| /* | |
| * Copyright 2006 The Android Open Source Project | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "SkLayerRasterizer.h" | |
| #include "SkDraw.h" | |
| #include "SkReadBuffer.h" | |
| #include "SkWriteBuffer.h" | |
| #include "SkMask.h" | |
| #include "SkMaskFilter.h" | |
| #include "SkPaint.h" | |
| #include "SkPath.h" | |
| #include "SkPathEffect.h" | |
| #include "../core/SkRasterClip.h" | |
| #include "SkXfermode.h" | |
| #include <new> | |
| struct SkLayerRasterizer_Rec { | |
| SkPaint fPaint; | |
| SkVector fOffset; | |
| }; | |
| SkLayerRasterizer::SkLayerRasterizer() | |
| : fLayers(SkNEW_ARGS(SkDeque, (sizeof(SkLayerRasterizer_Rec)))) | |
| { | |
| } | |
| SkLayerRasterizer::SkLayerRasterizer(SkDeque* layers) : fLayers(layers) | |
| { | |
| } | |
| // Helper function to call destructors on SkPaints held by layers and delete layers. | |
| static void clean_up_layers(SkDeque* layers) { | |
| SkDeque::F2BIter iter(*layers); | |
| SkLayerRasterizer_Rec* rec; | |
| while ((rec = (SkLayerRasterizer_Rec*)iter.next()) != NULL) | |
| rec->fPaint.~SkPaint(); | |
| SkDELETE(layers); | |
| } | |
| SkLayerRasterizer::~SkLayerRasterizer() { | |
| SkASSERT(fLayers); | |
| clean_up_layers(const_cast<SkDeque*>(fLayers)); | |
| } | |
| #ifdef SK_SUPPORT_LEGACY_LAYERRASTERIZER_API | |
| void SkLayerRasterizer::addLayer(const SkPaint& paint, SkScalar dx, | |
| SkScalar dy) { | |
| SkASSERT(fLayers); | |
| SkLayerRasterizer_Rec* rec = (SkLayerRasterizer_Rec*)fLayers->push_back(); | |
| SkNEW_PLACEMENT_ARGS(&rec->fPaint, SkPaint, (paint)); | |
| rec->fOffset.set(dx, dy); | |
| } | |
| #endif | |
| static bool compute_bounds(const SkDeque& layers, const SkPath& path, | |
| const SkMatrix& matrix, | |
| const SkIRect* clipBounds, SkIRect* bounds) { | |
| SkDeque::F2BIter iter(layers); | |
| SkLayerRasterizer_Rec* rec; | |
| bounds->set(SK_MaxS32, SK_MaxS32, SK_MinS32, SK_MinS32); | |
| while ((rec = (SkLayerRasterizer_Rec*)iter.next()) != NULL) { | |
| const SkPaint& paint = rec->fPaint; | |
| SkPath fillPath, devPath; | |
| const SkPath* p = &path; | |
| if (paint.getPathEffect() || paint.getStyle() != SkPaint::kFill_Style) { | |
| paint.getFillPath(path, &fillPath); | |
| p = &fillPath; | |
| } | |
| if (p->isEmpty()) { | |
| continue; | |
| } | |
| // apply the matrix and offset | |
| { | |
| SkMatrix m = matrix; | |
| m.preTranslate(rec->fOffset.fX, rec->fOffset.fY); | |
| p->transform(m, &devPath); | |
| } | |
| SkMask mask; | |
| if (!SkDraw::DrawToMask(devPath, clipBounds, paint.getMaskFilter(), | |
| &matrix, &mask, | |
| SkMask::kJustComputeBounds_CreateMode, | |
| SkPaint::kFill_Style)) { | |
| return false; | |
| } | |
| bounds->join(mask.fBounds); | |
| } | |
| return true; | |
| } | |
| bool SkLayerRasterizer::onRasterize(const SkPath& path, const SkMatrix& matrix, | |
| const SkIRect* clipBounds, | |
| SkMask* mask, SkMask::CreateMode mode) const { | |
| SkASSERT(fLayers); | |
| if (fLayers->empty()) { | |
| return false; | |
| } | |
| if (SkMask::kJustRenderImage_CreateMode != mode) { | |
| if (!compute_bounds(*fLayers, path, matrix, clipBounds, &mask->fBounds)) | |
| return false; | |
| } | |
| if (SkMask::kComputeBoundsAndRenderImage_CreateMode == mode) { | |
| mask->fFormat = SkMask::kA8_Format; | |
| mask->fRowBytes = mask->fBounds.width(); | |
| size_t size = mask->computeImageSize(); | |
| if (0 == size) { | |
| return false; // too big to allocate, abort | |
| } | |
| mask->fImage = SkMask::AllocImage(size); | |
| memset(mask->fImage, 0, size); | |
| } | |
| if (SkMask::kJustComputeBounds_CreateMode != mode) { | |
| SkBitmap device; | |
| SkRasterClip rectClip; | |
| SkDraw draw; | |
| SkMatrix translatedMatrix; // this translates us to our local pixels | |
