| /* | |
| * Copyright 2006 The Android Open Source Project | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef SkComposeShader_DEFINED | |
| #define SkComposeShader_DEFINED | |
| #include "SkShader.h" | |
| class SkXfermode; | |
| /////////////////////////////////////////////////////////////////////////////////////////// | |
| /** \class SkComposeShader | |
| This subclass of shader returns the composition of two other shaders, combined by | |
| a xfermode. | |
| */ | |
| class SK_API SkComposeShader : public SkShader { | |
| public: | |
| /** Create a new compose shader, given shaders A, B, and a combining xfermode mode. | |
| When the xfermode is called, it will be given the result from shader A as its | |
| "dst", and the result from shader B as its "src". | |
| mode->xfer32(sA_result, sB_result, ...) | |
| @param shaderA The colors from this shader are seen as the "dst" by the xfermode | |
| @param shaderB The colors from this shader are seen as the "src" by the xfermode | |
| @param mode The xfermode that combines the colors from the two shaders. If mode | |
| is null, then SRC_OVER is assumed. | |
| */ | |
| SkComposeShader(SkShader* sA, SkShader* sB, SkXfermode* mode = NULL); | |
| virtual ~SkComposeShader(); | |
| virtual size_t contextSize() const SK_OVERRIDE; | |
| class ComposeShaderContext : public SkShader::Context { | |
| public: | |
| // When this object gets destroyed, it will call contextA and contextB's destructor | |
| // but it will NOT free the memory. | |
| ComposeShaderContext(const SkComposeShader&, const ContextRec&, | |
| SkShader::Context* contextA, SkShader::Context* contextB); | |
| SkShader::Context* getShaderContextA() const { return fShaderContextA; } | |
| SkShader::Context* getShaderContextB() const { return fShaderContextB; } | |
| virtual ~ComposeShaderContext(); | |
| virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE; | |
| private: | |
| SkShader::Context* fShaderContextA; | |
| SkShader::Context* fShaderContextB; | |
| typedef SkShader::Context INHERITED; | |
| }; | |
| #ifdef SK_DEBUG | |
| SkShader* getShaderA() { return fShaderA; } | |
| SkShader* getShaderB() { return fShaderB; } | |
| #endif | |
| virtual bool asACompose(ComposeRec* rec) const SK_OVERRIDE; | |
| SK_TO_STRING_OVERRIDE() | |
| SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkComposeShader) | |
| protected: | |
| SkComposeShader(SkReadBuffer& ); | |
| virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; | |
| virtual Context* onCreateContext(const ContextRec&, void*) const SK_OVERRIDE; | |
| private: | |
| SkShader* fShaderA; | |
| SkShader* fShaderB; | |
| SkXfermode* fMode; | |
| typedef SkShader INHERITED; | |
| }; | |
| #endif |