blob: 1f01c1b28ee4c5fa98daf8e2c2a85ccc8b622a7c [file] [log] [blame]
//##header
/*
*******************************************************************************
* Copyright (C) 2001-2007, International Business Machines
* Corporation and others. All Rights Reserved.
*******************************************************************************
*/
/* FOOD FOR THOUGHT: currently the reordering modes are a mixture of
* algorithm for direct BiDi, algorithm for inverse BiDi and the bizarre
* concept of RUNS_ONLY which is a double operation.
* It could be advantageous to divide this into 3 concepts:
* a) Operation: direct / inverse / RUNS_ONLY
* b) Direct algorithm: default / NUMBERS_SPECIAL / GROUP_NUMBERS_WITH_L
* c) Inverse algorithm: default / INVERSE_LIKE_DIRECT / NUMBERS_SPECIAL
* This would allow combinations not possible today like RUNS_ONLY with
* NUMBERS_SPECIAL.
* Also allow to set INSERT_MARKS for the direct step of RUNS_ONLY and
* REMOVE_CONTROLS for the inverse step.
* Not all combinations would be supported, and probably not all do make sense.
* This would need to document which ones are supported and what are the
* fallbacks for unsupported combinations.
*/
//TODO: make sample program do something simple but real and complete
package com.ibm.icu.text;
//#ifndef FOUNDATION
import java.awt.font.NumericShaper;
import java.awt.font.TextAttribute;
//#endif
import java.io.IOException;
import java.lang.reflect.Array;
import java.text.AttributedCharacterIterator;
import java.util.MissingResourceException;
import java.util.Arrays;
import com.ibm.icu.impl.UBiDiProps;
import com.ibm.icu.lang.UCharacter;
import com.ibm.icu.lang.UCharacterDirection;
/**
*
* <h2>BIDI algorithm for ICU</h2>
*
* This is an implementation of the Unicode Bidirectional algorithm. The
* algorithm is defined in the <a
* href="http://www.unicode.org/unicode/reports/tr9/">Unicode Standard Annex #9</a>,
* version 13, also described in The Unicode Standard, Version 4.0 .
* <p>
*
* Note: Libraries that perform a bidirectional algorithm and reorder strings
* accordingly are sometimes called "Storage Layout Engines". ICU's Bidi and
* shaping (ArabicShaping) classes can be used at the core of such "Storage
* Layout Engines".
*
* <h3>General remarks about the API:</h3>
*
* The &quot;limit&quot; of a sequence of characters is the position just after
* their last character, i.e., one more than that position.
* <p>
*
* Some of the API methods provide access to &quot;runs&quot;. Such a
* &quot;run&quot; is defined as a sequence of characters that are at the same
* embedding level after performing the Bidi algorithm.
* <p>
*
* <h3>Basic concept: paragraph</h3>
* A piece of text can be divided into several paragraphs by characters
* with the Bidi class <code>Block Separator</code>. For handling of
* paragraphs, see:
* <ul>
* <li>{@link #countParagraphs}
* <li>{@link #getParaLevel}
* <li>{@link #getParagraph}
* <li>{@link #getParagraphByIndex}
* </ul>
*
* <h3>Basic concept: text direction</h3>
* The direction of a piece of text may be:
* <ul>
* <li>{@link #LTR}
* <li>{@link #RTL}
* <li>{@link #MIXED}
* </ul>
*
* <h3>Basic concept: levels</h3>
*
* Levels in this API represent embedding levels according to the Unicode
* Bidirectional Algorithm.
* Their low-order bit (even/odd value) indicates the visual direction.<p>
*
* Levels can be abstract values when used for the
* <code>paraLevel</code> and <code>embeddingLevels</code>
* arguments of <code>setPara()</code>; there:
* <ul>
* <li>the high-order bit of an <code>embeddingLevels[]</code>
* value indicates whether the using application is
* specifying the level of a character to <i>override</i> whatever the
* Bidi implementation would resolve it to.</li>
* <li><code>paraLevel</code> can be set to the
* pseudo-level values <code>LEVEL_DEFAULT_LTR</code>
* and <code>LEVEL_DEFAULT_RTL</code>.</li>
* </ul>
*
* <p>The related constants are not real, valid level values.
* <code>DEFAULT_XXX</code> can be used to specify
* a default for the paragraph level for
* when the <code>setPara()</code> method
* shall determine it but there is no
* strongly typed character in the input.<p>
*
* Note that the value for <code>LEVEL_DEFAULT_LTR</code> is even
* and the one for <code>LEVEL_DEFAULT_RTL</code> is odd,
* just like with normal LTR and RTL level values -
* these special values are designed that way. Also, the implementation
* assumes that MAX_EXPLICIT_LEVEL is odd.
*
* <ul><b>See Also:</b>
* <li>{@link #LEVEL_DEFAULT_LTR}
* <li>{@link #LEVEL_DEFAULT_RTL}
* <li>{@link #LEVEL_OVERRIDE}
* <li>{@link #MAX_EXPLICIT_LEVEL}
* <li>{@link #setPara}
* </ul>
*
* <h3>Basic concept: Reordering Mode</h3>
* Reordering mode values indicate which variant of the Bidi algorithm to
* use.
*
* <ul><b>See Also:</b>
* <li>{@link #setReorderingMode}
* <li>{@link #REORDER_DEFAULT}
* <li>{@link #REORDER_NUMBERS_SPECIAL}
* <li>{@link #REORDER_GROUP_NUMBERS_WITH_R}
* <li>{@link #REORDER_RUNS_ONLY}
* <li>{@link #REORDER_INVERSE_NUMBERS_AS_L}
* <li>{@link #REORDER_INVERSE_LIKE_DIRECT}
* <li>{@link #REORDER_INVERSE_FOR_NUMBERS_SPECIAL}
* </ul>
*
* <h3>Basic concept: Reordering Options</h3>
* Reordering options can be applied during Bidi text transformations.
* <ul><b>See Also:</b>
* <li>{@link #setReorderingOptions}
* <li>{@link #OPTION_DEFAULT}
* <li>{@link #OPTION_INSERT_MARKS}
* <li>{@link #OPTION_REMOVE_CONTROLS}
* <li>{@link #OPTION_STREAMING}
* </ul>
*
*
* @author Simon Montagu, Matitiahu Allouche (ported from C code written by Markus W. Scherer)
* @draft ICU 3.8
*
*
* <h4> Sample code for the ICU Bidi API </h4>
*
* <h5>Rendering a paragraph with the ICU Bidi API</h5>
*
* This is (hypothetical) sample code that illustrates how the ICU Bidi API
* could be used to render a paragraph of text. Rendering code depends highly on
* the graphics system, therefore this sample code must make a lot of
* assumptions, which may or may not match any existing graphics system's
* properties.
*
* <p>
* The basic assumptions are:
* </p>
* <ul>
* <li>Rendering is done from left to right on a horizontal line.</li>
* <li>A run of single-style, unidirectional text can be rendered at once.
* </li>
* <li>Such a run of text is passed to the graphics system with characters
* (code units) in logical order.</li>
* <li>The line-breaking algorithm is very complicated and Locale-dependent -
* and therefore its implementation omitted from this sample code.</li>
* </ul>
*
* <pre>
*
* package com.ibm.icu.dev.test.bidi;
*
* import com.ibm.icu.text.Bidi;
* import com.ibm.icu.text.BidiRun;
*
* public class Sample {
*
* static final int styleNormal = 0;
* static final int styleSelected = 1;
* static final int styleBold = 2;
* static final int styleItalics = 4;
* static final int styleSuper=8;
* static final int styleSub = 16;
*
* static class StyleRun {
* int limit;
* int style;
*
* public StyleRun(int limit, int style) {
* this.limit = limit;
* this.style = style;
* }
* }
*
* static class Bounds {
* int start;
* int limit;
*
* public Bounds(int start, int limit) {
* this.start = start;
* this.limit = limit;
* }
* }
*
* static int getTextWidth(String text, int start, int limit,
* StyleRun[] styleRuns, int styleRunCount) {
* // simplistic way to compute the width
* return limit - start;
* }
*
* // set limit and StyleRun limit for a line
* // from text[start] and from styleRuns[styleRunStart]
* // using Bidi.getLogicalRun(...)
* // returns line width
* static int getLineBreak(String text, Bounds line, Bidi para,
* StyleRun styleRuns[], Bounds styleRun) {
* // dummy return
* return 0;
* }
*
* // render runs on a line sequentially, always from left to right
*
* // prepare rendering a new line
* static void startLine(byte textDirection, int lineWidth) {
* System.out.println();
* }
*
* // render a run of text and advance to the right by the run width
* // the text[start..limit-1] is always in logical order
* static void renderRun(String text, int start, int limit,
* byte textDirection, int style) {
* }
*
* // We could compute a cross-product
* // from the style runs with the directional runs
* // and then reorder it.
* // Instead, here we iterate over each run type
* // and render the intersections -
* // with shortcuts in simple (and common) cases.
* // renderParagraph() is the main function.
*
* // render a directional run with
* // (possibly) multiple style runs intersecting with it
* static void renderDirectionalRun(String text, int start, int limit,
* byte direction, StyleRun styleRuns[],
* int styleRunCount) {
* int i;
*
* // iterate over style runs
* if (direction == Bidi.LTR) {
* int styleLimit;
* for (i = 0; i < styleRunCount; ++i) {
* styleLimit = styleRuns[i].limit;
* if (start < styleLimit) {
* if (styleLimit > limit) {
* styleLimit = limit;
* }
* renderRun(text, start, styleLimit,
* direction, styleRuns[i].style);
* if (styleLimit == limit) {
* break;
* }
* start = styleLimit;
* }
* }
* } else {
* int styleStart;
*
* for (i = styleRunCount-1; i >= 0; --i) {
* if (i > 0) {
* styleStart = styleRuns[i-1].limit;
* } else {
* styleStart = 0;
* }
* if (limit >= styleStart) {
* if (styleStart < start) {
* styleStart = start;
* }
* renderRun(text, styleStart, limit, direction,
* styleRuns[i].style);
* if (styleStart == start) {
* break;
* }
* limit = styleStart;
* }
* }
* }
* }
*
* // the line object represents text[start..limit-1]
* static void renderLine(Bidi line, String text, int start, int limit,
* StyleRun styleRuns[], int styleRunCount) {
* byte direction = line.getDirection();
* if (direction != Bidi.MIXED) {
* // unidirectional
* if (styleRunCount <= 1) {
* renderRun(text, start, limit, direction, styleRuns[0].style);
* } else {
* renderDirectionalRun(text, start, limit, direction,
* styleRuns, styleRunCount);
* }
* } else {
* // mixed-directional
* int count, i;
* BidiRun run;
*
* try {
* count = line.countRuns();
* } catch (IllegalStateException e) {
* e.printStackTrace();
* return;
* }
* if (styleRunCount <= 1) {
* int style = styleRuns[0].style;
*
* // iterate over directional runs
* for (i = 0; i < count; ++i) {
* run = line.getVisualRun(i);
* renderRun(text, run.getStart(), run.getLimit(),
* run.getDirection(), style);
* }
* } else {
* // iterate over both directional and style runs
* for (i = 0; i < count; ++i) {
* run = line.getVisualRun(i);
* renderDirectionalRun(text, run.getStart(),
* run.getLimit(), run.getDirection(),
* styleRuns, styleRunCount);
* }
* }
* }
* }
*
* static void renderParagraph(String text, byte textDirection,
* StyleRun styleRuns[], int styleRunCount,
* int lineWidth) {
* int length = text.length();
* Bidi para = new Bidi();
* try {
* para.setPara(text,
* textDirection != 0 ? Bidi.LEVEL_DEFAULT_RTL
* : Bidi.LEVEL_DEFAULT_LTR,
* null);
* } catch (Exception e) {
* e.printStackTrace();
* return;
* }
* byte paraLevel = (byte)(1 & para.getParaLevel());
* StyleRun styleRun = new StyleRun(length, styleNormal);
*
* if (styleRuns == null || styleRunCount <= 0) {
* styleRuns = new StyleRun[1];
* styleRunCount = 1;
* styleRuns[0] = styleRun;
* }
* // assume styleRuns[styleRunCount-1].limit>=length
*
* int width = getTextWidth(text, 0, length, styleRuns, styleRunCount);
* if (width <= lineWidth) {
* // everything fits onto one line
*
* // prepare rendering a new line from either left or right
* startLine(paraLevel, width);
*
* renderLine(para, text, 0, length, styleRuns, styleRunCount);
* } else {
* // we need to render several lines
* Bidi line = new Bidi(length, 0);
* int start = 0, limit;
* int styleRunStart = 0, styleRunLimit;
*
* for (;;) {
* limit = length;
* styleRunLimit = styleRunCount;
* width = getLineBreak(text, new Bounds(start, limit),
* para, styleRuns,
* new Bounds(styleRunStart, styleRunLimit));
* try {
* line = para.setLine(start, limit);
* } catch (Exception e) {
* e.printStackTrace();
* return;
* }
* // prepare rendering a new line
* // from either left or right
* startLine(paraLevel, width);
*
* if (styleRunStart > 0) {
* int newRunCount = styleRuns.length - styleRunStart;
* StyleRun[] newRuns = new StyleRun[newRunCount];
* System.arraycopy(styleRuns, styleRunStart, newRuns, 0,
* newRunCount);
* renderLine(line, text, start, limit, newRuns,
* styleRunLimit - styleRunStart);
* } else {
* renderLine(line, text, start, limit, styleRuns,
* styleRunLimit - styleRunStart);
* }
* if (limit == length) {
* break;
* }
* start = limit;
* styleRunStart = styleRunLimit - 1;
* if (start >= styleRuns[styleRunStart].limit) {
* ++styleRunStart;
* }
* }
* }
* }
*
* public static void main(String[] args)
* {
* renderParagraph("Some Latin text...", Bidi.LTR, null, 0, 80);
* renderParagraph("Some Hebrew text...", Bidi.RTL, null, 0, 60);
* }
* }
*
* </pre>
*/
public class Bidi {
class Point {
int pos; /* position in text */
int flag; /* flag for LRM/RLM, before/after */
}
class InsertPoints {
int size;
int confirmed;
Point[] points = new Point[0];
}
/** Paragraph level setting.
* If there is no strong character, then set the paragraph level to 0 (left-to-right).
* @draft ICU 3.8
*/
public static final byte LEVEL_DEFAULT_LTR = (byte)0x7e;
/** Paragraph level setting.
* If there is no strong character, then set the paragraph level to 1 (right-to-left).
* @draft ICU 3.8
*/
public static final byte LEVEL_DEFAULT_RTL = (byte)0x7f;
/**
* Maximum explicit embedding level.
* (The maximum resolved level can be up to <code>MAX_EXPLICIT_LEVEL+1</code>).
* @draft ICU 3.8
*/
public static final byte MAX_EXPLICIT_LEVEL = 61;
/**
* Bit flag for level input.
* Overrides directional properties.
* @draft ICU 3.8
*/
public static final byte LEVEL_OVERRIDE = (byte)0x80;
/**
* Special value which can be returned by the mapping methods when a
* logical index has no corresponding visual index or vice-versa. This may
* happen for the logical-to-visual mapping of a Bidi control when option
* <code>OPTION_REMOVE_CONTROLS</code> is
* specified. This can also happen for the visual-to-logical mapping of a
* Bidi mark (LRM or RLM) inserted by option
* <code>OPTION_INSERT_MARKS</code>.
* @see #getVisualIndex
* @see #getVisualMap
* @see #getLogicalIndex
* @see #getLogicalMap
* @see #OPTION_INSERT_MARKS
* @see #OPTION_REMOVE_CONTROLS
* @draft ICU 3.8
*/
public static final int MAP_NOWHERE = -1;
/**
* All left-to-right text.
* @draft ICU 3.8
*/
public static final byte LTR = 0;
/**
* All right-to-left text.
* @draft ICU 3.8
*/
public static final byte RTL = 1;
/**
* Mixed-directional text.
* @draft ICU 3.8
*/
public static final byte MIXED = 2;
/**
* option bit for writeReordered():
* keep combining characters after their base characters in RTL runs
*
* @see #writeReordered
* @draft ICU 3.8
*/
public static final short KEEP_BASE_COMBINING = 1;
/**
* option bit for writeReordered():
* replace characters with the "mirrored" property in RTL runs
* by their mirror-image mappings
*
* @see #writeReordered
* @draft ICU 3.8
*/
public static final short DO_MIRRORING = 2;
/**
* option bit for writeReordered():
* surround the run with LRMs if necessary;
* this is part of the approximate "inverse Bidi" algorithm
*
* <p>This option does not imply corresponding adjustment of the index
* mappings.</p>
*
* @see #setInverse
* @see #writeReordered
* @draft ICU 3.8
*/
public static final short INSERT_LRM_FOR_NUMERIC = 4;
/**
* option bit for writeReordered():
* remove Bidi control characters
* (this does not affect INSERT_LRM_FOR_NUMERIC)
*
* <p>This option does not imply corresponding adjustment of the index
* mappings.</p>
*
* @see #writeReordered
* @see #INSERT_LRM_FOR_NUMERIC
* @draft ICU 3.8
*/
public static final short REMOVE_BIDI_CONTROLS = 8;
/**
* option bit for writeReordered():
* write the output in reverse order
*
* <p>This has the same effect as calling <code>writeReordered()</code>
* first without this option, and then calling
* <code>writeReverse()</code> without mirroring.
* Doing this in the same step is faster and avoids a temporary buffer.
* An example for using this option is output to a character terminal that
* is designed for RTL scripts and stores text in reverse order.</p>
*
* @see #writeReordered
* @draft ICU 3.8
*/
public static final short OUTPUT_REVERSE = 16;
/** Reordering mode: Regular Logical to Visual Bidi algorithm according to Unicode.
* @see #setReorderingMode
* @draft ICU 3.8 */
public static final short REORDER_DEFAULT = 0;
/** Reordering mode: Logical to Visual algorithm which handles numbers in
* a way which mimicks the behavior of Windows XP.
* @see #setReorderingMode
* @draft ICU 3.8 */
public static final short REORDER_NUMBERS_SPECIAL = 1;
/** Reordering mode: Logical to Visual algorithm grouping numbers with
* adjacent R characters (reversible algorithm).
* @see #setReorderingMode
* @draft ICU 3.8 */
public static final short REORDER_GROUP_NUMBERS_WITH_R = 2;
/** Reordering mode: Reorder runs only to transform a Logical LTR string
* to the logical RTL string with the same display, or vice-versa.<br>
* If this mode is set together with option
* <code>OPTION_INSERT_MARKS</code>, some BiDi controls in the source
* text may be removed and other controls may be added to produce the
* minimum combination which has the required display.
* @see #OPTION_INSERT_MARKS
* @see #setReorderingMode
* @draft ICU 3.8 */
public static final short REORDER_RUNS_ONLY = 3;
/** Reordering mode: Visual to Logical algorithm which handles numbers
* like L (same algorithm as selected by * <code>setInverse(true)</code>.
* @see #setInverse
* @see #setReorderingMode
* @draft ICU 3.8 */
public static final short REORDER_INVERSE_NUMBERS_AS_L = 4;
/** Reordering mode: Visual to Logical algorithm equivalent to the regular
* Logical to Visual algorithm.
* @see #setReorderingMode
* @draft ICU 3.8 */
public static final short REORDER_INVERSE_LIKE_DIRECT = 5;
/** Reordering mode: Inverse Bidi (Visual to Logical) algorithm for the
* <code>REORDER_NUMBERS_SPECIAL</code> BiDi algorithm.
* @see #setReorderingMode
* @draft ICU 3.8 */
public static final short REORDER_INVERSE_FOR_NUMBERS_SPECIAL = 6;
/* Number of values for reordering mode. */
static final short REORDER_COUNT = 7;
/* Reordering mode values must be ordered so that all the regular logical to
* visual modes come first, and all inverse Bidi modes come last.
*/
static final short REORDER_LAST_LOGICAL_TO_VISUAL =
REORDER_NUMBERS_SPECIAL;
/**
* Option value for <code>setReorderingOptions</code>:
* disable all the options which can be set with this method
* @see #setReorderingOptions
* @draft ICU 3.8
*/
public static final int OPTION_DEFAULT = 0;
/**
* Option bit for <code>setReorderingOptions</code>:
* insert Bidi marks (LRM or RLM) when needed to ensure correct result of
* a reordering to a Logical order
*
* <p>This option must be set or reset before calling
* <code>setPara</code>.</p>
*
* <p>This option is significant only with reordering modes which generate
* a result with Logical order, specifically.</p>
* <ul>
* <li><code>REORDER_RUNS_ONLY</code></li>
* <li><code>REORDER_INVERSE_NUMBERS_AS_L</code></li>
* <li><code>REORDER_INVERSE_LIKE_DIRECT</code></li>
* <li><code>REORDER_INVERSE_FOR_NUMBERS_SPECIAL</code></li>
* </ul>
*
* <p>If this option is set in conjunction with reordering mode
* <code>REORDER_INVERSE_NUMBERS_AS_L</code> or with calling
* <code>setInverse(true)</code>, it implies option
* <code>INSERT_LRM_FOR_NUMERIC</code> in calls to method
* <code>writeReordered()</code>.</p>
*
* <p>For other reordering modes, a minimum number of LRM or RLM characters
* will be added to the source text after reordering it so as to ensure
* round trip, i.e. when applying the inverse reordering mode on the
* resulting logical text with removal of BiDi marks
* (option <code>OPTION_REMOVE_CONTROLS</code> set before calling
* <code>setPara()</code> or option
* <code>REMOVE_BIDI_CONTROLS</code> in
* <code>writeReordered</code>), the result will be identical to the
* source text in the first transformation.
