| /* | |
| * Copyright 2011 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef SkLayerDrawLooper_DEFINED | |
| #define SkLayerDrawLooper_DEFINED | |
| #include "SkDrawLooper.h" | |
| #include "SkPaint.h" | |
| #include "SkPoint.h" | |
| #include "SkXfermode.h" | |
| class SK_API SkLayerDrawLooper : public SkDrawLooper { | |
| public: | |
| SK_DECLARE_INST_COUNT(SkLayerDrawLooper) | |
| virtual ~SkLayerDrawLooper(); | |
| /** | |
| * Bits specifies which aspects of the layer's paint should replace the | |
| * corresponding aspects on the draw's paint. | |
| * kEntirePaint_Bits means use the layer's paint completely. | |
| * 0 means ignore the layer's paint... except for fColorMode, which is | |
| * always applied. | |
| */ | |
| enum Bits { | |
| kStyle_Bit = 1 << 0, //!< use this layer's Style/stroke settings | |
| kTextSkewX_Bit = 1 << 1, //!< use this layer's textskewx | |
| kPathEffect_Bit = 1 << 2, //!< use this layer's patheffect | |
| kMaskFilter_Bit = 1 << 3, //!< use this layer's maskfilter | |
| kShader_Bit = 1 << 4, //!< use this layer's shader | |
| kColorFilter_Bit = 1 << 5, //!< use this layer's colorfilter | |
| kXfermode_Bit = 1 << 6, //!< use this layer's xfermode | |
| /** | |
| * Use the layer's paint entirely, with these exceptions: | |
| * - We never override the draw's paint's text_encoding, since that is | |
| * used to interpret the text/len parameters in draw[Pos]Text. | |
| * - Color is always computed using the LayerInfo's fColorMode. | |
| */ | |
| kEntirePaint_Bits = -1 | |
| }; | |
| typedef int32_t BitFlags; | |
| /** | |
| * Info for how to apply the layer's paint and offset. | |
| * | |
| * fColorMode controls how we compute the final color for the layer: | |
| * The layer's paint's color is treated as the SRC | |
| * The draw's paint's color is treated as the DST | |
| * final-color = Mode(layers-color, draws-color); | |
| * Any SkXfermode::Mode will work. Two common choices are: | |
| * kSrc_Mode: to use the layer's color, ignoring the draw's | |
| * kDst_Mode: to just keep the draw's color, ignoring the layer's | |
| */ | |
| struct SK_API LayerInfo { | |
| BitFlags fPaintBits; | |
| SkXfermode::Mode fColorMode; | |
| SkVector fOffset; | |
| bool fPostTranslate; //!< applies to fOffset | |
| /** | |
| * Initial the LayerInfo. Defaults to settings that will draw the | |
| * layer with no changes: e.g. | |
| * fPaintBits == 0 | |
| * fColorMode == kDst_Mode | |
| * fOffset == (0, 0) | |
| */ | |
| LayerInfo(); | |
| }; | |
| virtual SkDrawLooper::Context* createContext(SkCanvas*, void* storage) const SK_OVERRIDE; | |
| virtual size_t contextSize() const SK_OVERRIDE { return sizeof(LayerDrawLooperContext); } | |
| virtual bool asABlurShadow(BlurShadowRec* rec) const SK_OVERRIDE; | |
| SK_TO_STRING_OVERRIDE() | |
| /// Implements Flattenable. | |
| virtual Factory getFactory() const SK_OVERRIDE { return CreateProc; } | |
| static SkFlattenable* CreateProc(SkReadBuffer& buffer); | |
| protected: | |
| SkLayerDrawLooper(); | |
| virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; | |
| private: | |
| struct Rec { | |
| Rec* fNext; | |
| SkPaint fPaint; | |
| LayerInfo fInfo; | |
| }; | |
| Rec* fRecs; | |
| Rec* fTopRec; | |
| int fCount; | |
| // state-machine during the init/next cycle | |
| class LayerDrawLooperContext : public SkDrawLooper::Context { | |
| public: | |
| explicit LayerDrawLooperContext(const SkLayerDrawLooper* looper); | |
| protected: | |
| virtual bool next(SkCanvas*, SkPaint* paint) SK_OVERRIDE; | |
| private: | |
| Rec* fCurrRec; | |
| static void ApplyInfo(SkPaint* dst, const SkPaint& src, const LayerInfo&); | |
| }; | |
| class MyRegistrar : public SkFlattenable::Registrar { | |
| public: | |
| MyRegistrar(); | |
| }; | |
| typedef SkDrawLooper INHERITED; | |
| public: | |
| class SK_API Builder { | |
| public: | |
| Builder(); | |
| ~Builder(); | |
| /** | |
| * Call for each layer you want to add (from top to bottom). | |
| * This returns a paint you can modify, but that ptr is only valid until | |
| * the next call made to addLayer(). | |
| */ | |
| SkPaint* addLayer(const LayerInfo&); | |
| /** | |
| * This layer will draw with the original paint, at the specified offset | |
| */ | |
| void addLayer(SkScalar dx, SkScalar dy); | |
| /** | |
| * This layer will with the original paint and no offset. | |
| */ | |
| void addLayer() { this->addLayer(0, 0); } | |
| /// Similar to addLayer, but adds a layer to the top. | |
| SkPaint* addLayerOnTop(const LayerInfo&); | |
| /** | |
| * Pass list of layers on to newly built looper and return it. This will | |
| * also reset the builder, so it can be used to build another looper. | |
| */ | |
| SkLayerDrawLooper* detachLooper(); | |
| private: | |
| Rec* fRecs; | |
| Rec* fTopRec; | |
| int fCount; | |
| }; | |
| }; | |
| #endif |