Make the Sk GL context class an abstract base class

Make the Sk GL context class, SkGLNativeContext, an abstract base class. Before,
it depended on ifdefs to implement the platform dependent polymorphism.  Move
the logic to subclasses of the various platform implementations.

This a step to enable Skia embedders to compile dm and bench_pictures. The
concrete goal is to support running these test apps with Chromium command buffer.

With this change, Chromium can implement its own version of SkGLNativeContext
that uses command buffer, and host the implementation in its own repository.

Implements the above by renaming the SkGLContextHelper to SkGLContext and
removing the unneeded SkGLNativeContext. Also removes
SkGLNativeContext::AutoRestoreContext functionality, it appeared to be unused:
no use in Skia code, and no tests.

BUG=skia:2992

Review URL: https://codereview.chromium.org/630843002
diff --git a/bench/nanobench.cpp b/bench/nanobench.cpp
index 21aeef4..65cef89 100644
--- a/bench/nanobench.cpp
+++ b/bench/nanobench.cpp
@@ -84,7 +84,7 @@
 }
 #define HUMANIZE(ms) humanize(ms).c_str()
 
-static double time(int loops, Benchmark* bench, SkCanvas* canvas, SkGLContextHelper* gl) {
+static double time(int loops, Benchmark* bench, SkCanvas* canvas, SkGLContext* gl) {
     if (canvas) {
         canvas->clear(SK_ColorWHITE);
     }
@@ -203,7 +203,7 @@
 }
 
 #if SK_SUPPORT_GPU
-static int gpu_bench(SkGLContextHelper* gl,
+static int gpu_bench(SkGLContext* gl,
                      Benchmark* bench,
                      SkCanvas* canvas,
                      double* samples) {
@@ -274,7 +274,7 @@
     const Config config;
     SkAutoTDelete<SkSurface> surface;
 #if SK_SUPPORT_GPU
-    SkGLContextHelper* gl;
+    SkGLContext* gl;
 #endif
 };
 
@@ -389,7 +389,7 @@
 }
 
 #if SK_SUPPORT_GPU
-static void fill_gpu_options(ResultsWriter* log, SkGLContextHelper* ctx) {
+static void fill_gpu_options(ResultsWriter* log, SkGLContext* ctx) {
     const GrGLubyte* version;
     SK_GL_RET(*ctx, version, GetString(GR_GL_VERSION));
     log->configOption("GL_VERSION", (const char*)(version));
diff --git a/gyp/gpu.gypi b/gyp/gpu.gypi
index eb520b5..a853cf5 100644
--- a/gyp/gpu.gypi
+++ b/gyp/gpu.gypi
@@ -279,7 +279,7 @@
       '<(skia_include_path)/gpu/SkGrPixelRef.h',
       '<(skia_include_path)/gpu/SkGrTexturePixelRef.h',
 
-      '<(skia_include_path)/gpu/gl/SkGLContextHelper.h',
+      '<(skia_include_path)/gpu/gl/SkGLContext.h',
 
       '<(skia_src_path)/gpu/SkGpuDevice.cpp',
       '<(skia_src_path)/gpu/SkGpuDevice.h',
@@ -290,7 +290,7 @@
       '<(skia_src_path)/image/SkImage_Gpu.cpp',
       '<(skia_src_path)/image/SkSurface_Gpu.cpp',
 
-      '<(skia_src_path)/gpu/gl/SkGLContextHelper.cpp'
+      '<(skia_src_path)/gpu/gl/SkGLContext.cpp'
     ],
     'skgpu_native_gl_sources': [
       '<(skia_src_path)/gpu/gl/GrGLDefaultInterface_native.cpp',
@@ -302,13 +302,12 @@
       '<(skia_src_path)/gpu/gl/android/GrGLCreateNativeInterface_android.cpp',
 
       # Sk files
-      '<(skia_include_path)/gpu/gl/SkNativeGLContext.h',
-      '<(skia_src_path)/gpu/gl/mac/SkNativeGLContext_mac.cpp',
-      '<(skia_src_path)/gpu/gl/nacl/SkNativeGLContext_nacl.cpp',
-      '<(skia_src_path)/gpu/gl/win/SkNativeGLContext_win.cpp',
-      '<(skia_src_path)/gpu/gl/glx/SkNativeGLContext_glx.cpp',
-      '<(skia_src_path)/gpu/gl/egl/SkNativeGLContext_egl.cpp',
-      '<(skia_src_path)/gpu/gl/iOS/SkNativeGLContext_iOS.mm',
+      '<(skia_src_path)/gpu/gl/mac/SkCreatePlatformGLContext_mac.cpp',
+      '<(skia_src_path)/gpu/gl/nacl/SkCreatePlatformGLContext_nacl.cpp',
+      '<(skia_src_path)/gpu/gl/win/SkCreatePlatformGLContext_win.cpp',
+      '<(skia_src_path)/gpu/gl/glx/SkCreatePlatformGLContext_glx.cpp',
+      '<(skia_src_path)/gpu/gl/egl/SkCreatePlatformGLContext_egl.cpp',
+      '<(skia_src_path)/gpu/gl/iOS/SkCreatePlatformGLContext_iOS.mm',
     ],
     'skgpu_mesa_gl_sources': [
       '<(skia_src_path)/gpu/gl/mesa/GrGLCreateMesaInterface.cpp',
diff --git a/gyp/public_headers.gypi b/gyp/public_headers.gypi
index 6e61b4e..4ee02d5 100644
--- a/gyp/public_headers.gypi
+++ b/gyp/public_headers.gypi
@@ -183,9 +183,8 @@
       'gpu/gl/GrGLInterface.h',
       'gpu/gl/SkANGLEGLContext.h',
       'gpu/gl/SkDebugGLContext.h',
-      'gpu/gl/SkGLContextHelper.h',
       'gpu/gl/SkMesaGLContext.h',
-      'gpu/gl/SkNativeGLContext.h',
+      'gpu/gl/SkGLContext.h',
       'gpu/gl/SkNullGLContext.h',
       'images/SkForceLinking.h',
       'images/SkMovie.h',
diff --git a/include/gpu/GrContextFactory.h b/include/gpu/GrContextFactory.h
index d78120c..eff1f58 100644
--- a/include/gpu/GrContextFactory.h
+++ b/include/gpu/GrContextFactory.h
@@ -15,7 +15,7 @@
 #if SK_MESA
     #include "gl/SkMesaGLContext.h"
 #endif
-#include "gl/SkNativeGLContext.h"
+#include "gl/SkGLContext.h"
 #include "gl/SkNullGLContext.h"
 
