| /* | 
 |  ******************************************************************************* | 
 |  * | 
 |  *   Copyright (C) 1999-2003, International Business Machines | 
 |  *   Corporation and others.  All Rights Reserved. | 
 |  * | 
 |  ******************************************************************************* | 
 |  *   file name:  ScriptCompositeFontInstance.cpp | 
 |  * | 
 |  *   created on: 02/05/2003 | 
 |  *   created by: Eric R. Mader | 
 |  */ | 
 |  | 
 | #include "layout/LETypes.h" | 
 |  | 
 | #include "unicode/uscript.h" | 
 |  | 
 | #include "FontMap.h" | 
 |  | 
 | #include "ScriptCompositeFontInstance.h" | 
 |  | 
 | const char ScriptCompositeFontInstance::fgClassID=0; | 
 |  | 
 | ScriptCompositeFontInstance::ScriptCompositeFontInstance(FontMap *fontMap) | 
 |     : fFontMap(fontMap) | 
 | { | 
 |     // nothing else to do | 
 | } | 
 |  | 
 | ScriptCompositeFontInstance::~ScriptCompositeFontInstance() | 
 | { | 
 |     delete fFontMap; | 
 |     fFontMap = NULL; | 
 | } | 
 |  | 
 | void ScriptCompositeFontInstance::getGlyphAdvance(LEGlyphID glyph, LEPoint &advance) const | 
 | { | 
 |     LEErrorCode status = LE_NO_ERROR; | 
 |     le_int32 script = LE_GET_SUB_FONT(glyph); | 
 |     const LEFontInstance *font = fFontMap->getScriptFont(script, status); | 
 |  | 
 |     advance.fX = 0; | 
 |     advance.fY = 0; | 
 |  | 
 |     if (LE_SUCCESS(status)) { | 
 |         font->getGlyphAdvance(LE_GET_GLYPH(glyph), advance); | 
 |     } | 
 | } | 
 |  | 
 | le_bool ScriptCompositeFontInstance::getGlyphPoint(LEGlyphID glyph, le_int32 pointNumber, LEPoint &point) const | 
 | { | 
 |     LEErrorCode status = LE_NO_ERROR; | 
 |     le_int32 script = LE_GET_SUB_FONT(glyph); | 
 |     const LEFontInstance *font = fFontMap->getScriptFont(script, status); | 
 |  | 
 |     if (LE_SUCCESS(status)) { | 
 |         return font->getGlyphPoint(LE_GET_GLYPH(glyph), pointNumber, point); | 
 |     } | 
 |  | 
 |     return FALSE; | 
 | } | 
 |  | 
 | const LEFontInstance *ScriptCompositeFontInstance::getSubFont(const LEUnicode chars[], le_int32 *offset, le_int32 limit, le_int32 script, LEErrorCode &success) const | 
 | { | 
 |     if (LE_FAILURE(success)) { | 
 |         return NULL; | 
 |     } | 
 |  | 
 |     if (chars == NULL || *offset < 0 || limit < 0 || *offset >= limit || script < 0 || script >= scriptCodeCount) { | 
 |         success = LE_ILLEGAL_ARGUMENT_ERROR; | 
 |         return NULL; | 
 |     } | 
 |  | 
 |     const LEFontInstance *result = fFontMap->getScriptFont(script, success); | 
 |  | 
 |     if (LE_FAILURE(success)) { | 
 |         return NULL; | 
 |     } | 
 |  | 
 |     *offset = limit; | 
 |     return result; | 
 | } | 
 |  | 
 | // This is the really stupid version that doesn't look in any other font for the character... | 
 | // It would be better to also look in the "DEFAULT:" font. Another thing to do would be to | 
 | // look in all the fonts in some order, script code order being the most obvious... | 
 | LEGlyphID ScriptCompositeFontInstance::mapCharToGlyph(LEUnicode32 ch) const | 
 | { | 
 |     UErrorCode  error  = U_ZERO_ERROR; | 
 |     LEErrorCode status = LE_NO_ERROR; | 
 |     le_int32 script = uscript_getScript(ch, &error); | 
 |     const LEFontInstance *scriptFont = fFontMap->getScriptFont(script, status); | 
 |     LEGlyphID subFont = LE_SET_SUB_FONT(0, script); | 
 |  | 
 |     if (LE_FAILURE(status)) { | 
 |         return subFont; | 
 |     } | 
 |  | 
 |     LEGlyphID glyph = scriptFont->mapCharToGlyph(ch); | 
 |  | 
 |     return LE_SET_GLYPH(subFont, glyph); | 
 | } | 
 |  |