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/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkDebugGLContext_DEFINED
#define SkDebugGLContext_DEFINED
#include "SkGLContext.h"
class SkDebugGLContext : public SkGLContext {
public:
SkDebugGLContext() {}
virtual void makeCurrent() const SK_OVERRIDE {}
virtual void swapBuffers() const SK_OVERRIDE {}
protected:
virtual const GrGLInterface* createGLContext(GrGLStandard forcedGpuAPI) SK_OVERRIDE;
virtual void destroyGLContext() SK_OVERRIDE {};
};
#endif