| /* | |
| * Copyright 2012 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "PictureRenderer.h" | |
| #include "picture_utils.h" | |
| #include "SamplePipeControllers.h" | |
| #include "SkBitmapHasher.h" | |
| #include "SkCanvas.h" | |
| #include "SkData.h" | |
| #include "SkDevice.h" | |
| #include "SkDiscardableMemoryPool.h" | |
| #include "SkGPipe.h" | |
| #if SK_SUPPORT_GPU | |
| #include "gl/GrGLDefines.h" | |
| #include "SkGpuDevice.h" | |
| #endif | |
| #include "SkGraphics.h" | |
| #include "SkImageEncoder.h" | |
| #include "SkMaskFilter.h" | |
| #include "SkMatrix.h" | |
| #include "SkOSFile.h" | |
| #include "SkPicture.h" | |
| #include "SkPictureRecorder.h" | |
| #include "SkPictureUtils.h" | |
| #include "SkPixelRef.h" | |
| #include "SkScalar.h" | |
| #include "SkStream.h" | |
| #include "SkString.h" | |
| #include "SkTemplates.h" | |
| #include "SkTDArray.h" | |
| #include "SkThreadUtils.h" | |
| #include "SkTypes.h" | |
| static inline SkScalar scalar_log2(SkScalar x) { | |
| static const SkScalar log2_conversion_factor = SkScalarDiv(1, SkScalarLog(2)); | |
| return SkScalarLog(x) * log2_conversion_factor; | |
| } | |
| namespace sk_tools { | |
| enum { | |
| kDefaultTileWidth = 256, | |
| kDefaultTileHeight = 256 | |
| }; | |
| void PictureRenderer::init(const SkPicture* pict, | |
| const SkString* writePath, | |
| const SkString* mismatchPath, | |
| const SkString* inputFilename, | |
| bool useChecksumBasedFilenames) { | |
| this->CopyString(&fWritePath, writePath); | |
| this->CopyString(&fMismatchPath, mismatchPath); | |
| this->CopyString(&fInputFilename, inputFilename); | |
| fUseChecksumBasedFilenames = useChecksumBasedFilenames; | |
| SkASSERT(NULL == fPicture); | |
| SkASSERT(NULL == fCanvas.get()); | |
| if (NULL != fPicture || NULL != fCanvas.get()) { | |
| return; | |
| } | |
| SkASSERT(pict != NULL); | |
| if (NULL == pict) { | |
| return; | |
| } | |
| fPicture.reset(pict)->ref(); | |
| fCanvas.reset(this->setupCanvas()); | |
| } | |
| void PictureRenderer::CopyString(SkString* dest, const SkString* src) { | |
| if (NULL != src) { | |
| dest->set(*src); | |
| } else { | |
| dest->reset(); | |
| } | |
| } | |
| class FlagsDrawFilter : public SkDrawFilter { | |
| public: | |
| FlagsDrawFilter(PictureRenderer::DrawFilterFlags* flags) : | |
| fFlags(flags) {} | |
| virtual bool filter(SkPaint* paint, Type t) { | |
| paint->setFlags(paint->getFlags() & ~fFlags[t] & SkPaint::kAllFlags); | |
| if (PictureRenderer::kMaskFilter_DrawFilterFlag & fFlags[t]) { | |
| SkMaskFilter* maskFilter = paint->getMaskFilter(); | |
| if (NULL != maskFilter) { | |
| paint->setMaskFilter(NULL); | |
| } | |
| } | |
| if (PictureRenderer::kHinting_DrawFilterFlag & fFlags[t]) { | |
| paint->setHinting(SkPaint::kNo_Hinting); | |
| } else if (PictureRenderer::kSlightHinting_DrawFilterFlag & fFlags[t]) { | |
| paint->setHinting(SkPaint::kSlight_Hinting); | |
| } | |
| return true; | |
| } | |
| private: | |
| PictureRenderer::DrawFilterFlags* fFlags; | |
| }; | |
| static void setUpFilter(SkCanvas* canvas, PictureRenderer::DrawFilterFlags* drawFilters) { | |
| if (drawFilters && !canvas->getDrawFilter()) { | |
| canvas->setDrawFilter(SkNEW_ARGS(FlagsDrawFilter, (drawFilters)))->unref(); | |
| if (drawFilters[0] & PictureRenderer::kAAClip_DrawFilterFlag) { | |
