| /* |
| * Copyright 2019 Google, LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/gpu/ganesh/GrShaderCaps.h" |
| #include "src/sksl/SkSLCompiler.h" |
| #include "src/sksl/SkSLProgramKind.h" |
| #include "src/sksl/SkSLProgramSettings.h" |
| #include "src/sksl/ir/SkSLProgram.h" |
| |
| #include "fuzz/Fuzz.h" |
| |
| bool FuzzSKSL2SPIRV(sk_sp<SkData> bytes) { |
| SkSL::Compiler compiler(SkSL::ShaderCapsFactory::Default()); |
| SkSL::ProgramSettings settings; |
| |
| // This tells the compiler where the rt-flip uniform will live should it be required. For |
| // fuzzing purposes we don't care where that is, but the compiler will report an error if we |
| // leave them at their default invalid values, or if the offset overlaps another uniform. |
| settings.fRTFlipOffset = 16384; |
| settings.fRTFlipSet = 0; |
| settings.fRTFlipBinding = 0; |
| |
| std::unique_ptr<SkSL::Program> program = compiler.convertProgram( |
| SkSL::ProgramKind::kFragment, |
| std::string((const char*) bytes->data(), |
| bytes->size()), |
| settings); |
| std::string output; |
| if (!program || !compiler.toSPIRV(*program, &output)) { |
| return false; |
| } |
| return true; |
| } |
| |
| #if defined(SK_BUILD_FOR_LIBFUZZER) |
| extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) { |
| if (size > 3000) { |
| return 0; |
| } |
| auto bytes = SkData::MakeWithoutCopy(data, size); |
| FuzzSKSL2SPIRV(bytes); |
| return 0; |
| } |
| #endif |