 #include "GrContext.h"
@@ -130,12 +130,12 @@
                 return fContexts[i].fGrContext;
             }
         }
-        SkAutoTUnref<SkGLContextHelper> glCtx;
+        SkAutoTUnref<SkGLContext> glCtx;
         SkAutoTUnref<GrContext> grCtx;
         switch (type) {
             case kNVPR_GLContextType: // fallthru
             case kNative_GLContextType:
-                glCtx.reset(SkNEW(SkNativeGLContext));
+                glCtx.reset(SkCreatePlatformGLContext());
                 break;
 #ifdef SK_ANGLE
             case kANGLE_GLContextType:
@@ -192,7 +192,7 @@
 
     // Returns the GLContext of the given type. If it has not been created yet,
     // NULL is returned instead.
-    SkGLContextHelper* getGLContext(GLContextType type) {
+    SkGLContext* getGLContext(GLContextType type) {
         for (int i = 0; i < fContexts.count(); ++i) {
             if (fContexts[i].fType == type) {
                 return fContexts[i].fGLContext;
@@ -207,7 +207,7 @@
 private:
     struct GPUContext {
         GLContextType             fType;
-        SkGLContextHelper*        fGLContext;
+        SkGLContext*              fGLContext;
         GrContext*                fGrContext;
     };
     SkTArray<GPUContext, true>    fContexts;
diff --git a/include/gpu/gl/SkANGLEGLContext.h b/include/gpu/gl/SkANGLEGLContext.h
index c5f62ff..18cdbdb 100644
--- a/include/gpu/gl/SkANGLEGLContext.h
+++ b/include/gpu/gl/SkANGLEGLContext.h
@@ -10,12 +10,12 @@
 
 #if SK_ANGLE
 
-#include "SkGLContextHelper.h"
+#include "SkGLContext.h"
 
 #include <GLES2/gl2.h>
 #include <EGL/egl.h>
 
-class SkANGLEGLContext : public SkGLContextHelper {
+class SkANGLEGLContext : public SkGLContext {
 public:
     SkANGLEGLContext();
 
@@ -24,17 +24,6 @@
     virtual void makeCurrent() const SK_OVERRIDE;
     virtual void swapBuffers() const SK_OVERRIDE;
 
-    class AutoContextRestore {
-    public:
-        AutoContextRestore();
-        ~AutoContextRestore();
-
-    private:
-        EGLContext fOldEGLContext;
-        EGLDisplay fOldDisplay;
-        EGLSurface fOldSurface;
-    };
-
 protected:
     virtual const GrGLInterface* createGLContext(
         GrGLStandard forcedGpuAPI) SK_OVERRIDE;
diff --git a/include/gpu/gl/SkDebugGLContext.h b/include/gpu/gl/SkDebugGLContext.h
index 7db9579..7926663 100644
--- a/include/gpu/gl/SkDebugGLContext.h
+++ b/include/gpu/gl/SkDebugGLContext.h
@@ -8,9 +8,9 @@
 #ifndef SkDebugGLContext_DEFINED
 #define SkDebugGLContext_DEFINED
 
-#include "SkGLContextHelper.h"
+#include "SkGLContext.h"
 
-class SkDebugGLContext : public SkGLContextHelper {
+class SkDebugGLContext : public SkGLContext {
 
 public:
     SkDebugGLContext() {}
diff --git a/include/gpu/gl/SkGLContextHelper.h b/include/gpu/gl/SkGLContext.h
similarity index 84%
rename from include/gpu/gl/SkGLContextHelper.h
rename to include/gpu/gl/SkGLContext.h
index c4d9bdf..83c9146 100644
--- a/include/gpu/gl/SkGLContextHelper.h
+++ b/include/gpu/gl/SkGLContext.h
@@ -5,8 +5,8 @@
  * Use of this source code is governed by a BSD-style license that can be
  * found in the LICENSE file.
  */
-#ifndef SkGLContextHelper_DEFINED
-#define SkGLContextHelper_DEFINED
+#ifndef SkGLContext_DEFINED
+#define SkGLContext_DEFINED
 
 #include "GrGLInterface.h"
 
@@ -15,12 +15,12 @@
  * Provides a GrGLInterface struct of function pointers for the context.
  */
 
-class SK_API SkGLContextHelper : public SkRefCnt {
+class SK_API SkGLContext : public SkRefCnt {
 public:
-    SK_DECLARE_INST_COUNT(SkGLContextHelper)
+    SK_DECLARE_INST_COUNT(SkGLContext)
 
-    SkGLContextHelper();
-    virtual ~SkGLContextHelper();
+    SkGLContext();
+    virtual ~SkGLContext();
 
     /**
      * Initializes the context and makes it current.
@@ -81,6 +81,14 @@
     typedef SkRefCnt INHERITED;
 };
 
+/** Creates platform-dependent GL context object
+ * Note: If Skia embedder needs a custom GL context that sets up the GL
+ * interface, this function should be implemented by the embedder.
+ * Otherwise, the default implementation for the platform should be compiled in
+ * the library.
+ */
+SK_API SkGLContext* SkCreatePlatformGLContext();
+
 /**
  * Helper macros for using the GL context through the GrGLInterface. Example:
  * SK_GL(glCtx, GenTextures(1, &texID));
diff --git a/include/gpu/gl/SkMesaGLContext.h b/include/gpu/gl/SkMesaGLContext.h
index 28349dd..ef00171 100644
--- a/include/gpu/gl/SkMesaGLContext.h
+++ b/include/gpu/gl/SkMesaGLContext.h
@@ -8,11 +8,11 @@
 #ifndef SkMesaGLContext_DEFINED
 #define SkMesaGLContext_DEFINED
 
-#include "SkGLContextHelper.h"
+#include "SkGLContext.h"
 
 #if SK_MESA
 
-class SkMesaGLContext : public SkGLContextHelper {
+class SkMesaGLContext : public SkGLContext {
 private:
     typedef intptr_t Context;
 
@@ -24,19 +24,6 @@
     virtual void makeCurrent() const SK_OVERRIDE;
     virtual void swapBuffers() const SK_OVERRIDE;
 