| canvas->setAllowSoftClip(false); | |
| } | |
| } | |
| } | |
| SkCanvas* PictureRenderer::setupCanvas() { | |
| const int width = this->getViewWidth(); | |
| const int height = this->getViewHeight(); | |
| return this->setupCanvas(width, height); | |
| } | |
| SkCanvas* PictureRenderer::setupCanvas(int width, int height) { | |
| SkCanvas* canvas; | |
| switch(fDeviceType) { | |
| case kBitmap_DeviceType: { | |
| SkBitmap bitmap; | |
| sk_tools::setup_bitmap(&bitmap, width, height); | |
| canvas = SkNEW_ARGS(SkCanvas, (bitmap)); | |
| } | |
| break; | |
| #if SK_SUPPORT_GPU | |
| #if SK_ANGLE | |
| case kAngle_DeviceType: | |
| // fall through | |
| #endif | |
| #if SK_MESA | |
| case kMesa_DeviceType: | |
| // fall through | |
| #endif | |
| case kGPU_DeviceType: | |
| case kNVPR_DeviceType: { | |
| SkAutoTUnref<GrSurface> target; | |
| if (fGrContext) { | |
| // create a render target to back the device | |
| GrTextureDesc desc; | |
| desc.fConfig = kSkia8888_GrPixelConfig; | |
| desc.fFlags = kRenderTarget_GrTextureFlagBit; | |
| desc.fWidth = width; | |
| desc.fHeight = height; | |
| desc.fSampleCnt = fSampleCount; | |
| target.reset(fGrContext->createUncachedTexture(desc, NULL, 0)); | |
| } | |
| if (NULL == target.get()) { | |
| SkASSERT(0); | |
| return NULL; | |
| } | |
| SkAutoTUnref<SkGpuDevice> device(SkGpuDevice::Create(target)); | |
| canvas = SkNEW_ARGS(SkCanvas, (device.get())); | |
| break; | |
| } | |
| #endif | |
| default: | |
| SkASSERT(0); | |
| return NULL; | |
| } | |
| setUpFilter(canvas, fDrawFilters); | |
| this->scaleToScaleFactor(canvas); | |
| // Pictures often lie about their extent (i.e., claim to be 100x100 but | |
| // only ever draw to 90x100). Clear here so the undrawn portion will have | |
| // a consistent color | |
| canvas->clear(SK_ColorTRANSPARENT); | |
| return canvas; | |
| } | |
| void PictureRenderer::scaleToScaleFactor(SkCanvas* canvas) { | |
| SkASSERT(canvas != NULL); | |
| if (fScaleFactor != SK_Scalar1) { | |
| canvas->scale(fScaleFactor, fScaleFactor); | |
| } | |
| } | |
| void PictureRenderer::end() { | |
| this->resetState(true); | |
| fPicture.reset(NULL); | |
| fCanvas.reset(NULL); | |
| } | |
| int PictureRenderer::getViewWidth() { | |
| SkASSERT(fPicture != NULL); | |
| int width = SkScalarCeilToInt(fPicture->width() * fScaleFactor); | |
| if (fViewport.width() > 0) { | |
| width = SkMin32(width, fViewport.width()); | |
| } | |
| return width; | |
| } | |
| int PictureRenderer::getViewHeight() { | |
| SkASSERT(fPicture != NULL); | |
| int height = SkScalarCeilToInt(fPicture->height() * fScaleFactor); | |
| if (fViewport.height() > 0) { | |
| height = SkMin32(height, fViewport.height()); | |
| } | |
| return height; | |
| } | |
| /** Converts fPicture to a picture that uses a BBoxHierarchy. | |
| * PictureRenderer subclasses that are used to test picture playback | |
| * should call this method during init. | |
| */ | |
| void PictureRenderer::buildBBoxHierarchy() { | |
| SkASSERT(NULL != fPicture); | |
| if (kNone_BBoxHierarchyType != fBBoxHierarchyType && NULL != fPicture) { | |
| SkAutoTDelete<SkBBHFactory> factory(this->getFactory()); | |
| SkPictureRecorder recorder; | |
| SkCanvas* canvas = recorder.beginRecording(fPicture->width(), fPicture->height(), | |
| factory.get(), | |
