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| # End Custom Build |
| |
| !ELSEIF "$(CFG)" == "common - Win32 Debug" |
| |
| # Begin Custom Build |
| InputPath=.\unicode\scsu.h |
| |
| "..\..\include\unicode\scsu.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
| copy $(InputPath) ..\..\include\unicode |
| |
| # End Custom Build |
| |
| !ENDIF |
| |
| # End Source File |
| # Begin Source File |
| |
| SOURCE=.\unicode\ubidi.h |
| |
| !IF "$(CFG)" == "common - Win32 Release" |
| |
| # Begin Custom Build |
| InputPath=.\unicode\ubidi.h |
| |
| "..\..\include\unicode\ubidi.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
| copy $(InputPath) ..\..\include\unicode |
| |
| # End Custom Build |
| |
| !ELSEIF "$(CFG)" == "common - Win32 Debug" |
| |
| # Begin Custom Build |
| InputPath=.\unicode\ubidi.h |
| |
| "..\..\include\unicode\ubidi.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
| copy $(InputPath) ..\..\include\unicode |
| |
| # End Custom Build |
| |
| !ENDIF |
| |
| # End Source File |
| # Begin Source File |
| |
| SOURCE=.\ubidiimp.h |
| # End Source File |
| # Begin Source File |
| |
| SOURCE=.\unicode\ubrk.h |
| |
| !IF "$(CFG)" == "common - Win32 Release" |
| |
| # Begin Custom Build |
| InputPath=.\unicode\ubrk.h |
| |
| "..\..\include\unicode\ubrk.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
| copy unicode\ubrk.h ..\..\include\unicode |
| |
| # End Custom Build |
| |
| !ELSEIF "$(CFG)" == "common - Win32 Debug" |
| |
| # Begin Custom Build |
| InputPath=.\unicode\ubrk.h |
| |
| "..\..\include\unicode\ubrk.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
| copy unicode\ubrk.h ..\..\include\unicode |
| |
| # End Custom Build |
| |
| !ENDIF |
| |
| # End Source File |
| # Begin Source File |
| |
| SOURCE=.\unicode\uchar.h |
| |
| !IF "$(CFG)" == "common - Win32 Release" |
| |
| # Begin Custom Build |
| InputPath=.\unicode\uchar.h |
| |
| "..\..\include\unicode\uchar.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
| copy $(InputPath) ..\..\include\unicode |
| |
| # End Custom Build |
| |
| !ELSEIF "$(CFG)" == "common - Win32 Debug" |
| |
| # Begin Custom Build |
| InputPath=.\unicode\uchar.h |
| |
| "..\..\include\unicode\uchar.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
| copy $(InputPath) ..\..\include\unicode |
| |
| # End Custom Build |
| |
| !ENDIF |
| |
| # End Source File |
| # Begin Source File |
| |
| SOURCE=.\unicode\uchriter.h |
| |
| !IF "$(CFG)" == "common - Win32 Release" |
| |
| # Begin Custom Build |
| InputPath=.\unicode\uchriter.h |
| |
| "..\..\include\unicode\uchriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
| copy $(InputPath) ..\..\include\unicode |
| |
| # End Custom Build |
| |
| !ELSEIF "$(CFG)" == "common - Win32 Debug" |
| |
| # Begin Custom Build |
| InputPath=.\unicode\uchriter.h |
| |
| "..\..\include\unicode\uchriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
| copy $(InputPath) ..\..\include\unicode |
| |
| # End Custom Build |
| |
| !ENDIF |
| |
| # End Source File |
| # Begin Source File |
| |
| SOURCE=.\unicode\uclean.h |
| |
| !IF "$(CFG)" == "common - Win32 Release" |
| |
| # Begin Custom Build |
| InputPath=.\unicode\uclean.h |
| |
| "..\..\include\unicode\uclean.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
| copy $(InputPath) ..\..\include\unicode |
| |
| # End Custom Build |
| |
| !ELSEIF "$(CFG)" == "common - Win32 Debug" |