*
* <p>This option will be ignored if specified together with option
* <code>OPTION_REMOVE_CONTROLS</code>. It inhibits option
* <code>REMOVE_BIDI_CONTROLS</code> in calls to method
* <code>writeReordered()</code> and it implies option
* <code>INSERT_LRM_FOR_NUMERIC</code> in calls to method
* <code>writeReordered()</code> if the reordering mode is
* <code>REORDER_INVERSE_NUMBERS_AS_L</code>.</p>
*
* @see #setReorderingMode
* @see #setReorderingOptions
* @see #INSERT_LRM_FOR_NUMERIC
* @see #REMOVE_BIDI_CONTROLS
* @see #OPTION_REMOVE_CONTROLS
* @see #REORDER_RUNS_ONLY
* @see #REORDER_INVERSE_NUMBERS_AS_L
* @see #REORDER_INVERSE_LIKE_DIRECT
* @see #REORDER_INVERSE_FOR_NUMBERS_SPECIAL
* @draft ICU 3.8
*/
public static final int OPTION_INSERT_MARKS = 1;
/**
* Option bit for <code>setReorderingOptions</code>:
* remove Bidi control characters
*
* <p>This option must be set or reset before calling
* <code>setPara</code>.</p>
*
* <p>This option implies the option <code>REMOVE_BIDI_CONTROLS</code>
* in <code>writeReordered</code>.</p>
*
* <p>This option nullifies option
* <code>OPTION_INSERT_MARKS</code>. It inhibits option
* <code>INSERT_LRM_FOR_NUMERIC</code> in calls to method
* <code>writeReordered()</code> and it implies option
* <code>REMOVE_BIDI_CONTROLS</code> in calls to that method.</p>
*
* @see #setReorderingMode
* @see #setReorderingOptions
* @see #OPTION_INSERT_MARKS
* @see #INSERT_LRM_FOR_NUMERIC
* @see #REMOVE_BIDI_CONTROLS
* @draft ICU 3.8
*/
public static final int OPTION_REMOVE_CONTROLS = 2;
/**
* Option bit for <code>setReorderingOptions</code>:
* process the output as part of a stream to be continued
*
* <p>This option must be set or reset before calling
* <code>setPara</code>.</p>
*
* <p>This option specifies that the caller is interested in processing
* large text object in parts. The results of the successive calls are
* expected to be concatenated by the caller. Only the call for the last
* part will have this option bit off.</p>
*
* <p>When this option bit is on, <code>setPara()</code> may process
* less than the full source text in order to truncate the text at a
* meaningful boundary. The caller should call
* <code>getProcessedLength()</code> immediately after calling
* <code>setPara()</code> in order to determine how much of the source
* text has been processed. Source text beyond that length should be
* resubmitted in following calls to <code>setPara</code>. The
* processed length may be less than the length of the source text if a
* character preceding the last character of the source text constitutes a
* reasonable boundary (like a block separator) for text to be continued.<br>
* If the last character of the source text constitutes a reasonable
* boundary, the whole text will be processed at once.<br>
* If nowhere in the source text there exists
* such a reasonable boundary, the processed length will be zero.<br>
* The caller should check for such an occurrence and do one of the following:
* <ul><li>submit a larger amount of text with a better chance to include
* a reasonable boundary.</li>
* <li>resubmit the same text after turning off option
* <code>OPTION_STREAMING</code>.</li></ul>
* In all cases, this option should be turned off before processing the last
* part of the text.</p>
*
* <p>When the <code>OPTION_STREAMING</code> option is used, it is
* recommended to call <code>orderParagraphsLTR()</code> with argument
* <code>orderParagraphsLTR</code> set to <code>true</code> before calling
* <code>setPara()</code> so that later paragraphs may be concatenated to
* previous paragraphs on the right.
* </p>
*
* @see #setReorderingMode
* @see #setReorderingOptions
* @see #getProcessedLength
* @see #orderParagraphsLTR
* @draft ICU 3.8
*/
public static final int OPTION_STREAMING = 4;
/*
* Comparing the description of the Bidi algorithm with this implementation
* is easier with the same names for the Bidi types in the code as there.
* See UCharacterDirection
*/
static final byte L = UCharacterDirection.LEFT_TO_RIGHT;
static final byte R = UCharacterDirection.RIGHT_TO_LEFT;
static final byte EN = UCharacterDirection.EUROPEAN_NUMBER;
static final byte ES = UCharacterDirection.EUROPEAN_NUMBER_SEPARATOR;
static final byte ET = UCharacterDirection.EUROPEAN_NUMBER_TERMINATOR;
static final byte AN = UCharacterDirection.ARABIC_NUMBER;
static final byte CS = UCharacterDirection.COMMON_NUMBER_SEPARATOR;
static final byte B = UCharacterDirection.BLOCK_SEPARATOR;
static final byte S = UCharacterDirection.SEGMENT_SEPARATOR;
static final byte WS = UCharacterDirection.WHITE_SPACE_NEUTRAL;
static final byte ON = UCharacterDirection.OTHER_NEUTRAL;
static final byte LRE = UCharacterDirection.LEFT_TO_RIGHT_EMBEDDING;
static final byte LRO = UCharacterDirection.LEFT_TO_RIGHT_OVERRIDE;
static final byte AL = UCharacterDirection.RIGHT_TO_LEFT_ARABIC;
static final byte RLE = UCharacterDirection.RIGHT_TO_LEFT_EMBEDDING;
static final byte RLO = UCharacterDirection.RIGHT_TO_LEFT_OVERRIDE;
static final byte PDF = UCharacterDirection.POP_DIRECTIONAL_FORMAT;
static final byte NSM = UCharacterDirection.DIR_NON_SPACING_MARK;
static final byte BN = UCharacterDirection.BOUNDARY_NEUTRAL;
/**
* Value returned by <code>BidiClassifier</code> when there is no need to
* override the standard Bidi class for a given code point.
* @see BidiClassifier
* @draft ICU 3.8
*/
public static final int CLASS_DEFAULT = UCharacterDirection
.CHAR_DIRECTION_COUNT;
private static final char CR = '\r';
private static final char LF = '\n';
static final int LRM_BEFORE = 1;
static final int LRM_AFTER = 2;
static final int RLM_BEFORE = 4;
static final int RLM_AFTER = 8;
/*
* reference to parent paragraph object (reference to self if this object is
* a paragraph object); set to null in a newly opened object; set to a
* real value after a successful execution of setPara or setLine
*/
Bidi paraBidi;
final UBiDiProps bdp;
/* character array representing the current text */
char[] text;
/* length of the current text */
int originalLength;
/* if the option OPTION_STREAMING is set, this is the length of
* text actually processed by <code>setPara</code>, which may be shorter
* than the original length. Otherwise, it is identical to the original
* length.
*/
int length;
/* if option OPTION_REMOVE_CONTROLS is set, and/or BiDi
* marks are allowed to be inserted in one of the reordering modes, the
* length of the result string may be different from the processed length.
*/
int resultLength;
/* indicators for whether memory may be allocated after construction */
boolean mayAllocateText;
boolean mayAllocateRuns;
/* arrays with one value per text-character */
byte[] dirPropsMemory = new byte[1];
byte[] levelsMemory = new byte[1];
byte[] dirProps;
byte[] levels;
/* are we performing an approximation of the "inverse Bidi" algorithm? */
boolean isInverse;
/* are we using the basic algorithm or its variation? */
short reorderingMode;
/* bitmask for reordering options */
int reorderingOptions;
/* must block separators receive level 0? */
boolean orderParagraphsLTR;
/* the paragraph level */
byte paraLevel;
/* original paraLevel when contextual */
/* must be one of DEFAULT_xxx or 0 if not contextual */
byte defaultParaLevel;
/* the following is set in setPara, used in processPropertySeq */
ImpTabPair impTabPair; /* reference to levels state table pair */
/* the overall paragraph or line directionality*/
byte direction;
/* flags is a bit set for which directional properties are in the text */
int flags;
/* lastArabicPos is index to the last AL in the text, -1 if none */
int lastArabicPos;
/* characters after trailingWSStart are WS and are */
/* implicitly at the paraLevel (rule (L1)) - levels may not reflect that */
int trailingWSStart;
/* fields for paragraph handling */
int paraCount; /* set in getDirProps() */
int[] parasMemory = new int[1];
int[] paras; /* limits of paragraphs, filled in
ResolveExplicitLevels() or CheckExplicitLevels() */
/* for single paragraph text, we only need a tiny array of paras (no allocation) */
int[] simpleParas = {0};
/* fields for line reordering */
int runCount; /* ==-1: runs not set up yet */
BidiRun[] runsMemory = new BidiRun[0];
BidiRun[] runs;
/* for non-mixed text, we only need a tiny array of runs (no allocation) */
BidiRun[] simpleRuns = {new BidiRun()};
/* mapping of runs in logical order to visual order */
int[] logicalToVisualRunsMap;
/* flag to indicate that the map has been updated */
boolean isGoodLogicalToVisualRunsMap;
/* customized class provider */
BidiClassifier customClassifier = null;
/* for inverse Bidi with insertion of directional marks */
InsertPoints insertPoints = new InsertPoints();
/* for option OPTION_REMOVE_CONTROLS */
int controlCount;
/*
* Sometimes, bit values are more appropriate
* to deal with directionality properties.
* Abbreviations in these method names refer to names
* used in the Bidi algorithm.
*/
static int DirPropFlag(byte dir) {
return (1 << dir);
}
boolean testDirPropFlagAt(int flag, int index) {
return ((DirPropFlag(dirProps[index]) & flag) != 0);
}
/*
* The following bit is ORed to the property of characters in paragraphs
* with contextual RTL direction when paraLevel is contextual.
*/
static final byte CONTEXT_RTL_SHIFT = 6;
static final byte CONTEXT_RTL = (byte)(1<<CONTEXT_RTL_SHIFT); // 0x40
static byte NoContextRTL(byte dir)
{
return (byte)(dir & ~CONTEXT_RTL);
}
/*
* The following is a variant of DirProp.DirPropFlag() which ignores the
* CONTEXT_RTL bit.
*/
static int DirPropFlagNC(byte dir) {
return (1<<(NoContextRTL(dir)));
}
static final int DirPropFlagMultiRuns = DirPropFlag((byte)31);
/* to avoid some conditional statements, use tiny constant arrays */
static final int DirPropFlagLR[] = { DirPropFlag(L), DirPropFlag(R) };
static final int DirPropFlagE[] = { DirPropFlag(LRE), DirPropFlag(RLE) };
static final int DirPropFlagO[] = { DirPropFlag(LRO), DirPropFlag(RLO) };
static final int DirPropFlagLR(byte level) { return DirPropFlagLR[level & 1]; }
static final int DirPropFlagE(byte level) { return DirPropFlagE[level & 1]; }
static final int DirPropFlagO(byte level) { return DirPropFlagO[level & 1]; }
/*
* are there any characters that are LTR?
*/
static final int MASK_LTR =
DirPropFlag(L)|DirPropFlag(EN)|DirPropFlag(AN)|DirPropFlag(LRE)|DirPropFlag(LRO);
/*
* are there any characters that are RTL?
*/
static final int MASK_RTL = DirPropFlag(R)|DirPropFlag(AL)|DirPropFlag(RLE)|DirPropFlag(RLO);
/* explicit embedding codes */
static final int MASK_LRX = DirPropFlag(LRE)|DirPropFlag(LRO);
static final int MASK_RLX = DirPropFlag(RLE)|DirPropFlag(RLO);
static final int MASK_OVERRIDE = DirPropFlag(LRO)|DirPropFlag(RLO);
static final int MASK_EXPLICIT = MASK_LRX|MASK_RLX|DirPropFlag(PDF);
static final int MASK_BN_EXPLICIT = DirPropFlag(BN)|MASK_EXPLICIT;
/* paragraph and segment separators */
static final int MASK_B_S = DirPropFlag(B)|DirPropFlag(S);
/* all types that are counted as White Space or Neutral in some steps */
static final int MASK_WS = MASK_B_S|DirPropFlag(WS)|MASK_BN_EXPLICIT;
static final int MASK_N = DirPropFlag(ON)|MASK_WS;
/* all types that are included in a sequence of
* European Terminators for (W5) */
static final int MASK_ET_NSM_BN = DirPropFlag(ET)|DirPropFlag(NSM)|MASK_BN_EXPLICIT;
/* types that are neutrals or could becomes neutrals in (Wn) */
static final int MASK_POSSIBLE_N = DirPropFlag(CS)|DirPropFlag(ES)|DirPropFlag(ET)|MASK_N;
/*
* These types may be changed to "e",
* the embedding type (L or R) of the run,
* in the Bidi algorithm (N2)
*/
static final int MASK_EMBEDDING = DirPropFlag(NSM)|MASK_POSSIBLE_N;
/*
* the dirProp's L and R are defined to 0 and 1 values in UCharacterDirection.java
*/
static byte GetLRFromLevel(byte level)
{
return (byte)(level & 1);
}
static boolean IsDefaultLevel(byte level)
{
return ((level & LEVEL_DEFAULT_LTR) == LEVEL_DEFAULT_LTR);
}
byte GetParaLevelAt(int index)
{
return (defaultParaLevel != 0) ?
(byte)(dirProps[index]>>CONTEXT_RTL_SHIFT) : paraLevel;
}
static boolean IsBidiControlChar(int c)
{
/* check for range 0x200c to 0x200f (ZWNJ, ZWJ, LRM, RLM) or
0x202a to 0x202e (LRE, RLE, PDF, LRO, RLO) */
return (((c & 0xfffffffc) == 0x200c) || ((c >= 0x202a) && (c <= 0x202e)));
}
void verifyValidPara()
{
if (!(this == this.paraBidi)) {
throw new IllegalStateException();
}
}
void verifyValidParaOrLine()
{
Bidi para = this.paraBidi;
/* verify Para */
if (this == para) {
return;
}
/* verify Line */
if ((para == null) || (para != para.paraBidi)) {
throw new IllegalStateException();
}
}
void verifyRange(int index, int start, int limit)
{
if (index < start || index >= limit) {
throw new IllegalArgumentException();
}
}
/**
* Allocate a <code>Bidi</code> object.
* Such an object is initially empty. It is assigned
* the Bidi properties of a piece of text containing one or more paragraphs
* by <code>setPara()</code>
* or the Bidi properties of a line within a paragraph by
* <code>setLine()</code>.<p>
* This object can be reused.<p>
* <code>setPara()</code> and <code>setLine()</code> will allocate
* additional memory for internal structures as necessary.
*
* @draft ICU 3.8
*/
public Bidi()
{
this(0, 0);
}
/**
* Allocate a <code>Bidi</code> object with preallocated memory
* for internal structures.
* This method provides a <code>Bidi</code> object like the default constructor
* but it also preallocates memory for internal structures
* according to the sizings supplied by the caller.<p>
* Subsequent methods will not allocate any more memory, and are thus
* guaranteed not to fail because of lack of memory.<p>
* The preallocation can be limited to some of the internal memory
* by setting some values to 0 here. That means that if, e.g.,
* <code>maxRunCount</code> cannot be reasonably predetermined and should not
* be set to <code>maxLength</code> (the only failproof value) to avoid
* wasting memory, then <code>maxRunCount</code> could be set to 0 here
* and the internal structures that are associated with it will be allocated
* on demand, just like with the default constructor.
*
* @param maxLength is the maximum text or line length that internal memory
* will be preallocated for. An attempt to associate this object with a
* longer text will fail, unless this value is 0, which leaves the allocation
* up to the implementation.
*
* @param maxRunCount is the maximum anticipated number of same-level runs
* that internal memory will be preallocated for. An attempt to access
* visual runs on an object that was not preallocated for as many runs
* as the text was actually resolved to will fail,
* unless this value is 0, which leaves the allocation up to the implementation.<br><br>
* The number of runs depends on the actual text and maybe anywhere between
* 1 and <code>maxLength</code>. It is typically small.
*
* @throws IllegalArgumentException if maxLength or maxRunCount is less than 0
* @draft ICU 3.8
*/
public Bidi(int maxLength, int maxRunCount)
{
/* check the argument values */
if (maxLength < 0 || maxRunCount < 0) {
throw new IllegalArgumentException();
}
/* reset the object, all reference variables null, all flags false,
all sizes 0 */
mayAllocateText = false;
mayAllocateRuns = false;
orderParagraphsLTR = false;
paraCount = 0;
runCount = 0;
trailingWSStart = 0;
flags = 0;
paraLevel = 0;
defaultParaLevel = 0;
direction = 0;
/* get Bidi properties */
try {
bdp = UBiDiProps.getSingleton();
}
catch (IOException e) {
throw new MissingResourceException(e.getMessage(), "(BidiProps)", "");
}
/* allocate memory for arrays as requested */
if (maxLength > 0) {
if (!getInitialDirPropsMemory(maxLength) ||
!getInitialLevelsMemory(maxLength)) {
throw new OutOfMemoryError("Failed to allocate arrays");
}
} else {
mayAllocateText = true;
}
if (maxRunCount > 0) {
// if maxRunCount == 1, use simpleRuns[]
if (maxRunCount > 1) {
if (!getInitialRunsMemory(maxRunCount)) {
throw new OutOfMemoryError("Failed to allocate Runs memory");
}
}
} else {
mayAllocateRuns = true;
}
}
/*
* We are allowed to allocate memory if object==null or
* mayAllocate==true for each array that we need.
*
* Assume sizeNeeded>0.
* If object != null, then assume size > 0.
*/
private Object getMemory(Object array, Class arrayClass,
boolean mayAllocate, int sizeNeeded) {
if (array == null) {
return null;
}
int length = Array.getLength(array);
/* we have at least enough memory and must not allocate */
if (sizeNeeded == length) {
return array;
}
if (!mayAllocate) {
/* we must not allocate */
return sizeNeeded > length ? null : array;
}
/* we may try to grow or shrink */
/* FOOD FOR THOUGHT: when shrinking it should be possible to avoid
the allocation altogether and rely on this.length */
try {
return Array.newInstance(arrayClass, sizeNeeded);
} catch (Exception e) {
return null;
}
}
/* helper methods for each allocated array */
private boolean getDirPropsMemory(boolean mayAllocate, int length)
{
Object array = getMemory(dirPropsMemory, Byte.TYPE, mayAllocate, length);
if (array == null) {
return false;
} else {
dirPropsMemory = (byte[]) array;
return true;
}
}
boolean getDirPropsMemory(int length)
{
return getDirPropsMemory(mayAllocateText, length);
}
private boolean getLevelsMemory(boolean mayAllocate, int length)
{
Object array = getMemory(levelsMemory, Byte.TYPE, mayAllocate, length);
if (array == null) {
return false;
} else {
levelsMemory = (byte[]) array;
return true;
}
}
boolean getLevelsMemory(int length)
{
return getLevelsMemory(mayAllocateText, length);
}
private boolean getRunsMemory(boolean mayAllocate, int length)
{
Object array = getMemory(runsMemory, BidiRun.class, mayAllocate, length);
if (array == null) {
return false;
} else {
runsMemory = (BidiRun[]) array;
return true;
}
}
boolean getRunsMemory(int length)
{
return getRunsMemory(mayAllocateRuns, length);
}
/* additional methods used by constructor - always allow allocation */
private boolean getInitialDirPropsMemory(int length)
{
return getDirPropsMemory(true, length);
}
private boolean getInitialLevelsMemory(int length)
{
return getLevelsMemory(true, length);
}
private boolean getInitialParasMemory(int length)
{
Object array = getMemory(parasMemory, Integer.TYPE, true, length);
if (array == null) {
return false;
} else {
parasMemory = (int[]) array;
return true;
}
}
private boolean getInitialRunsMemory(int length)
{
return getRunsMemory(true, length);
}
/**
* Modify the operation of the Bidi algorithm such that it
* approximates an "inverse Bidi" algorithm. This method
* must be called before <code>setPara()</code>.
*
* <p>The normal operation of the Bidi algorithm as described
* in the Unicode Technical Report is to take text stored in logical
* (keyboard, typing) order and to determine the reordering of it for visual
* rendering.
* Some legacy systems store text in visual order, and for operations
* with standard, Unicode-based algorithms, the text needs to be transformed
* to logical order. This is effectively the inverse algorithm of the
* described Bidi algorithm. Note that there is no standard algorithm for
* this "inverse Bidi" and that the current implementation provides only an
* approximation of "inverse Bidi".</p>
*
* <p>With <code>isInversed</code> set to <code>true</code>,
* this method changes the behavior of some of the subsequent methods
* in a way that they can be used for the inverse Bidi algorithm.
* Specifically, runs of text with numeric characters will be treated in a
* special way and may need to be surrounded with LRM characters when they are
* written in reordered sequence.</p>
*
* <p>Output runs should be retrieved using <code>getVisualRun()</code>.
* Since the actual input for "inverse Bidi" is visually ordered text and
* <code>getVisualRun()</code> gets the reordered runs, these are actually
* the runs of the logically ordered output.</p>
*
* <p>Calling this method with argument <code>isInverse</code> set to
* <code>true</code> is equivalent to calling <code>setReorderingMode</code>
* with argument <code>reorderingMode</code>
* set to <code>REORDER_INVERSE_NUMBERS_AS_L</code>.<br>
* Calling this method with argument <code>isInverse</code> set to
* <code>false</code> is equivalent to calling <code>setReorderingMode</code>
* with argument <code>reorderingMode</code>
* set to <code>REORDER_DEFAULT</code>.