| this->recordFlags()); | |
| fPicture->draw(canvas); | |
| fPicture.reset(recorder.endRecording()); | |
| } | |
| } | |
| void PictureRenderer::resetState(bool callFinish) { | |
| #if SK_SUPPORT_GPU | |
| SkGLContextHelper* glContext = this->getGLContext(); | |
| if (NULL == glContext) { | |
| SkASSERT(kBitmap_DeviceType == fDeviceType); | |
| return; | |
| } | |
| fGrContext->flush(); | |
| glContext->swapBuffers(); | |
| if (callFinish) { | |
| SK_GL(*glContext, Finish()); | |
| } | |
| #endif | |
| } | |
| void PictureRenderer::purgeTextures() { | |
| SkDiscardableMemoryPool* pool = SkGetGlobalDiscardableMemoryPool(); | |
| pool->dumpPool(); | |
| #if SK_SUPPORT_GPU | |
| SkGLContextHelper* glContext = this->getGLContext(); | |
| if (NULL == glContext) { | |
| SkASSERT(kBitmap_DeviceType == fDeviceType); | |
| return; | |
| } | |
| // resetState should've already done this | |
| fGrContext->flush(); | |
| fGrContext->purgeAllUnlockedResources(); | |
| #endif | |
| } | |
| /** | |
| * Write the canvas to an image file and/or JSON summary. | |
| * | |
| * @param canvas Must be non-null. Canvas to be written to a file. | |
| * @param writePath If nonempty, write the binary image to a file within this directory. | |
| * @param mismatchPath If nonempty, write the binary image to a file within this directory, | |
| * but only if the image does not match expectations. | |
| * @param inputFilename If we are writing out a binary image, use this to build its filename. | |
| * @param jsonSummaryPtr If not null, add image results (checksum) to this summary. | |
| * @param useChecksumBasedFilenames If true, use checksum-based filenames when writing to disk. | |
| * @param tileNumberPtr If not null, which tile number this image contains. | |
| * | |
| * @return bool True if the operation completed successfully. | |
| */ | |
| static bool write(SkCanvas* canvas, const SkString& writePath, const SkString& mismatchPath, | |
| const SkString& inputFilename, ImageResultsAndExpectations *jsonSummaryPtr, | |
| bool useChecksumBasedFilenames, const int* tileNumberPtr=NULL) { | |
| SkASSERT(canvas != NULL); | |
| if (NULL == canvas) { | |
| return false; | |
| } | |
| SkBitmap bitmap; | |
| SkISize size = canvas->getDeviceSize(); | |
| setup_bitmap(&bitmap, size.width(), size.height()); | |
| canvas->readPixels(&bitmap, 0, 0); | |
| force_all_opaque(bitmap); | |
| BitmapAndDigest bitmapAndDigest(bitmap); | |
| SkString escapedInputFilename(inputFilename); | |
| replace_char(&escapedInputFilename, '.', '_'); | |
| // TODO(epoger): what about including the config type within outputFilename? That way, | |
| // we could combine results of different config types without conflicting filenames. | |
| SkString outputFilename; | |
| const char *outputSubdirPtr = NULL; | |
| if (useChecksumBasedFilenames) { | |
| const ImageDigest *imageDigestPtr = bitmapAndDigest.getImageDigestPtr(); | |
| outputSubdirPtr = escapedInputFilename.c_str(); | |
| outputFilename.set(imageDigestPtr->getHashType()); | |
| outputFilename.append("_"); | |
| outputFilename.appendU64(imageDigestPtr->getHashValue()); | |
| } else { | |
| outputFilename.set(escapedInputFilename); | |
| if (NULL != tileNumberPtr) { | |
| outputFilename.append("-tile"); | |
| outputFilename.appendS32(*tileNumberPtr); | |