-    class AutoContextRestore {
-    public:
-        AutoContextRestore();
-        ~AutoContextRestore();
-
-    private:
-        Context fOldContext;
-        GrGLint fOldWidth;
-        GrGLint fOldHeight;
-        GrGLint fOldFormat;
-        void*   fOldImage;
-    };
-
 protected:
     virtual const GrGLInterface* createGLContext(GrGLStandard forcedGpuAPI) SK_OVERRIDE;
     virtual void destroyGLContext() SK_OVERRIDE;
diff --git a/include/gpu/gl/SkNativeGLContext.h b/include/gpu/gl/SkNativeGLContext.h
deleted file mode 100644
index 93b5b41..0000000
--- a/include/gpu/gl/SkNativeGLContext.h
+++ /dev/null
@@ -1,111 +0,0 @@
-
-/*
- * Copyright 2011 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-#ifndef SkNativeGLContext_DEFINED
-#define SkNativeGLContext_DEFINED
-
-#include "SkGLContextHelper.h"
-
-/* This struct is taken from a mesa demo.  Please update as required */
-static const struct { int major, minor; } gl_versions[] = {
-   {1, 0},
-   {1, 1},
-   {1, 2},
-   {1, 3},
-   {1, 4},
-   {1, 5},
-   {2, 0},
-   {2, 1},
-   {3, 0},
-   {3, 1},
-   {3, 2},
-   {3, 3},
-   {4, 0},
-   {4, 1},
-   {4, 2},
-   {4, 3},
-   {4, 4},
-   {0, 0} /* end of list */
-};
-#define NUM_GL_VERSIONS SK_ARRAY_COUNT(gl_versions)
-
-#if defined(SK_BUILD_FOR_MAC)
-    #include <OpenGL/OpenGL.h>
-#elif SK_EGL
-    #include <GLES2/gl2.h>
-    #include <EGL/egl.h>
-#elif defined(SK_BUILD_FOR_UNIX)
-    #include <X11/Xlib.h>
-    #include <GL/glx.h>
-#elif defined(SK_BUILD_FOR_WIN32)
-    #include <windows.h>
-    #include <GL/GL.h>
-    #include "SkWGL.h"
-#endif
-
-class SkNativeGLContext : public SkGLContextHelper {
-public:
-    SkNativeGLContext();
-
-    virtual ~SkNativeGLContext();
-
-    virtual void makeCurrent() const SK_OVERRIDE;
-    virtual void swapBuffers() const SK_OVERRIDE;
-
-    class AutoContextRestore {
-    public:
-        AutoContextRestore();
-        ~AutoContextRestore();
-
-    private:
-    #if defined(SK_BUILD_FOR_MAC)
-        CGLContextObj fOldCGLContext;
-    #elif SK_EGL
-        EGLContext fOldEGLContext;
-        EGLDisplay fOldDisplay;
-        EGLSurface fOldSurface;
-    #elif defined(SK_BUILD_FOR_UNIX)
-        GLXContext fOldGLXContext;
-        Display* fOldDisplay;
-        GLXDrawable fOldDrawable;
-    #elif defined(SK_BUILD_FOR_WIN32)
-        HDC fOldHDC;
-        HGLRC fOldHGLRC;
-
-    #elif defined(SK_BUILD_FOR_IOS)
-        void* fEAGLContext;
-    #endif
-    };
-
-protected:
-    virtual const GrGLInterface* createGLContext(GrGLStandard forcedGpuAPI) SK_OVERRIDE;
-    virtual void destroyGLContext() SK_OVERRIDE;
-
-private:
-#if defined(SK_BUILD_FOR_MAC)
-    CGLContextObj fContext;
-#elif SK_EGL
-    EGLContext fContext;
-    EGLDisplay fDisplay;
-    EGLSurface fSurface;
-#elif defined(SK_BUILD_FOR_UNIX)
-    GLXContext fContext;
-    Display* fDisplay;
-    Pixmap fPixmap;
-    GLXPixmap fGlxPixmap;
-#elif defined(SK_BUILD_FOR_WIN32)
-    HWND fWindow;
-    HDC fDeviceContext;
-    HGLRC fGlRenderContext;
-    static ATOM gWC;
-    SkWGLPbufferContext* fPbufferContext;
-#elif defined(SK_BUILD_FOR_IOS)
-    void* fEAGLContext;
-#endif
-};
-
-#endif
diff --git a/include/gpu/gl/SkNullGLContext.h b/include/gpu/gl/SkNullGLContext.h
index 6c2a1d7..16621fc 100644
--- a/include/gpu/gl/SkNullGLContext.h
+++ b/include/gpu/gl/SkNullGLContext.h
@@ -8,9 +8,9 @@
 #ifndef SkNullGLContext_DEFINED
 #define SkNullGLContext_DEFINED
 
-#include "SkGLContextHelper.h"
+#include "SkGLContext.h"
 
-class SK_API SkNullGLContext : public SkGLContextHelper {
+class SK_API SkNullGLContext : public SkGLContext {
 
 public:
     SkNullGLContext() {};
diff --git a/src/gpu/gl/SkGLContextHelper.cpp b/src/gpu/gl/SkGLContext.cpp
similarity index 95%
rename from src/gpu/gl/SkGLContextHelper.cpp
rename to src/gpu/gl/SkGLContext.cpp
index 03b70c3..92f65cd 100644
--- a/src/gpu/gl/SkGLContextHelper.cpp
+++ b/src/gpu/gl/SkGLContext.cpp
@@ -5,17 +5,17 @@
  * Use of this source code is governed by a BSD-style license that can be
  * found in the LICENSE file.
  */
-#include "gl/SkGLContextHelper.h"
+#include "gl/SkGLContext.h"
 #include "GrGLUtil.h"
 
-SkGLContextHelper::SkGLContextHelper()
+SkGLContext::SkGLContext()
     : fFBO(0)
     , fColorBufferID(0)
     , fDepthStencilBufferID(0)
     , fGL(NULL) {
 }
 
-SkGLContextHelper::~SkGLContextHelper() {
+SkGLContext::~SkGLContext() {
 
     if (fGL) {
         // TODO: determine why DeleteFramebuffers is generating a GL error in tests
@@ -27,7 +27,7 @@
     SkSafeUnref(fGL);
 }
 
-bool SkGLContextHelper::init(GrGLStandard forcedGpuAPI, int width,
+bool SkGLContext::init(GrGLStandard forcedGpuAPI, int width,
                              int height) {
     if (fGL) {
         fGL->unref();
@@ -135,7 +135,7 @@
     return false;
 }
 
-void SkGLContextHelper::testAbandon() {
+void SkGLContext::testAbandon() {
     if (fGL) {
         fGL->abandon();
     }
diff --git a/src/gpu/gl/angle/SkANGLEGLContext.cpp b/src/gpu/gl/angle/SkANGLEGLContext.cpp
index 81fcceb..4914ba5 100644
--- a/src/gpu/gl/angle/SkANGLEGLContext.cpp
+++ b/src/gpu/gl/angle/SkANGLEGLContext.cpp
@@ -8,21 +8,6 @@
 
