| /* | |
| * Copyright 2011 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef GrGLConfig_DEFINED | |
| #define GrGLConfig_DEFINED | |
| #include "GrTypes.h" | |
| /** | |
| * Optional GL config file. | |
| */ | |
| #ifdef GR_GL_CUSTOM_SETUP_HEADER | |
| #include GR_GL_CUSTOM_SETUP_HEADER | |
| #endif | |
| #if !defined(GR_GL_FUNCTION_TYPE) | |
| #define GR_GL_FUNCTION_TYPE | |
| #endif | |
| /** | |
| * The following are optional defines that can be enabled at the compiler | |
| * command line, in a IDE project, in a GrUserConfig.h file, or in a GL custom | |
| * file (if one is in use). If a GR_GL_CUSTOM_SETUP_HEADER is used they can | |
| * also be placed there. | |
| * | |
| * GR_GL_LOG_CALLS: if 1 Gr can print every GL call using GrPrintf. Defaults to | |
| * 0. Logging can be enabled and disabled at runtime using a debugger via to | |
| * global gLogCallsGL. The initial value of gLogCallsGL is controlled by | |
| * GR_GL_LOG_CALLS_START. | |
| * | |
| * GR_GL_LOG_CALLS_START: controls the initial value of gLogCallsGL when | |
| * GR_GL_LOG_CALLS is 1. Defaults to 0. | |
| * | |
| * GR_GL_CHECK_ERROR: if enabled Gr can do a glGetError() after every GL call. | |
| * Defaults to 1 if SK_DEBUG is set, otherwise 0. When GR_GL_CHECK_ERROR is 1 | |
| * this can be toggled in a debugger using the gCheckErrorGL global. The initial | |
| * value of gCheckErrorGL is controlled by by GR_GL_CHECK_ERROR_START. | |
| * | |
| * GR_GL_CHECK_ERROR_START: controls the initial value of gCheckErrorGL | |
| * when GR_GL_CHECK_ERROR is 1. Defaults to 1. | |
| * | |
| * GR_GL_NO_CONSTANT_ATTRIBUTES: if this evaluates to true then the GL backend | |
| * will use uniforms instead of attributes in all cases when there is not | |
| * per-vertex data. This is important when the underlying GL implementation | |
| * doesn't actually support immediate style attribute values (e.g. when | |
| * the GL stream is converted to DX as in ANGLE on Chrome). Defaults to 0. | |
| * | |
| * GR_GL_USE_BUFFER_DATA_NULL_HINT: When specifing new data for a vertex/index | |
| * buffer that replaces old data Ganesh can give a hint to the driver that the | |
| * previous data will not be used in future draws like this: | |
| * glBufferData(GL_..._BUFFER, size, NULL, usage); //<--hint, NULL means | |
| * glBufferSubData(GL_..._BUFFER, 0, lessThanSize, data) // old data can't be | |
| * // used again. | |
| * However, this can be an unoptimization on some platforms, esp. Chrome. | |
| * Chrome's cmd buffer will create a new allocation and memset the whole thing | |
| * to zero (for security reasons). Defaults to 1 (enabled). | |
| * | |
| * GR_GL_PER_GL_FUNC_CALLBACK: When set to 1 the GrGLInterface object provides | |
| * a function pointer that is called just before every gl function. The ptr must | |
| * be valid (i.e. there is no NULL check). However, by default the callback will | |
| * be set to a function that does nothing. The signature of the function is: | |
| * void function(const GrGLInterface*) | |
| * It is not extern "C". | |
| * The GrGLInterface field fCallback specifies the function ptr and there is an | |
| * additional field fCallbackData of type intptr_t for client data. | |
| * | |
| * GR_GL_RGBA_8888_PIXEL_OPS_SLOW: Set this to 1 if it is known that performing | |
| * glReadPixels / glTex(Sub)Image with format=GL_RGBA, type=GL_UNISIGNED_BYTE is | |
| * significantly slower than format=GL_BGRA, type=GL_UNISIGNED_BYTE. | |
| * | |
| * GR_GL_FULL_READPIXELS_FASTER_THAN_PARTIAL: Set this to 1 if calling | |
| * glReadPixels to read the entire framebuffer is faster than calling it with | |
| * the same sized rectangle but with a framebuffer bound that is larger than | |
| * the rectangle read. | |
| * | |
| * GR_GL_CHECK_ALLOC_WITH_GET_ERROR: If set to 1 this will then glTexImage, | |
| * glBufferData, glRenderbufferStorage, etc will be checked for errors. This | |
| * amounts to ensuring the error is GL_NO_ERROR, calling the allocating | |
| * function, and then checking that the error is still GL_NO_ERROR. When the | |
| * value is 0 we will assume no error was generated without checking. | |
