| /* | |
| * Copyright 2014 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef SkNoSaveLayerCanvas_DEFINED | |
| #define SkNoSaveLayerCanvas_DEFINED | |
| #include "SkCanvas.h" | |
| #include "SkRRect.h" | |
| // The NoSaveLayerCanvas is used to play back SkPictures when the saveLayer | |
| // functionality isn't required (e.g., during analysis of the draw calls). | |
| // It also simplifies the clipping calls to only use rectangles. | |
| class SK_API SkNoSaveLayerCanvas : public SkCanvas { | |
| public: | |
| SkNoSaveLayerCanvas(SkBaseDevice* device) : INHERITED(device) {} | |
| protected: | |
| virtual SaveLayerStrategy willSaveLayer(const SkRect* bounds, const SkPaint* paint, | |
| SaveFlags flags) SK_OVERRIDE { | |
| this->INHERITED::willSaveLayer(bounds, paint, flags); | |
| return kNoLayer_SaveLayerStrategy; | |
| } | |
| // disable aa for speed | |
| virtual void onClipRect(const SkRect& rect, SkRegion::Op op, ClipEdgeStyle) SK_OVERRIDE { | |
| this->INHERITED::onClipRect(rect, op, kHard_ClipEdgeStyle); | |
| } | |
| // for speed, just respect the bounds, and disable AA. May give us a few | |
| // false positives and negatives. | |
| virtual void onClipPath(const SkPath& path, SkRegion::Op op, ClipEdgeStyle) SK_OVERRIDE { | |
| this->updateClipConservativelyUsingBounds(path.getBounds(), op, | |
| path.isInverseFillType()); | |
| } | |
| virtual void onClipRRect(const SkRRect& rrect, SkRegion::Op op, ClipEdgeStyle) SK_OVERRIDE { | |
| this->updateClipConservativelyUsingBounds(rrect.getBounds(), op, false); | |
| } | |
| private: | |
| typedef SkCanvas INHERITED; | |
| }; | |
| #endif // SkNoSaveLayerCanvas_DEFINED |