 #include "gl/SkANGLEGLContext.h"
 
-SkANGLEGLContext::AutoContextRestore::AutoContextRestore() {
-    fOldEGLContext = eglGetCurrentContext();
-    fOldDisplay = eglGetCurrentDisplay();
-    fOldSurface = eglGetCurrentSurface(EGL_DRAW);
-
-}
-
-SkANGLEGLContext::AutoContextRestore::~AutoContextRestore() {
-    if (fOldDisplay) {
-        eglMakeCurrent(fOldDisplay, fOldSurface, fOldSurface, fOldEGLContext);
-    }
-}
-
-///////////////////////////////////////////////////////////////////////////////
-
 SkANGLEGLContext::SkANGLEGLContext()
     : fContext(EGL_NO_CONTEXT)
     , fDisplay(EGL_NO_DISPLAY)
diff --git a/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp b/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp
index 4bd8f99..287a43f 100644
--- a/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp
+++ b/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp
@@ -819,7 +819,7 @@
     //      The solution to this is probably to alter SkDebugGlContext's
     //      "makeCurrent" method to make a call like "makeCurrent(this)" to
     //      the debug GL interface (assuming that the application will create
-    //      multiple SkGLContextHelper's) to let it switch between the active
+    //      multiple SkGLContext's) to let it switch between the active
     //      context. Everything in the GrDebugGL object would then need to be
     //      moved to a GrContextObj and the GrDebugGL object would just switch
     //      between them. Note that this approach would also require that
diff --git a/src/gpu/gl/egl/SkNativeGLContext_egl.cpp b/src/gpu/gl/egl/SkCreatePlatformGLContext_egl.cpp
similarity index 83%
rename from src/gpu/gl/egl/SkNativeGLContext_egl.cpp
rename to src/gpu/gl/egl/SkCreatePlatformGLContext_egl.cpp
index d4d7219..dac2d11 100644
--- a/src/gpu/gl/egl/SkNativeGLContext_egl.cpp
+++ b/src/gpu/gl/egl/SkCreatePlatformGLContext_egl.cpp
@@ -5,34 +5,42 @@
  * Use of this source code is governed by a BSD-style license that can be
  * found in the LICENSE file.
  */
-#include "gl/SkNativeGLContext.h"
+#include "gl/SkGLContext.h"
 
-SkNativeGLContext::AutoContextRestore::AutoContextRestore() {
-    fOldEGLContext = eglGetCurrentContext();
-    fOldDisplay = eglGetCurrentDisplay();
-    fOldSurface = eglGetCurrentSurface(EGL_DRAW);
+#include <GLES2/gl2.h>
+#include <EGL/egl.h>
 
-}
+namespace {
 
-SkNativeGLContext::AutoContextRestore::~AutoContextRestore() {
-    if (fOldDisplay) {
-        eglMakeCurrent(fOldDisplay, fOldSurface, fOldSurface, fOldEGLContext);
-    }
-}
+class EGLGLContext : public SkGLContext  {
+public:
+    EGLGLContext();
 
-///////////////////////////////////////////////////////////////////////////////
+    virtual ~EGLGLContext();
 
-SkNativeGLContext::SkNativeGLContext()
+    virtual void makeCurrent() const SK_OVERRIDE;
+    virtual void swapBuffers() const SK_OVERRIDE;
+protected:
+    virtual const GrGLInterface* createGLContext(GrGLStandard forcedGpuAPI) SK_OVERRIDE;
+    virtual void destroyGLContext() SK_OVERRIDE;
+
+private:
+    EGLContext fContext;
+    EGLDisplay fDisplay;
+    EGLSurface fSurface;
+};
+
+EGLGLContext::EGLGLContext()
     : fContext(EGL_NO_CONTEXT)
     , fDisplay(EGL_NO_DISPLAY)
     , fSurface(EGL_NO_SURFACE) {
 }
 
-SkNativeGLContext::~SkNativeGLContext() {
+EGLGLContext::~EGLGLContext() {
     this->destroyGLContext();
 }
 
-void SkNativeGLContext::destroyGLContext() {
+void EGLGLContext::destroyGLContext() {
     if (fDisplay) {
         eglMakeCurrent(fDisplay, 0, 0, 0);
 
@@ -51,7 +59,7 @@
     }
 }
 
-const GrGLInterface* SkNativeGLContext::createGLContext(GrGLStandard forcedGpuAPI) {
+const GrGLInterface* EGLGLContext::createGLContext(GrGLStandard forcedGpuAPI) {
     static const EGLint kEGLContextAttribsForOpenGL[] = {
         EGL_NONE
     };
@@ -169,14 +177,21 @@
     return interface;
 }
 
-void SkNativeGLContext::makeCurrent() const {
+void EGLGLContext::makeCurrent() const {
     if (!eglMakeCurrent(fDisplay, fSurface, fSurface, fContext)) {
         SkDebugf("Could not set the context.\n");
     }
 }
 
-void SkNativeGLContext::swapBuffers() const {
+void EGLGLContext::swapBuffers() const {
     if (!eglSwapBuffers(fDisplay, fSurface)) {
         SkDebugf("Could not complete eglSwapBuffers.\n");
     }
 }
+
+} // anonymous namespace
+
+SkGLContext* CreatePlatformGLContext() {
+    return SkNEW(EGLGLContext);
+}
+
diff --git a/src/gpu/gl/glx/SkNativeGLContext_glx.cpp b/src/gpu/gl/glx/SkCreatePlatformGLContext_glx.cpp
similarity index 87%
rename from src/gpu/gl/glx/SkNativeGLContext_glx.cpp
rename to src/gpu/gl/glx/SkCreatePlatformGLContext_glx.cpp
index bd130b5..794cdb6 100644
--- a/src/gpu/gl/glx/SkNativeGLContext_glx.cpp
+++ b/src/gpu/gl/glx/SkCreatePlatformGLContext_glx.cpp
@@ -5,25 +5,38 @@
  * Use of this source code is governed by a BSD-style license that can be
  * found in the LICENSE file.
  */
-#include "gl/SkNativeGLContext.h"
+#include "gl/SkGLContext.h"
 
