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// Copyright (C) 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
*
* (C) Copyright IBM Corp. 1998-2013 - All Rights Reserved
*
*/
#include "LETypes.h"
#include "OpenTypeTables.h"
#include "ScriptAndLanguage.h"
#include "GlyphLookupTables.h"
#include "LESwaps.h"
U_NAMESPACE_BEGIN
le_bool GlyphLookupTableHeader::coversScript(const LETableReference &base, LETag scriptTag, LEErrorCode &success) const
{
LEReferenceTo<ScriptListTable> scriptListTable(base, success, SWAPW(scriptListOffset));
return (scriptListOffset != 0) && scriptListTable->findScript(scriptListTable, scriptTag, success) .isValid();
}
le_bool GlyphLookupTableHeader::coversScriptAndLanguage(const LETableReference &base, LETag scriptTag, LETag languageTag, LEErrorCode &success, le_bool exactMatch) const
{
LEReferenceTo<ScriptListTable> scriptListTable(base, success, SWAPW(scriptListOffset));
LEReferenceTo<LangSysTable> langSysTable = scriptListTable->findLanguage(scriptListTable,
scriptTag, languageTag, success, exactMatch);
// FIXME: could check featureListOffset, lookupListOffset, and lookup count...
// Note: don't have to SWAPW langSysTable->featureCount to check for non-zero.
return LE_SUCCESS(success)&&langSysTable.isValid() && langSysTable->featureCount != 0;
}
U_NAMESPACE_END