| /* | |
| * Copyright 2011 The Android Open Source Project | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef SkDrawLooper_DEFINED | |
| #define SkDrawLooper_DEFINED | |
| #include "SkBlurTypes.h" | |
| #include "SkFlattenable.h" | |
| #include "SkPoint.h" | |
| #include "SkColor.h" | |
| class SkCanvas; | |
| class SkPaint; | |
| struct SkRect; | |
| class SkString; | |
| /** \class SkDrawLooper | |
| Subclasses of SkDrawLooper can be attached to a SkPaint. Where they are, | |
| and something is drawn to a canvas with that paint, the looper subclass will | |
| be called, allowing it to modify the canvas and/or paint for that draw call. | |
| More than that, via the next() method, the looper can modify the draw to be | |
| invoked multiple times (hence the name loop-er), allow it to perform effects | |
| like shadows or frame/fills, that require more than one pass. | |
| */ | |
| class SK_API SkDrawLooper : public SkFlattenable { | |
| public: | |
| SK_DECLARE_INST_COUNT(SkDrawLooper) | |
| /** | |
| * Holds state during a draw. Users call next() until it returns false. | |
| * | |
| * Subclasses of SkDrawLooper should create a subclass of this object to | |
| * hold state specific to their subclass. | |
| */ | |
| class SK_API Context : ::SkNoncopyable { | |
| public: | |
| Context() {} | |
| virtual ~Context() {} | |
| /** | |
| * Called in a loop on objects returned by SkDrawLooper::createContext(). | |
| * Each time true is returned, the object is drawn (possibly with a modified | |
| * canvas and/or paint). When false is finally returned, drawing for the object | |
| * stops. | |
| * | |
| * On each call, the paint will be in its original state, but the | |
| * canvas will be as it was following the previous call to next() or | |
| * createContext(). | |
| * | |
| * The implementation must ensure that, when next() finally returns | |
| * false, the canvas has been restored to the state it was | |
| * initially, before createContext() was first called. | |
| */ | |
| virtual bool next(SkCanvas* canvas, SkPaint* paint) = 0; | |
| }; | |
| /** | |
| * Called right before something is being drawn. Returns a Context | |
| * whose next() method should be called until it returns false. | |
| * The caller has to ensure that the storage pointer provides enough | |
| * memory for the Context. The required size can be queried by calling | |
| * contextSize(). It is also the caller's responsibility to destroy the | |
| * object after use. | |
| */ | |
| virtual Context* createContext(SkCanvas*, void* storage) const = 0; | |
| /** | |
| * Returns the number of bytes needed to store subclasses of Context (belonging to the | |
| * corresponding SkDrawLooper subclass). | |
| */ | |
| virtual size_t contextSize() const = 0; | |
| /** | |
| * The fast bounds functions are used to enable the paint to be culled early | |
| * in the drawing pipeline. If a subclass can support this feature it must | |
| * return true for the canComputeFastBounds() function. If that function | |
| * returns false then computeFastBounds behavior is undefined otherwise it | |
| * is expected to have the following behavior. Given the parent paint and | |
| * the parent's bounding rect the subclass must fill in and return the | |
| * storage rect, where the storage rect is with the union of the src rect | |
| * and the looper's bounding rect. | |
| */ | |
| virtual bool canComputeFastBounds(const SkPaint& paint) const; | |
| virtual void computeFastBounds(const SkPaint& paint, | |
| const SkRect& src, SkRect* dst) const; | |
| struct BlurShadowRec { | |
| SkScalar fSigma; | |
| SkVector fOffset; | |
| SkColor fColor; | |
| SkBlurStyle fStyle; | |
| SkBlurQuality fQuality; | |
| }; | |
| /** | |
| * If this looper can be interpreted as having two layers, such that | |
| * 1. The first layer (bottom most) just has a blur and translate | |
| * 2. The second layer has no modifications to either paint or canvas | |
| * 3. No other layers. | |
| * then return true, and if not null, fill out the BlurShadowRec). | |
| * | |
| * If any of the above are not met, return false and ignore the BlurShadowRec parameter. | |
| */ | |
| virtual bool asABlurShadow(BlurShadowRec*) const; | |
| SK_TO_STRING_PUREVIRT() | |
| SK_DEFINE_FLATTENABLE_TYPE(SkDrawLooper) | |
| protected: | |
| SkDrawLooper() {} | |
| SkDrawLooper(SkReadBuffer& buffer) : INHERITED(buffer) {} | |
| private: | |
| typedef SkFlattenable INHERITED; | |
| }; | |
| #endif |