+#include <X11/Xlib.h>
+#include <GL/glx.h>
 #include <GL/glu.h>
 
+namespace {
+
 /* Note: Skia requires glx 1.3 or newer */
 
-SkNativeGLContext::AutoContextRestore::AutoContextRestore() {
-    fOldGLXContext = glXGetCurrentContext();
-    fOldDisplay = glXGetCurrentDisplay();
-    fOldDrawable = glXGetCurrentDrawable();
-}
-
-SkNativeGLContext::AutoContextRestore::~AutoContextRestore() {
-    if (fOldDisplay) {
-        glXMakeCurrent(fOldDisplay, fOldDrawable, fOldGLXContext);
-    }
-}
-
-///////////////////////////////////////////////////////////////////////////////
+/* This struct is taken from a mesa demo.  Please update as required */
+static const struct { int major, minor; } gl_versions[] = {
+   {1, 0},
+   {1, 1},
+   {1, 2},
+   {1, 3},
+   {1, 4},
+   {1, 5},
+   {2, 0},
+   {2, 1},
+   {3, 0},
+   {3, 1},
+   {3, 2},
+   {3, 3},
+   {4, 0},
+   {4, 1},
+   {4, 2},
+   {4, 3},
+   {4, 4},
+   {0, 0} /* end of list */
+};
+#define NUM_GL_VERSIONS SK_ARRAY_COUNT(gl_versions)
 
 static bool ctxErrorOccurred = false;
 static int ctxErrorHandler(Display *dpy, XErrorEvent *ev) {
@@ -31,18 +44,37 @@
     return 0;
 }
 
-SkNativeGLContext::SkNativeGLContext()
+class GLXGLContext : public SkGLContext {
+public:
+    GLXGLContext();
+
+    virtual ~GLXGLContext();
+
+    virtual void makeCurrent() const SK_OVERRIDE;
+    virtual void swapBuffers() const SK_OVERRIDE;
+protected:
+    virtual const GrGLInterface* createGLContext(GrGLStandard forcedGpuAPI) SK_OVERRIDE;
+    virtual void destroyGLContext() SK_OVERRIDE;
+
+private:
+    GLXContext fContext;
+    Display* fDisplay;
+    Pixmap fPixmap;
+    GLXPixmap fGlxPixmap;
+};
+
+GLXGLContext::GLXGLContext()
     : fContext(NULL)
     , fDisplay(NULL)
     , fPixmap(0)
     , fGlxPixmap(0) {
 }
 
-SkNativeGLContext::~SkNativeGLContext() {
+GLXGLContext::~GLXGLContext() {
     this->destroyGLContext();
 }
 
-void SkNativeGLContext::destroyGLContext() {
+void GLXGLContext::destroyGLContext() {
     if (fDisplay) {
         glXMakeCurrent(fDisplay, 0, 0);
 
@@ -66,7 +98,7 @@
     }
 }
 
-const GrGLInterface* SkNativeGLContext::createGLContext(GrGLStandard forcedGpuAPI) {
+const GrGLInterface* GLXGLContext::createGLContext(GrGLStandard forcedGpuAPI) {
     fDisplay = XOpenDisplay(0);
 
     if (!fDisplay) {
@@ -277,12 +309,18 @@
     return interface;
 }
 
-void SkNativeGLContext::makeCurrent() const {
+void GLXGLContext::makeCurrent() const {
     if (!glXMakeCurrent(fDisplay, fGlxPixmap, fContext)) {
         SkDebugf("Could not set the context.\n");
     }
 }
 
-void SkNativeGLContext::swapBuffers() const {
+void GLXGLContext::swapBuffers() const {
     glXSwapBuffers(fDisplay, fGlxPixmap);
 }
+
+} // anonymous namespace
+
+SkGLContext* SkCreatePlatformGLContext() {
+    return SkNEW(GLXGLContext);
+}
diff --git a/src/gpu/gl/iOS/SkCreatePlatformGLContext_iOS.mm b/src/gpu/gl/iOS/SkCreatePlatformGLContext_iOS.mm
new file mode 100644
index 0000000..ce44dd3
--- /dev/null
+++ b/src/gpu/gl/iOS/SkCreatePlatformGLContext_iOS.mm
@@ -0,0 +1,81 @@
+
+/*
+ * Copyright 2012 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "gl/SkGLContext.h"
+#import <OpenGLES/EAGL.h>
+
+#define EAGLCTX ((EAGLContext*)(fEAGLContext))
+
+namespace {
+
+class IOSNativeGLContext : public SkNativeGLContext {
+public:
+    IOSNativeGLContext();
+
+    virtual ~IOSNativeGLContext();
+
+    virtual void makeCurrent() const SK_OVERRIDE;
+    virtual void swapBuffers() const SK_OVERRIDE;
+protected:
+    virtual const GrGLInterface* createGLContext(GrGLStandard forcedGpuAPI) SK_OVERRIDE;
+    virtual void destroyGLContext() SK_OVERRIDE;
+
+private:
+    void* fEAGLContext;
+};
+
+IOSNativeGLContext::IOSNativeGLContext()
+    : fEAGLContext(NULL) {
+}
+
+IOSNativeGLContext::~IOSNativeGLContext() {
+    this->destroyGLContext();
+}
+
+void IOSNativeGLContext::destroyGLContext() {
+    if (fEAGLContext) {
+        if ([EAGLContext currentContext] == EAGLCTX) {
+            [EAGLContext setCurrentContext:nil];
+        }
+        [EAGLCTX release];
+        fEAGLContext = NULL;
+    }
+}
+
+const GrGLInterface* IOSNativeGLContext::createGLContext(GrGLStandard forcedGpuAPI) {
+    if (kGL_GrGLStandard == forcedGpuAPI) {
+        return NULL;
+    }
+
+    fEAGLContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
+    [EAGLContext setCurrentContext:EAGLCTX];
+    
+    const GrGLInterface* interface = GrGLCreateNativeInterface();
+    if (!interface) {
+        SkDebugf("Failed to create gl interface");
+        this->destroyGLContext();
+        return NULL;
+    }
+    return interface;
+}
+
+void IOSNativeGLContext::makeCurrent() const {
+    if (![EAGLContext setCurrentContext:EAGLCTX]) {
+        SkDebugf("Could not set the context.\n");
+    }
+}
+
+void IOSNativeGLContext::swapBuffers() const { }
+
+} // anonymous namespace
+
+
+SkNativeGLContext* SkCreatePlatformGLContext() {
+    return SkNEW(IOSNativeGLContext);
+}
+
diff --git a/src/gpu/gl/iOS/SkNativeGLContext_iOS.mm b/src/gpu/gl/iOS/SkNativeGLContext_iOS.mm
deleted file mode 100644
index 1bdaf70..0000000
--- a/src/gpu/gl/iOS/SkNativeGLContext_iOS.mm
+++ /dev/null
@@ -1,71 +0,0 @@
-
-/*
- * Copyright 2012 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "gl/SkNativeGLContext.h"
-#import <OpenGLES/EAGL.h>
-
-#define EAGLCTX ((EAGLContext*)(fEAGLContext))
-
-SkNativeGLContext::AutoContextRestore::AutoContextRestore() {
-    fEAGLContext = [EAGLContext currentContext];
-    if (EAGLCTX) {
-        [EAGLCTX retain];
-    }
-}
-
-SkNativeGLContext::AutoContextRestore::~AutoContextRestore() {
-    if (EAGLCTX) {
-        [EAGLContext setCurrentContext:EAGLCTX];
-        [EAGLCTX release];
-    }
-}
-
-///////////////////////////////////////////////////////////////////////////////
-
-SkNativeGLContext::SkNativeGLContext()
-    : fEAGLContext(NULL) {
-}
-
-SkNativeGLContext::~SkNativeGLContext() {
-    this->destroyGLContext();
-}
-
-void SkNativeGLContext::destroyGLContext() {
-    if (fEAGLContext) {
-        if ([EAGLContext currentContext] == EAGLCTX) {
-            [EAGLContext setCurrentContext:nil];
-        }
-        [EAGLCTX release];
-        fEAGLContext = NULL;
-    }
-}
-
-const GrGLInterface* SkNativeGLContext::createGLContext(GrGLStandard forcedGpuAPI) {
-    if (kGL_GrGLStandard == forcedGpuAPI) {
-        return NULL;
-    }
-
-    fEAGLContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
-    [EAGLContext setCurrentContext:EAGLCTX];
-    
-    const GrGLInterface* interface = GrGLCreateNativeInterface();
-    if (!interface) {
-        SkDebugf("Failed to create gl interface");
-        this->destroyGLContext();
-        return NULL;
-    }
-    return interface;
-}
-
-void SkNativeGLContext::makeCurrent() const {
-    if (![EAGLContext setCurrentContext:EAGLCTX]) {
-        SkDebugf("Could not set the context.\n");
-    }
-}
-
-void SkNativeGLContext::swapBuffers() const { }
diff --git a/src/gpu/gl/mac/SkNativeGLContext_mac.cpp b/src/gpu/gl/mac/SkCreatePlatformGLContext_mac.cpp
similarity index 63%
rename from src/gpu/gl/mac/SkNativeGLContext_mac.cpp
rename to src/gpu/gl/mac/SkCreatePlatformGLContext_mac.cpp
index f63471c..35ec276 100644
--- a/src/gpu/gl/mac/SkNativeGLContext_mac.cpp
+++ b/src/gpu/gl/mac/SkCreatePlatformGLContext_mac.cpp
@@ -5,34 +5,43 @@
  * Use of this source code is governed by a BSD-style license that can be
  * found in the LICENSE file.
  */
-#include "gl/SkNativeGLContext.h"
+#include "gl/SkGLContext.h"
 #include "AvailabilityMacros.h"
 