*
* @param isInverse specifies "forward" or "inverse" Bidi operation.
*
* @see #setPara
* @see #writeReordered
* @see #setReorderingMode
* @see #REORDER_INVERSE_NUMBERS_AS_L
* @see #REORDER_DEFAULT
* @draft ICU 3.8
*/
public void setInverse(boolean isInverse) {
this.isInverse = (isInverse);
this.reorderingMode = isInverse ? REORDER_INVERSE_NUMBERS_AS_L
: REORDER_DEFAULT;
}
/**
* Is this <code>Bidi</code> object set to perform the inverse Bidi
* algorithm?
* <p>Note: calling this method after setting the reordering mode with
* <code>setReorderingMode</code> will return <code>true</code> if the
* reordering mode was set to
* <code>REORDER_INVERSE_NUMBERS_AS_L<code>, <code>false</code>
* for all other values.</p>
*
* @return <code>true</code> if the <code>Bidi</code> object is set to
* perform the inverse Bidi algorithm by handling numbers as L.
*
* @see #setInverse
* @see #setReorderingMode
* @see #REORDER_INVERSE_NUMBERS_AS_L
* @draft ICU 3.8
*/
public boolean isInverse() {
return isInverse;
}
/**
* Modify the operation of the Bidi algorithm such that it implements some
* variant to the basic Bidi algorithm or approximates an "inverse Bidi"
* algorithm, depending on different values of the "reordering mode".
* This method must be called before <code>setPara()</code>, and stays in
* effect until called again with a different argument.
*
* <p>The normal operation of the Bidi algorithm as described in the Unicode
* Standard Annex #9 is to take text stored in logical (keyboard, typing)
* order and to determine how to reorder it for visual rendering.</p>
*
* <p>With the reordering mode set to a value other than
* <code>REORDER_DEFAULT</code>, this method changes the behavior of some of
* the subsequent methods in a way such that they implement an inverse Bidi
* algorithm or some other algorithm variants.</p>
*
* <p>Some legacy systems store text in visual order, and for operations
* with standard, Unicode-based algorithms, the text needs to be transformed
* into logical order. This is effectively the inverse algorithm of the
* described Bidi algorithm. Note that there is no standard algorithm for
* this "inverse Bidi", so a number of variants are implemented here.</p>
*
* <p>In other cases, it may be desirable to emulate some variant of the
* Logical to Visual algorithm (e.g. one used in MS Windows), or perform a
* Logical to Logical transformation.</p>
*
* <ul>
* <li>When the Reordering Mode is set to
* <code>REORDER_DEFAULT</code>,
* the standard Bidi Logical to Visual algorithm is applied.</li>
*
* <li>When the reordering mode is set to
* <code>REORDER_NUMBERS_SPECIAL</code>,
* the algorithm used to perform Bidi transformations when calling
* <code>setPara</code> should approximate the algorithm used in Microsoft
* Windows XP rather than strictly conform to the Unicode Bidi algorithm.
* <br>
* The differences between the basic algorithm and the algorithm addressed
* by this option are as follows:
* <ul>
* <li>Within text at an even embedding level, the sequence "123AB"
* (where AB represent R or AL letters) is transformed to "123BA" by the
* Unicode algorithm and to "BA123" by the Windows algorithm.</li>
*
* <li>Arabic-Indic numbers (AN) are handled by the Windows algorithm just
* like regular numbers (EN).</li>
* </ul></li>
*
* <li>When the reordering mode is set to
* <code>REORDER_GROUP_NUMBERS_WITH_R</code>,
* numbers located between LTR text and RTL text are associated with the RTL
* text. For instance, an LTR paragraph with content "abc 123 DEF" (where
* upper case letters represent RTL characters) will be transformed to
* "abc FED 123" (and not "abc 123 FED"), "DEF 123 abc" will be transformed
* to "123 FED abc" and "123 FED abc" will be transformed to "DEF 123 abc".
* This makes the algorithm reversible and makes it useful when round trip
* (from visual to logical and back to visual) must be achieved without
* adding LRM characters. However, this is a variation from the standard
* Unicode Bidi algorithm.<br>
* The source text should not contain Bidi control characters other than LRM
* or RLM.</li>
*
* <li>When the reordering mode is set to
* <code>REORDER_RUNS_ONLY</code>,
* a "Logical to Logical" transformation must be performed:
* <ul>
* <li>If the default text level of the source text (argument
* <code>paraLevel</code> in <code>setPara</code>) is even, the source text
* will be handled as LTR logical text and will be transformed to the RTL
* logical text which has the same LTR visual display.</li>
* <li>If the default level of the source text is odd, the source text
* will be handled as RTL logical text and will be transformed to the
* LTR logical text which has the same LTR visual display.</li>
* </ul>
* This mode may be needed when logical text which is basically Arabic or
* Hebrew, with possible included numbers or phrases in English, has to be
* displayed as if it had an even embedding level (this can happen if the
* displaying application treats all text as if it was basically LTR.
* <br>
* This mode may also be needed in the reverse case, when logical text which
* is basically English, with possible included phrases in Arabic or Hebrew,
* has to be displayed as if it had an odd embedding level.
* <br>
* Both cases could be handled by adding LRE or RLE at the head of the
* text, if the display subsystem supports these formatting controls. If it
* does not, the problem may be handled by transforming the source text in
* this mode before displaying it, so that it will be displayed properly.
* <br>
* The source text should not contain Bidi control characters other than LRM
* or RLM.</li>
*
* <li>When the reordering mode is set to
* <code>REORDER_INVERSE_NUMBERS_AS_L</code>, an "inverse Bidi"
* algorithm is applied.
* Runs of text with numeric characters will be treated like LTR letters and
* may need to be surrounded with LRM characters when they are written in
* reordered sequence (the option <code>INSERT_LRM_FOR_NUMERIC</code> can
* be used with method <code>writeReordered</code> to this end. This mode
* is equivalent to calling <code>setInverse()</code> with
* argument <code>isInverse</code> set to <code>true</code>.</li>
*
* <li>When the reordering mode is set to
* <code>REORDER_INVERSE_LIKE_DIRECT</code>, the "direct" Logical to
* Visual Bidi algorithm is used as an approximation of an "inverse Bidi"
* algorithm. This mode is similar to mode
* <code>REORDER_INVERSE_NUMBERS_AS_L</code> but is closer to the
* regular Bidi algorithm.
* <br>
* For example, an LTR paragraph with the content "FED 123 456 CBA" (where
* upper case represents RTL characters) will be transformed to
* "ABC 456 123 DEF", as opposed to "DEF 123 456 ABC"
* with mode <code>REORDER_INVERSE_NUMBERS_AS_L</code>.<br>
* When used in conjunction with option
* <code>OPTION_INSERT_MARKS</code>, this mode generally
* adds BiDi marks to the output significantly more sparingly than mode
* <code>REORDER_INVERSE_NUMBERS_AS_L</code>.<br> with option
* <code>INSERT_LRM_FOR_NUMERIC</code> in calls to
* <code>writeReordered</code>.</li>
*
* <li>When the reordering mode is set to
* <code>REORDER_INVERSE_FOR_NUMBERS_SPECIAL</code>, the Logical to Visual
* BiDi algorithm used in Windows XP is used as an approximation of an "inverse
* Bidi" algorithm.
* <br>
* For example, an LTR paragraph with the content "abc FED123" (where
* upper case represents RTL characters) will be transformed to
* "abc 123DEF.</li>
* </ul>
*
* <p>In all the reordering modes specifying an "inverse Bidi" algorithm
* (i.e. those with a name starting with <code>REORDER_INVERSE</code>),
* output runs should be retrieved using <code>getVisualRun()</code>, and
* the output text with <code>writeReordered()</code>. The caller should
* keep in mind that in "inverse Bidi" modes the input is actually visually
* ordered text and reordered output returned by <code>getVisualRun()</code>
* or <code>writeReordered()</code> are actually runs or character string
* of logically ordered output.<br>
* For all the "inverse Bidi" modes, the source text should not contain
* Bidi control characters other than LRM or RLM.</p>
*
* <p>Note that option <code>OUTPUT_REVERSE</code> of
* <code>writeReordered</code> has no useful meaning and should not be used
* in conjunction with any value of the reordering mode specifying "inverse
* Bidi" or with value <code>REORDER_RUNS_ONLY</code>.
*
* @param reorderingMode specifies the required variant of the Bidi
* algorithm.
*
* @see #setInverse
* @see #setPara
* @see #writeReordered
* @see #INSERT_LRM_FOR_NUMERIC
* @see #OUTPUT_REVERSE
* @see #REORDER_DEFAULT
* @see #REORDER_NUMBERS_SPECIAL
* @see #REORDER_GROUP_NUMBERS_WITH_R
* @see #REORDER_RUNS_ONLY
* @see #REORDER_INVERSE_NUMBERS_AS_L
* @see #REORDER_INVERSE_LIKE_DIRECT
* @see #REORDER_INVERSE_FOR_NUMBERS_SPECIAL
* @draft ICU 3.8
*/
public void setReorderingMode(short reorderingMode) {
if ((reorderingMode < REORDER_DEFAULT) ||
(reorderingMode >= REORDER_COUNT))
return; /* don't accept a wrong value */
this.reorderingMode = reorderingMode;
this.isInverse =
reorderingMode == REORDER_INVERSE_NUMBERS_AS_L;
}
/**
* What is the requested reordering mode for a given Bidi object?
*
* @return the current reordering mode of the Bidi object
*
* @see #setReorderingMode
* @draft ICU 3.8
*/
public short getReorderingMode() {
return this.reorderingMode;
}
/**
* Specify which of the reordering options should be applied during Bidi
* transformations.
*
* @param options A combination of zero or more of the following
* reordering options:
* <code>OPTION_DEFAULT</code>, <code>OPTION_INSERT_MARKS</code>,
* <code>OPTION_REMOVE_CONTROLS</code>, <code>OPTION_STREAMING</code>.
*
* @see #getReorderingOptions
* @see #OPTION_DEFAULT
* @see #OPTION_INSERT_MARKS
* @see #OPTION_REMOVE_CONTROLS
* @see #OPTION_STREAMING
* @draft ICU 3.8
*/
public void setReorderingOptions(int options) {
if ((options & OPTION_REMOVE_CONTROLS) != 0) {
this.reorderingOptions = options & ~OPTION_INSERT_MARKS;
} else {
this.reorderingOptions = options;
}
}
/**
* What are the reordering options applied to a given Bidi object?
*
* @return the current reordering options of the Bidi object
*
* @see #setReorderingOptions
* @draft ICU 3.8
*/
public int getReorderingOptions() {
return this.reorderingOptions;
}
/* perform (P2)..(P3) ------------------------------------------------------- */
private void getDirProps()
{
int i = 0, i0, i1;
flags = 0; /* collect all directionalities in the text */
int uchar;
byte dirProp;
byte paraDirDefault = 0; /* initialize to avoid compiler warnings */
boolean isDefaultLevel = IsDefaultLevel(paraLevel);
/* for inverse BiDi, the default para level is set to RTL if there is a
strong R or AL character at either end of the text */
boolean isDefaultLevelInverse=isDefaultLevel &&
(reorderingMode==REORDER_INVERSE_LIKE_DIRECT ||
reorderingMode==REORDER_INVERSE_FOR_NUMBERS_SPECIAL);
lastArabicPos = -1;
controlCount = 0;
boolean removeBidiControls = (reorderingOptions & OPTION_REMOVE_CONTROLS) != 0;
final int NOT_CONTEXTUAL = 0; /* 0: not contextual paraLevel */
final int LOOKING_FOR_STRONG = 1; /* 1: looking for first strong char */
final int FOUND_STRONG_CHAR = 2; /* 2: found first strong char */
int state;
int paraStart = 0; /* index of first char in paragraph */
byte paraDir; /* == CONTEXT_RTL within paragraphs
starting with strong R char */
byte lastStrongDir=0; /* for default level & inverse BiDi */
int lastStrongLTR=0; /* for STREAMING option */
if ((reorderingOptions & OPTION_STREAMING) > 0) {
length = 0;
lastStrongLTR = 0;
}
if (isDefaultLevel) {
paraDirDefault = ((paraLevel & 1) != 0) ? CONTEXT_RTL : 0;
paraDir = paraDirDefault;
lastStrongDir = paraDirDefault;
state = LOOKING_FOR_STRONG;
} else {
state = NOT_CONTEXTUAL;
paraDir = 0;
}
/* count paragraphs and determine the paragraph level (P2..P3) */
/*
* see comment on constant fields:
* the LEVEL_DEFAULT_XXX values are designed so that
* their low-order bit alone yields the intended default
*/
for (i = 0; i < originalLength; /* i is incremented in the loop */) {
i0 = i; /* index of first code unit */
uchar = UTF16.charAt(text, 0, originalLength, i);
i += UTF16.getCharCount(uchar);
i1 = i - 1; /* index of last code unit, gets the directional property */
dirProp = (byte)getCustomizedClass(uchar);
flags |= DirPropFlag(dirProp);
dirProps[i1] = (byte)(dirProp | paraDir);
if (i1 > i0) { /* set previous code units' properties to BN */
flags |= DirPropFlag(BN);
do {
dirProps[--i1] = (byte)(BN | paraDir);
} while (i1 > i0);
}
if (state == LOOKING_FOR_STRONG) {
if (dirProp == L) {
state = FOUND_STRONG_CHAR;
if (paraDir != 0) {
paraDir = 0;
for (i1 = paraStart; i1 < i; i1++) {
dirProps[i1] &= ~CONTEXT_RTL;
}
}
continue;
}
if (dirProp == R || dirProp == AL) {
state = FOUND_STRONG_CHAR;
if (paraDir == 0) {
paraDir = CONTEXT_RTL;
for (i1 = paraStart; i1 < i; i1++) {
dirProps[i1] |= CONTEXT_RTL;
}
}
continue;
}
}
if (dirProp == L) {
lastStrongDir = 0;
lastStrongLTR = i; /* i is index to next character */
}
else if (dirProp == R) {
lastStrongDir = CONTEXT_RTL;
}
else if (dirProp == AL) {
lastStrongDir = CONTEXT_RTL;
lastArabicPos = i-1;
}
else if (dirProp == B) {
if ((reorderingOptions & OPTION_STREAMING) != 0) {
this.length = i; /* i is index to next character */
}
if (isDefaultLevelInverse && (lastStrongDir==CONTEXT_RTL) &&(paraDir!=lastStrongDir)) {
for ( ; paraStart < i; paraStart++) {
dirProps[paraStart] |= CONTEXT_RTL;
}
}
if (i < originalLength) { /* B not last char in text */
if (!((uchar == (int)CR) && (text[i] == (int)LF))) {
paraCount++;
}
if (isDefaultLevel) {
state=LOOKING_FOR_STRONG;
paraStart = i; /* i is index to next character */
paraDir = paraDirDefault;
lastStrongDir = paraDirDefault;
}
}
}
if (removeBidiControls && IsBidiControlChar(uchar)) {
controlCount++;
}
}
if (isDefaultLevelInverse && (lastStrongDir==CONTEXT_RTL) &&(paraDir!=lastStrongDir)) {
for (i1 = paraStart; i1 < originalLength; i1++) {
dirProps[i1] |= CONTEXT_RTL;
}
}
if (isDefaultLevel) {
paraLevel = GetParaLevelAt(0);
}
if ((reorderingOptions & OPTION_STREAMING) > 0) {
if ((lastStrongLTR > this.length) &&
(GetParaLevelAt(lastStrongLTR) == 0)) {
this.length = lastStrongLTR;
}
if (this.length < originalLength) {
paraCount--;
}
}
/* The following line does nothing new for contextual paraLevel, but is
needed for absolute paraLevel. */
flags |= DirPropFlagLR(paraLevel);
if (orderParagraphsLTR && (flags & DirPropFlag(B)) != 0) {
flags |= DirPropFlag(L);
}
}
/* perform (X1)..(X9) ------------------------------------------------------- */
/* determine if the text is mixed-directional or single-directional */
private byte directionFromFlags() {
/* if the text contains AN and neutrals, then some neutrals may become RTL */
if (!((flags & MASK_RTL) != 0 ||
((flags & DirPropFlag(AN)) != 0 &&
(flags & MASK_POSSIBLE_N) != 0))) {
return LTR;
} else if ((flags & MASK_LTR) == 0) {
return RTL;
} else {
return MIXED;
}
}
/*
* Resolve the explicit levels as specified by explicit embedding codes.
* Recalculate the flags to have them reflect the real properties
* after taking the explicit embeddings into account.
*
* The Bidi algorithm is designed to result in the same behavior whether embedding
* levels are externally specified (from "styled text", supposedly the preferred
* method) or set by explicit embedding codes (LRx, RLx, PDF) in the plain text.
* That is why (X9) instructs to remove all explicit codes (and BN).
* However, in a real implementation, this removal of these codes and their index
* positions in the plain text is undesirable since it would result in
* reallocated, reindexed text.
* Instead, this implementation leaves the codes in there and just ignores them
* in the subsequent processing.
* In order to get the same reordering behavior, positions with a BN or an
* explicit embedding code just get the same level assigned as the last "real"
* character.
*
* Some implementations, not this one, then overwrite some of these
* directionality properties at "real" same-level-run boundaries by
* L or R codes so that the resolution of weak types can be performed on the
* entire paragraph at once instead of having to parse it once more and
* perform that resolution on same-level-runs.
* This limits the scope of the implicit rules in effectively
* the same way as the run limits.
*
* Instead, this implementation does not modify these codes.
* On one hand, the paragraph has to be scanned for same-level-runs, but
* on the other hand, this saves another loop to reset these codes,
* or saves making and modifying a copy of dirProps[].
*
*
* Note that (Pn) and (Xn) changed significantly from version 4 of the Bidi algorithm.
*
*
* Handling the stack of explicit levels (Xn):
*
* With the Bidi stack of explicit levels,
* as pushed with each LRE, RLE, LRO, and RLO and popped with each PDF,
* the explicit level must never exceed MAX_EXPLICIT_LEVEL==61.
*
* In order to have a correct push-pop semantics even in the case of overflows,
* there are two overflow counters:
* - countOver60 is incremented with each LRx at level 60
* - from level 60, one RLx increases the level to 61
* - countOver61 is incremented with each LRx and RLx at level 61
*
* Popping levels with PDF must work in the opposite order so that level 61
* is correct at the correct point. Underflows (too many PDFs) must be checked.
*
* This implementation assumes that MAX_EXPLICIT_LEVEL is odd.
*/
private byte resolveExplicitLevels() {
int i = 0;
byte dirProp;
byte level = GetParaLevelAt(0);
byte direction;
int paraIndex = 0;
/* determine if the text is mixed-directional or single-directional */
direction = directionFromFlags();
/* we may not need to resolve any explicit levels, but for multiple
paragraphs we want to loop on all chars to set the para boundaries */
if ((direction != MIXED) && (paraCount == 1)) {
/* not mixed directionality: levels don't matter - trailingWSStart will be 0 */
} else if ((paraCount == 1) &&
((flags & MASK_EXPLICIT) == 0 ||
reorderingMode > REORDER_LAST_LOGICAL_TO_VISUAL)) {
/* mixed, but all characters are at the same embedding level */
/* or we are in "inverse Bidi" */
/* and we don't have contextual multiple paragraphs with some B char */
/* set all levels to the paragraph level */
for (i = 0; i < length; ++i) {
levels[i] = level;
}
} else {
/* continue to perform (Xn) */
/* (X1) level is set for all codes, embeddingLevel keeps track of the push/pop operations */
/* both variables may carry the LEVEL_OVERRIDE flag to indicate the override status */
byte embeddingLevel = level;
byte newLevel;
byte stackTop = 0;
byte[] stack = new byte[MAX_EXPLICIT_LEVEL]; /* we never push anything >=MAX_EXPLICIT_LEVEL */
int countOver60 = 0;
int countOver61 = 0; /* count overflows of explicit levels */
/* recalculate the flags */
flags = 0;
for (i = 0; i < length; ++i) {
dirProp = NoContextRTL(dirProps[i]);
switch(dirProp) {
case LRE:
case LRO:
/* (X3, X5) */
newLevel = (byte)((embeddingLevel+2) & ~(LEVEL_OVERRIDE | 1)); /* least greater even level */
if (newLevel <= MAX_EXPLICIT_LEVEL) {
stack[stackTop] = embeddingLevel;
++stackTop;
embeddingLevel = newLevel;
if (dirProp == LRO) {
embeddingLevel |= LEVEL_OVERRIDE;
}
/* we don't need to set LEVEL_OVERRIDE off for LRE
since this has already been done for newLevel which is
the source for embeddingLevel.
*/
} else if ((embeddingLevel & ~LEVEL_OVERRIDE) == MAX_EXPLICIT_LEVEL) {
++countOver61;
} else /* (embeddingLevel & ~LEVEL_OVERRIDE) == MAX_EXPLICIT_LEVEL-1 */ {
++countOver60;
}
flags |= DirPropFlag(BN);
break;
case RLE:
case RLO:
/* (X2, X4) */
newLevel=(byte)(((embeddingLevel & ~LEVEL_OVERRIDE) + 1) | 1); /* least greater odd level */
if (newLevel<=MAX_EXPLICIT_LEVEL) {
stack[stackTop] = embeddingLevel;
++stackTop;
embeddingLevel = newLevel;
if (dirProp == RLO) {
embeddingLevel |= LEVEL_OVERRIDE;
}
/* we don't need to set LEVEL_OVERRIDE off for RLE
since this has already been done for newLevel which is
the source for embeddingLevel.
