| /* | |
| * Copyright 2010 The Android Open Source Project | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef SkDevice_DEFINED | |
| #define SkDevice_DEFINED | |
| #include "SkRefCnt.h" | |
| #include "SkBitmap.h" | |
| #include "SkCanvas.h" | |
| #include "SkColor.h" | |
| #include "SkDeviceProperties.h" | |
| #include "SkImageFilter.h" | |
| class SkClipStack; | |
| class SkDraw; | |
| struct SkIRect; | |
| class SkMatrix; | |
| class SkMetaData; | |
| class SkRegion; | |
| class GrRenderTarget; | |
| class SK_API SkBaseDevice : public SkRefCnt { | |
| public: | |
| SK_DECLARE_INST_COUNT(SkBaseDevice) | |
| /** | |
| * Construct a new device. | |
| */ | |
| SkBaseDevice(); | |
| /** | |
| * Construct a new device. | |
| */ | |
| SkBaseDevice(const SkDeviceProperties& deviceProperties); | |
| virtual ~SkBaseDevice(); | |
| SkBaseDevice* createCompatibleDevice(const SkImageInfo&); | |
| SkMetaData& getMetaData(); | |
| /** Return the image properties of the device. */ | |
| virtual const SkDeviceProperties& getDeviceProperties() const { | |
| //Currently, all the properties are leaky. | |
| return fLeakyProperties; | |
| } | |
| /** | |
| * Return ImageInfo for this device. If the canvas is not backed by pixels | |
| * (cpu or gpu), then the info's ColorType will be kUnknown_SkColorType. | |
| */ | |
| virtual SkImageInfo imageInfo() const; | |
| /** | |
| * Return the bounds of the device in the coordinate space of the root | |
| * canvas. The root device will have its top-left at 0,0, but other devices | |
| * such as those associated with saveLayer may have a non-zero origin. | |
| */ | |
| void getGlobalBounds(SkIRect* bounds) const { | |
| SkASSERT(bounds); | |
| const SkIPoint& origin = this->getOrigin(); | |
| bounds->setXYWH(origin.x(), origin.y(), this->width(), this->height()); | |
| } | |
| int width() const { | |
| return this->imageInfo().width(); | |
| } | |
| int height() const { | |
| return this->imageInfo().height(); | |
| } | |
| bool isOpaque() const { | |
| return this->imageInfo().isOpaque(); | |
| } | |
| /** Return the bitmap associated with this device. Call this each time you need | |
| to access the bitmap, as it notifies the subclass to perform any flushing | |
| etc. before you examine the pixels. | |
| @param changePixels set to true if the caller plans to change the pixels | |
| @return the device's bitmap | |
| */ | |
| const SkBitmap& accessBitmap(bool changePixels); | |
| bool writePixels(const SkImageInfo&, const void*, size_t rowBytes, int x, int y); | |
| void* accessPixels(SkImageInfo* info, size_t* rowBytes); | |
| /** | |
| * Return the device's associated gpu render target, or NULL. | |
| */ | |
| virtual GrRenderTarget* accessRenderTarget() { return NULL; } | |
| /** | |
| * Return the device's origin: its offset in device coordinates from | |
| * the default origin in its canvas' matrix/clip | |
| */ | |
| const SkIPoint& getOrigin() const { return fOrigin; } | |
| /** | |
| * onAttachToCanvas is invoked whenever a device is installed in a canvas | |
| * (i.e., setDevice, saveLayer (for the new device created by the save), | |
| * and SkCanvas' SkBaseDevice & SkBitmap -taking ctors). It allows the | |
| * devices to prepare for drawing (e.g., locking their pixels, etc.) | |
| */ | |
| virtual void onAttachToCanvas(SkCanvas*) { | |
| SkASSERT(!fAttachedToCanvas); | |
| this->lockPixels(); | |
| #ifdef SK_DEBUG | |
| fAttachedToCanvas = true; | |
| #endif | |
| }; | |
| /** | |
| * onDetachFromCanvas notifies a device that it will no longer be drawn to. | |
| * It gives the device a chance to clean up (e.g., unlock its pixels). It | |
| * is invoked from setDevice (for the displaced device), restore and | |
| * possibly from SkCanvas' dtor. | |