-SkNativeGLContext::AutoContextRestore::AutoContextRestore() {
-    fOldCGLContext = CGLGetCurrentContext();
-}
+#include <OpenGL/OpenGL.h>
 
-SkNativeGLContext::AutoContextRestore::~AutoContextRestore() {
-    CGLSetCurrentContext(fOldCGLContext);
-}
+namespace {
+class MacGLContext : public SkGLContext {
+public:
+    MacGLContext();
 
-///////////////////////////////////////////////////////////////////////////////
+    virtual ~MacGLContext();
 
-SkNativeGLContext::SkNativeGLContext()
+    virtual void makeCurrent() const SK_OVERRIDE;
+    virtual void swapBuffers() const SK_OVERRIDE;
+protected:
+    virtual const GrGLInterface* createGLContext(GrGLStandard forcedGpuAPI) SK_OVERRIDE;
+    virtual void destroyGLContext() SK_OVERRIDE;
+
+private:
+    CGLContextObj fContext;
+};
+
+MacGLContext::MacGLContext()
     : fContext(NULL) {
 }
 
-SkNativeGLContext::~SkNativeGLContext() {
+MacGLContext::~MacGLContext() {
     this->destroyGLContext();
 }
 
-void SkNativeGLContext::destroyGLContext() {
+void MacGLContext::destroyGLContext() {
     if (fContext) {
         CGLReleaseContext(fContext);
     }
 }
 
-const GrGLInterface* SkNativeGLContext::createGLContext(GrGLStandard forcedGpuAPI) {
+const GrGLInterface* MacGLContext::createGLContext(GrGLStandard forcedGpuAPI) {
     SkASSERT(NULL == fContext);
     if (kGLES_GrGLStandard == forcedGpuAPI) {
         return NULL;
@@ -75,10 +84,16 @@
     return interface;
 }
 
-void SkNativeGLContext::makeCurrent() const {
+void MacGLContext::makeCurrent() const {
     CGLSetCurrentContext(fContext);
 }
 
-void SkNativeGLContext::swapBuffers() const {
+void MacGLContext::swapBuffers() const {
     CGLFlushDrawable(fContext);
 }
+
+} // anonymous namespace
+
+SkGLContext* SkCreatePlatformGLContext() {
+    return SkNEW(MacGLContext);
+}
diff --git a/src/gpu/gl/mesa/SkMesaGLContext.cpp b/src/gpu/gl/mesa/SkMesaGLContext.cpp
index 31402c5..8c339c7 100644
--- a/src/gpu/gl/mesa/SkMesaGLContext.cpp
+++ b/src/gpu/gl/mesa/SkMesaGLContext.cpp
@@ -11,24 +11,6 @@
 #include "gl/SkMesaGLContext.h"
 #include "gl/GrGLDefines.h"
 