| |
| # Begin Custom Build |
| InputPath=.\unicode\uclean.h |
| |
| "..\..\include\unicode\uclean.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
| copy $(InputPath) ..\..\include\unicode |
| |
| # End Custom Build |
| |
| !ENDIF |
| |
| # End Source File |
| # Begin Source File |
| |
| SOURCE=.\ucln.h |
| # End Source File |
| # Begin Source File |
| |
| SOURCE=.\ucln_cmn.h |
| # End Source File |
| # Begin Source File |
| |
| SOURCE=.\ucmndata.h |
| # End Source File |
| # Begin Source File |
| |
| SOURCE=.\ucmp8.h |
| # End Source File |
| # Begin Source File |
| |
| SOURCE=.\unicode\ucnv.h |
| |
| !IF "$(CFG)" == "common - Win32 Release" |
| |
| # Begin Custom Build |
| InputPath=.\unicode\ucnv.h |
| |
| "..\..\include\unicode\ucnv.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
| copy $(InputPath) ..\..\include\unicode |
| |
| # End Custom Build |
| |
| !ELSEIF "$(CFG)" == "common - Win32 Debug" |
| |
| # Begin Custom Build |
| InputPath=.\unicode\ucnv.h |
| |
| "..\..\include\unicode\ucnv.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
| copy $(InputPath) ..\..\include\unicode |
| |
| # End Custom Build |
| |
| !ENDIF |
| |
| # End Source File |
| # Begin Source File |
| |
| SOURCE=.\ucnv_bld.h |
| # End Source File |
| # Begin Source File |
| |
| SOURCE=.\unicode\ucnv_cb.h |
| |
| !IF "$(CFG)" == "common - Win32 Release" |
| |
| # Begin Custom Build |
| InputPath=.\unicode\ucnv_cb.h |
| |
| "..\..\include\unicode\ucnv_cb.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
| copy $(InputPath) ..\..\include\unicode |
| |
| # End Custom Build |
| |
| !ELSEIF "$(CFG)" == "common - Win32 Debug" |
| |
| # Begin Custom Build |
| InputPath=.\unicode\ucnv_cb.h |
| |
| "..\..\include\unicode\ucnv_cb.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
| copy $(InputPath) ..\..\include\unicode |
| |
| # End Custom Build |
| |
| !ENDIF |
| |
| # End Source File |
| # Begin Source File |
| |
| SOURCE=.\ucnv_cnv.h |
| # End Source File |
| # Begin Source File |
| |
| SOURCE=.\unicode\ucnv_err.h |
| |
| !IF "$(CFG)" == "common - Win32 Release" |
| |
| # Begin Custom Build |
| InputPath=.\unicode\ucnv_err.h |
| |
| "..\..\include\unicode\ucnv_err.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
| copy $(InputPath) ..\..\include\unicode |
| |
| # End Custom Build |
| |
| !ELSEIF "$(CFG)" == "common - Win32 Debug" |
| |
| # Begin Custom Build |
| InputPath=.\unicode\ucnv_err.h |
| |
| "..\..\include\unicode\ucnv_err.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
| copy $(InputPath) ..\..\include\unicode |
| |
| # End Custom Build |
| |
| !ENDIF |
| |
| # End Source File |
| # Begin Source File |
| |
| SOURCE=.\ucnv_imp.h |
| # End Source File |
| # Begin Source File |
| |
| SOURCE=.\ucnv_io.h |
| # End Source File |
| # Begin Source File |
| |
| SOURCE=.\ucnvmbcs.h |
| # End Source File |
| # Begin Source File |
| |
| SOURCE=.\unicode\udata.h |
| |
| !IF "$(CFG)" == "common - Win32 Release" |
| |
| # Begin Custom Build |
| InputPath=.\unicode\udata.h |
| |
| "..\..\include\unicode\udata.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
| copy $(InputPath) ..\..\include\unicode |
| |
| # End Custom Build |
| |
| !ELSEIF "$(CFG)" == "common - Win32 Debug" |
| |
| # Begin Custom Build |
| InputPath=.\unicode\udata.h |
| |
| "..\..\include\unicode\udata.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