| */ | |
| virtual void onDetachFromCanvas() { | |
| SkASSERT(fAttachedToCanvas); | |
| this->unlockPixels(); | |
| #ifdef SK_DEBUG | |
| fAttachedToCanvas = false; | |
| #endif | |
| }; | |
| protected: | |
| enum Usage { | |
| kGeneral_Usage, | |
| kSaveLayer_Usage // <! internal use only | |
| }; | |
| struct TextFlags { | |
| uint32_t fFlags; // SkPaint::getFlags() | |
| SkPaint::Hinting fHinting; | |
| }; | |
| /** | |
| * Device may filter the text flags for drawing text here. If it wants to | |
| * make a change to the specified values, it should write them into the | |
| * textflags parameter (output) and return true. If the paint is fine as | |
| * is, then ignore the textflags parameter and return false. | |
| */ | |
| virtual bool filterTextFlags(const SkPaint& paint, TextFlags*) { return false; } | |
| /** | |
| * | |
| * DEPRECATED: This will be removed in a future change. Device subclasses | |
| * should use the matrix and clip from the SkDraw passed to draw functions. | |
| * | |
| * Called with the correct matrix and clip before this device is drawn | |
| * to using those settings. If your subclass overrides this, be sure to | |
| * call through to the base class as well. | |
| * | |
| * The clipstack is another view of the clip. It records the actual | |
| * geometry that went into building the region. It is present for devices | |
| * that want to parse it, but is not required: the region is a complete | |
| * picture of the current clip. (i.e. if you regionize all of the geometry | |
| * in the clipstack, you will arrive at an equivalent region to the one | |
| * passed in). | |
| */ | |
| virtual void setMatrixClip(const SkMatrix&, const SkRegion&, | |
| const SkClipStack&) {}; | |
| /** Clears the entire device to the specified color (including alpha). | |
| * Ignores the clip. | |
| */ | |
| virtual void clear(SkColor color) = 0; | |
| SK_ATTR_DEPRECATED("use clear() instead") | |
| void eraseColor(SkColor eraseColor) { this->clear(eraseColor); } | |
| /** These are called inside the per-device-layer loop for each draw call. | |
| When these are called, we have already applied any saveLayer operations, | |
| and are handling any looping from the paint, and any effects from the | |
| DrawFilter. | |
| */ | |
| virtual void drawPaint(const SkDraw&, const SkPaint& paint) = 0; | |
| virtual void drawPoints(const SkDraw&, SkCanvas::PointMode mode, size_t count, | |
| const SkPoint[], const SkPaint& paint) = 0; | |
| virtual void drawRect(const SkDraw&, const SkRect& r, | |
| const SkPaint& paint) = 0; | |
| virtual void drawOval(const SkDraw&, const SkRect& oval, | |
| const SkPaint& paint) = 0; | |
| virtual void drawRRect(const SkDraw&, const SkRRect& rr, | |
| const SkPaint& paint) = 0; | |
| // Default impl calls drawPath() | |
| virtual void drawDRRect(const SkDraw&, const SkRRect& outer, | |
| const SkRRect& inner, const SkPaint&); | |
| /** | |
| * If pathIsMutable, then the implementation is allowed to cast path to a | |
| * non-const pointer and modify it in place (as an optimization). Canvas | |
| * may do this to implement helpers such as drawOval, by placing a temp | |
| * path on the stack to hold the representation of the oval. | |
| * | |
| * If prePathMatrix is not null, it should logically be applied before any | |
| * stroking or other effects. If there are no effects on the paint that | |
| * affect the geometry/rasterization, then the pre matrix can just be | |
| * pre-concated with the current matrix. | |
| */ | |
| virtual void drawPath(const SkDraw&, const SkPath& path, | |
| const SkPaint& paint, | |
| const SkMatrix* prePathMatrix = NULL, | |
| bool pathIsMutable = false) = 0; | |
| virtual void drawBitmap(const SkDraw&, const SkBitmap& bitmap, | |