| * | |
| * GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT: We will normally check the FBO status | |
| * every time we bind a texture or renderbuffer to an FBO. However, in some | |
| * environments CheckFrameBufferStatus is very expensive. If this is set we will | |
| * check the first time we use a color format or a combination of color / | |
| * stencil formats as attachments. If the FBO is complete we will assume | |
| * subsequent attachments with the same formats are complete as well. | |
| * | |
| * GR_GL_MUST_USE_VBO: Indicates that all vertices and indices must be rendered | |
| * from VBOs. Chromium's command buffer doesn't allow glVertexAttribArray with | |
| * ARARY_BUFFER 0 bound or glDrawElements with ELEMENT_ARRAY_BUFFER 0 bound. | |
| * | |
| * GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE is for compatibility with the new version | |
| * of the OpenGLES2.0 headers from Khronos. glShaderSource now takes a const char * const *, | |
| * instead of a const char | |
| */ | |
| #if !defined(GR_GL_LOG_CALLS) | |
| #ifdef SK_DEBUG | |
| #define GR_GL_LOG_CALLS 1 | |
| #else | |
| #define GR_GL_LOG_CALLS 0 | |
| #endif | |
| #endif | |
| #if !defined(GR_GL_LOG_CALLS_START) | |
| #define GR_GL_LOG_CALLS_START 0 | |
| #endif | |
| #if !defined(GR_GL_CHECK_ERROR) | |
| #ifdef SK_DEBUG | |
| #define GR_GL_CHECK_ERROR 1 | |
| #else | |
| #define GR_GL_CHECK_ERROR 0 | |
| #endif | |
| #endif | |
| #if !defined(GR_GL_CHECK_ERROR_START) | |
| #define GR_GL_CHECK_ERROR_START 1 | |
| #endif | |
| #if !defined(GR_GL_NO_CONSTANT_ATTRIBUTES) | |
| #define GR_GL_NO_CONSTANT_ATTRIBUTES 0 | |
| #endif | |
| #if !defined(GR_GL_USE_BUFFER_DATA_NULL_HINT) | |
| #define GR_GL_USE_BUFFER_DATA_NULL_HINT 1 | |
| #endif | |
| #if !defined(GR_GL_PER_GL_FUNC_CALLBACK) | |
| #define GR_GL_PER_GL_FUNC_CALLBACK 0 | |
| #endif | |
| #if !defined(GR_GL_RGBA_8888_PIXEL_OPS_SLOW) | |
| #define GR_GL_RGBA_8888_PIXEL_OPS_SLOW 0 | |
| #endif | |
| #if !defined(GR_GL_FULL_READPIXELS_FASTER_THAN_PARTIAL) | |
| #define GR_GL_FULL_READPIXELS_FASTER_THAN_PARTIAL 0 | |
| #endif | |
| #if !defined(GR_GL_CHECK_ALLOC_WITH_GET_ERROR) | |
| #define GR_GL_CHECK_ALLOC_WITH_GET_ERROR 1 | |
| #endif | |
| #if !defined(GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT) | |
| #define GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT 0 | |
| #endif | |
| #if !defined(GR_GL_MUST_USE_VBO) | |
| #define GR_GL_MUST_USE_VBO 0 | |
| #endif | |
| #if !defined(GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE) | |
| #define GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE 0 | |
| #endif | |
| /** | |
| * There is a strange bug that occurs on Macs with NVIDIA GPUs. We don't | |
| * fully understand it. When (element) array buffers are continually | |
| * respecified using glBufferData performance can fall off of a cliff. The | |
| * driver winds up performing many DMA mapping / unmappings and chews up ~50% of | |
| * the core. However, it has been observed that occaisonally respecifiying the | |
| * buffer using glBufferData and then writing data using glBufferSubData | |
| * prevents the bad behavior. | |
| * | |
| * There is a lot of uncertainty around this issue. In Chrome backgrounding | |
| * the tab somehow initiates this behavior and we don't know what the connection | |
| * is. Another observation is that Chrome's cmd buffer server will actually | |
| * create a buffer full of zeros when it sees a NULL data param (for security | |
| * reasons). If this is disabled and NULL is actually passed all the way to the | |
| * driver then the workaround doesn't help. | |
| * | |
| * The issue is tracked at: | |
| * http://code.google.com/p/chromium/issues/detail?id=114865 | |
| * | |
| * When the workaround is enabled we will use the glBufferData / glBufferSubData | |
| * trick every 128 array buffer uploads. | |
| * | |
| * Hopefully we will understand this better and have a cleaner fix or get a | |
| * OS/driver level fix. | |
| */ | |
| #define GR_GL_MAC_BUFFER_OBJECT_PERFOMANCE_WORKAROUND \ | |
| (defined(SK_BUILD_FOR_MAC) && \ | |
| !GR_GL_USE_BUFFER_DATA_NULL_HINT) | |
| #endif |