| /* | |
| * Copyright 2019 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "SkTypes.h" | |
| #include "SkPoint.h" | |
| #include "SkRandom.h" | |
| #include "Test.h" | |
| #include <vector> | |
| #if SK_SUPPORT_GPU | |
| #include "GrSamplePatternDictionary.h" | |
| static SkTArray<SkPoint> make_sample_pattern(const std::vector<SkPoint>& sampleLocations) { | |
| return SkTArray<SkPoint>(sampleLocations.data(), sampleLocations.size()); | |
| } | |
| static SkTArray<SkPoint> make_random_sample_pattern(SkRandom* rand) { | |
| SkTArray<SkPoint> pattern; | |
| int count = rand->nextULessThan(20) + 1; | |
| pattern.reset(count); | |
| for (int i = 0; i < count; ++i) { | |
| pattern[i] = SkPoint::Make(rand->nextF(), rand->nextF()); | |
| } | |
| return pattern; | |
| } | |
| // This test ensures that the sample pattern dictionary caches and retrieves patterns correctly. | |
| DEF_TEST(SamplePatternDictionary, reporter) { | |
| SkTArray<SkTArray<SkPoint>> testPatterns; | |
| testPatterns.push_back() = make_sample_pattern({ // Intel on mac, msaa8, offscreen. | |
| {0.562500, 0.312500}, | |
| {0.437500, 0.687500}, | |
| {0.812500, 0.562500}, | |
| {0.312500, 0.187500}, | |
| {0.187500, 0.812500}, | |
| {0.062500, 0.437500}, | |
| {0.687500, 0.937500}, | |
| {0.937500, 0.062500} | |
| }); | |
| testPatterns.push_back() = make_sample_pattern({ // Intel on mac, msaa8, on-screen. | |
| {0.562500, 0.687500}, | |
| {0.437500, 0.312500}, | |
| {0.812500, 0.437500}, | |
| {0.312500, 0.812500}, | |
| {0.187500, 0.187500}, | |
| {0.062500, 0.562500}, | |
| {0.687500, 0.062500}, | |
| {0.937500, 0.937500} | |
| }); | |
| testPatterns.push_back() = make_sample_pattern({ // NVIDIA, msaa16. | |
| {0.062500, 0.000000}, | |
| {0.250000, 0.125000}, | |
| {0.187500, 0.375000}, | |
| {0.437500, 0.312500}, | |
| {0.500000, 0.062500}, | |
| {0.687500, 0.187500}, | |
| {0.750000, 0.437500}, | |
| {0.937500, 0.250000}, | |
| {0.000000, 0.500000}, | |
| {0.312500, 0.625000}, | |
| {0.125000, 0.750000}, | |
| {0.375000, 0.875000}, | |
| {0.562500, 0.562500}, | |
| {0.812500, 0.687500}, | |
| {0.625000, 0.812500}, | |
| {0.875000, 0.937500} | |
| }); | |
| testPatterns.push_back() = make_sample_pattern({ // NVIDIA, mixed samples, 16:1. | |
| {0.250000, 0.125000}, | |
| {0.625000, 0.812500}, | |
| {0.500000, 0.062500}, | |
| {0.812500, 0.687500}, | |
| {0.187500, 0.375000}, | |
| {0.875000, 0.937500}, | |
| {0.125000, 0.750000}, | |
| {0.750000, 0.437500}, | |
| {0.937500, 0.250000}, | |
| {0.312500, 0.625000}, | |
| {0.437500, 0.312500}, | |
| {0.000000, 0.500000}, | |
| {0.375000, 0.875000}, | |
| {0.687500, 0.187500}, | |
| {0.062500, 0.000000}, | |
| {0.562500, 0.562500} | |
| }); | |
| SkRandom rand; | |
| for (int i = 0; i < 23; ++i) { | |
| testPatterns.push_back(make_random_sample_pattern(&rand)); | |
| } | |
| // Duplicate the initial 4 patterns, with slight differences. | |
| testPatterns.push_back(testPatterns[0]); | |
| testPatterns.back().back().fX += 0.001f; | |
| testPatterns.push_back(testPatterns[1]); | |
| testPatterns.back().back().fY -= 0.002f; | |
| testPatterns.push_back(testPatterns[2]); | |
| testPatterns.back().push_back(SkPoint::Make(.5f, .5f)); | |
| testPatterns.push_back(testPatterns[3]); | |
| testPatterns.back().pop_back(); | |
| for (int i = 0; i < 13; ++i) { | |
| testPatterns.push_back(make_random_sample_pattern(&rand)); | |
| } | |
| GrSamplePatternDictionary dict; | |
| for (int i = 0; i < 2; ++i) { | |
| for (int j = 0; j < testPatterns.count(); ++j) { | |
| for (int k = 0; k < 3; ++k) { | |
| const SkTArray<SkPoint>& pattern = testPatterns[testPatterns.count() - j - 1]; | |
| REPORTER_ASSERT(reporter, j == dict.findOrAssignSamplePatternKey(pattern)); | |
| } | |
| } | |
| } | |
| for (int j = 0; j < testPatterns.count(); ++j) { | |
| const SkTArray<SkPoint>& pattern = testPatterns[testPatterns.count() - j - 1]; | |
| REPORTER_ASSERT(reporter, dict.retrieveSampleLocations(j) == pattern); | |
| } | |
| } | |
| #endif |