| const SkMatrix& matrix, const SkPaint& paint) = 0; | |
| virtual void drawSprite(const SkDraw&, const SkBitmap& bitmap, | |
| int x, int y, const SkPaint& paint) = 0; | |
| /** | |
| * The default impl. will create a bitmap-shader from the bitmap, | |
| * and call drawRect with it. | |
| */ | |
| virtual void drawBitmapRect(const SkDraw&, const SkBitmap&, | |
| const SkRect* srcOrNull, const SkRect& dst, | |
| const SkPaint& paint, | |
| SkCanvas::DrawBitmapRectFlags flags) = 0; | |
| /** | |
| * Does not handle text decoration. | |
| * Decorations (underline and stike-thru) will be handled by SkCanvas. | |
| */ | |
| virtual void drawText(const SkDraw&, const void* text, size_t len, | |
| SkScalar x, SkScalar y, const SkPaint& paint) = 0; | |
| virtual void drawPosText(const SkDraw&, const void* text, size_t len, | |
| const SkScalar pos[], SkScalar constY, | |
| int scalarsPerPos, const SkPaint& paint) = 0; | |
| virtual void drawTextOnPath(const SkDraw&, const void* text, size_t len, | |
| const SkPath& path, const SkMatrix* matrix, | |
| const SkPaint& paint) = 0; | |
| virtual void drawVertices(const SkDraw&, SkCanvas::VertexMode, int vertexCount, | |
| const SkPoint verts[], const SkPoint texs[], | |
| const SkColor colors[], SkXfermode* xmode, | |
| const uint16_t indices[], int indexCount, | |
| const SkPaint& paint) = 0; | |
| /** The SkDevice passed will be an SkDevice which was returned by a call to | |
| onCreateDevice on this device with kSaveLayer_Usage. | |
| */ | |
| virtual void drawDevice(const SkDraw&, SkBaseDevice*, int x, int y, | |
| const SkPaint&) = 0; | |
| bool readPixels(const SkImageInfo&, void* dst, size_t rowBytes, int x, int y); | |
| /////////////////////////////////////////////////////////////////////////// | |
| /** Update as needed the pixel value in the bitmap, so that the caller can | |
| access the pixels directly. | |
| @return The device contents as a bitmap | |
| */ | |
| virtual const SkBitmap& onAccessBitmap() = 0; | |
| /** Called when this device is installed into a Canvas. Balanced by a call | |
| to unlockPixels() when the device is removed from a Canvas. | |
| */ | |
| virtual void lockPixels() {} | |
| virtual void unlockPixels() {} | |
| /** | |
| * Returns true if the device allows processing of this imagefilter. If | |
| * false is returned, then the filter is ignored. This may happen for | |
| * some subclasses that do not support pixel manipulations after drawing | |
| * has occurred (e.g. printing). The default implementation returns true. | |
| */ | |
| virtual bool allowImageFilter(const SkImageFilter*) { return true; } | |
| /** | |
| * Override and return true for filters that the device can handle | |
| * intrinsically. Doing so means that SkCanvas will pass-through this | |
| * filter to drawSprite and drawDevice (and potentially filterImage). | |
| * Returning false means the SkCanvas will have apply the filter itself, | |
| * and just pass the resulting image to the device. | |
| */ | |
| virtual bool canHandleImageFilter(const SkImageFilter*) { return false; } | |
| /** | |
| * Related (but not required) to canHandleImageFilter, this method returns | |
| * true if the device could apply the filter to the src bitmap and return | |
| * the result (and updates offset as needed). | |
| * If the device does not recognize or support this filter, | |
| * it just returns false and leaves result and offset unchanged. | |
| */ | |
| virtual bool filterImage(const SkImageFilter*, const SkBitmap&, | |
| const SkImageFilter::Context& ctx, | |
| SkBitmap* result, SkIPoint* offset) { | |
| return false; | |
| } | |
| protected: | |
| // default impl returns NULL | |
| virtual SkSurface* newSurface(const SkImageInfo&); | |