*/
} else {
++countOver61;
}
flags |= DirPropFlag(BN);
break;
case PDF:
/* (X7) */
/* handle all the overflow cases first */
if (countOver61 > 0) {
--countOver61;
} else if (countOver60 > 0 && (embeddingLevel & ~LEVEL_OVERRIDE) != MAX_EXPLICIT_LEVEL) {
/* handle LRx overflows from level 60 */
--countOver60;
} else if (stackTop > 0) {
/* this is the pop operation; it also pops level 61 while countOver60>0 */
--stackTop;
embeddingLevel = stack[stackTop];
/* } else { (underflow) */
}
flags |= DirPropFlag(BN);
break;
case B:
stackTop = 0;
countOver60 = 0;
countOver61 = 0;
level = GetParaLevelAt(i);
if ((i + 1) < length) {
embeddingLevel = GetParaLevelAt(i+1);
if (!((text[i] == CR) && (text[i + 1] == LF))) {
paras[paraIndex++] = i+1;
}
}
flags |= DirPropFlag(B);
break;
case BN:
/* BN, LRE, RLE, and PDF are supposed to be removed (X9) */
/* they will get their levels set correctly in adjustWSLevels() */
flags |= DirPropFlag(BN);
break;
default:
/* all other types get the "real" level */
if (level != embeddingLevel) {
level = embeddingLevel;
if ((level & LEVEL_OVERRIDE) != 0) {
flags |= DirPropFlagO(level) | DirPropFlagMultiRuns;
} else {
flags |= DirPropFlagE(level) | DirPropFlagMultiRuns;
}
}
if ((level & LEVEL_OVERRIDE) == 0) {
flags |= DirPropFlag(dirProp);
}
break;
}
/*
* We need to set reasonable levels even on BN codes and
* explicit codes because we will later look at same-level runs (X10).
*/
levels[i] = level;
}
if ((flags & MASK_EMBEDDING) != 0) {
flags |= DirPropFlagLR(paraLevel);
}
if (orderParagraphsLTR && (flags & DirPropFlag(B)) != 0) {
flags |= DirPropFlag(L);
}
/* subsequently, ignore the explicit codes and BN (X9) */
/* again, determine if the text is mixed-directional or single-directional */
direction = directionFromFlags();
}
return direction;
}
/*
* Use a pre-specified embedding levels array:
*
* Adjust the directional properties for overrides (->LEVEL_OVERRIDE),
* ignore all explicit codes (X9),
* and check all the preset levels.
*
* Recalculate the flags to have them reflect the real properties
* after taking the explicit embeddings into account.
*/
private byte checkExplicitLevels() {
byte dirProp;
int i;
this.flags = 0; /* collect all directionalities in the text */
byte level;
int paraIndex = 0;
for (i = 0; i < length; ++i) {
level = levels[i];
dirProp = NoContextRTL(dirProps[i]);
if ((level & LEVEL_OVERRIDE) != 0) {
/* keep the override flag in levels[i] but adjust the flags */
level &= ~LEVEL_OVERRIDE; /* make the range check below simpler */
flags |= DirPropFlagO(level);
} else {
/* set the flags */
flags |= DirPropFlagE(level) | DirPropFlag(dirProp);
}
if ((level < GetParaLevelAt(i) &&
!((0 == level) && (dirProp == B))) ||
(MAX_EXPLICIT_LEVEL <level)) {
/* level out of bounds */
throw new IllegalArgumentException("level out of bounds at " + i);
}
if ((dirProp == B) && ((i + 1) < length)) {
if (!((text[i] == CR) && (text[i + 1] == LF))) {
paras[paraIndex++] = i + 1;
}
}
}
if ((flags&MASK_EMBEDDING) != 0) {
flags |= DirPropFlagLR(paraLevel);
}
/* determine if the text is mixed-directional or single-directional */
return directionFromFlags();
}
/*********************************************************************/
/* The Properties state machine table */
/*********************************************************************/
/* */
/* All table cells are 8 bits: */
/* bits 0..4: next state */
/* bits 5..7: action to perform (if > 0) */
/* */
/* Cells may be of format "n" where n represents the next state */
/* (except for the rightmost column). */
/* Cells may also be of format "_(x,y)" where x represents an action */
/* to perform and y represents the next state. */
/* */
/*********************************************************************/
/* Definitions and type for properties state tables */
/*********************************************************************/
private static final int IMPTABPROPS_COLUMNS = 14;
private static final int IMPTABPROPS_RES = IMPTABPROPS_COLUMNS - 1;
private static short GetStateProps(short cell) {
return (short)(cell & 0x1f);
}
private static short GetActionProps(short cell) {
return (short)(cell >> 5);
}
private static final short groupProp[] = /* dirProp regrouped */
{
/* L R EN ES ET AN CS B S WS ON LRE LRO AL RLE RLO PDF NSM BN */
0, 1, 2, 7, 8, 3, 9, 6, 5, 4, 4, 10, 10, 12, 10, 10, 10, 11, 10
};
private static final short _L = 0;
private static final short _R = 1;
private static final short _EN = 2;
private static final short _AN = 3;
private static final short _ON = 4;
private static final short _S = 5;
private static final short _B = 6; /* reduced dirProp */
/*********************************************************************/
/* */
/* PROPERTIES STATE TABLE */
/* */
/* In table impTabProps, */
/* - the ON column regroups ON and WS */
/* - the BN column regroups BN, LRE, RLE, LRO, RLO, PDF */
/* - the Res column is the reduced property assigned to a run */
/* */
/* Action 1: process current run1, init new run1 */
/* 2: init new run2 */
/* 3: process run1, process run2, init new run1 */
/* 4: process run1, set run1=run2, init new run2 */
/* */
/* Notes: */
/* 1) This table is used in resolveImplicitLevels(). */
/* 2) This table triggers actions when there is a change in the Bidi*/
/* property of incoming characters (action 1). */
/* 3) Most such property sequences are processed immediately (in */
/* fact, passed to processPropertySeq(). */
/* 4) However, numbers are assembled as one sequence. This means */
/* that undefined situations (like CS following digits, until */
/* it is known if the next char will be a digit) are held until */
/* following chars define them. */
/* Example: digits followed by CS, then comes another CS or ON; */
/* the digits will be processed, then the CS assigned */
/* as the start of an ON sequence (action 3). */
/* 5) There are cases where more than one sequence must be */
/* processed, for instance digits followed by CS followed by L: */
/* the digits must be processed as one sequence, and the CS */
/* must be processed as an ON sequence, all this before starting */
/* assembling chars for the opening L sequence. */
/* */
/* */
private static final short impTabProps[][] =
{
/* L, R, EN, AN, ON, S, B, ES, ET, CS, BN, NSM, AL, Res */
/* 0 Init */ { 1, 2, 4, 5, 7, 15, 17, 7, 9, 7, 0, 7, 3, _ON },
/* 1 L */ { 1, 32+2, 32+4, 32+5, 32+7, 32+15, 32+17, 32+7, 32+9, 32+7, 1, 1, 32+3, _L },
/* 2 R */ { 32+1, 2, 32+4, 32+5, 32+7, 32+15, 32+17, 32+7, 32+9, 32+7, 2, 2, 32+3, _R },
/* 3 AL */ { 32+1, 32+2, 32+6, 32+6, 32+8, 32+16, 32+17, 32+8, 32+8, 32+8, 3, 3, 3, _R },
/* 4 EN */ { 32+1, 32+2, 4, 32+5, 32+7, 32+15, 32+17, 64+10, 11, 64+10, 4, 4, 32+3, _EN },
/* 5 AN */ { 32+1, 32+2, 32+4, 5, 32+7, 32+15, 32+17, 32+7, 32+9, 64+12, 5, 5, 32+3, _AN },
/* 6 AL:EN/AN */ { 32+1, 32+2, 6, 6, 32+8, 32+16, 32+17, 32+8, 32+8, 64+13, 6, 6, 32+3, _AN },
/* 7 ON */ { 32+1, 32+2, 32+4, 32+5, 7, 32+15, 32+17, 7, 64+14, 7, 7, 7, 32+3, _ON },
/* 8 AL:ON */ { 32+1, 32+2, 32+6, 32+6, 8, 32+16, 32+17, 8, 8, 8, 8, 8, 32+3, _ON },
/* 9 ET */ { 32+1, 32+2, 4, 32+5, 7, 32+15, 32+17, 7, 9, 7, 9, 9, 32+3, _ON },
/*10 EN+ES/CS */ { 96+1, 96+2, 4, 96+5, 128+7, 96+15, 96+17, 128+7,128+14, 128+7, 10, 128+7, 96+3, _EN },
/*11 EN+ET */ { 32+1, 32+2, 4, 32+5, 32+7, 32+15, 32+17, 32+7, 11, 32+7, 11, 11, 32+3, _EN },
/*12 AN+CS */ { 96+1, 96+2, 96+4, 5, 128+7, 96+15, 96+17, 128+7,128+14, 128+7, 12, 128+7, 96+3, _AN },
/*13 AL:EN/AN+CS */ { 96+1, 96+2, 6, 6, 128+8, 96+16, 96+17, 128+8, 128+8, 128+8, 13, 128+8, 96+3, _AN },
/*14 ON+ET */ { 32+1, 32+2, 128+4, 32+5, 7, 32+15, 32+17, 7, 14, 7, 14, 14, 32+3, _ON },
/*15 S */ { 32+1, 32+2, 32+4, 32+5, 32+7, 15, 32+17, 32+7, 32+9, 32+7, 15, 32+7, 32+3, _S },
/*16 AL:S */ { 32+1, 32+2, 32+6, 32+6, 32+8, 16, 32+17, 32+8, 32+8, 32+8, 16, 32+8, 32+3, _S },
/*17 B */ { 32+1, 32+2, 32+4, 32+5, 32+7, 32+15, 17, 32+7, 32+9, 32+7, 17, 32+7, 32+3, _B }
};
/*********************************************************************/
/* The levels state machine tables */
/*********************************************************************/
/* */
/* All table cells are 8 bits: */
/* bits 0..3: next state */
/* bits 4..7: action to perform (if > 0) */
/* */
/* Cells may be of format "n" where n represents the next state */
/* (except for the rightmost column). */
/* Cells may also be of format "_(x,y)" where x represents an action */
/* to perform and y represents the next state. */
/* */
/* This format limits each table to 16 states each and to 15 actions.*/
/* */
/*********************************************************************/
/* Definitions and type for levels state tables */
/*********************************************************************/
private static final int IMPTABLEVELS_COLUMNS = _B + 2;
private static final int IMPTABLEVELS_RES = IMPTABLEVELS_COLUMNS - 1;
private static short GetState(byte cell) { return (short)(cell & 0x0f); }
private static short GetAction(byte cell) { return (short)(cell >> 4); }
private static class ImpTabPair {
byte[][][] imptab;
short[][] impact;
ImpTabPair(byte[][] table1, byte[][] table2,
short[] act1, short[] act2) {
imptab = new byte[][][] {table1, table2};
impact = new short[][] {act1, act2};
}
}
/*********************************************************************/
/* */
/* LEVELS STATE TABLES */
/* */
/* In all levels state tables, */
/* - state 0 is the initial state */
/* - the Res column is the increment to add to the text level */
/* for this property sequence. */
/* */
/* The impact arrays for each table of a pair map the local action */
/* numbers of the table to the total list of actions. For instance, */
/* action 2 in a given table corresponds to the action number which */
/* appears in entry [2] of the impact array for that table. */
/* The first entry of all impact arrays must be 0. */
/* */
/* Action 1: init conditional sequence */
/* 2: prepend conditional sequence to current sequence */
/* 3: set ON sequence to new level - 1 */
/* 4: init EN/AN/ON sequence */
/* 5: fix EN/AN/ON sequence followed by R */
/* 6: set previous level sequence to level 2 */
/* */
/* Notes: */
/* 1) These tables are used in processPropertySeq(). The input */
/* is property sequences as determined by resolveImplicitLevels. */
/* 2) Most such property sequences are processed immediately */
/* (levels are assigned). */
/* 3) However, some sequences cannot be assigned a final level till */
/* one or more following sequences are received. For instance, */
/* ON following an R sequence within an even-level paragraph. */
/* If the following sequence is R, the ON sequence will be */
/* assigned basic run level+1, and so will the R sequence. */
/* 4) S is generally handled like ON, since its level will be fixed */
/* to paragraph level in adjustWSLevels(). */
/* */
private static final byte impTabL_DEFAULT[][] = /* Even paragraph level */
/* In this table, conditional sequences receive the higher possible level
until proven otherwise.
*/
{
/* L, R, EN, AN, ON, S, B, Res */
/* 0 : init */ { 0, 1, 0, 2, 0, 0, 0, 0 },
/* 1 : R */ { 0, 1, 3, 3, 0x14, 0x14, 0, 1 },
/* 2 : AN */ { 0, 1, 0, 2, 0x15, 0x15, 0, 2 },
/* 3 : R+EN/AN */ { 0, 1, 3, 3, 0x14, 0x14, 0, 2 },
/* 4 : R+ON */ { 0x20, 1, 3, 3, 4, 4, 0x20, 1 },
/* 5 : AN+ON */ { 0x20, 1, 0x20, 2, 5, 5, 0x20, 1 }
};
private static final byte impTabR_DEFAULT[][] = /* Odd paragraph level */
/* In this table, conditional sequences receive the lower possible level
until proven otherwise.
*/
{
/* L, R, EN, AN, ON, S, B, Res */
/* 0 : init */ { 1, 0, 2, 2, 0, 0, 0, 0 },
/* 1 : L */ { 1, 0, 1, 3, 0x14, 0x14, 0, 1 },
/* 2 : EN/AN */ { 1, 0, 2, 2, 0, 0, 0, 1 },
/* 3 : L+AN */ { 1, 0, 1, 3, 5, 5, 0, 1 },
/* 4 : L+ON */ { 0x21, 0, 0x21, 3, 4, 4, 0, 0 },
/* 5 : L+AN+ON */ { 1, 0, 1, 3, 5, 5, 0, 0 }
};
private static final short[] impAct0 = {0,1,2,3,4,5,6};
private static final ImpTabPair impTab_DEFAULT = new ImpTabPair(
impTabL_DEFAULT, impTabR_DEFAULT, impAct0, impAct0);
private static final byte impTabL_NUMBERS_SPECIAL[][] = { /* Even paragraph level */
/* In this table, conditional sequences receive the higher possible
level until proven otherwise.
*/
/* L, R, EN, AN, ON, S, B, Res */
/* 0 : init */ { 0, 2, 1, 1, 0, 0, 0, 0 },
/* 1 : L+EN/AN */ { 0, 2, 1, 1, 0, 0, 0, 2 },
/* 2 : R */ { 0, 2, 4, 4, 0x13, 0, 0, 1 },
/* 3 : R+ON */ { 0x20, 2, 4, 4, 3, 3, 0x20, 1 },
/* 4 : R+EN/AN */ { 0, 2, 4, 4, 0x13, 0x13, 0, 2 }
};
private static final ImpTabPair impTab_NUMBERS_SPECIAL = new ImpTabPair(
impTabL_NUMBERS_SPECIAL, impTabR_DEFAULT, impAct0, impAct0);
private static final byte impTabL_GROUP_NUMBERS_WITH_R[][] = {
/* In this table, EN/AN+ON sequences receive levels as if associated with R
until proven that there is L or sor/eor on both sides. AN is handled like EN.
*/
/* L, R, EN, AN, ON, S, B, Res */
/* 0 init */ { 0, 3, 0x11, 0x11, 0, 0, 0, 0 },
/* 1 EN/AN */ { 0x20, 3, 1, 1, 2, 0x20, 0x20, 2 },
/* 2 EN/AN+ON */ { 0x20, 3, 1, 1, 2, 0x20, 0x20, 1 },
/* 3 R */ { 0, 3, 5, 5, 0x14, 0, 0, 1 },
/* 4 R+ON */ { 0x20, 3, 5, 5, 4, 0x20, 0x20, 1 },
/* 5 R+EN/AN */ { 0, 3, 5, 5, 0x14, 0, 0, 2 }
};
private static final byte impTabR_GROUP_NUMBERS_WITH_R[][] = {
/* In this table, EN/AN+ON sequences receive levels as if associated with R
until proven that there is L on both sides. AN is handled like EN.
*/
/* L, R, EN, AN, ON, S, B, Res */
/* 0 init */ { 2, 0, 1, 1, 0, 0, 0, 0 },
/* 1 EN/AN */ { 2, 0, 1, 1, 0, 0, 0, 1 },
/* 2 L */ { 2, 0, 0x14, 0x14, 0x13, 0, 0, 1 },
/* 3 L+ON */ { 0x22, 0, 4, 4, 3, 0, 0, 0 },
/* 4 L+EN/AN */ { 0x22, 0, 4, 4, 3, 0, 0, 1 }
};
private static final ImpTabPair impTab_GROUP_NUMBERS_WITH_R = new
ImpTabPair(impTabL_GROUP_NUMBERS_WITH_R,
impTabR_GROUP_NUMBERS_WITH_R, impAct0, impAct0);
private static final byte impTabL_INVERSE_NUMBERS_AS_L[][] = {
/* This table is identical to the Default LTR table except that EN and AN
are handled like L.
*/
/* L, R, EN, AN, ON, S, B, Res */
/* 0 : init */ { 0, 1, 0, 0, 0, 0, 0, 0 },
/* 1 : R */ { 0, 1, 0, 0, 0x14, 0x14, 0, 1 },
/* 2 : AN */ { 0, 1, 0, 0, 0x15, 0x15, 0, 2 },
/* 3 : R+EN/AN */ { 0, 1, 0, 0, 0x14, 0x14, 0, 2 },
/* 4 : R+ON */ { 0x20, 1, 0x20, 0x20, 4, 4, 0x20, 1 },
/* 5 : AN+ON */ { 0x20, 1, 0x20, 0x20, 5, 5, 0x20, 1 }
};
private static final byte impTabR_INVERSE_NUMBERS_AS_L[][] = {
/* This table is identical to the Default RTL table except that EN and AN
are handled like L.
*/
/* L, R, EN, AN, ON, S, B, Res */
/* 0 : init */ { 1, 0, 1, 1, 0, 0, 0, 0 },
/* 1 : L */ { 1, 0, 1, 1, 0x14, 0x14, 0, 1 },
/* 2 : EN/AN */ { 1, 0, 1, 1, 0, 0, 0, 1 },
/* 3 : L+AN */ { 1, 0, 1, 1, 5, 5, 0, 1 },
/* 4 : L+ON */ { 0x21, 0, 0x21, 0x21, 4, 4, 0, 0 },
/* 5 : L+AN+ON */ { 1, 0, 1, 1, 5, 5, 0, 0 }
};
private static final ImpTabPair impTab_INVERSE_NUMBERS_AS_L = new ImpTabPair
(impTabL_INVERSE_NUMBERS_AS_L, impTabR_INVERSE_NUMBERS_AS_L,
impAct0, impAct0);
private static final byte impTabR_INVERSE_LIKE_DIRECT[][] = { /* Odd paragraph level */
/* In this table, conditional sequences receive the lower possible level
until proven otherwise.