| SkMatrix drawMatrix; // this translates the path by each layer's offset | |
| rectClip.setRect(SkIRect::MakeWH(mask->fBounds.width(), mask->fBounds.height())); | |
| translatedMatrix = matrix; | |
| translatedMatrix.postTranslate(-SkIntToScalar(mask->fBounds.fLeft), | |
| -SkIntToScalar(mask->fBounds.fTop)); | |
| device.installMaskPixels(*mask); | |
| draw.fBitmap = &device; | |
| draw.fMatrix = &drawMatrix; | |
| draw.fRC = &rectClip; | |
| draw.fClip = &rectClip.bwRgn(); | |
| // we set the matrixproc in the loop, as the matrix changes each time (potentially) | |
| SkDeque::F2BIter iter(*fLayers); | |
| SkLayerRasterizer_Rec* rec; | |
| while ((rec = (SkLayerRasterizer_Rec*)iter.next()) != NULL) { | |
| drawMatrix = translatedMatrix; | |
| drawMatrix.preTranslate(rec->fOffset.fX, rec->fOffset.fY); | |
| draw.drawPath(path, rec->fPaint); | |
| } | |
| } | |
| return true; | |
| } | |
| SkLayerRasterizer::SkLayerRasterizer(SkReadBuffer& buffer) | |
| : SkRasterizer(buffer), fLayers(ReadLayers(buffer)) {} | |
| SkDeque* SkLayerRasterizer::ReadLayers(SkReadBuffer& buffer) { | |
| int count = buffer.readInt(); | |
| SkDeque* layers = SkNEW_ARGS(SkDeque, (sizeof(SkLayerRasterizer_Rec))); | |
| for (int i = 0; i < count; i++) { | |
| SkLayerRasterizer_Rec* rec = (SkLayerRasterizer_Rec*)layers->push_back(); | |
| SkNEW_PLACEMENT(&rec->fPaint, SkPaint); | |
| buffer.readPaint(&rec->fPaint); | |
| buffer.readPoint(&rec->fOffset); | |
| } | |
| return layers; | |
| } | |
| void SkLayerRasterizer::flatten(SkWriteBuffer& buffer) const { | |
| this->INHERITED::flatten(buffer); | |
| SkASSERT(fLayers); | |
| buffer.writeInt(fLayers->count()); | |
| SkDeque::F2BIter iter(*fLayers); | |
| const SkLayerRasterizer_Rec* rec; | |
| while ((rec = (const SkLayerRasterizer_Rec*)iter.next()) != NULL) { | |
| buffer.writePaint(rec->fPaint); | |
| buffer.writePoint(rec->fOffset); | |
| } | |
| } | |
| SkLayerRasterizer::Builder::Builder() | |
| : fLayers(SkNEW_ARGS(SkDeque, (sizeof(SkLayerRasterizer_Rec)))) | |
| { | |
| } | |
| SkLayerRasterizer::Builder::~Builder() | |
| { | |
| if (fLayers != NULL) { | |
| clean_up_layers(fLayers); | |
| } | |
| } | |
| void SkLayerRasterizer::Builder::addLayer(const SkPaint& paint, SkScalar dx, | |
| SkScalar dy) { | |
| SkASSERT(fLayers); | |
| SkLayerRasterizer_Rec* rec = (SkLayerRasterizer_Rec*)fLayers->push_back(); | |
| SkNEW_PLACEMENT_ARGS(&rec->fPaint, SkPaint, (paint)); | |
| rec->fOffset.set(dx, dy); | |
| } | |
| SkLayerRasterizer* SkLayerRasterizer::Builder::detachRasterizer() { | |
| SkLayerRasterizer* rasterizer; | |
| if (0 == fLayers->count()) { | |
| rasterizer = NULL; | |
| SkDELETE(fLayers); | |
| } else { | |
| rasterizer = SkNEW_ARGS(SkLayerRasterizer, (fLayers)); | |
| } | |
| fLayers = NULL; | |
| return rasterizer; | |
| } | |
| SkLayerRasterizer* SkLayerRasterizer::Builder::snapshotRasterizer() const { | |
| if (0 == fLayers->count()) { | |
| return NULL; | |
| } | |
| SkDeque* layers = SkNEW_ARGS(SkDeque, (sizeof(SkLayerRasterizer_Rec), fLayers->count())); | |
| SkDeque::F2BIter iter(*fLayers); | |
| const SkLayerRasterizer_Rec* recOrig; | |
| SkDEBUGCODE(int count = 0;) | |
| while ((recOrig = static_cast<SkLayerRasterizer_Rec*>(iter.next())) != NULL) { | |
| SkDEBUGCODE(count++); | |
| SkLayerRasterizer_Rec* recCopy = static_cast<SkLayerRasterizer_Rec*>(layers->push_back()); | |
| SkNEW_PLACEMENT_ARGS(&recCopy->fPaint, SkPaint, (recOrig->fPaint)); | |
| recCopy->fOffset = recOrig->fOffset; | |
| } | |
| SkASSERT(fLayers->count() == count); | |
| SkASSERT(layers->count() == count); | |
| SkLayerRasterizer* rasterizer = SkNEW_ARGS(SkLayerRasterizer, (layers)); | |
| return rasterizer; | |
| } |