| /* | |
| * Copyright 2011 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "GpuTimer.h" | |
| #include "gl/SkGLContextHelper.h" | |
| #include "gl/GrGLUtil.h" | |
| GpuTimer::GpuTimer(const SkGLContextHelper* glctx) : fContext(glctx) { | |
| if (fContext) { | |
| fContext->ref(); | |
| fContext->makeCurrent(); | |
| fStarted = false; | |
| fSupported = GrGLGetVersion(fContext->gl()) > GR_GL_VER(3,3) || | |
| fContext->hasExtension("GL_ARB_timer_query") || | |
| fContext->hasExtension("GL_EXT_timer_query"); | |
| if (fSupported) { | |
| SK_GL(*fContext, GenQueries(1, &fQuery)); | |
| } | |
| } | |
| } | |
| GpuTimer::~GpuTimer() { | |
| if (fContext) { | |
| if (fSupported) { | |
| fContext->makeCurrent(); | |
| SK_GL(*fContext, DeleteQueries(1, &fQuery)); | |
| } | |
| fContext->unref(); | |
| } | |
| } | |
| void GpuTimer::start() { | |
| if (fContext && fSupported) { | |
| fContext->makeCurrent(); | |
| fStarted = true; | |
| SK_GL(*fContext, BeginQuery(GR_GL_TIME_ELAPSED, fQuery)); | |
| } | |
| } | |
| /** | |
| * It is important to stop the cpu clocks first, | |
| * as this will cpu wait for the gpu to finish. | |
| */ | |
| double GpuTimer::end() { | |
| if (fContext && fSupported) { | |
| fStarted = false; | |
| fContext->makeCurrent(); | |
| SK_GL(*fContext, EndQuery(GR_GL_TIME_ELAPSED)); | |
| GrGLint available = 0; | |
| while (!available) { | |
| SK_GL_NOERRCHECK(*fContext, GetQueryObjectiv(fQuery, | |
| GR_GL_QUERY_RESULT_AVAILABLE, | |
| &available)); | |
| // If GetQueryObjectiv is erroring out we need some alternative | |
| // means of breaking out of this loop | |
| GrGLenum error; | |
| SK_GL_RET_NOERRCHECK(*fContext, error, GetError()); | |
| if (GR_GL_NO_ERROR != error) { | |
| break; | |
| } | |
| } | |
| GrGLuint64 totalGPUTimeElapsed = 0; | |
| SK_GL(*fContext, GetQueryObjectui64v(fQuery, | |
| GR_GL_QUERY_RESULT, | |
| &totalGPUTimeElapsed)); | |
| return totalGPUTimeElapsed / 1000000.0; | |
| } else { | |
| return 0; | |
| } | |
| } |