| // default impl returns NULL | |
| virtual const void* peekPixels(SkImageInfo*, size_t* rowBytes); | |
| /** | |
| * The caller is responsible for "pre-clipping" the dst. The impl can assume that the dst | |
| * image at the specified x,y offset will fit within the device's bounds. | |
| * | |
| * This is explicitly asserted in readPixels(), the public way to call this. | |
| */ | |
| virtual bool onReadPixels(const SkImageInfo&, void*, size_t, int x, int y); | |
| /** | |
| * The caller is responsible for "pre-clipping" the src. The impl can assume that the src | |
| * image at the specified x,y offset will fit within the device's bounds. | |
| * | |
| * This is explicitly asserted in writePixelsDirect(), the public way to call this. | |
| */ | |
| virtual bool onWritePixels(const SkImageInfo&, const void*, size_t, int x, int y); | |
| /** | |
| * Default impl returns NULL. | |
| */ | |
| virtual void* onAccessPixels(SkImageInfo* info, size_t* rowBytes); | |
| /** | |
| * Leaky properties are those which the device should be applying but it isn't. | |
| * These properties will be applied by the draw, when and as it can. | |
| * If the device does handle a property, that property should be set to the identity value | |
| * for that property, effectively making it non-leaky. | |
| */ | |
| SkDeviceProperties fLeakyProperties; | |
| /** | |
| * PRIVATE / EXPERIMENTAL -- do not call | |
| * Construct an acceleration object and attach it to 'picture' | |
| */ | |
| virtual void EXPERIMENTAL_optimize(const SkPicture* picture); | |
| /** | |
| * PRIVATE / EXPERIMENTAL -- do not call | |
| * Purge all discardable optimization information for 'picture'. If | |
| * picture is NULL then purge discardable information for all pictures. | |
| */ | |
| virtual void EXPERIMENTAL_purge(const SkPicture* picture); | |
| /** | |
| * PRIVATE / EXPERIMENTAL -- do not call | |
| * This entry point gives the backend an opportunity to take over the rendering | |
| * of 'picture'. If optimization data is available (due to an earlier | |
| * 'optimize' call) this entry point should make use of it and return true | |
| * if all rendering has been done. If false is returned, SkCanvas will | |
| * perform its own rendering pass. It is acceptable for the backend | |
| * to perform some device-specific warm up tasks and then let SkCanvas | |
| * perform the main rendering loop (by return false from here). | |
| */ | |
| virtual bool EXPERIMENTAL_drawPicture(SkCanvas* canvas, const SkPicture* picture); | |
| private: | |
| friend class SkCanvas; | |
| friend struct DeviceCM; //for setMatrixClip | |
| friend class SkDraw; | |
| friend class SkDrawIter; | |
| friend class SkDeviceFilteredPaint; | |
| friend class SkDeviceImageFilterProxy; | |
| friend class SkDeferredDevice; // for newSurface | |
| friend class SkSurface_Raster; | |
| // used to change the backend's pixels (and possibly config/rowbytes) | |
| // but cannot change the width/height, so there should be no change to | |
| // any clip information. | |
| // TODO: move to SkBitmapDevice | |
| virtual void replaceBitmapBackendForRasterSurface(const SkBitmap&) {} | |
| // just called by SkCanvas when built as a layer | |
| void setOrigin(int x, int y) { fOrigin.set(x, y); } | |
| // just called by SkCanvas for saveLayer | |
| SkBaseDevice* createCompatibleDeviceForSaveLayer(const SkImageInfo&); | |
| virtual SkBaseDevice* onCreateDevice(const SkImageInfo&, Usage) { | |
| return NULL; | |
| } | |
| /** Causes any deferred drawing to the device to be completed. | |
| */ | |
| virtual void flush() {} | |
| SkIPoint fOrigin; | |
| SkMetaData* fMetaData; | |
| #ifdef SK_DEBUG | |
| bool fAttachedToCanvas; | |
| #endif | |
| typedef SkRefCnt INHERITED; | |
| }; | |
| #endif |