-SkMesaGLContext::AutoContextRestore::AutoContextRestore() {
-    fOldContext = (Context)OSMesaGetCurrentContext();
-    if (fOldContext) {
-        OSMesaGetColorBuffer((OSMesaContext)fOldContext,
-                              &fOldWidth, &fOldHeight,
-                              &fOldFormat, &fOldImage);
-    }
-}
-
-SkMesaGLContext::AutoContextRestore::~AutoContextRestore() {
-    if (fOldContext) {
-        OSMesaMakeCurrent((OSMesaContext)fOldContext, fOldImage,
-                          fOldFormat, fOldWidth, fOldHeight);
-    }
-}
-
-///////////////////////////////////////////////////////////////////////////////
-
 SkMesaGLContext::SkMesaGLContext()
     : fContext(static_cast<Context>(NULL))
     , fImage(NULL) {
diff --git a/src/gpu/gl/nacl/SkCreatePlatformGLContext_nacl.cpp b/src/gpu/gl/nacl/SkCreatePlatformGLContext_nacl.cpp
new file mode 100644
index 0000000..5e4b2e4
--- /dev/null
+++ b/src/gpu/gl/nacl/SkCreatePlatformGLContext_nacl.cpp
@@ -0,0 +1,60 @@
+
+/*
+ * Copyright 2012 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+#include "gl/SkGLContext.h"
+
+#include <GLES2/gl2.h>
+#include <EGL/egl.h>
+
+namespace {
+class NACLGLContext : public SkGLContext  {
+public:
+    SkGLContextEGL();
+
+    virtual ~NACLGLContext();
+
+    virtual void makeCurrent() const SK_OVERRIDE;
+    virtual void swapBuffers() const SK_OVERRIDE;
+protected:
+    virtual const GrGLInterface* createGLContext(GrGLStandard forcedGpuAPI) SK_OVERRIDE;
+    virtual void destroyGLContext() SK_OVERRIDE;
+
+private:
+    EGLContext fContext;
+    EGLDisplay fDisplay;
+    EGLSurface fSurface;
+};
+
+NACLGLContext::NACLGLContext()
+    : fContext(NULL)
+    , fDisplay(NULL)
+{
+}
+
+NACLGLContext::~NACLGLContext() {
+    this->destroyGLContext();
+}
+
+void NACLGLContext::destroyGLContext() {
+}
+
+const GrGLInterface* NACLGLContext::createGLContext(GrGLStandard forcedGpuAPI) {
+    return NULL;
+}
+
+void NACLGLContext::makeCurrent() const {
+}
+
+void NACLGLContext::swapBuffers() const {
+}
+
+} // anonymous namespace
+
+NACLGLContext* SkCreatePlatformGLContext() {
+    return SkNEW(NACLGLContext);
+}
+
diff --git a/src/gpu/gl/nacl/SkNativeGLContext_nacl.cpp b/src/gpu/gl/nacl/SkNativeGLContext_nacl.cpp
deleted file mode 100644
index 334be1d..0000000
--- a/src/gpu/gl/nacl/SkNativeGLContext_nacl.cpp
+++ /dev/null
@@ -1,37 +0,0 @@
-
-/*
- * Copyright 2012 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-#include "gl/SkNativeGLContext.h"
-
-SkNativeGLContext::AutoContextRestore::AutoContextRestore() {
-}
-
-SkNativeGLContext::AutoContextRestore::~AutoContextRestore() {
-}
-
-SkNativeGLContext::SkNativeGLContext()
-    : fContext(NULL)
-    , fDisplay(NULL)
-{
-}
-
-SkNativeGLContext::~SkNativeGLContext() {
-    this->destroyGLContext();
-}
-
-void SkNativeGLContext::destroyGLContext() {
-}
-
-const GrGLInterface* SkNativeGLContext::createGLContext(GrGLStandard forcedGpuAPI) {
-    return NULL;
-}
-
-void SkNativeGLContext::makeCurrent() const {
-}
-
-void SkNativeGLContext::swapBuffers() const {
-}
diff --git a/src/gpu/gl/win/SkNativeGLContext_win.cpp b/src/gpu/gl/win/SkCreatePlatformGLContext_win.cpp
similarity index 79%
rename from src/gpu/gl/win/SkNativeGLContext_win.cpp
rename to src/gpu/gl/win/SkCreatePlatformGLContext_win.cpp
index ab66ba4..d362556 100644
--- a/src/gpu/gl/win/SkNativeGLContext_win.cpp
+++ b/src/gpu/gl/win/SkCreatePlatformGLContext_win.cpp
@@ -6,36 +6,51 @@
  * found in the LICENSE file.
  */
 
-#include "gl/SkNativeGLContext.h"
+#include "gl/SkGLContext.h"
+
+#include <windows.h>
+#include <GL/GL.h>
+#include "SkWGL.h"
 
 #define WIN32_LEAN_AND_MEAN
 #include <windows.h>
 
-SkNativeGLContext::AutoContextRestore::AutoContextRestore() {
-    fOldHGLRC = wglGetCurrentContext();
-    fOldHDC = wglGetCurrentDC();
-}
+namespace {
 
-SkNativeGLContext::AutoContextRestore::~AutoContextRestore() {
-    wglMakeCurrent(fOldHDC, fOldHGLRC);
-}
+class WinGLContext : public SkGLContext {
+public:
+    WinGLContext();
 
-///////////////////////////////////////////////////////////////////////////////
+    virtual ~WinGLContext();
 
-ATOM SkNativeGLContext::gWC = 0;
+    virtual void makeCurrent() const SK_OVERRIDE;
+    virtual void swapBuffers() const SK_OVERRIDE;
+protected:
+    virtual const GrGLInterface* createGLContext(GrGLStandard forcedGpuAPI) SK_OVERRIDE;
+    virtual void destroyGLContext() SK_OVERRIDE;
 
-SkNativeGLContext::SkNativeGLContext()
+private:
+    HWND fWindow;
+    HDC fDeviceContext;
+    HGLRC fGlRenderContext;
+    static ATOM gWC;
+    SkWGLPbufferContext* fPbufferContext;
+};
+
+ATOM WinGLContext::gWC = 0;
+
+WinGLContext::WinGLContext()
     : fWindow(NULL)
     , fDeviceContext(NULL)
     , fGlRenderContext(0)
     , fPbufferContext(NULL) {
 }
 
-SkNativeGLContext::~SkNativeGLContext() {
+WinGLContext::~WinGLContext() {
     this->destroyGLContext();
 }
 
-void SkNativeGLContext::destroyGLContext() {
+void WinGLContext::destroyGLContext() {
     SkSafeSetNull(fPbufferContext);
     if (fGlRenderContext) {
         wglDeleteContext(fGlRenderContext);
@@ -51,7 +66,7 @@
     }
 }
 
-const GrGLInterface* SkNativeGLContext::createGLContext(GrGLStandard forcedGpuAPI) {
+const GrGLInterface* WinGLContext::createGLContext(GrGLStandard forcedGpuAPI) {
     HINSTANCE hInstance = (HINSTANCE)GetModuleHandle(NULL);
 
     if (!gWC) {
@@ -134,7 +149,7 @@
     return interface;
 }
 
-void SkNativeGLContext::makeCurrent() const {
+void WinGLContext::makeCurrent() const {
     HDC dc;
     HGLRC glrc;
 