| } | |
| } | |
| outputFilename.append(".png"); | |
| if (NULL != jsonSummaryPtr) { | |
| const ImageDigest *imageDigestPtr = bitmapAndDigest.getImageDigestPtr(); | |
| SkString outputRelativePath; | |
| if (outputSubdirPtr) { | |
| outputRelativePath.set(outputSubdirPtr); | |
| outputRelativePath.append("/"); // always use "/", even on Windows | |
| outputRelativePath.append(outputFilename); | |
| } else { | |
| outputRelativePath.set(outputFilename); | |
| } | |
| jsonSummaryPtr->add(inputFilename.c_str(), outputRelativePath.c_str(), | |
| *imageDigestPtr, tileNumberPtr); | |
| if (!mismatchPath.isEmpty() && | |
| !jsonSummaryPtr->matchesExpectation(inputFilename.c_str(), *imageDigestPtr, | |
| tileNumberPtr)) { | |
| if (!write_bitmap_to_disk(bitmap, mismatchPath, outputSubdirPtr, outputFilename)) { | |
| return false; | |
| } | |
| } | |
| } | |
| if (writePath.isEmpty()) { | |
| return true; | |
| } else { | |
| return write_bitmap_to_disk(bitmap, writePath, outputSubdirPtr, outputFilename); | |
| } | |
| } | |
| /////////////////////////////////////////////////////////////////////////////////////////////// | |
| SkCanvas* RecordPictureRenderer::setupCanvas(int width, int height) { | |
| // defer the canvas setup until the render step | |
| return NULL; | |
| } | |
| // the size_t* parameter is deprecated, so we ignore it | |
| static SkData* encode_bitmap_to_data(size_t*, const SkBitmap& bm) { | |
| return SkImageEncoder::EncodeData(bm, SkImageEncoder::kPNG_Type, 100); | |
| } | |
| bool RecordPictureRenderer::render(SkBitmap** out) { | |
| SkAutoTDelete<SkBBHFactory> factory(this->getFactory()); | |
| SkPictureRecorder recorder; | |
| SkCanvas* canvas = recorder.beginRecording(this->getViewWidth(), this->getViewHeight(), | |
| factory.get(), | |
| this->recordFlags()); | |
| this->scaleToScaleFactor(canvas); | |
| fPicture->draw(canvas); | |
| SkAutoTUnref<SkPicture> picture(recorder.endRecording()); | |
| if (!fWritePath.isEmpty()) { | |
| // Record the new picture as a new SKP with PNG encoded bitmaps. | |
| SkString skpPath = SkOSPath::SkPathJoin(fWritePath.c_str(), fInputFilename.c_str()); | |
| SkFILEWStream stream(skpPath.c_str()); | |
| picture->serialize(&stream, &encode_bitmap_to_data); | |
| return true; | |
| } | |
| return false; | |
| } | |
| SkString RecordPictureRenderer::getConfigNameInternal() { | |
| return SkString("record"); | |
| } | |
| /////////////////////////////////////////////////////////////////////////////////////////////// | |
| bool PipePictureRenderer::render(SkBitmap** out) { | |
| SkASSERT(fCanvas.get() != NULL); | |
| SkASSERT(fPicture != NULL); | |
| if (NULL == fCanvas.get() || NULL == fPicture) { | |
| return false; | |
| } | |
| PipeController pipeController(fCanvas.get()); | |
| SkGPipeWriter writer; | |
| SkCanvas* pipeCanvas = writer.startRecording(&pipeController); | |
| pipeCanvas->drawPicture(fPicture); | |
| writer.endRecording(); | |
| fCanvas->flush(); | |
| if (NULL != out) { | |
| *out = SkNEW(SkBitmap); | |
| setup_bitmap(*out, fPicture->width(), fPicture->height()); | |
| fCanvas->readPixels(*out, 0, 0); | |
| } | |
| if (fEnableWrites) { | |
| return write(fCanvas, fWritePath, fMismatchPath, fInputFilename, fJsonSummaryPtr, | |
| fUseChecksumBasedFilenames); | |
| } else { | |