| copy $(InputPath) ..\..\include\unicode |
| |
| # End Custom Build |
| |
| !ENDIF |
| |
| # End Source File |
| # Begin Source File |
| |
| SOURCE=.\udatamem.h |
| # End Source File |
| # Begin Source File |
| |
| SOURCE=.\uhash.h |
| # End Source File |
| # Begin Source File |
| |
| SOURCE=.\unicode\uiter.h |
| |
| !IF "$(CFG)" == "common - Win32 Release" |
| |
| # Begin Custom Build |
| InputPath=.\unicode\uiter.h |
| |
| "..\..\include\unicode\uiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
| copy $(InputPath) ..\..\include\unicode |
| |
| # End Custom Build |
| |
| !ELSEIF "$(CFG)" == "common - Win32 Debug" |
| |
| # Begin Custom Build |
| InputPath=.\unicode\uiter.h |
| |
| "..\..\include\unicode\uiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
| copy $(InputPath) ..\..\include\unicode |
| |
| # End Custom Build |
| |
| !ENDIF |
| |
| # End Source File |
| # Begin Source File |
| |
| SOURCE=.\unicode\uloc.h |
| |
| !IF "$(CFG)" == "common - Win32 Release" |
| |
| # Begin Custom Build |
| InputPath=.\unicode\uloc.h |
| |
| "..\..\include\unicode\uloc.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
| copy $(InputPath) ..\..\include\unicode |
| |
| # End Custom Build |
| |
| !ELSEIF "$(CFG)" == "common - Win32 Debug" |
| |
| # Begin Custom Build |
| InputPath=.\unicode\uloc.h |
| |
| "..\..\include\unicode\uloc.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
| copy $(InputPath) ..\..\include\unicode |
| |
| # End Custom Build |
| |
| !ENDIF |
| |
| # End Source File |
| # Begin Source File |
| |
| SOURCE=.\unicode\umachine.h |
| |
| !IF "$(CFG)" == "common - Win32 Release" |
| |
| # Begin Custom Build |
| InputPath=.\unicode\umachine.h |
| |
| "..\..\include\unicode\umachine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
| copy $(InputPath) ..\..\include\unicode |
| |
| # End Custom Build |
| |
| !ELSEIF "$(CFG)" == "common - Win32 Debug" |
| |
| # Begin Custom Build |
| InputPath=.\unicode\umachine.h |
| |
| "..\..\include\unicode\umachine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
| copy $(InputPath) ..\..\include\unicode |
| |
| # End Custom Build |
| |
| !ENDIF |
| |
| # End Source File |
| # Begin Source File |
| |
| SOURCE=.\umapfile.h |
| # End Source File |
| # Begin Source File |
| |
| SOURCE=.\umemstrm.h |
| # End Source File |
| # Begin Source File |
| |
| SOURCE=.\unicode\umisc.h |
| |
| !IF "$(CFG)" == "common - Win32 Release" |
| |
| # Begin Custom Build |
| InputPath=.\unicode\umisc.h |
| InputName=umisc |
| |
| "..\..\include\unicode\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
| copy $(InputPath) ..\..\include\unicode |
| |
| # End Custom Build |
| |
| !ELSEIF "$(CFG)" == "common - Win32 Debug" |
| |
| # Begin Custom Build |
| InputPath=.\unicode\umisc.h |
| InputName=umisc |
| |
| "..\..\include\unicode\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
| copy $(InputPath) ..\..\include\unicode |
| |
| # End Custom Build |
| |
| !ENDIF |
| |
| # End Source File |
| # Begin Source File |
| |
| SOURCE=.\umutex.h |
| # End Source File |
| # Begin Source File |
| |
| SOURCE=.\unicode\unicode.h |
| |
| !IF "$(CFG)" == "common - Win32 Release" |
| |
| # Begin Custom Build |
| InputPath=.\unicode\unicode.h |
| |
| "..\..\include\unicode\unicode.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
| copy $(InputPath) ..\..\include\unicode |
| |
| # End Custom Build |