@@ -151,7 +166,7 @@
     }
 }
 
-void SkNativeGLContext::swapBuffers() const {
+void WinGLContext::swapBuffers() const {
     HDC dc;
 
     if (NULL == fPbufferContext) {
@@ -163,3 +178,10 @@
         SkDebugf("Could not complete SwapBuffers.\n");
     }
 }
+
+} // anonymous namespace
+
+SkGLContext* SkCreatePlatformGLContext() {
+    return SkNEW(WinGLContext);
+}
+
diff --git a/tests/GLInterfaceValidationTest.cpp b/tests/GLInterfaceValidationTest.cpp
index 797ba72..83f9e2e 100755
--- a/tests/GLInterfaceValidationTest.cpp
+++ b/tests/GLInterfaceValidationTest.cpp
@@ -17,20 +17,20 @@
         GrContextFactory::GLContextType glCtxType = (GrContextFactory::GLContextType)i;
         // this forces the factory to make the context if it hasn't yet
         factory->get(glCtxType);
-        SkGLContextHelper* glCtxHelper = factory->getGLContext(glCtxType);
+        SkGLContext* glCtx = factory->getGLContext(glCtxType);
 
         // We're supposed to fail the NVPR context type when we the native context that does not
         // support the NVPR extension.
         if (GrContextFactory::kNVPR_GLContextType == glCtxType &&
             factory->getGLContext(GrContextFactory::kNative_GLContextType) &&
             !factory->getGLContext(GrContextFactory::kNative_GLContextType)->hasExtension("GL_NV_path_rendering")) {
-            REPORTER_ASSERT(reporter, NULL == glCtxHelper);
+            REPORTER_ASSERT(reporter, NULL == glCtx);
             continue;
         }
 
-        REPORTER_ASSERT(reporter, glCtxHelper);
-        if (glCtxHelper) {
-            const GrGLInterface* interface = glCtxHelper->gl();
+        REPORTER_ASSERT(reporter, glCtx);
+        if (glCtx) {
+            const GrGLInterface* interface = glCtx->gl();
             REPORTER_ASSERT(reporter, interface->validate());
         }
     }
diff --git a/tests/Test.cpp b/tests/Test.cpp
index d0147e1..c458f89 100644
--- a/tests/Test.cpp
+++ b/tests/Test.cpp
@@ -15,7 +15,7 @@
 
 #if SK_SUPPORT_GPU
 #include "GrContext.h"
-#include "gl/SkNativeGLContext.h"
+#include "gl/SkGLContext.h"
 #else
 class GrContext;
 #endif
diff --git a/tools/PictureRenderer.cpp b/tools/PictureRenderer.cpp
index 705849d..ca44985 100644
--- a/tools/PictureRenderer.cpp
+++ b/tools/PictureRenderer.cpp
@@ -228,7 +228,7 @@
 
 void PictureRenderer::resetState(bool callFinish) {
 #if SK_SUPPORT_GPU
-    SkGLContextHelper* glContext = this->getGLContext();
+    SkGLContext* glContext = this->getGLContext();
     if (NULL == glContext) {
         SkASSERT(kBitmap_DeviceType == fDeviceType);
         return;
@@ -248,7 +248,7 @@
     pool->dumpPool();
 
 #if SK_SUPPORT_GPU
-    SkGLContextHelper* glContext = this->getGLContext();
+    SkGLContext* glContext = this->getGLContext();
     if (NULL == glContext) {
         SkASSERT(kBitmap_DeviceType == fDeviceType);
         return;
diff --git a/tools/PictureRenderer.h b/tools/PictureRenderer.h
index 04ac20f..8465af2 100644
--- a/tools/PictureRenderer.h
+++ b/tools/PictureRenderer.h
@@ -30,7 +30,7 @@
 
 class SkBitmap;
 class SkCanvas;
-class SkGLContextHelper;
+class SkGLContext;
 class SkThread;
 
 namespace sk_tools {
@@ -369,7 +369,7 @@
         }
     }
 
-    SkGLContextHelper* getGLContext() {
+    SkGLContext* getGLContext() {
         GrContextFactory::GLContextType glContextType
                 = GrContextFactory::kNull_GLContextType;
         switch(fDeviceType) {
diff --git a/tools/timer/GpuTimer.cpp b/tools/timer/GpuTimer.cpp
index aac10a3..0fdd999 100644
--- a/tools/timer/GpuTimer.cpp
+++ b/tools/timer/GpuTimer.cpp
@@ -6,10 +6,10 @@
  * found in the LICENSE file.
  */
 #include "GpuTimer.h"
-#include "gl/SkGLContextHelper.h"
+#include "gl/SkGLContext.h"
 #include "gl/GrGLUtil.h"
 
-GpuTimer::GpuTimer(const SkGLContextHelper* glctx) : fContext(glctx) {
+GpuTimer::GpuTimer(const SkGLContext* glctx) : fContext(glctx) {
     if (fContext) {
         fContext->ref();
         fContext->makeCurrent();
diff --git a/tools/timer/GpuTimer.h b/tools/timer/GpuTimer.h
index 2100312..da1fdab 100644
--- a/tools/timer/GpuTimer.h
+++ b/tools/timer/GpuTimer.h
@@ -7,18 +7,18 @@
 #ifndef GpuTimer_DEFINED
 #define GpuTimer_DEFINED
 
-class SkGLContextHelper;
+class SkGLContext;
 
 class GpuTimer {
 public:
-    GpuTimer(const SkGLContextHelper*);
+    GpuTimer(const SkGLContext*);
     ~GpuTimer();
     void start();
     double end();
 private:
     unsigned fQuery;
     int fStarted;
-    const SkGLContextHelper* fContext;
+    const SkGLContext* fContext;
     bool fSupported;
 };
 
diff --git a/tools/timer/Timer.cpp b/tools/timer/Timer.cpp
index 4f3fc85..a9f04afe 100644
--- a/tools/timer/Timer.cpp
+++ b/tools/timer/Timer.cpp
@@ -6,7 +6,7 @@
  */
 #include "Timer.h"
 
-Timer::Timer(SkGLContextHelper* gl)
+Timer::Timer(SkGLContext* gl)
         : fCpu(-1.0)
         , fWall(-1.0)
         , fTruncatedCpu(-1.0)
diff --git a/tools/timer/Timer.h b/tools/timer/Timer.h
index 15c93f5..81d1ca5 100644
--- a/tools/timer/Timer.h
+++ b/tools/timer/Timer.h
@@ -21,7 +21,7 @@
     #include "GpuTimer.h"
 #endif
 
-class SkGLContextHelper;
+class SkGLContext;
 
 /**
  * SysTimers and GpuTimers are implemented orthogonally.
@@ -34,7 +34,7 @@
  */
 class Timer {
 public:
-    explicit Timer(SkGLContextHelper* gl = NULL);
+    explicit Timer(SkGLContext* gl = NULL);
 
     void start();
     void truncatedEnd();