*/
/* L, R, EN, AN, ON, S, B, Res */
/* 0 : init */ { 1, 0, 2, 2, 0, 0, 0, 0 },
/* 1 : L */ { 1, 0, 1, 2, 0x13, 0x13, 0, 1 },
/* 2 : EN/AN */ { 1, 0, 2, 2, 0, 0, 0, 1 },
/* 3 : L+ON */ { 0x21, 0x30, 6, 4, 3, 3, 0x30, 0 },
/* 4 : L+ON+AN */ { 0x21, 0x30, 6, 4, 5, 5, 0x30, 3 },
/* 5 : L+AN+ON */ { 0x21, 0x30, 6, 4, 5, 5, 0x30, 2 },
/* 6 : L+ON+EN */ { 0x21, 0x30, 6, 4, 3, 3, 0x30, 1 }
};
private static final short[] impAct1 = {0,1,11,12};
private static final ImpTabPair impTab_INVERSE_LIKE_DIRECT = new ImpTabPair(
impTabL_DEFAULT, impTabR_INVERSE_LIKE_DIRECT, impAct0, impAct1);
private static final byte impTabL_INVERSE_LIKE_DIRECT_WITH_MARKS[][] = {
/* The case handled in this table is (visually): R EN L
*/
/* L, R, EN, AN, ON, S, B, Res */
/* 0 : init */ { 0, 0x63, 0, 1, 0, 0, 0, 0 },
/* 1 : L+AN */ { 0, 0x63, 0, 1, 0x12, 0x30, 0, 4 },
/* 2 : L+AN+ON */ { 0x20, 0x63, 0x20, 1, 2, 0x30, 0x20, 3 },
/* 3 : R */ { 0, 0x63, 0x55, 0x56, 0x14, 0x30, 0, 3 },
/* 4 : R+ON */ { 0x30, 0x43, 0x55, 0x56, 4, 0x30, 0x30, 3 },
/* 5 : R+EN */ { 0x30, 0x43, 5, 0x56, 0x14, 0x30, 0x30, 4 },
/* 6 : R+AN */ { 0x30, 0x43, 0x55, 6, 0x14, 0x30, 0x30, 4 }
};
private static final byte impTabR_INVERSE_LIKE_DIRECT_WITH_MARKS[][] = {
/* The cases handled in this table are (visually): R EN L
R L AN L
*/
/* L, R, EN, AN, ON, S, B, Res */
/* 0 : init */ { 0x13, 0, 1, 1, 0, 0, 0, 0 },
/* 1 : R+EN/AN */ { 0x23, 0, 1, 1, 2, 0x40, 0, 1 },
/* 2 : R+EN/AN+ON */ { 0x23, 0, 1, 1, 2, 0x40, 0, 0 },
/* 3 : L */ { 3 , 0, 3, 0x36, 0x14, 0x40, 0, 1 },
/* 4 : L+ON */ { 0x53, 0x40, 5, 0x36, 4, 0x40, 0x40, 0 },
/* 5 : L+ON+EN */ { 0x53, 0x40, 5, 0x36, 4, 0x40, 0x40, 1 },
/* 6 : L+AN */ { 0x53, 0x40, 6, 6, 4, 0x40, 0x40, 3 }
};
private static final short impAct2[] = {0,1,7,8,9,10};
private static final ImpTabPair impTab_INVERSE_LIKE_DIRECT_WITH_MARKS =
new ImpTabPair(impTabL_INVERSE_LIKE_DIRECT_WITH_MARKS,
impTabR_INVERSE_LIKE_DIRECT_WITH_MARKS, impAct0, impAct2);
private static final ImpTabPair impTab_INVERSE_FOR_NUMBERS_SPECIAL = new ImpTabPair(
impTabL_NUMBERS_SPECIAL, impTabR_INVERSE_LIKE_DIRECT, impAct0, impAct1);
private static final byte impTabL_INVERSE_FOR_NUMBERS_SPECIAL_WITH_MARKS[][] = {
/* The case handled in this table is (visually): R EN L
*/
/* L, R, EN, AN, ON, S, B, Res */
/* 0 : init */ { 0, 0x62, 1, 1, 0, 0, 0, 0 },
/* 1 : L+EN/AN */ { 0, 0x62, 1, 1, 0, 0x30, 0, 4 },
/* 2 : R */ { 0, 0x62, 0x54, 0x54, 0x13, 0x30, 0, 3 },
/* 3 : R+ON */ { 0x30, 0x42, 0x54, 0x54, 3, 0x30, 0x30, 3 },
/* 4 : R+EN/AN */ { 0x30, 0x42, 4, 4, 0x13, 0x30, 0x30, 4 }
};
private static final ImpTabPair impTab_INVERSE_FOR_NUMBERS_SPECIAL_WITH_MARKS = new
ImpTabPair(impTabL_INVERSE_FOR_NUMBERS_SPECIAL_WITH_MARKS,
impTabR_INVERSE_LIKE_DIRECT_WITH_MARKS, impAct0, impAct2);
private class LevState {
byte[][] impTab; /* level table pointer */
short[] impAct; /* action map array */
int startON; /* start of ON sequence */
int startL2EN; /* start of level 2 sequence */
int lastStrongRTL; /* index of last found R or AL */
short state; /* current state */
byte runLevel; /* run level before implicit solving */
}
/*------------------------------------------------------------------------*/
static final int FIRSTALLOC = 10;
/*
* param pos: position where to insert
* param flag: one of LRM_BEFORE, LRM_AFTER, RLM_BEFORE, RLM_AFTER
*/
private void addPoint(int pos, int flag)
{
Point point = new Point();
int len = insertPoints.points.length;
if (len == 0) {
insertPoints.points = new Point[FIRSTALLOC];
len = FIRSTALLOC;
}
if (insertPoints.size >= len) { /* no room for new point */
Point[] savePoints = insertPoints.points;
try {
insertPoints.points = new Point[len * 2];
System.arraycopy(savePoints, 0, insertPoints.points, 0, len);
} catch (OutOfMemoryError e) {
insertPoints.points = savePoints;
throw e;
}
}
point.pos = pos;
point.flag = flag;
insertPoints.points[insertPoints.size] = point;
insertPoints.size++;
}
/* perform rules (Wn), (Nn), and (In) on a run of the text ------------------ */
/*
* This implementation of the (Wn) rules applies all rules in one pass.
* In order to do so, it needs a look-ahead of typically 1 character
* (except for W5: sequences of ET) and keeps track of changes
* in a rule Wp that affect a later Wq (p<q).
*
* The (Nn) and (In) rules are also performed in that same single loop,
* but effectively one iteration behind for white space.
*
* Since all implicit rules are performed in one step, it is not necessary
* to actually store the intermediate directional properties in dirProps[].
*/
private void processPropertySeq(LevState levState, short _prop,
int start, int limit) {
byte cell;
byte[][] impTab = levState.impTab;
short[] impAct = levState.impAct;
short oldStateSeq,actionSeq;
byte level, addLevel;
int start0, k;
start0 = start; /* save original start position */
oldStateSeq = levState.state;
cell = impTab[oldStateSeq][_prop];
levState.state = GetState(cell); /* isolate the new state */
actionSeq = impAct[GetAction(cell)]; /* isolate the action */
addLevel = (byte)impTab[levState.state][IMPTABLEVELS_RES];
if (actionSeq != 0) {
switch (actionSeq) {
case 1: /* init ON seq */
levState.startON = start0;
break;
case 2: /* prepend ON seq to current seq */
start = levState.startON;
break;
case 3: /* L or S after possible relevant EN/AN */
/* check if we had EN after R/AL */
if (levState.startL2EN >= 0) {
addPoint(levState.startL2EN, LRM_BEFORE);
}
levState.startL2EN = -1; /* not within previous if since could also be -2 */
/* check if we had any relevant EN/AN after R/AL */
if ((insertPoints.points.length == 0) ||
(insertPoints.size <= insertPoints.confirmed)) {
/* nothing, just clean up */
levState.lastStrongRTL = -1;
/* check if we have a pending conditional segment */
level = (byte)impTab[oldStateSeq][IMPTABLEVELS_RES];
if ((level & 1) != 0 && levState.startON > 0) { /* after ON */
start = levState.startON; /* reset to basic run level */
}
if (_prop == _S) { /* add LRM before S */
addPoint(start0, LRM_BEFORE);
insertPoints.confirmed = insertPoints.size;
}
break;
}
/* reset previous RTL cont to level for LTR text */
for (k = levState.lastStrongRTL + 1; k < start0; k++) {
/* reset odd level, leave runLevel+2 as is */
levels[k] = (byte)((levels[k] - 2) & ~1);
}
/* mark insert points as confirmed */
insertPoints.confirmed = insertPoints.size;
levState.lastStrongRTL = -1;
if (_prop == _S) { /* add LRM before S */
addPoint(start0, LRM_BEFORE);
insertPoints.confirmed = insertPoints.size;
}
break;
case 4: /* R/AL after possible relevant EN/AN */
/* just clean up */
if (insertPoints.points.length > 0)
/* remove all non confirmed insert points */
insertPoints.size = insertPoints.confirmed;
levState.startON = -1;
levState.startL2EN = -1;
levState.lastStrongRTL = limit - 1;
break;
case 5: /* EN/AN after R/AL + possible cont */
/* check for real AN */
if ((_prop == _AN) && (NoContextRTL(dirProps[start0]) == AN) &&
(reorderingMode!=REORDER_INVERSE_FOR_NUMBERS_SPECIAL))
{
/* real AN */
if (levState.startL2EN == -1) { /* if no relevant EN already found */
/* just note the righmost digit as a strong RTL */
levState.lastStrongRTL = limit - 1;
break;
}
if (levState.startL2EN >= 0) { /* after EN, no AN */
addPoint(levState.startL2EN, LRM_BEFORE);
levState.startL2EN = -2;
}
/* note AN */
addPoint(start0, LRM_BEFORE);
break;
}
/* if first EN/AN after R/AL */
if (levState.startL2EN == -1) {
levState.startL2EN = start0;
}
break;
case 6: /* note location of latest R/AL */
levState.lastStrongRTL = limit - 1;
levState.startON = -1;
break;
case 7: /* L after R+ON/EN/AN */
/* include possible adjacent number on the left */
for (k = start0-1; k >= 0 && ((levels[k] & 1) == 0); k--) {
}
if (k >= 0) {
addPoint(k, RLM_BEFORE); /* add RLM before */
insertPoints.confirmed = insertPoints.size; /* confirm it */
}
levState.startON = start0;
break;
case 8: /* AN after L */
/* AN numbers between L text on both sides may be trouble. */
/* tentatively bracket with LRMs; will be confirmed if followed by L */
addPoint(start0, LRM_BEFORE); /* add LRM before */
addPoint(start0, LRM_AFTER); /* add LRM after */
break;
case 9: /* R after L+ON/EN/AN */
/* false alert, infirm LRMs around previous AN */
insertPoints.size=insertPoints.confirmed;
if (_prop == _S) { /* add RLM before S */
addPoint(start0, RLM_BEFORE);
insertPoints.confirmed = insertPoints.size;
}
break;
case 10: /* L after L+ON/AN */
level = (byte)(levState.runLevel + addLevel);
for (k=levState.startON; k < start0; k++) {
if (levels[k] < level) {
levels[k] = level;
}
}
insertPoints.confirmed = insertPoints.size; /* confirm inserts */
levState.startON = start0;
break;
case 11: /* L after L+ON+EN/AN/ON */
level = (byte)levState.runLevel;
for (k = start0-1; k >= levState.startON; k--) {
if (levels[k] == level+3) {
while (levels[k] == level+3) {
levels[k--] -= 2;
}
while (levels[k] == level) {
k--;
}
}
if (levels[k] == level+2) {
levels[k] = level;
continue;
}
levels[k] = (byte)(level+1);
}
break;
case 12: /* R after L+ON+EN/AN/ON */
level = (byte)(levState.runLevel+1);
for (k = start0-1; k >= levState.startON; k--) {
if (levels[k] > level) {
levels[k] -= 2;
}
}
break;
default: /* we should never get here */
throw new IllegalStateException("Internal ICU error in processPropertySeq");
}
}
if ((addLevel) != 0 || (start < start0)) {
level = (byte)(levState.runLevel + addLevel);
for (k = start; k < limit; k++) {
levels[k] = level;
}
}
}
private void resolveImplicitLevels(int start, int limit, short sor, short eor)
{
LevState levState = new LevState();
int i, start1, start2;
short oldStateImp, stateImp, actionImp;
short gprop, resProp, cell;
boolean inverseRTL;
short nextStrongProp = R;
int nextStrongPos = -1;
/* check for RTL inverse BiDi mode */
/* FOOD FOR THOUGHT: in case of RTL inverse BiDi, it would make sense to
* loop on the text characters from end to start.
* This would need a different properties state table (at least different
* actions) and different levels state tables (maybe very similar to the
* LTR corresponding ones.
*/
inverseRTL=((start<lastArabicPos) && ((GetParaLevelAt(start) & 1)>0) &&
(reorderingMode==REORDER_INVERSE_LIKE_DIRECT ||
reorderingMode==REORDER_INVERSE_FOR_NUMBERS_SPECIAL));
/* initialize for levels state table */
levState.startL2EN = -1; /* used for INVERSE_LIKE_DIRECT_WITH_MARKS */
levState.lastStrongRTL = -1; /* used for INVERSE_LIKE_DIRECT_WITH_MARKS */
levState.state = 0;
levState.runLevel = levels[start];
levState.impTab = impTabPair.imptab[levState.runLevel & 1];
levState.impAct = impTabPair.impact[levState.runLevel & 1];
processPropertySeq(levState, (short)sor, start, start);
/* initialize for property state table */
if (dirProps[start] == NSM) {
stateImp = (short)(1 + sor);
} else {
stateImp = 0;
}
start1 = start;
start2 = 0;
for (i = start; i <= limit; i++) {
if (i >= limit) {
gprop = eor;
} else {
short prop, prop1;
prop = NoContextRTL(dirProps[i]);
if (inverseRTL) {
if (prop == AL) {
/* AL before EN does not make it AN */
prop = R;
} else if (prop == EN) {
if (nextStrongPos <= i) {
/* look for next strong char (L/R/AL) */
int j;
nextStrongProp = R; /* set default */
nextStrongPos = limit;
for (j = i+1; j < limit; j++) {
prop1 = NoContextRTL(dirProps[j]);
if (prop1 == L || prop1 == R || prop1 == AL) {
nextStrongProp = prop1;
nextStrongPos = j;
break;
}
}
}
if (nextStrongProp == AL) {
prop = AN;
}
}
}
gprop = groupProp[prop];
}
oldStateImp = stateImp;
cell = impTabProps[oldStateImp][gprop];
stateImp = GetStateProps(cell); /* isolate the new state */
actionImp = GetActionProps(cell); /* isolate the action */
if ((i == limit) && (actionImp == 0)) {
/* there is an unprocessed sequence if its property == eor */
actionImp = 1; /* process the last sequence */
}
if (actionImp != 0) {
resProp = impTabProps[oldStateImp][IMPTABPROPS_RES];
switch (actionImp) {
case 1: /* process current seq1, init new seq1 */
processPropertySeq(levState, resProp, start1, i);
start1 = i;
break;
case 2: /* init new seq2 */
start2 = i;
break;
case 3: /* process seq1, process seq2, init new seq1 */
processPropertySeq(levState, resProp, start1, start2);
processPropertySeq(levState, _ON, start2, i);
start1 = i;
break;
case 4: /* process seq1, set seq1=seq2, init new seq2 */
processPropertySeq(levState, resProp, start1, start2);
start1 = start2;
start2 = i;
break;
default: /* we should never get here */
throw new IllegalStateException("Internal ICU error in resolveImplicitLevels");
}
}
}
/* flush possible pending sequence, e.g. ON */
processPropertySeq(levState, (short)eor, limit, limit);
}
/* perform (L1) and (X9) ---------------------------------------------------- */
/*
* Reset the embedding levels for some non-graphic characters (L1).
* This method also sets appropriate levels for BN, and
* explicit embedding types that are supposed to have been removed
* from the paragraph in (X9).
*/
private void adjustWSLevels() {
int i;
if ((flags & MASK_WS) != 0) {
int flag;
i = trailingWSStart;
while (i > 0) {
/* reset a sequence of WS/BN before eop and B/S to the paragraph paraLevel */
while (i > 0 && ((flag = DirPropFlagNC(dirProps[--i])) & MASK_WS) != 0) {
if (orderParagraphsLTR && (flag & DirPropFlag(B)) != 0) {
levels[i] = 0;
} else {
levels[i] = GetParaLevelAt(i);
}
}
/* reset BN to the next character's paraLevel until B/S, which restarts above loop */
/* here, i+1 is guaranteed to be <length */
while (i > 0) {
flag = DirPropFlagNC(dirProps[--i]);
if ((flag & MASK_BN_EXPLICIT) != 0) {
levels[i] = levels[i + 1];
} else if (orderParagraphsLTR && (flag & DirPropFlag(B)) != 0) {
levels[i] = 0;
break;
} else if ((flag & MASK_B_S) != 0){
levels[i] = GetParaLevelAt(i);
break;
}
}
}
}
}
int Bidi_Min(int x, int y) {
return x < y ? x : y;
}
int Bidi_Abs(int x) {
return x >= 0 ? x : -x;
}
void setParaRunsOnly(char[] parmText, byte parmParaLevel) {
int[] visualMap;
String visualText;
int saveLength;
byte[] saveLevels;
int i, j, visualStart, logicalStart,
oldRunCount, runLength, addedRuns, insertRemove,
start, limit, step, indexOddBit, logicalPos,
index, index1;
int saveOptions;
reorderingMode = REORDER_DEFAULT;
if (parmText == null) {
parmText = new char[0];
}
int parmLength = parmText.length;
if (parmLength == 0) {
setPara(parmText, parmParaLevel, null);
reorderingMode = REORDER_RUNS_ONLY;
return;
}
/* obtain memory for mapping table and visual text */
saveOptions = reorderingOptions;
if ((saveOptions & OPTION_INSERT_MARKS) > 0) {
reorderingOptions &= ~OPTION_INSERT_MARKS;
reorderingOptions |= OPTION_REMOVE_CONTROLS;
}
parmParaLevel &= 1; /* accept only 0 or 1 */
setPara(parmText, parmParaLevel, null);
/* FOOD FOR THOUGHT: instead of writing the visual text, we could use
* the visual map and the dirProps array to drive the second call
* to setPara (but must make provision for possible removal of
* BiDi controls. Alternatively, only use the dirProps array via
* customized classifier callback.
*/
visualText = writeReordered(DO_MIRRORING);
reorderingOptions = saveOptions;
visualMap = getVisualMap();
saveLength = this.length;
saveLevels = new byte[this.length];
System.arraycopy(getLevels(), 0, saveLevels, 0, this.length);
reorderingMode = REORDER_INVERSE_LIKE_DIRECT;
parmParaLevel ^= 1;
setPara(visualText, parmParaLevel, null);
oldRunCount = countRuns();
/* check if some runs must be split, count how many splits */
addedRuns = 0;
visualStart = 0;
for (i = 0; i < oldRunCount; i++, visualStart += runLength) {
runLength = runs[i].limit - visualStart;
if (runLength < 2) {
continue;
}
logicalStart = runs[i].start;
for (j = logicalStart+1; j < logicalStart+runLength; j++) {
index = visualMap[j];
index1 = visualMap[j-1];
if ((Bidi_Abs(index-index1)!=1) || (saveLevels[index]!=saveLevels[index1])) {
addedRuns++;
}
}
}
if (addedRuns > 0) {
if (getRunsMemory(oldRunCount + addedRuns)) {
if (runCount == 1) {
/* because we switch from UBiDi.simpleRuns to UBiDi.runs */
runsMemory[0] = runs[0];
} else {
System.arraycopy(runs, 0, runsMemory, 0, runCount);
}
runs = runsMemory;
runCount += addedRuns;
} else {
throw new OutOfMemoryError("Failed to allocate Runs memory");
}
for (i = oldRunCount; i < runCount; i++) {
if (runs[i] == null) {
runs[i] = new BidiRun(0, 0, (byte)0);
}
}
}
/* split runs which are not consecutive in source text */
int newI;
for (i = oldRunCount-1; i >= 0; i--) {
newI = i + addedRuns;
runLength = i==0 ? runs[0].limit :
runs[i].limit - runs[i-1].limit;
logicalStart = runs[i].start;
indexOddBit = runs[i].level & 1;
if (runLength < 2) {
if (addedRuns > 0) {
runs[newI].copyFrom(runs[i]);
}
logicalPos = visualMap[logicalStart];
runs[newI].start = logicalPos;
runs[newI].level = (byte)(saveLevels[logicalPos] ^ indexOddBit);
continue;
}
if (indexOddBit > 0) {
start = logicalStart;
limit = logicalStart + runLength - 1;
step = 1;
} else {
start = logicalStart + runLength - 1;
limit = logicalStart;
step = -1;
}
for (j = start; j != limit; j += step) {
index = visualMap[j];
index1 = visualMap[j+step];
if ((Bidi_Abs(index-index1)!=1) || (saveLevels[index]!=saveLevels[index1])) {
logicalPos = Bidi_Min(visualMap[start], index);
runs[newI].start = logicalPos;
runs[newI].level = (byte)(saveLevels[logicalPos] ^ indexOddBit);
runs[newI].limit = runs[i].limit;
runs[i].limit -= Bidi_Abs(j - start) + 1;
insertRemove = runs[i].insertRemove & (LRM_AFTER|RLM_AFTER);
runs[newI].insertRemove = insertRemove;
runs[i].insertRemove &= ~insertRemove;
start = j + step;
addedRuns--;
newI--;
}
}
if (addedRuns > 0) {
runs[newI].copyFrom(runs[i]);
}
logicalPos = Bidi_Min(visualMap[start], visualMap[limit]);
runs[newI].start = logicalPos;
runs[newI].level = (byte)(saveLevels[logicalPos] ^ indexOddBit);
}
// cleanup1:
/* restore initial paraLevel */
this.paraLevel ^= 1;
// cleanup2:
/* restore real text */
this.text = parmText;
/* free memory for mapping table and visual text */
visualMap = null;
visualText = null;
// cleanup3:
reorderingMode = REORDER_RUNS_ONLY;
this.length = saveLength;
this.originalLength = parmLength;
this.levels = saveLevels;
if (runCount > 1) {
this.direction = MIXED;
}
}
/**
* Perform the Unicode Bidi algorithm. It is defined in the
* <a href="http://www.unicode.org/unicode/reports/tr9/">Unicode Standard Annex #9</a>,
* version 13,
* also described in The Unicode Standard, Version 4.0 .<p>
*
* This method takes a piece of plain text containing one or more paragraphs,
* with or without externally specified embedding levels from <i>styled</i>
* text and computes the left-right-directionality of each character.<p>
*
* If the entire text is all of the same directionality, then
* the method may not perform all the steps described by the algorithm,
* i.e., some levels may not be the same as if all steps were performed.
* This is not relevant for unidirectional text.<br>
* For example, in pure LTR text with numbers the numbers would get
* a resolved level of 2 higher than the surrounding text according to
* the algorithm. This implementation may set all resolved levels to
* the same value in such a case.<p>
*
* The text can be composed of multiple paragraphs. Occurrence of a block
* separator in the text terminates a paragraph, and whatever comes next starts
* a new paragraph. The exception to this rule is when a Carriage Return (CR)
* is followed by a Line Feed (LF). Both CR and LF are block separators, but
* in that case, the pair of characters is considered as terminating the
* preceding paragraph, and a new paragraph will be started by a character
* coming after the LF.