| |
| !ELSEIF "$(CFG)" == "common - Win32 Debug" |
| |
| # Begin Custom Build |
| InputPath=.\unicode\unicode.h |
| |
| "..\..\include\unicode\unicode.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
| copy $(InputPath) ..\..\include\unicode |
| |
| # End Custom Build |
| |
| !ENDIF |
| |
| # End Source File |
| # Begin Source File |
| |
| SOURCE=.\unicode\unistr.h |
| |
| !IF "$(CFG)" == "common - Win32 Release" |
| |
| # Begin Custom Build |
| InputPath=.\unicode\unistr.h |
| |
| "..\..\include\unicode\unistr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
| copy $(InputPath) ..\..\include\unicode |
| |
| # End Custom Build |
| |
| !ELSEIF "$(CFG)" == "common - Win32 Debug" |
| |
| # Begin Custom Build |
| InputPath=.\unicode\unistr.h |
| |
| "..\..\include\unicode\unistr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
| copy $(InputPath) ..\..\include\unicode |
| |
| # End Custom Build |
| |
| !ENDIF |
| |
| # End Source File |
| # Begin Source File |
| |
| SOURCE=.\unicode\unorm.h |
| |
| !IF "$(CFG)" == "common - Win32 Release" |
| |
| # Begin Custom Build |
| InputPath=.\unicode\unorm.h |
| |
| "..\..\include\unicode\unorm.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
| copy $(InputPath) ..\..\include\unicode |
| |
| # End Custom Build |
| |
| !ELSEIF "$(CFG)" == "common - Win32 Debug" |
| |
| # Begin Custom Build |
| InputPath=.\unicode\unorm.h |
| |
| "..\..\include\unicode\unorm.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
| copy $(InputPath) ..\..\include\unicode |
| |
| # End Custom Build |
| |
| !ENDIF |
| |
| # End Source File |
| # Begin Source File |
| |
| SOURCE=.\unormimp.h |
| # End Source File |
| # Begin Source File |
| |
| SOURCE=.\uprops.h |
| # End Source File |
| # Begin Source File |
| |
| SOURCE=.\unicode\urename.h |
| |
| !IF "$(CFG)" == "common - Win32 Release" |
| |
| # Begin Custom Build |
| InputPath=.\unicode\urename.h |
| |
| "..\..\include\unicode\urename.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
| copy $(InputPath) ..\..\include\unicode |
| |
| # End Custom Build |
| |
| !ELSEIF "$(CFG)" == "common - Win32 Debug" |
| |
| # Begin Custom Build |
| InputPath=.\unicode\urename.h |
| |
| "..\..\include\unicode\urename.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
| copy $(InputPath) ..\..\include\unicode |
| |
| # End Custom Build |
| |
| !ENDIF |
| |
| # End Source File |
| # Begin Source File |
| |
| SOURCE=.\unicode\urep.h |
| |
| !IF "$(CFG)" == "common - Win32 Release" |
| |
| # Begin Custom Build |
| InputPath=.\unicode\urep.h |
| |
| "..\..\include\unicode\urep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
| copy $(InputPath) ..\..\include\unicode |
| |
| # End Custom Build |
| |
| !ELSEIF "$(CFG)" == "common - Win32 Debug" |
| |
| # Begin Custom Build |
| InputPath=.\unicode\urep.h |
| |
| "..\..\include\unicode\urep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
| copy $(InputPath) ..\..\include\unicode |
| |
| # End Custom Build |
| |
| !ENDIF |
| |
| # End Source File |
| # Begin Source File |
| |
| SOURCE=.\unicode\ures.h |
| |
| !IF "$(CFG)" == "common - Win32 Release" |
| |
| # Begin Custom Build |
| InputPath=.\unicode\ures.h |
| |
| "..\..\include\unicode\ures.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
| copy $(InputPath) ..\..\include\unicode |
| |
| # End Custom Build |
| |
| !ELSEIF "$(CFG)" == "common - Win32 Debug" |