| return true; | |
| } | |
| } | |
| SkString PipePictureRenderer::getConfigNameInternal() { | |
| return SkString("pipe"); | |
| } | |
| /////////////////////////////////////////////////////////////////////////////////////////////// | |
| void SimplePictureRenderer::init(const SkPicture* picture, const SkString* writePath, | |
| const SkString* mismatchPath, const SkString* inputFilename, | |
| bool useChecksumBasedFilenames) { | |
| INHERITED::init(picture, writePath, mismatchPath, inputFilename, useChecksumBasedFilenames); | |
| this->buildBBoxHierarchy(); | |
| } | |
| bool SimplePictureRenderer::render(SkBitmap** out) { | |
| SkASSERT(fCanvas.get() != NULL); | |
| SkASSERT(NULL != fPicture); | |
| if (NULL == fCanvas.get() || NULL == fPicture) { | |
| return false; | |
| } | |
| fCanvas->drawPicture(fPicture); | |
| fCanvas->flush(); | |
| if (NULL != out) { | |
| *out = SkNEW(SkBitmap); | |
| setup_bitmap(*out, fPicture->width(), fPicture->height()); | |
| fCanvas->readPixels(*out, 0, 0); | |
| } | |
| if (fEnableWrites) { | |
| return write(fCanvas, fWritePath, fMismatchPath, fInputFilename, fJsonSummaryPtr, | |
| fUseChecksumBasedFilenames); | |
| } else { | |
| return true; | |
| } | |
| } | |
| SkString SimplePictureRenderer::getConfigNameInternal() { | |
| return SkString("simple"); | |
| } | |
| /////////////////////////////////////////////////////////////////////////////////////////////// | |
| TiledPictureRenderer::TiledPictureRenderer() | |
| : fTileWidth(kDefaultTileWidth) | |
| , fTileHeight(kDefaultTileHeight) | |
| , fTileWidthPercentage(0.0) | |
| , fTileHeightPercentage(0.0) | |
| , fTileMinPowerOf2Width(0) | |
| , fCurrentTileOffset(-1) | |
| , fTilesX(0) | |
| , fTilesY(0) { } | |
| void TiledPictureRenderer::init(const SkPicture* pict, const SkString* writePath, | |
| const SkString* mismatchPath, const SkString* inputFilename, | |
| bool useChecksumBasedFilenames) { | |
| SkASSERT(NULL != pict); | |
| SkASSERT(0 == fTileRects.count()); | |
| if (NULL == pict || fTileRects.count() != 0) { | |
| return; | |
| } | |
| // Do not call INHERITED::init(), which would create a (potentially large) canvas which is not | |
| // used by bench_pictures. | |
| fPicture.reset(pict)->ref(); | |
| this->CopyString(&fWritePath, writePath); | |
| this->CopyString(&fMismatchPath, mismatchPath); | |
| this->CopyString(&fInputFilename, inputFilename); | |
| fUseChecksumBasedFilenames = useChecksumBasedFilenames; | |
| this->buildBBoxHierarchy(); | |
| if (fTileWidthPercentage > 0) { | |
| fTileWidth = sk_float_ceil2int(float(fTileWidthPercentage * fPicture->width() / 100)); | |
| } | |
| if (fTileHeightPercentage > 0) { | |
| fTileHeight = sk_float_ceil2int(float(fTileHeightPercentage * fPicture->height() / 100)); | |
| } | |
| if (fTileMinPowerOf2Width > 0) { | |
| this->setupPowerOf2Tiles(); | |
| } else { | |
| this->setupTiles(); | |
| } | |
| fCanvas.reset(this->setupCanvas(fTileWidth, fTileHeight)); | |
| // Initialize to -1 so that the first call to nextTile will set this up to draw tile 0 on the | |
| // first call to drawCurrentTile. | |
| fCurrentTileOffset = -1; | |
| } | |
| void TiledPictureRenderer::end() { | |
| fTileRects.reset(); | |
| this->INHERITED::end(); | |
| } | |
| void TiledPictureRenderer::setupTiles() { | |
