uniforms $3..4 = colorRed(0..1)
cmpeq_2_floats $1..2 = equal($1..2, $3..4)
bitwise_and_int $1 &= $2
bitwise_or_int $0 |= $1
copy_4_slots_unmasked $1..4 = localMatrix
copy_4_uniforms $5..8 = testMatrix2x2
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_or_int $0 |= $1
branch_if_no_active_lanes_eq branch +4 (label 0 at #59) if no lanes of $0 == 0xFFFFFFFF
copy_4_uniforms $1..4 = colorRed
copy_4_slots_masked [main].result = Mask($1..4)
mask_off_return_mask RetMask &= ~(CondMask & LoopMask & RetMask)
label label 0
copy_constant $0 = 0
copy_constant $1 = 0x3F800000 (1.0)
copy_constant $2 = 0
copy_constant $3 = 0x3F800000 (1.0)
copy_4_slots_masked [main].result = Mask($0..3)
mask_off_return_mask RetMask &= ~(CondMask & LoopMask & RetMask)
load_src src.rgba = [main].result