*
* Although the text is passed here as a <code>String</code>, it is
* stored internally as an array of characters. Therefore the
* documentation will refer to indexes of the characters in the text.
*
* @param text contains the text that the Bidi algorithm will be performed
* on. This text can be retrieved with <code>getText()</code> or
* <code>getTextAsString</code>.<br>
*
* @param paraLevel specifies the default level for the text;
* it is typically 0 (LTR) or 1 (RTL).
* If the method shall determine the paragraph level from the text,
* then <code>paraLevel</code> can be set to
* either <code>LEVEL_DEFAULT_LTR</code>
* or <code>LEVEL_DEFAULT_RTL</code>; if the text contains multiple
* paragraphs, the paragraph level shall be determined separately for
* each paragraph; if a paragraph does not include any strongly typed
* character, then the desired default is used (0 for LTR or 1 for RTL).
* Any other value between 0 and <code>MAX_EXPLICIT_LEVEL</code>
* is also valid, with odd levels indicating RTL.
*
* @param embeddingLevels (in) may be used to preset the embedding and override levels,
* ignoring characters like LRE and PDF in the text.
* A level overrides the directional property of its corresponding
* (same index) character if the level has the
* <code>LEVEL_OVERRIDE</code> bit set.<br><br>
* Except for that bit, it must be
* <code>paraLevel<=embeddingLevels[]<=MAX_EXPLICIT_LEVEL</code>,
* with one exception: a level of zero may be specified for a
* paragraph separator even if <code>paraLevel&gt;0</code> when multiple
* paragraphs are submitted in the same call to <code>setPara()</code>.<br><br>
* <strong>Caution: </strong>A copy of this pointer, not of the levels,
* will be stored in the <code>Bidi</code> object;
* the <code>embeddingLevels</code>
* should not be modified to avoid unexpected results on subsequent
* Bidi operations. However, the <code>setPara()</code> and
* <code>setLine()</code> methods may modify some or all of the
* levels.<br><br>
* <strong>Note:</strong> the <code>embeddingLevels</code> array must
* have one entry for each character in <code>text</code>.
*
* @throws IllegalArgumentException if the values in embeddingLevels are
* not within the allowed range
*
* @see #LEVEL_DEFAULT_LTR
* @see #LEVEL_DEFAULT_RTL
* @see #LEVEL_OVERRIDE
* @see #MAX_EXPLICIT_LEVEL
* @draft ICU 3.8
*/
public void setPara(String text, byte paraLevel, byte[] embeddingLevels)
{
if (text == null) {
setPara(new char[0], paraLevel, embeddingLevels);
} else {
setPara(text.toCharArray(), paraLevel, embeddingLevels);
}
}
/**
* Perform the Unicode Bidi algorithm. It is defined in the
* <a href="http://www.unicode.org/unicode/reports/tr9/">Unicode Standard Annex #9</a>,
* version 13,
* also described in The Unicode Standard, Version 4.0 .<p>
*
* This method takes a piece of plain text containing one or more paragraphs,
* with or without externally specified embedding levels from <i>styled</i>
* text and computes the left-right-directionality of each character.<p>
*
* If the entire text is all of the same directionality, then
* the method may not perform all the steps described by the algorithm,
* i.e., some levels may not be the same as if all steps were performed.
* This is not relevant for unidirectional text.<br>
* For example, in pure LTR text with numbers the numbers would get
* a resolved level of 2 higher than the surrounding text according to
* the algorithm. This implementation may set all resolved levels to
* the same value in such a case.<p>
*
* The text can be composed of multiple paragraphs. Occurrence of a block
* separator in the text terminates a paragraph, and whatever comes next starts
* a new paragraph. The exception to this rule is when a Carriage Return (CR)
* is followed by a Line Feed (LF). Both CR and LF are block separators, but
* in that case, the pair of characters is considered as terminating the
* preceding paragraph, and a new paragraph will be started by a character
* coming after the LF.
*
* The text is stored internally as an array of characters. Therefore the
* documentation will refer to indexes of the characters in the text.
*
* @param chars contains the text that the Bidi algorithm will be performed
* on. This text can be retrieved with <code>getText()</code> or
* <code>getTextAsString</code>.<br>
*
* @param paraLevel specifies the default level for the text;
* it is typically 0 (LTR) or 1 (RTL).
* If the method shall determine the paragraph level from the text,
* then <code>paraLevel</code> can be set to
* either <code>LEVEL_DEFAULT_LTR</code>
* or <code>LEVEL_DEFAULT_RTL</code>; if the text contains multiple
* paragraphs, the paragraph level shall be determined separately for
* each paragraph; if a paragraph does not include any strongly typed
* character, then the desired default is used (0 for LTR or 1 for RTL).
* Any other value between 0 and <code>MAX_EXPLICIT_LEVEL</code>
* is also valid, with odd levels indicating RTL.
*
* @param embeddingLevels (in) may be used to preset the embedding and
* override levels, ignoring characters like LRE and PDF in the text.
* A level overrides the directional property of its corresponding
* (same index) character if the level has the
* <code>LEVEL_OVERRIDE</code> bit set.<br><br>
* Except for that bit, it must be
* <code>paraLevel<=embeddingLevels[]<=MAX_EXPLICIT_LEVEL</code>,
* with one exception: a level of zero may be specified for a
* paragraph separator even if <code>paraLevel&gt;0</code> when multiple
* paragraphs are submitted in the same call to <code>setPara()</code>.<br><br>
* <strong>Caution: </strong>A copy of this pointer, not of the levels,
* will be stored in the <code>Bidi</code> object;
* the <code>embeddingLevels</code>
* should not be modified to avoid unexpected results on subsequent
* Bidi operations. However, the <code>setPara()</code> and
* <code>setLine()</code> methods may modify some or all of the
* levels.<br><br>
* <strong>Note:</strong> the <code>embeddingLevels</code> array must
* have one entry for each character in <code>text</code>.
*
* @throws IllegalArgumentException if the values in embeddingLevels are
* not within the allowed range
*
* @see #LEVEL_DEFAULT_LTR
* @see #LEVEL_DEFAULT_RTL
* @see #LEVEL_OVERRIDE
* @see #MAX_EXPLICIT_LEVEL
* @draft ICU 3.8
*/
public void setPara(char[] chars, byte paraLevel, byte[] embeddingLevels)
{
/* check the argument values */
if ((MAX_EXPLICIT_LEVEL < paraLevel && !IsDefaultLevel(paraLevel))) {
throw new IllegalArgumentException();
}
/* special treatment for RUNS_ONLY mode */
if (reorderingMode == REORDER_RUNS_ONLY) {
setParaRunsOnly(chars, paraLevel);
return;
}
/* initialize the Bidi object */
this.paraBidi = null; /* mark unfinished setPara */
if (chars == null) {
this.text = new char[0];
} else {
this.text = chars;
}
this.length = this.originalLength = this.resultLength = text.length;
this.paraLevel = paraLevel;
this.direction = LTR;
this.paraCount = 1;
/* Allocate zero-length arrays instead of setting to null here; then
* checks for null in various places can be eliminated.
*/
dirProps = new byte[0];
levels = new byte[0];
runs = new BidiRun[0];
isGoodLogicalToVisualRunsMap = false;
insertPoints.size = 0; /* clean up from last call */
insertPoints.confirmed = 0; /* clean up from last call */
/*
* Save the original paraLevel if contextual; otherwise, set to 0.
*/
if (IsDefaultLevel(paraLevel)) {
defaultParaLevel = paraLevel;
} else {
defaultParaLevel = 0;
}
if (length == 0) {
/*
* For an empty paragraph, create a Bidi object with the paraLevel and
* the flags and the direction set but without allocating zero-length arrays.
* There is nothing more to do.
*/
if (IsDefaultLevel(paraLevel)) {
this.paraLevel &= 1;
defaultParaLevel = 0;
}
if ((this.paraLevel & 1) != 0) {
flags = DirPropFlag(R);
direction = RTL;
} else {
flags = DirPropFlag(L);
direction = LTR;
}
runCount = 0;
paraBidi = this; /* mark successful setPara */
return;
}
runCount = -1;
/*
* Get the directional properties,
* the flags bit-set, and
* determine the paragraph level if necessary.
*/
if (getDirPropsMemory(length)) {
dirProps = dirPropsMemory;
getDirProps();
} else {
throw new OutOfMemoryError("Failed to allocate dirProps memory");
}
/* the processed length may have changed if OPTION_STREAMING is set */
trailingWSStart = length; /* the levels[] will reflect the WS run */
/* allocate paras memory */
if (paraCount > 1) {
if (getInitialParasMemory(paraCount)) {
paras = parasMemory;
paras[paraCount - 1] = length;
} else {
throw new OutOfMemoryError("Failed to allocate Paras memory");
}
} else {
/* initialize paras for single paragraph */
paras = simpleParas;
simpleParas[0] = length;
}
/* are explicit levels specified? */
if (embeddingLevels == null) {
/* no: determine explicit levels according to the (Xn) rules */
if (getLevelsMemory(length)) {
levels = levelsMemory;
direction = resolveExplicitLevels();
} else {
throw new OutOfMemoryError("Failed to allocate Levels memory");
}
} else {
/* set BN for all explicit codes, check that all levels are 0 or paraLevel..MAX_EXPLICIT_LEVEL */
levels = embeddingLevels;
direction = checkExplicitLevels();
}
/*
* The steps after (X9) in the UBiDi algorithm are performed only if
* the paragraph text has mixed directionality!
*/
switch (direction) {
case LTR:
/* make sure paraLevel is even */
paraLevel = (byte)((paraLevel + 1) & ~1);
/* all levels are implicitly at paraLevel (important for getLevels()) */
trailingWSStart = 0;
break;
case RTL:
/* make sure paraLevel is odd */
paraLevel |= 1;
/* all levels are implicitly at paraLevel (important for getLevels()) */
trailingWSStart = 0;
break;
default:
/*
* Choose the right implicit state table
*/
switch(reorderingMode) {
case REORDER_DEFAULT:
this.impTabPair = impTab_DEFAULT;
break;
case REORDER_NUMBERS_SPECIAL:
this.impTabPair = impTab_NUMBERS_SPECIAL;
break;
case REORDER_GROUP_NUMBERS_WITH_R:
this.impTabPair = impTab_GROUP_NUMBERS_WITH_R;
break;
case REORDER_RUNS_ONLY:
/* we should never get here */
throw new InternalError("Internal ICU error in setPara");
/* break; */
case REORDER_INVERSE_NUMBERS_AS_L:
this.impTabPair = impTab_INVERSE_NUMBERS_AS_L;
break;
case REORDER_INVERSE_LIKE_DIRECT:
if ((reorderingOptions & OPTION_INSERT_MARKS) != 0) {
this.impTabPair = impTab_INVERSE_LIKE_DIRECT_WITH_MARKS;
} else {
this.impTabPair = impTab_INVERSE_LIKE_DIRECT;
}
break;
case REORDER_INVERSE_FOR_NUMBERS_SPECIAL:
if ((reorderingOptions & OPTION_INSERT_MARKS) != 0) {
this.impTabPair = impTab_INVERSE_FOR_NUMBERS_SPECIAL_WITH_MARKS;
} else {
this.impTabPair = impTab_INVERSE_FOR_NUMBERS_SPECIAL;
}
break;
default:
this.impTabPair = impTab_DEFAULT;
break;
}
/*
* If there are no external levels specified and there
* are no significant explicit level codes in the text,
* then we can treat the entire paragraph as one run.
* Otherwise, we need to perform the following rules on runs of
* the text with the same embedding levels. (X10)
* "Significant" explicit level codes are ones that actually
* affect non-BN characters.
* Examples for "insignificant" ones are empty embeddings
* LRE-PDF, LRE-RLE-PDF-PDF, etc.
*/
if (embeddingLevels == null && (flags & DirPropFlagMultiRuns) == 0) {
resolveImplicitLevels(0, length,
GetLRFromLevel(GetParaLevelAt(0)),
GetLRFromLevel(GetParaLevelAt(length - 1)));
} else {
/* sor, eor: start and end types of same-level-run */
int start, limit = 0;
byte level, nextLevel;
short sor, eor;
/* determine the first sor and set eor to it because of the loop body (sor=eor there) */
level = GetParaLevelAt(0);
nextLevel = levels[0];
if (level < nextLevel) {
eor = GetLRFromLevel(nextLevel);
} else {
eor = GetLRFromLevel(level);
}
do {
/* determine start and limit of the run (end points just behind the run) */
/* the values for this run's start are the same as for the previous run's end */
start = limit;
level = nextLevel;
if ((start > 0) && (NoContextRTL(dirProps[start - 1]) == B)) {
/* except if this is a new paragraph, then set sor = para level */
sor = GetLRFromLevel(GetParaLevelAt(start));
} else {
sor = eor;
}
/* search for the limit of this run */
while (++limit < length && levels[limit] == level) {}
/* get the correct level of the next run */
if (limit < length) {
nextLevel = levels[limit];
} else {
nextLevel = GetParaLevelAt(length - 1);
}
/* determine eor from max(level, nextLevel); sor is last run's eor */
if ((level & ~LEVEL_OVERRIDE) < (nextLevel & ~LEVEL_OVERRIDE)) {
eor = GetLRFromLevel(nextLevel);
} else {
eor = GetLRFromLevel(level);
}
/* if the run consists of overridden directional types, then there
are no implicit types to be resolved */
if ((level & LEVEL_OVERRIDE) == 0) {
resolveImplicitLevels(start, limit, sor, eor);
} else {
/* remove the LEVEL_OVERRIDE flags */
do {
levels[start++] &= ~LEVEL_OVERRIDE;
} while (start < limit);
}
} while (limit < length);
}
/* reset the embedding levels for some non-graphic characters (L1), (X9) */
adjustWSLevels();
break;
}
if ((reorderingOptions & OPTION_REMOVE_CONTROLS) != 0) {
resultLength -= controlCount;
} else {
resultLength += insertPoints.size;
}
paraBidi = this; /* mark successful setPara */
}
//#ifndef FOUNDATION
/**
* Perform the Unicode Bidi algorithm on a given paragraph, as defined in the
* <a href="http://www.unicode.org/unicode/reports/tr9/">Unicode Standard Annex #9</a>,
* version 13,
* also described in The Unicode Standard, Version 4.0 .<p>
*
* This method takes a paragraph of text and computes the
* left-right-directionality of each character. The text should not
* contain any Unicode block separators.<p>
*
* The RUN_DIRECTION attribute in the text, if present, determines the base
* direction (left-to-right or right-to-left). If not present, the base
* direction is computed using the Unicode Bidirectional Algorithm,
* defaulting to left-to-right if there are no strong directional characters
* in the text. This attribute, if present, must be applied to all the text
* in the paragraph.<p>
*
* The BIDI_EMBEDDING attribute in the text, if present, represents
* embedding level information. Negative values from -1 to -62 indicate
* overrides at the absolute value of the level. Positive values from 1 to
* 62 indicate embeddings. Where values are zero or not defined, the base
* embedding level as determined by the base direction is assumed.<p>
*
* The NUMERIC_SHAPING attribute in the text, if present, converts European
* digits to other decimal digits before running the bidi algorithm. This
* attribute, if present, must be applied to all the text in the paragraph.
*
* If the entire text is all of the same directionality, then
* the method may not perform all the steps described by the algorithm,
* i.e., some levels may not be the same as if all steps were performed.
* This is not relevant for unidirectional text.<br>
* For example, in pure LTR text with numbers the numbers would get
* a resolved level of 2 higher than the surrounding text according to
* the algorithm. This implementation may set all resolved levels to
* the same value in such a case.<p>
*
* @param paragraph a paragraph of text with optional character and
* paragraph attribute information
* @draft ICU 3.8
*/
public void setPara(AttributedCharacterIterator paragraph)
{
byte paraLevel;
Boolean runDirection = (Boolean) paragraph.getAttribute(TextAttribute.RUN_DIRECTION);
if (runDirection == null) {
paraLevel = LEVEL_DEFAULT_LTR;
} else {
paraLevel = (runDirection.equals(TextAttribute.RUN_DIRECTION_LTR)) ?
LTR : RTL;
}
byte[] levels = null;
int length = paragraph.getEndIndex() - paragraph.getBeginIndex();
byte[] embeddingLevels = new byte[length];
char[] text = new char[length];
int i = 0;
char ch = paragraph.first();
while (ch != AttributedCharacterIterator.DONE) {
text[i] = ch;
Integer embedding = (Integer) paragraph.getAttribute(TextAttribute.BIDI_EMBEDDING);
if (embedding != null) {
byte level = embedding.byteValue();
if (level == 0) {
/* no-op */
} else if (level < 0) {
levels = embeddingLevels;
embeddingLevels[i] = (byte)((0 - level) | LEVEL_OVERRIDE);
} else {
levels = embeddingLevels;
embeddingLevels[i] = level;
}
}
ch = paragraph.next();
++i;
}
NumericShaper shaper = (NumericShaper) paragraph.getAttribute(TextAttribute.NUMERIC_SHAPING);
if (shaper != null) {
shaper.shape(text, 0, length);
}
setPara(text, paraLevel, levels);
}
//#endif
/**
* Specify whether block separators must be allocated level zero,
* so that successive paragraphs will progress from left to right.
* This method must be called before <code>setPara()</code>.
* Paragraph separators (B) may appear in the text. Setting them to level zero
* means that all paragraph separators (including one possibly appearing
* in the last text position) are kept in the reordered text after the text
* that they follow in the source text.
* When this feature is not enabled, a paragraph separator at the last
* position of the text before reordering will go to the first position
* of the reordered text when the paragraph level is odd.
*
* @param orderParagraphsLTR specifies whether paragraph separators (B) must
* receive level 0, so that successive paragraphs progress from left to right.
*
* @see #setPara
* @draft ICU 3.8
*/
public void orderParagraphsLTR(boolean orderParagraphsLTR) {
this.orderParagraphsLTR = orderParagraphsLTR;
}
/**
* Is this <code>Bidi</code> object set to allocate level 0 to block
* separators so that successive paragraphs progress from left to right?
*
* @return <code>true</code> if the <code>Bidi</code> object is set to
* allocate level 0 to block separators.
*
* @see #orderParagraphsLTR
* @draft ICU 3.8
*/
public boolean isOrderParagraphsLTR() {
return orderParagraphsLTR;
}
/**
* Get the directionality of the text.
*
* @return a value of <code>LTR</code>, <code>RTL</code> or <code>MIXED</code>
* that indicates if the entire text
* represented by this object is unidirectional,
* and which direction, or if it is mixed-directional.
*
* @throws IllegalStateException if this call is not preceded by a successful
* call to <code>setPara</code> or <code>setLine</code>
*
* @see #LTR
* @see #RTL
* @see #MIXED
* @draft ICU 3.8
*/
public byte getDirection()
{
verifyValidParaOrLine();
return direction;
}
/**
* Get the text.
*
* @return A <code>String</code> containing the text that the
* <code>Bidi</code> object was created for.
*
* @throws IllegalStateException if this call is not preceded by a successful
* call to <code>setPara</code> or <code>setLine</code>
*
* @see #setPara
* @see #setLine
* @draft ICU 3.8
*/
public String getTextAsString()
{
verifyValidParaOrLine();
return new String(text);
}
/**
* Get the text.
*
* @return A <code>char</code> array containing the text that the
* <code>Bidi</code> object was created for.
*
* @throws IllegalStateException if this call is not preceded by a successful
* call to <code>setPara</code> or <code>setLine</code>
*
* @see #setPara
* @see #setLine
* @draft ICU 3.8
*/
public char[] getText()
{
verifyValidParaOrLine();
return text;
}
/**
* Get the length of the text.
*
* @return The length of the text that the <code>Bidi</code> object was
* created for.
*
* @throws IllegalStateException if this call is not preceded by a successful
* call to <code>setPara</code> or <code>setLine</code>
* @draft ICU 3.8
*/
public int getLength()
{
verifyValidParaOrLine();
return originalLength;
}
/**
* Get the length of the source text processed by the last call to
* <code>setPara()</code>. This length may be different from the length of
* the source text if option <code>OPTION_STREAMING</code> has been
* set.
* <br>
* Note that whenever the length of the text affects the execution or the
* result of a method, it is the processed length which must be considered,
* except for <code>setPara</code> (which receives unprocessed source text)
* and <code>getLength</code> (which returns the original length of the
* source text).<br>
* In particular, the processed length is the one to consider in the
* following cases:
* <ul>
* <li>maximum value of the <code>limit</code> argument of
* <code>setLine</code></li>
* <li>maximum value of the <code>charIndex</code> argument of
* <code>getParagraph</code></li>
* <li>maximum value of the <code>charIndex</code> argument of
* <code>getLevelAt</code></li>
* <li>number of elements in the array returned by <code>getLevels</code>
* </li>
* <li>maximum value of the <code>logicalStart</code> argument of
* <code>getLogicalRun</code></li>
* <li>maximum value of the <code>logicalIndex</code> argument of
* <code>getVisualIndex</code></li>
* <li>number of elements returned by <code>getLogicalMap</code></li>
* <li>length of text processed by <code>writeReordered</code></li>
* </ul>
*
* @return The length of the part of the source text processed by
* the last call to <code>setPara</code>.