| // Only use enough tiles to cover the viewport | |
| const int width = this->getViewWidth(); | |
| const int height = this->getViewHeight(); | |
| fTilesX = fTilesY = 0; | |
| for (int tile_y_start = 0; tile_y_start < height; tile_y_start += fTileHeight) { | |
| fTilesY++; | |
| for (int tile_x_start = 0; tile_x_start < width; tile_x_start += fTileWidth) { | |
| if (0 == tile_y_start) { | |
| // Only count tiles in the X direction on the first pass. | |
| fTilesX++; | |
| } | |
| *fTileRects.append() = SkRect::MakeXYWH(SkIntToScalar(tile_x_start), | |
| SkIntToScalar(tile_y_start), | |
| SkIntToScalar(fTileWidth), | |
| SkIntToScalar(fTileHeight)); | |
| } | |
| } | |
| } | |
| bool TiledPictureRenderer::tileDimensions(int &x, int &y) { | |
| if (fTileRects.count() == 0 || NULL == fPicture) { | |
| return false; | |
| } | |
| x = fTilesX; | |
| y = fTilesY; | |
| return true; | |
| } | |
| // The goal of the powers of two tiles is to minimize the amount of wasted tile | |
| // space in the width-wise direction and then minimize the number of tiles. The | |
| // constraints are that every tile must have a pixel width that is a power of | |
| // two and also be of some minimal width (that is also a power of two). | |
| // | |
| // This is solved by first taking our picture size and rounding it up to the | |
| // multiple of the minimal width. The binary representation of this rounded | |
| // value gives us the tiles we need: a bit of value one means we need a tile of | |
| // that size. | |
| void TiledPictureRenderer::setupPowerOf2Tiles() { | |
| // Only use enough tiles to cover the viewport | |
| const int width = this->getViewWidth(); | |
| const int height = this->getViewHeight(); | |
| int rounded_value = width; | |
| if (width % fTileMinPowerOf2Width != 0) { | |
| rounded_value = width - (width % fTileMinPowerOf2Width) + fTileMinPowerOf2Width; | |
| } | |
| int num_bits = SkScalarCeilToInt(scalar_log2(SkIntToScalar(width))); | |
| int largest_possible_tile_size = 1 << num_bits; | |
| fTilesX = fTilesY = 0; | |
| // The tile height is constant for a particular picture. | |
| for (int tile_y_start = 0; tile_y_start < height; tile_y_start += fTileHeight) { | |
| fTilesY++; | |
| int tile_x_start = 0; | |
| int current_width = largest_possible_tile_size; | |
| // Set fTileWidth to be the width of the widest tile, so that each canvas is large enough | |
| // to draw each tile. | |
| fTileWidth = current_width; | |
| while (current_width >= fTileMinPowerOf2Width) { | |
| // It is very important this is a bitwise AND. | |
| if (current_width & rounded_value) { | |
| if (0 == tile_y_start) { | |
| // Only count tiles in the X direction on the first pass. | |
| fTilesX++; | |
| } | |
| *fTileRects.append() = SkRect::MakeXYWH(SkIntToScalar(tile_x_start), | |
| SkIntToScalar(tile_y_start), | |
| SkIntToScalar(current_width), | |
| SkIntToScalar(fTileHeight)); | |
| tile_x_start += current_width; | |
| } | |
| current_width >>= 1; | |
| } | |
| } | |
| } | |
| /** | |
| * Draw the specified picture to the canvas translated to rectangle provided, so that this mini | |
| * canvas represents the rectangle's portion of the overall picture. | |
| * Saves and restores so that the initial clip and matrix return to their state before this function | |
| * is called. | |
| */ | |
