blob: 9e4cc8c675f85a07e70c75ce0766bf590eb132fb [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 colorRed;
uniform vec4 colorGreen;
uniform vec4 colorWhite;
uniform vec4 colorBlack;
void setToColorBlack_vh4(out vec4 x) {
x = colorBlack;
}
vec4 main() {
vec4 a;
vec4 b;
vec4 c;
vec4 d;
b = colorRed, c = colorGreen;
a = (setToColorBlack_vh4(d), colorWhite);
a *= a;
b *= b;
c *= c;
d *= d;
return ((a == colorWhite && b == colorRed) && c == colorGreen) && d == colorBlack ? colorGreen : colorRed;
}