*
* @throws IllegalStateException if this call is not preceded by a successful
* call to <code>setPara</code> or <code>setLine</code>
*
* @see #setPara
* @see #OPTION_STREAMING
* @draft ICU 3.8
*/
public int getProcessedLength() {
verifyValidParaOrLine();
return length;
}
/**
* Get the length of the reordered text resulting from the last call to
* <code>setPara()</code>. This length may be different from the length
* of the source text if option <code>OPTION_INSERT_MARKS</code>
* or option <code>OPTION_REMOVE_CONTROLS</code> has been set.
* <br>
* This resulting length is the one to consider in the following cases:
* <ul>
* <li>maximum value of the <code>visualIndex</code> argument of
* <code>getLogicalIndex</code></li>
* <li>number of elements returned by <code>getVisualMap</code></li>
* </ul>
* Note that this length stays identical to the source text length if
* BiDi marks are inserted or removed using option bits of
* <code>writeReordered</code>, or if option
* <code>REORDER_INVERSE_NUMBERS_AS_L</code> has been set.
*
* @return The length of the reordered text resulting from
* the last call to <code>setPara</code>.
*
* @throws IllegalStateException if this call is not preceded by a successful
* call to <code>setPara</code> or <code>setLine</code>
*
* @see #setPara
* @see #OPTION_INSERT_MARKS
* @see #OPTION_REMOVE_CONTROLS
* @see #REORDER_INVERSE_NUMBERS_AS_L
* @draft ICU 3.8
*/
public int getResultLength() {
verifyValidParaOrLine();
return resultLength;
}
/* paragraphs API methods ------------------------------------------------- */
/**
* Get the paragraph level of the text.
*
* @return The paragraph level. If there are multiple paragraphs, their
* level may vary if the required paraLevel is LEVEL_DEFAULT_LTR or
* LEVEL_DEFAULT_RTL. In that case, the level of the first paragraph
* is returned.
*
* @throws IllegalStateException if this call is not preceded by a successful
* call to <code>setPara</code> or <code>setLine</code>
*
* @see #LEVEL_DEFAULT_LTR
* @see #LEVEL_DEFAULT_RTL
* @see #getParagraph
* @see #getParagraphByIndex
* @draft ICU 3.8
*/
public byte getParaLevel()
{
verifyValidParaOrLine();
return paraLevel;
}
/**
* Get the number of paragraphs.
*
* @return The number of paragraphs.
*
* @throws IllegalStateException if this call is not preceded by a successful
* call to <code>setPara</code> or <code>setLine</code>
* @draft ICU 3.8
*/
public int countParagraphs()
{
verifyValidParaOrLine();
return paraCount;
}
/**
* Get a paragraph, given the index of this paragraph.
*
* This method returns information about a paragraph.<p>
*
* @param paraIndex is the number of the paragraph, starting from 0.
*
* @return a BidiRun object with the details of the paragraph:<br>
* <code>start</code> will receive the index of the first character
* of the paragraph in the text.<br>
* <code>limit</code> will receive the limit of the paragraph.<br>
* <code>embeddingLevel</code> will receive the level of the paragraph.
*
* @throws IllegalStateException if this call is not preceded by a successful
* call to <code>setPara</code> or <code>setLine</code>
* @throws IllegalArgumentException if paraIndex is not in the range
* <code>[0..countParagraphs()-1]</code>
*
* @see com.ibm.icu.text.BidiRun
* @draft ICU 3.8
*/
public BidiRun getParagraphByIndex(int paraIndex)
{
verifyValidParaOrLine();
verifyRange(paraIndex, 0, paraCount);
Bidi bidi = paraBidi; /* get Para object if Line object */
int paraStart;
if (paraIndex != 0) {
paraStart = bidi.paras[paraIndex - 1];
} else {
paraStart = 0;
}
BidiRun bidiRun = new BidiRun();
bidiRun.start = paraStart;
bidiRun.limit = bidi.paras[paraIndex];
bidiRun.level = GetParaLevelAt(paraStart);
return bidiRun;
}
/**
* Get a paragraph, given a position within the text.
* This method returns information about a paragraph.<br>
* Note: if the paragraph index is known, it is more efficient to
* retrieve the paragraph information using getParagraphByIndex().<p>
*
* @param charIndex is the index of a character within the text, in the
* range <code>[0..getProcessedLength()-1]</code>.
*
* @return a BidiRun object with the details of the paragraph:<br>
* <code>start</code> will receive the index of the first character
* of the paragraph in the text.<br>
* <code>limit</code> will receive the limit of the paragraph.<br>
* <code>embeddingLevel</code> will receive the level of the paragraph.
*
* @throws IllegalStateException if this call is not preceded by a successful
* call to <code>setPara</code> or <code>setLine</code>
* @throws IllegalArgumentException if charIndex is not within the legal range
*
* @see com.ibm.icu.text.BidiRun
* @see #getParagraphByIndex
* @see #getProcessedLength
* @draft ICU 3.8
*/
public BidiRun getParagraph(int charIndex)
{
verifyValidParaOrLine();
Bidi bidi = paraBidi; /* get Para object if Line object */
verifyRange(charIndex, 0, bidi.length);
int paraIndex;
for (paraIndex = 0; charIndex >= bidi.paras[paraIndex]; paraIndex++) {
}
return getParagraphByIndex(paraIndex);
}
/**
* Get the index of a paragraph, given a position within the text.<p>
*
* @param charIndex is the index of a character within the text, in the
* range <code>[0..getProcessedLength()-1]</code>.
*
* @return The index of the paragraph containing the specified position,
* starting from 0.
*
* @throws IllegalStateException if this call is not preceded by a successful
* call to <code>setPara</code> or <code>setLine</code>
* @throws IllegalArgumentException if charIndex is not within the legal range
*
* @see com.ibm.icu.text.BidiRun
* @see #getProcessedLength
* @draft ICU 3.8
*/
public int getParagraphIndex(int charIndex)
{
verifyValidParaOrLine();
Bidi bidi = paraBidi; /* get Para object if Line object */
verifyRange(charIndex, 0, bidi.length);
int paraIndex;
for (paraIndex = 0; charIndex >= bidi.paras[paraIndex]; paraIndex++) {
}
return paraIndex;
}
/**
* Set a custom Bidi classifier used by the UBA implementation for Bidi
* class determination.
*
* @param classifier A new custom classifier. This can be null.
*
* @see #getCustomClassifier
* @draft ICU 3.8
*/
public void setCustomClassifier(BidiClassifier classifier) {
this.customClassifier = classifier;
}
/**
* Gets the current custom class classifier used for Bidi class
* determination.
*
* @return An instance of class <code>BidiClassifier</code>
*
* @see #setCustomClassifier
* @draft ICU 3.8
*/
public BidiClassifier getCustomClassifier() {
return this.customClassifier;
}
/**
* Retrieves the Bidi class for a given code point.
* <p>If a <code>BidiClassifier</code> is defined and returns a value
* other than the default, that value is used; otherwise the default class
* determination mechanism is invoked.</p>
*
* @param c The code point to get a Bidi class for.
*
* @return The Bidi class for the character <code>c</code> that is in effect
* for this <code>Bidi</code> instance.
*
* @see BidiClassifier
* @draft ICU 3.8
*/
public int getCustomizedClass(int c) {
int dir;
if (customClassifier == null ||
(dir = customClassifier.classify(c)) == Bidi.CLASS_DEFAULT) {
return bdp.getClass(c);
} else {
return dir;
}
}
/**
* <code>setLine()</code> returns a <code>Bidi</code> object to
* contain the reordering information, especially the resolved levels,
* for all the characters in a line of text. This line of text is
* specified by referring to a <code>Bidi</code> object representing
* this information for a piece of text containing one or more paragraphs,
* and by specifying a range of indexes in this text.<p>
* In the new line object, the indexes will range from 0 to <code>limit-start-1</code>.<p>
*
* This is used after calling <code>setPara()</code>
* for a piece of text, and after line-breaking on that text.
* It is not necessary if each paragraph is treated as a single line.<p>
*
* After line-breaking, rules (L1) and (L2) for the treatment of
* trailing WS and for reordering are performed on
* a <code>Bidi</code> object that represents a line.<p>
*
* <strong>Important: </strong><code>pLineBiDi</code> shares data with
* <code>pParaBiDi</code>.
* You must destroy or reuse <code>pLineBiDi</code> before <code>pParaBiDi</code>.
* In other words, you must destroy or reuse the <code>Bidi</code>
* object for a line before the object for its parent paragraph.<p>
*
* The text pointer that was stored in <code>pParaBiDi</code> is copied
* to the new object, and an internal offset pointer is set to point
* to the beginning of the line for this object.
*
* @param start is the line's first index into the text.
*
* @param limit is just behind the line's last index into the text
* (its last index +1).
*
* @return a <code>Bidi</code> object that will now represent a line of the text.
*
* @throws IllegalStateException if this call is not preceded by a successful
* call to <code>setPara</code>
* @throws IllegalArgumentException if start and limit are not in the range
* <code>0&lt;=start&lt;limit&lt;=getProcessedLength()</code>,
* or if the specified line crosses a paragraph boundary
*
* @see #setPara
* @see #getProcessedLength
* @draft ICU 3.8
*/
public Bidi setLine(int start, int limit)
{
verifyValidPara();
verifyRange(start, 0, limit);
verifyRange(limit, 0, length);
if (getParagraphIndex(start) != getParagraphIndex(limit - 1)) {
/* the line crosses a paragraph boundary */
throw new IllegalArgumentException();
}
return BidiLine.setLine(this, start, limit);
}
/**
* Get the level for one character.
*
* @param charIndex the index of a character.
*
* @return The level for the character at <code>charIndex</code. If
* <code>charIndex</code> is <0 or >= the length of the line,
* return the base direction level.
*
* @throws IllegalStateException if this call is not preceded by a successful
* call to <code>setPara</code> or <code>setLine</code>
* @throws IllegalArgumentException if charIndex is not in the range
* <code>0&lt;=charIndex&lt;getProcessedLength()</code>
*
* @see #getProcessedLength
* @draft ICU 3.8
*/
public byte getLevelAt(int charIndex)
{
verifyValidParaOrLine();
verifyRange(charIndex, 0, length);
return BidiLine.getLevelAt(this, charIndex);
}
/**
* Get an array of levels for each character.<p>
*
* Note that this method may allocate memory under some
* circumstances, unlike <code>getLevelAt()</code>.
*
* @return The levels array for the text,
* or <code>null</code> if an error occurs.
*
* @throws IllegalStateException if this call is not preceded by a successful
* call to <code>setPara</code> or <code>setLine</code>
* @draft ICU 3.8
*/
public byte[] getLevels()
{
verifyValidParaOrLine();
if (length <= 0) {
return new byte[0];
}
return BidiLine.getLevels(this);
}
/**
* Get a logical run.
* This method returns information about a run and is used
* to retrieve runs in logical order.<p>
* This is especially useful for line-breaking on a paragraph.
*
* @param logicalPosition is a logical position within the source text.
*
* @return a BidiRun object filled with <code>start</code> containing
* the first character of the run, <code>limit</code> containing
* the limit of the run, and <code>embeddingLevel</code> containing
* the level of the run.
*
* @throws IllegalStateException if this call is not preceded by a successful
* call to <code>setPara</code> or <code>setLine</code>
* @throws IllegalArgumentException if logicalPosition is not in the range
* <code>0&lt;=logicalPosition&lt;=getProcessedLength()</code>
*
* @see com.ibm.icu.text.BidiRun
* @see com.ibm.icu.text.BidiRun#getStart()
* @see com.ibm.icu.text.BidiRun#getLimit()
* @see com.ibm.icu.text.BidiRun#getEmbeddingLevel()
*
* @draft ICU 3.8
*/
public BidiRun getLogicalRun(int logicalPosition)
{
verifyValidParaOrLine();
verifyRange(logicalPosition, 0, length);
return BidiLine.getLogicalRun(this, logicalPosition);
}
/**
* Get the number of runs.
* This method may invoke the actual reordering on the
* <code>Bidi</code> object, after <code>setPara()</code>
* may have resolved only the levels of the text. Therefore,
* <code>countRuns()</code> may have to allocate memory,
* and may throw an exception if it fails to do so.
*
* @return The number of runs.
*
* @throws IllegalStateException if this call is not preceded by a successful
* call to <code>setPara</code> or <code>setLine</code>
* @draft ICU 3.8
*/
public int countRuns()
{
verifyValidParaOrLine();
BidiLine.getRuns(this);
return runCount;
}
/**
*
* Get one run's logical start, length, and directionality,
* which can be 0 for LTR or 1 for RTL.
* In an RTL run, the character at the logical start is
* visually on the right of the displayed run.
* The length is the number of characters in the run.<p>
* <code>countRuns()</code> is normally called
* before the runs are retrieved.
*
* <p>
* Example:
* <pre>
* Bidi bidi = new Bidi();
* String text = "abc 123 DEFG xyz";
* bidi.setPara(text, Bidi.RTL, null);
* int i, count=bidi.countRuns(), logicalStart, visualIndex=0, length;
* BidiRun run;
* for (i = 0; i &lt; count; ++i) {
* run = bidi.getVisualRun(i);
* logicalStart = run.getStart();
* length = run.getLength();
* if (Bidi.LTR == run.getEmbeddingLevel()) {
* do { // LTR
* show_char(text.charAt(logicalStart++), visualIndex++);
* } while (--length &gt; 0);
* } else {
* logicalStart += length; // logicalLimit
* do { // RTL
* show_char(text.charAt(--logicalStart), visualIndex++);
* } while (--length &gt; 0);
* }
* }
* </pre>
* <p>
* Note that in right-to-left runs, code like this places
* modifier letters before base characters and second surrogates
* before first ones.
*
* @param runIndex is the number of the run in visual order, in the
* range <code>[0..countRuns()-1]</code>.
*
* @return a BidiRun object containing the details of the run. The
* directionality of the run is
* <code>LTR==0</code> or <code>RTL==1</code>,
* never <code>MIXED</code>.
*
* @throws IllegalStateException if this call is not preceded by a successful
* call to <code>setPara</code> or <code>setLine</code>
* @throws IllegalArgumentException if <code>runIndex</code> is not in
* the range <code>0&lt;=runIndex&lt;countRuns()</code>
*
* @see #countRuns()
* @see com.ibm.icu.text.BidiRun
* @see com.ibm.icu.text.BidiRun#getStart()
* @see com.ibm.icu.text.BidiRun#getLength()
* @see com.ibm.icu.text.BidiRun#getEmbeddingLevel()
* @draft ICU 3.8
*/
public BidiRun getVisualRun(int runIndex)
{
verifyValidParaOrLine();
BidiLine.getRuns(this);
verifyRange(runIndex, 0, runCount);
return BidiLine.getVisualRun(this, runIndex);
}
/**
* Get the visual position from a logical text position.
* If such a mapping is used many times on the same
* <code>Bidi</code> object, then calling
* <code>getLogicalMap()</code> is more efficient.
* <p>
* The value returned may be <code>MAP_NOWHERE</code> if there is no
* visual position because the corresponding text character is a Bidi
* control removed from output by the option
* <code>OPTION_REMOVE_CONTROLS</code>.
* <p>
* When the visual output is altered by using options of
* <code>writeReordered()</code> such as <code>INSERT_LRM_FOR_NUMERIC</code>,
* <code>KEEP_BASE_COMBINING</code>, <code>OUTPUT_REVERSE</code>,
* <code>REMOVE_BIDI_CONTROLS</code>, the visual position returned may not
* be correct. It is advised to use, when possible, reordering options
* such as {@link #OPTION_INSERT_MARKS} and {@link #OPTION_REMOVE_CONTROLS}.
* <p>
* Note that in right-to-left runs, this mapping places
* modifier letters before base characters and second surrogates
* before first ones.
*
* @param logicalIndex is the index of a character in the text.
*
* @return The visual position of this character.
*
* @throws IllegalStateException if this call is not preceded by a successful
* call to <code>setPara</code> or <code>setLine</code>
* @throws IllegalArgumentException if <code>logicalIndex</code> is not in
* the range <code>0&lt;=logicalIndex&lt;getProcessedLength()</code>
*
* @see #getLogicalMap
* @see #getLogicalIndex
* @see #getProcessedLength
* @see #MAP_NOWHERE
* @see #OPTION_REMOVE_CONTROLS
* @see #writeReordered
* @draft ICU 3.8
*/
public int getVisualIndex(int logicalIndex)
{
verifyValidParaOrLine();
verifyRange(logicalIndex, 0, length);
return BidiLine.getVisualIndex(this, logicalIndex);
}
/**
* Get the logical text position from a visual position.
* If such a mapping is used many times on the same
* <code>Bidi</code> object, then calling
* <code>getVisualMap()</code> is more efficient.
* <p>
* The value returned may be <code>MAP_NOWHERE</code> if there is no
* logical position because the corresponding text character is a Bidi
* mark inserted in the output by option
* <code>OPTION_INSERT_MARKS</code>.
* <p>
* This is the inverse method to <code>getVisualIndex()</code>.
* <p>
* When the visual output is altered by using options of
* <code>writeReordered()</code> such as <code>INSERT_LRM_FOR_NUMERIC</code>,
* <code>KEEP_BASE_COMBINING</code>, <code>OUTPUT_REVERSE</code>,
* <code>REMOVE_BIDI_CONTROLS</code>, the logical position returned may not
* be correct. It is advised to use, when possible, reordering options
* such as {@link #OPTION_INSERT_MARKS} and {@link #OPTION_REMOVE_CONTROLS}.
*
* @param visualIndex is the visual position of a character.
*
* @return The index of this character in the text.
*
* @throws IllegalStateException if this call is not preceded by a successful
* call to <code>setPara</code> or <code>setLine</code>
* @throws IllegalArgumentException if <code>visualIndex</code> is not in
* the range <code>0&lt;=visualIndex&lt;getResultLength()</code>
*
* @see #getVisualMap
* @see #getVisualIndex
* @see #getResultLength
* @see #MAP_NOWHERE
* @see #OPTION_INSERT_MARKS
* @see #writeReordered
* @draft ICU 3.8
*/
public int getLogicalIndex(int visualIndex)
{
verifyValidParaOrLine();
verifyRange(visualIndex, 0, resultLength);
/* we can do the trivial cases without the runs array */
if (insertPoints.size == 0 && controlCount == 0) {
if (direction == LTR) {
return visualIndex;
}
else if (direction == RTL) {
return length - visualIndex - 1;
}
}
BidiLine.getRuns(this);
return BidiLine.getLogicalIndex(this, visualIndex);
}
/**
* Get a logical-to-visual index map (array) for the characters in the
* <code>Bidi</code> (paragraph or line) object.
* <p>
* Some values in the map may be <code>MAP_NOWHERE</code> if the
* corresponding text characters are Bidi controls removed from the visual
* output by the option <code>OPTION_REMOVE_CONTROLS</code>.
* <p>
* When the visual output is altered by using options of
* <code>writeReordered()</code> such as <code>INSERT_LRM_FOR_NUMERIC</code>,
* <code>KEEP_BASE_COMBINING</code>, <code>OUTPUT_REVERSE</code>,
* <code>REMOVE_BIDI_CONTROLS</code>, the visual positions returned may not
* be correct. It is advised to use, when possible, reordering options
* such as {@link #OPTION_INSERT_MARKS} and {@link #OPTION_REMOVE_CONTROLS}.
*
* @return an array of <code>getProcessedLength()</code>
* indexes which will reflect the reordering of the characters.<br><br>
* The index map will result in
* <code>indexMap[logicalIndex]==visualIndex</code>, where
* <code>indexMap</code> represents the returned array.
*
* @throws IllegalStateException if this call is not preceded by a successful
* call to <code>setPara</code> or <code>setLine</code>
*
* @see #getVisualMap
* @see #getVisualIndex
* @see #getProcessedLength
* @see #MAP_NOWHERE
* @see #OPTION_REMOVE_CONTROLS
* @see #writeReordered
* @draft ICU 3.8
*/
public int[] getLogicalMap()
{
/* countRuns() checks successful call to setPara/setLine */
countRuns();
if (length <= 0) {
return new int[0];
}
return BidiLine.getLogicalMap(this);
}
/**
* Get a visual-to-logical index map (array) for the characters in the
* <code>Bidi</code> (paragraph or line) object.
* <p>
* Some values in the map may be <code>MAP_NOWHERE</code> if the
* corresponding text characters are Bidi marks inserted in the visual
* output by the option <code>OPTION_INSERT_MARKS</code>.
* <p>
* When the visual output is altered by using options of
* <code>writeReordered()</code> such as <code>INSERT_LRM_FOR_NUMERIC</code>,
* <code>KEEP_BASE_COMBINING</code>, <code>OUTPUT_REVERSE</code>,
* <code>REMOVE_BIDI_CONTROLS</code>, the logical positions returned may not
* be correct. It is advised to use, when possible, reordering options
* such as {@link #OPTION_INSERT_MARKS} and {@link #OPTION_REMOVE_CONTROLS}.
*
* @return an array of <code>getResultLength()</code>
* indexes which will reflect the reordering of the characters.<br><br>
* The index map will result in
* <code>indexMap[visualIndex]==logicalIndex</code>, where
* <code>indexMap</code> represents the returned array.
*
* @throws IllegalStateException if this call is not preceded by a successful
* call to <code>setPara</code> or <code>setLine</code>
*
* @see #getLogicalMap
* @see #getLogicalIndex
* @see #getResultLength
* @see #MAP_NOWHERE
* @see #OPTION_INSERT_MARKS
* @see #writeReordered
* @draft ICU 3.8
*/
public int[] getVisualMap()
{
/* countRuns() checks successful call to setPara/setLine */
countRuns();
if (length <= 0) {
return new int[0];
}
return BidiLine.getVisualMap(this);
}
/**
* This is a convenience method that does not use a <code>Bidi</code> object.