| static void draw_tile_to_canvas(SkCanvas* canvas, | |
| const SkRect& tileRect, | |
| const SkPicture* picture) { | |
| int saveCount = canvas->save(); | |
| // Translate so that we draw the correct portion of the picture. | |
| // Perform a postTranslate so that the scaleFactor does not interfere with the positioning. | |
| SkMatrix mat(canvas->getTotalMatrix()); | |
| mat.postTranslate(-tileRect.fLeft, -tileRect.fTop); | |
| canvas->setMatrix(mat); | |
| canvas->drawPicture(picture); | |
| canvas->restoreToCount(saveCount); | |
| canvas->flush(); | |
| } | |
| /////////////////////////////////////////////////////////////////////////////////////////////// | |
| /** | |
| * Copies the entirety of the src bitmap (typically a tile) into a portion of the dst bitmap. | |
| * If the src bitmap is too large to fit within the dst bitmap after the x and y | |
| * offsets have been applied, any excess will be ignored (so only the top-left portion of the | |
| * src bitmap will be copied). | |
| * | |
| * @param src source bitmap | |
| * @param dst destination bitmap | |
| * @param xOffset x-offset within destination bitmap | |
| * @param yOffset y-offset within destination bitmap | |
| */ | |
| static void bitmapCopyAtOffset(const SkBitmap& src, SkBitmap* dst, | |
| int xOffset, int yOffset) { | |
| for (int y = 0; y <src.height() && y + yOffset < dst->height() ; y++) { | |
| for (int x = 0; x < src.width() && x + xOffset < dst->width() ; x++) { | |
| *dst->getAddr32(xOffset + x, yOffset + y) = *src.getAddr32(x, y); | |
| } | |
| } | |
| } | |
| bool TiledPictureRenderer::nextTile(int &i, int &j) { | |
| if (++fCurrentTileOffset < fTileRects.count()) { | |
| i = fCurrentTileOffset % fTilesX; | |
| j = fCurrentTileOffset / fTilesX; | |
| return true; | |
| } | |
| return false; | |
| } | |
| void TiledPictureRenderer::drawCurrentTile() { | |
| SkASSERT(fCurrentTileOffset >= 0 && fCurrentTileOffset < fTileRects.count()); | |
| draw_tile_to_canvas(fCanvas, fTileRects[fCurrentTileOffset], fPicture); | |
| } | |
| bool TiledPictureRenderer::render(SkBitmap** out) { | |
| SkASSERT(fPicture != NULL); | |
| if (NULL == fPicture) { | |
| return false; | |
| } | |
| SkBitmap bitmap; | |
| if (out){ | |
| *out = SkNEW(SkBitmap); | |
| setup_bitmap(*out, fPicture->width(), fPicture->height()); | |
| setup_bitmap(&bitmap, fTileWidth, fTileHeight); | |
| } | |
| bool success = true; | |
| for (int i = 0; i < fTileRects.count(); ++i) { | |
| draw_tile_to_canvas(fCanvas, fTileRects[i], fPicture); | |
| if (fEnableWrites) { | |
| success &= write(fCanvas, fWritePath, fMismatchPath, fInputFilename, fJsonSummaryPtr, | |
| fUseChecksumBasedFilenames, &i); | |
| } | |
| if (NULL != out) { | |
| if (fCanvas->readPixels(&bitmap, 0, 0)) { | |
| // Add this tile to the entire bitmap. | |
| bitmapCopyAtOffset(bitmap, *out, SkScalarFloorToInt(fTileRects[i].left()), | |
| SkScalarFloorToInt(fTileRects[i].top())); | |
| } else { | |
| success = false; | |
| } | |
| } | |
| } | |
| return success; | |
| } | |
| SkCanvas* TiledPictureRenderer::setupCanvas(int width, int height) { | |
| SkCanvas* canvas = this->INHERITED::setupCanvas(width, height); | |
| SkASSERT(NULL != fPicture); | |
| // Clip the tile to an area that is completely inside both the SkPicture and the viewport. This | |