| |
| # Begin Custom Build |
| InputPath=.\unicode\ures.h |
| |
| "..\..\include\unicode\ures.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
| copy $(InputPath) ..\..\include\unicode |
| |
| # End Custom Build |
| |
| !ENDIF |
| |
| # End Source File |
| # Begin Source File |
| |
| SOURCE=.\uresdata.h |
| # End Source File |
| # Begin Source File |
| |
| SOURCE=.\uresimp.h |
| # End Source File |
| # Begin Source File |
| |
| SOURCE=.\unicode\uscript.h |
| |
| !IF "$(CFG)" == "common - Win32 Release" |
| |
| # Begin Custom Build |
| InputPath=.\unicode\uscript.h |
| |
| "..\..\include\unicode\uscript.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
| copy $(InputPath) ..\..\include\unicode |
| |
| # End Custom Build |
| |
| !ELSEIF "$(CFG)" == "common - Win32 Debug" |
| |
| # Begin Custom Build |
| InputPath=.\unicode\uscript.h |
| |
| "..\..\include\unicode\uscript.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
| copy $(InputPath) ..\..\include\unicode |
| |
| # End Custom Build |
| |
| !ENDIF |
| |
| # End Source File |
| # Begin Source File |
| |
| SOURCE=.\uset.h |
| # End Source File |
| # Begin Source File |
| |
| SOURCE=.\unicode\ushape.h |
| |
| !IF "$(CFG)" == "common - Win32 Release" |
| |
| # Begin Custom Build |
| InputPath=.\unicode\ushape.h |
| |
| "..\..\include\unicode\ushape.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
| copy $(InputPath) ..\..\include\unicode |
| |
| # End Custom Build |
| |
| !ELSEIF "$(CFG)" == "common - Win32 Debug" |
| |
| # Begin Custom Build |
| InputPath=.\unicode\ushape.h |
| |
| "..\..\include\unicode\ushape.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
| copy $(InputPath) ..\..\include\unicode |
| |
| # End Custom Build |
| |
| !ENDIF |
| |
| # End Source File |
| # Begin Source File |
| |
| SOURCE=.\ustr_imp.h |
| # End Source File |
| # Begin Source File |
| |
| SOURCE=.\ustrfmt.h |
| # End Source File |
| # Begin Source File |
| |
| SOURCE=.\unicode\ustring.h |
| |
| !IF "$(CFG)" == "common - Win32 Release" |
| |
| # Begin Custom Build |
| InputPath=.\unicode\ustring.h |
| |
| "..\..\include\unicode\ustring.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
| copy $(InputPath) ..\..\include\unicode |
| |
| # End Custom Build |
| |
| !ELSEIF "$(CFG)" == "common - Win32 Debug" |
| |
| # Begin Custom Build |
| InputPath=.\unicode\ustring.h |
| |
| "..\..\include\unicode\ustring.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
| copy $(InputPath) ..\..\include\unicode |
| |
| # End Custom Build |
| |
| !ENDIF |
| |
| # End Source File |
| # Begin Source File |
| |
| SOURCE=.\unicode\utf.h |
| |
| !IF "$(CFG)" == "common - Win32 Release" |
| |
| # Begin Custom Build |
| InputPath=.\unicode\utf.h |
| |
| "..\..\include\unicode\utf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
| copy $(InputPath) ..\..\include\unicode |
| |
| # End Custom Build |
| |
| !ELSEIF "$(CFG)" == "common - Win32 Debug" |
| |
| # Begin Custom Build |
| InputPath=.\unicode\utf.h |
| |
| "..\..\include\unicode\utf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
| copy $(InputPath) ..\..\include\unicode |
| |
| # End Custom Build |
| |
| !ENDIF |
| |
| # End Source File |
| # Begin Source File |
| |
| SOURCE=.\unicode\utf16.h |
| |
| !IF "$(CFG)" == "common - Win32 Release" |
| |
| # Begin Custom Build |
| InputPath=.\unicode\utf16.h |
| |