* It is intended to be used for when an application has determined the levels
* of objects (character sequences) and just needs to have them reordered (L2).
* This is equivalent to using <code>getLogicalMap()</code> on a
* <code>Bidi</code> object.
*
* @param levels is an array of levels that have been determined by
* the application.
*
* @return an array of <code>levels.length</code>
* indexes which will reflect the reordering of the characters.<p>
* The index map will result in
* <code>indexMap[logicalIndex]==visualIndex</code>, where
* <code>indexMap</code> represents the returned array.
*
* @draft ICU 3.8
*/
public static int[] reorderLogical(byte[] levels)
{
return BidiLine.reorderLogical(levels);
}
/**
* This is a convenience method that does not use a <code>Bidi</code> object.
* It is intended to be used for when an application has determined the levels
* of objects (character sequences) and just needs to have them reordered (L2).
* This is equivalent to using <code>getVisualMap()</code> on a
* <code>Bidi</code> object.
*
* @param levels is an array of levels that have been determined by
* the application.
*
* @return an array of <code>levels.length</code>
* indexes which will reflect the reordering of the characters.<p>
* The index map will result in
* <code>indexMap[visualIndex]==logicalIndex</code>, where
* <code>indexMap</code> represents the returned array.
*
* @draft ICU 3.8
*/
public static int[] reorderVisual(byte[] levels)
{
return BidiLine.reorderVisual(levels);
}
/**
* Invert an index map.
* The index mapping of the argument map is inverted and returned as
* an array of indexes that we will call the inverse map.
*
* @param srcMap is an array whose indexes define the original mapping
* from a source array to a destination array.
* Some elements of the source array may have no mapping in the
* destination array. In that case, the index for those elements will be
* the special value <code>MAP_NOWHERE</code>.
* All indexes must be >=0 or equal to <code>MAP_NOWHERE</code>.
* Some indexes in the source map may have a value greater than the
* srcMap.length if the destination array has more elements than the
* source array.
* There must be no duplicate indexes (two or more indexes with the
* same value except <code>MAP_NOWHERE</code>).
*
* @return an array representing the inverse map.
* This array has a number of indexes equal to 1 + the highest
* value in <code>srcMap</code>.
* For elements of the result array which have no matching elements
* in the source array, the corresponding indexes in the inverse
* map will receive a value equal to <code>MAP_NOWHERE</code>.
* If index i in <code>srcMap</code> has a value k different
* from <code>MAP_NOWHERE</code>, this means that element i of
* the source array maps to element k in the destination array.
* The inverse map will have value i in its k-th index.
* For all elements of the destination array which do not map to
* an element in the source array, the corresponding index in the
* inverse map will have a value equal to <code>MAP_NOWHERE</code>.
*
* @see #MAP_NOWHERE
* @draft ICU 3.8
*/
public static int[] invertMap(int[] srcMap)
{
if (srcMap == null) {
return null;
} else {
return BidiLine.invertMap(srcMap);
}
}
/*
* Fields and methods for compatibility with java.text.bidi (Sun implementation)
*/
/**
* Constant indicating base direction is left-to-right.
* @draft ICU 3.8
*/
public static final int DIRECTION_LEFT_TO_RIGHT = LTR;
/**
* Constant indicating base direction is right-to-left.
* @draft ICU 3.8
*/
public static final int DIRECTION_RIGHT_TO_LEFT = RTL;
/**
* Constant indicating that the base direction depends on the first strong
* directional character in the text according to the Unicode Bidirectional
* Algorithm. If no strong directional character is present, the base
* direction is left-to-right.
* @draft ICU 3.8
*/
public static final int DIRECTION_DEFAULT_LEFT_TO_RIGHT = LEVEL_DEFAULT_LTR;
/**
* Constant indicating that the base direction depends on the first strong
* directional character in the text according to the Unicode Bidirectional
* Algorithm. If no strong directional character is present, the base
* direction is right-to-left.
* @draft ICU 3.8
*/
public static final int DIRECTION_DEFAULT_RIGHT_TO_LEFT = LEVEL_DEFAULT_RTL;
/**
* Create Bidi from the given paragraph of text and base direction.
*
* @param paragraph a paragraph of text
* @param flags a collection of flags that control the algorithm. The
* algorithm understands the flags DIRECTION_LEFT_TO_RIGHT,
* DIRECTION_RIGHT_TO_LEFT, DIRECTION_DEFAULT_LEFT_TO_RIGHT, and
* DIRECTION_DEFAULT_RIGHT_TO_LEFT. Other values are reserved.
* @see #DIRECTION_LEFT_TO_RIGHT
* @see #DIRECTION_RIGHT_TO_LEFT
* @see #DIRECTION_DEFAULT_LEFT_TO_RIGHT
* @see #DIRECTION_DEFAULT_RIGHT_TO_LEFT
* @draft ICU 3.8
*/
public Bidi(String paragraph, int flags)
{
this(paragraph.toCharArray(), 0, null, 0, paragraph.length(), flags);
}
//#ifndef FOUNDATION
/**
* Create Bidi from the given paragraph of text.<p>
*
* The RUN_DIRECTION attribute in the text, if present, determines the base
* direction (left-to-right or right-to-left). If not present, the base
* direction is computed using the Unicode Bidirectional Algorithm,
* defaulting to left-to-right if there are no strong directional characters
* in the text. This attribute, if present, must be applied to all the text
* in the paragraph.<p>
*
* The BIDI_EMBEDDING attribute in the text, if present, represents
* embedding level information. Negative values from -1 to -62 indicate
* overrides at the absolute value of the level. Positive values from 1 to
* 62 indicate embeddings. Where values are zero or not defined, the base
* embedding level as determined by the base direction is assumed.<p>
*
* The NUMERIC_SHAPING attribute in the text, if present, converts European
* digits to other decimal digits before running the bidi algorithm. This
* attribute, if present, must be applied to all the text in the paragraph.<p>
*
* Note: this constructor calls setPara() internally.
*
* @param paragraph a paragraph of text with optional character and
* paragraph attribute information
* @draft ICU 3.8
*/
public Bidi(AttributedCharacterIterator paragraph)
{
this();
setPara(paragraph);
}
//#endif
/**
* Create Bidi from the given text, embedding, and direction information.
* The embeddings array may be null. If present, the values represent
* embedding level information. Negative values from -1 to -61 indicate
* overrides at the absolute value of the level. Positive values from 1 to
* 61 indicate embeddings. Where values are zero, the base embedding level
* as determined by the base direction is assumed.<p>
*
* Note: this constructor calls setPara() internally.
*
* @param text an array containing the paragraph of text to process.
* @param textStart the index into the text array of the start of the
* paragraph.
* @param embeddings an array containing embedding values for each character
* in the paragraph. This can be null, in which case it is assumed
* that there is no external embedding information.
* @param embStart the index into the embedding array of the start of the
* paragraph.
* @param paragraphLength the length of the paragraph in the text and
* embeddings arrays.
* @param flags a collection of flags that control the algorithm. The
* algorithm understands the flags DIRECTION_LEFT_TO_RIGHT,
* DIRECTION_RIGHT_TO_LEFT, DIRECTION_DEFAULT_LEFT_TO_RIGHT, and
* DIRECTION_DEFAULT_RIGHT_TO_LEFT. Other values are reserved.
*
* @throws IllegalArgumentException if the values in embeddings are
* not within the allowed range
*
* @see #DIRECTION_LEFT_TO_RIGHT
* @see #DIRECTION_RIGHT_TO_LEFT
* @see #DIRECTION_DEFAULT_LEFT_TO_RIGHT
* @see #DIRECTION_DEFAULT_RIGHT_TO_LEFT
* @draft ICU 3.8
*/
public Bidi(char[] text,
int textStart,
byte[] embeddings,
int embStart,
int paragraphLength,
int flags)
{
this();
byte paraLevel;
switch (flags) {
case DIRECTION_LEFT_TO_RIGHT:
default:
paraLevel = LTR;
break;
case DIRECTION_RIGHT_TO_LEFT:
paraLevel = RTL;
break;
case DIRECTION_DEFAULT_LEFT_TO_RIGHT:
paraLevel = LEVEL_DEFAULT_LTR;
break;
case DIRECTION_DEFAULT_RIGHT_TO_LEFT:
paraLevel = LEVEL_DEFAULT_RTL;
break;
}
if (textStart == 0 && embStart == 0 && paragraphLength == text.length) {
setPara(text, paraLevel, embeddings);
} else {
char[] paraText = new char[paragraphLength];
byte[] paraEmbeddings;
if (embeddings == null) {
paraEmbeddings = null;
} else {
paraEmbeddings = new byte[paragraphLength];
for (int i = 0; i < paragraphLength; ++i) {
paraText[i] = text[i + textStart];
paraEmbeddings[i] = embeddings[i + embStart];
}
}
setPara(paraText, paraLevel, paraEmbeddings);
}
}
/**
* Create a Bidi object representing the bidi information on a line of text
* within the paragraph represented by the current Bidi. This call is not
* required if the entire paragraph fits on one line.
*
* @param lineStart the offset from the start of the paragraph to the start
* of the line.
* @param lineLimit the offset from the start of the paragraph to the limit
* of the line.
*
* @throws IllegalStateException if this call is not preceded by a successful
* call to <code>setPara</code>
* @throws IllegalArgumentException if lineStart and lineLimit are not in the range
* <code>0&lt;=lineStart&lt;lineLimit&lt;=getProcessedLength()</code>,
* or if the specified line crosses a paragraph boundary
*/
public Bidi createLineBidi(int lineStart, int lineLimit)
{
return setLine(lineStart, lineLimit);
}
/**
* Return true if the line is not left-to-right or right-to-left. This means
* it either has mixed runs of left-to-right and right-to-left text, or the
* base direction differs from the direction of the only run of text.
*
* @return true if the line is not left-to-right or right-to-left.
*
* @throws IllegalStateException if this call is not preceded by a successful
* call to <code>setPara</code>
* @draft ICU 3.8
*/
public boolean isMixed()
{
return (!isLeftToRight() && !isRightToLeft());
}
/**
* Return true if the line is all left-to-right text and the base direction
* is left-to-right.
*
* @return true if the line is all left-to-right text and the base direction
* is left-to-right.
*
* @throws IllegalStateException if this call is not preceded by a successful
* call to <code>setPara</code>
* @draft ICU 3.8
*/
public boolean isLeftToRight()
{
return (getDirection() == LTR && (paraLevel & 1) == 0);
}
/**
* Return true if the line is all right-to-left text, and the base direction
* is right-to-left
*
* @return true if the line is all right-to-left text, and the base
* direction is right-to-left
*
* @throws IllegalStateException if this call is not preceded by a successful
* call to <code>setPara</code>
* @draft ICU 3.8
*/
public boolean isRightToLeft()
{
return (getDirection() == RTL && (paraLevel & 1) == 1);
}
/**
* Return true if the base direction is left-to-right
*
* @return true if the base direction is left-to-right
*
* @throws IllegalStateException if this call is not preceded by a successful
* call to <code>setPara</code> or <code>setLine</code>
*
* @draft ICU 3.8
*/
public boolean baseIsLeftToRight()
{
return (getParaLevel() == LTR);
}
/**
* Return the base level (0 if left-to-right, 1 if right-to-left).
*
* @return the base level
*
* @throws IllegalStateException if this call is not preceded by a successful
* call to <code>setPara</code> or <code>setLine</code>
*
* @draft ICU 3.8
*/
public int getBaseLevel()
{
return getParaLevel();
}
/**
* Return the number of level runs.
*
* @return the number of level runs
*
* @throws IllegalStateException if this call is not preceded by a successful
* call to <code>setPara</code> or <code>setLine</code>
*
* @draft ICU 3.8
*/
public int getRunCount()
{
return countRuns();
}
/**
* Compute the logical to visual run mapping
*/
void getLogicalToVisualRunsMap()
{
if (isGoodLogicalToVisualRunsMap) {
return;
}
int count = countRuns();
if ((logicalToVisualRunsMap == null) ||
(logicalToVisualRunsMap.length < count)) {
logicalToVisualRunsMap = new int[count];
}
int i;
long[] keys = new long[count];
for (i = 0; i < count; i++) {
keys[i] = ((long)(runs[i].start)<<32) + i;
}
Arrays.sort(keys);
for (i = 0; i < count; i++) {
logicalToVisualRunsMap[i] = (int)(keys[i] & 0x00000000FFFFFFFF);
}
keys = null;
isGoodLogicalToVisualRunsMap = true;
}
/**
* Return the level of the nth logical run in this line.
*
* @param run the index of the run, between 0 and <code>countRuns()-1</code>
*
* @return the level of the run
*
* @throws IllegalStateException if this call is not preceded by a successful
* call to <code>setPara</code> or <code>setLine</code>
* @throws IllegalArgumentException if <code>run</code> is not in
* the range <code>0&lt;=run&lt;countRuns()</code>
* @draft ICU 3.8
*/
public int getRunLevel(int run)
{
verifyValidParaOrLine();
BidiLine.getRuns(this);
verifyRange(run, 0, runCount);
if (!isGoodLogicalToVisualRunsMap) {
getLogicalToVisualRunsMap();
}
return runs[logicalToVisualRunsMap[run]].level;
}
/**
* Return the index of the character at the start of the nth logical run in
* this line, as an offset from the start of the line.
*
* @param run the index of the run, between 0 and <code>countRuns()</code>
*
* @return the start of the run
*
* @throws IllegalStateException if this call is not preceded by a successful
* call to <code>setPara</code> or <code>setLine</code>
* @throws IllegalArgumentException if <code>run</code> is not in
* the range <code>0&lt;=run&lt;countRuns()</code>
* @draft ICU 3.8
*/
public int getRunStart(int run)
{
verifyValidParaOrLine();
BidiLine.getRuns(this);
verifyRange(run, 0, runCount);
if (!isGoodLogicalToVisualRunsMap) {
getLogicalToVisualRunsMap();
}
return runs[logicalToVisualRunsMap[run]].start;
}
/**
* Return the index of the character past the end of the nth logical run in
* this line, as an offset from the start of the line. For example, this
* will return the length of the line for the last run on the line.
*
* @param run the index of the run, between 0 and <code>countRuns()</code>
*
* @return the limit of the run
*
* @throws IllegalStateException if this call is not preceded by a successful
* call to <code>setPara</code> or <code>setLine</code>
* @throws IllegalArgumentException if <code>run</code> is not in
* the range <code>0&lt;=run&lt;countRuns()</code>
* @draft ICU 3.8
*/
public int getRunLimit(int run)
{
verifyValidParaOrLine();
BidiLine.getRuns(this);
verifyRange(run, 0, runCount);
if (!isGoodLogicalToVisualRunsMap) {
getLogicalToVisualRunsMap();
}
int idx = logicalToVisualRunsMap[run];
int length = idx == 0 ? runs[idx].limit :
runs[idx].limit - runs[idx-1].limit;
return runs[idx].start + length;
}
/**
* Return true if the specified text requires bidi analysis. If this returns
* false, the text will display left-to-right. Clients can then avoid
* constructing a Bidi object. Text in the Arabic Presentation Forms area of
* Unicode is presumed to already be shaped and ordered for display, and so
* will not cause this method to return true.
*
* @param text the text containing the characters to test
* @param start the start of the range of characters to test
* @param limit the limit of the range of characters to test
*
* @return true if the range of characters requires bidi analysis
*
* @draft ICU 3.8
*/
public static boolean requiresBidi(char[] text,
int start,
int limit)
{
final int RTLMask = (1 << UCharacter.DIRECTIONALITY_RIGHT_TO_LEFT |
1 << UCharacter.DIRECTIONALITY_RIGHT_TO_LEFT_ARABIC |
1 << UCharacter.DIRECTIONALITY_RIGHT_TO_LEFT_EMBEDDING |
1 << UCharacter.DIRECTIONALITY_RIGHT_TO_LEFT_OVERRIDE |
1 << UCharacter.DIRECTIONALITY_ARABIC_NUMBER);
for (int i = start; i < limit; ++i) {
if (((1 << UCharacter.getDirection(text[i])) & RTLMask) != 0) {
return true;
}
}
return false;
}
/**
* Reorder the objects in the array into visual order based on their levels.
* This is a utility method to use when you have a collection of objects
* representing runs of text in logical order, each run containing text at a
* single level. The elements at <code>index</code> from
* <code>objectStart</code> up to <code>objectStart + count</code> in the
* objects array will be reordered into visual order assuming
* each run of text has the level indicated by the corresponding element in
* the levels array (at <code>index - objectStart + levelStart</code>).
*
* @param levels an array representing the bidi level of each object
* @param levelStart the start position in the levels array
* @param objects the array of objects to be reordered into visual order
* @param objectStart the start position in the objects array
* @param count the number of objects to reorder
* @draft ICU 3.8
*/
public static void reorderVisually(byte[] levels,
int levelStart,
Object[] objects,
int objectStart,
int count)
{
byte[] reorderLevels = new byte[count];
System.arraycopy(levels, levelStart, reorderLevels, 0, count);
int[] indexMap = reorderVisual(reorderLevels);
Object[] temp = new Object[count];
System.arraycopy(objects, objectStart, temp, 0, count);
for (int i = 0; i < count; ++i) {
objects[objectStart + i] = temp[indexMap[i]];
}
}
/**
* Take a <code>Bidi</code> object containing the reordering
* information for a piece of text (one or more paragraphs) set by
* <code>setPara()</code> or for a line of text set by <code>setLine()</code>
* and return a string containing the reordered text.
*
* <p>The text may have been aliased (only a reference was stored
* without copying the contents), thus it must not have been modified
* since the <code>setPara()</code> call.</p>
*
* This method preserves the integrity of characters with multiple
* code units and (optionally) modifier letters.
* Characters in RTL runs can be replaced by mirror-image characters
* in the returned string. Note that "real" mirroring has to be done in a
* rendering engine by glyph selection and that for many "mirrored"
* characters there are no Unicode characters as mirror-image equivalents.
* There are also options to insert or remove Bidi control
* characters; see the descriptions of the return value and the
* <code>options</code> parameter, and of the option bit flags.
*
* @param options A bit set of options for the reordering that control
* how the reordered text is written.
* The options include mirroring the characters on a code
* point basis and inserting LRM characters, which is used
* especially for transforming visually stored text
* to logically stored text (although this is still an
* imperfect implementation of an "inverse Bidi" algorithm
* because it uses the "forward Bidi" algorithm at its core).
* The available options are:
* <code>DO_MIRRORING</code>,
* <code>INSERT_LRM_FOR_NUMERIC</code>,
* <code>KEEP_BASE_COMBINING</code>,
* <code>OUTPUT_REVERSE</code>,
* <code>REMOVE_BIDI_CONTROLS</code>,
* <code>STREAMING</code>
*
* @return The reordered text.
* If the <code>INSERT_LRM_FOR_NUMERIC</code> option is set, then
* the length of the returned string could be as large as
* <code>getLength()+2*countRuns()</code>.<br>
* If the <code>REMOVE_BIDI_CONTROLS</code> option is set, then the
* length of the returned string may be less than
* <code>getLength()</code>.<br>
* If none of these options is set, then the length of the returned
* string will be exactly <code>getLength()</code>.
*
* @throws IllegalStateException if this call is not preceded by a successful
* call to <code>setPara</code> or <code>setLine</code>
*
* @see #DO_MIRRORING
* @see #INSERT_LRM_FOR_NUMERIC
* @see #KEEP_BASE_COMBINING
* @see #OUTPUT_REVERSE
* @see #REMOVE_BIDI_CONTROLS
* @see #OPTION_STREAMING
* @see #getProcessedLength
* @draft ICU 3.8
*/
public String writeReordered(short options)
{
/* error checking */
if (text == null || length < 0) {
throw new IllegalStateException();
}
if (length == 0) {
/* nothing to do */
return new String("");
}
return BidiWriter.writeReordered(this, options);
}
/**
* Reverse a Right-To-Left run of Unicode text.
*
* This method preserves the integrity of characters with multiple
* code units and (optionally) modifier letters.
* Characters can be replaced by mirror-image characters
* in the destination buffer. Note that "real" mirroring has
* to be done in a rendering engine by glyph selection
* and that for many "mirrored" characters there are no
* Unicode characters as mirror-image equivalents.
* There are also options to insert or remove Bidi control
* characters.
*
* This method is the implementation for reversing RTL runs as part
* of <code>writeReordered()</code>. For detailed descriptions
* of the parameters, see there.
* Since no Bidi controls are inserted here, the output string length
* will never exceed <code>src.length()</code>.
*
* @see #writeReordered
*
* @param src The RTL run text.
*
* @param options A bit set of options for the reordering that control
* how the reordered text is written.
* See the <code>options</code> parameter in <code>writeReordered()</code>.
*
* @return The reordered text.
* If the <code>REMOVE_BIDI_CONTROLS</code> option
* is set, then the length of the returned string may be less than
* <code>src.length()</code>. If this option is not set,
* then the length of the returned string will be exactly
* <code>src.length()</code>.
*
* @throws IllegalArgumentException if <code>src</code> is null.
* @draft ICU 3.8
*/
public static String writeReverse(String src, short options)
{
/* error checking */
if (src == null) {
throw new IllegalArgumentException();
}
if (src.length() > 0) {
return BidiWriter.writeReverse(src, options);
} else {
/* nothing to do */
return new String("");
}
}
}