| // is mostly important for tiles on the right and bottom edges as they may go over this area and | |
| // the picture may have some commands that draw outside of this area and so should not actually | |
| // be written. | |
| // Uses a clipRegion so that it will be unaffected by the scale factor, which may have been set | |
| // by INHERITED::setupCanvas. | |
| SkRegion clipRegion; | |
| clipRegion.setRect(0, 0, this->getViewWidth(), this->getViewHeight()); | |
| canvas->clipRegion(clipRegion); | |
| return canvas; | |
| } | |
| SkString TiledPictureRenderer::getConfigNameInternal() { | |
| SkString name; | |
| if (fTileMinPowerOf2Width > 0) { | |
| name.append("pow2tile_"); | |
| name.appendf("%i", fTileMinPowerOf2Width); | |
| } else { | |
| name.append("tile_"); | |
| if (fTileWidthPercentage > 0) { | |
| name.appendf("%.f%%", fTileWidthPercentage); | |
| } else { | |
| name.appendf("%i", fTileWidth); | |
| } | |
| } | |
| name.append("x"); | |
| if (fTileHeightPercentage > 0) { | |
| name.appendf("%.f%%", fTileHeightPercentage); | |
| } else { | |
| name.appendf("%i", fTileHeight); | |
| } | |
| return name; | |
| } | |
| /////////////////////////////////////////////////////////////////////////////////////////////// | |
| void PlaybackCreationRenderer::setup() { | |
| SkAutoTDelete<SkBBHFactory> factory(this->getFactory()); | |
| fRecorder.reset(SkNEW(SkPictureRecorder)); | |
| SkCanvas* canvas = fRecorder->beginRecording(this->getViewWidth(), this->getViewHeight(), | |
| factory.get(), | |
| this->recordFlags()); | |
| this->scaleToScaleFactor(canvas); | |
| canvas->drawPicture(fPicture); | |
| } | |
| bool PlaybackCreationRenderer::render(SkBitmap** out) { | |
| fPicture.reset(fRecorder->endRecording()); | |
| // Since this class does not actually render, return false. | |
| return false; | |
| } | |
| SkString PlaybackCreationRenderer::getConfigNameInternal() { | |
| return SkString("playback_creation"); | |
| } | |
| /////////////////////////////////////////////////////////////////////////////////////////////// | |
| // SkPicture variants for each BBoxHierarchy type | |
| SkBBHFactory* PictureRenderer::getFactory() { | |
| switch (fBBoxHierarchyType) { | |
| case kNone_BBoxHierarchyType: | |
| return NULL; | |
| case kQuadTree_BBoxHierarchyType: | |
| return SkNEW(SkQuadTreeFactory); | |
| case kRTree_BBoxHierarchyType: | |
| return SkNEW(SkRTreeFactory); | |
| case kTileGrid_BBoxHierarchyType: | |
| return SkNEW_ARGS(SkTileGridFactory, (fGridInfo)); | |
| } | |
| SkASSERT(0); // invalid bbhType | |
| return NULL; | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| class GatherRenderer : public PictureRenderer { | |
| public: | |
| virtual bool render(SkBitmap** out = NULL) SK_OVERRIDE { | |
| SkRect bounds = SkRect::MakeWH(SkIntToScalar(fPicture->width()), | |
| SkIntToScalar(fPicture->height())); | |
| SkData* data = SkPictureUtils::GatherPixelRefs(fPicture, bounds); | |
| SkSafeUnref(data); | |
| return (fWritePath.isEmpty()); // we don't have anything to write | |
| } | |
| private: | |
| virtual SkString getConfigNameInternal() SK_OVERRIDE { | |
| return SkString("gather_pixelrefs"); | |
| } | |
| }; | |
| PictureRenderer* CreateGatherPixelRefsRenderer() { | |
| return SkNEW(GatherRenderer); | |
| } | |
| } // namespace sk_tools |