| "..\..\include\unicode\utf16.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
| copy $(InputPath) ..\..\include\unicode |
| |
| # End Custom Build |
| |
| !ELSEIF "$(CFG)" == "common - Win32 Debug" |
| |
| # Begin Custom Build |
| InputPath=.\unicode\utf16.h |
| |
| "..\..\include\unicode\utf16.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
| copy $(InputPath) ..\..\include\unicode |
| |
| # End Custom Build |
| |
| !ENDIF |
| |
| # End Source File |
| # Begin Source File |
| |
| SOURCE=.\unicode\utf32.h |
| |
| !IF "$(CFG)" == "common - Win32 Release" |
| |
| # Begin Custom Build |
| InputPath=.\unicode\utf32.h |
| |
| "..\..\include\unicode\utf32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
| copy $(InputPath) ..\..\include\unicode |
| |
| # End Custom Build |
| |
| !ELSEIF "$(CFG)" == "common - Win32 Debug" |
| |
| # Begin Custom Build |
| InputPath=.\unicode\utf32.h |
| |
| "..\..\include\unicode\utf32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
| copy $(InputPath) ..\..\include\unicode |
| |
| # End Custom Build |
| |
| !ENDIF |
| |
| # End Source File |
| # Begin Source File |
| |
| SOURCE=.\unicode\utf8.h |
| |
| !IF "$(CFG)" == "common - Win32 Release" |
| |
| # Begin Custom Build |
| InputPath=.\unicode\utf8.h |
| |
| "..\..\include\unicode\utf8.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
| copy $(InputPath) ..\..\include\unicode |
| |
| # End Custom Build |
| |
| !ELSEIF "$(CFG)" == "common - Win32 Debug" |
| |
| # Begin Custom Build |
| InputPath=.\unicode\utf8.h |
| |
| "..\..\include\unicode\utf8.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
| copy $(InputPath) ..\..\include\unicode |
| |
| # End Custom Build |
| |
| !ENDIF |
| |
| # End Source File |
| # Begin Source File |
| |
| SOURCE=.\utrie.h |
| # End Source File |
| # Begin Source File |
| |
| SOURCE=.\unicode\utypes.h |
| |
| !IF "$(CFG)" == "common - Win32 Release" |
| |
| # Begin Custom Build |
| InputPath=.\unicode\utypes.h |
| |
| "..\..\include\unicode\utypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
| copy $(InputPath) ..\..\include\unicode |
| |
| # End Custom Build |
| |
| !ELSEIF "$(CFG)" == "common - Win32 Debug" |
| |
| # Begin Custom Build |
| InputPath=.\unicode\utypes.h |
| |
| "..\..\include\unicode\utypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
| copy $(InputPath) ..\..\include\unicode |
| |
| # End Custom Build |
| |
| !ENDIF |
| |
| # End Source File |
| # Begin Source File |
| |
| SOURCE=.\uvector.h |
| # End Source File |
| # Begin Source File |
| |
| SOURCE=.\unicode\uversion.h |
| |
| !IF "$(CFG)" == "common - Win32 Release" |
| |
| # Begin Custom Build |
| InputPath=.\unicode\uversion.h |
| |
| "..\..\include\unicode\uversion.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
| copy $(InputPath) ..\..\include\unicode |
| |
| # End Custom Build |
| |
| !ELSEIF "$(CFG)" == "common - Win32 Debug" |
| |
| # Begin Custom Build |
| InputPath=.\unicode\uversion.h |
| |
| "..\..\include\unicode\uversion.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
| copy $(InputPath) ..\..\include\unicode |
| |
| # End Custom Build |
| |
| !ENDIF |
| |
| # End Source File |
| # End Group |
| # Begin Group "Resource Files" |
| |
| # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" |
| # Begin Source File |
| |
| SOURCE=.\common.rc |
| # End Source File |
| # End Group |
| # End Target |
| # End Project |