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/*
***************************************************************************
* Copyright (C) 1999-2002 International Business Machines Corporation *
* and others. All rights reserved. *
***************************************************************************
**********************************************************************
* Date Name Description
* 10/22/99 alan Creation.
* 11/11/99 rgillam Complete port from Java.
**********************************************************************
*/
#ifndef RBBI_H
#define RBBI_H
#include "unicode/utypes.h"
#include "unicode/brkiter.h"
#include "unicode/udata.h"
#include "unicode/parseerr.h"
#include "utrie.h"
#include "rbbidata.h"
U_NAMESPACE_BEGIN
class RuleBasedBreakIteratorTables;
class BreakIterator;
/**
* <p>A subclass of BreakIterator whose behavior is specified using a list of rules.</p>
*
* <p>There are two kinds of rules, which are separated by semicolons: <i>variable definitions</i>
* and <i>regular expressions.</i></p>
*
* <p>A varialbe definition defines a variable name that can be used in subsequent expressions.
* It consists of a name preceded by a dollar sign, an equals
* sign, and an expression.
* A $variable is visible after its definition.
* Variable definitions can contain other variables, as
* long as those variables have been defined first. Variables are generally used to
* make the regular expressions (which can get quite complex) shorter and easier to read.
* They typically define either character categories or commonly-used subexpressions.</p>
*
* <p>A regular expression uses a subset of the normal Unix regular-expression syntax, and
* defines a sequence of characters to be kept together. With one significant exception, the
* iterator uses a longest-possible-match algorithm when matching text to regular
* expressions. The iterator also treats descriptions containing multiple regular expressions
* as if they were ORed together (i.e., as if they were separated by |).</p>
*
* <p>The special characters recognized by the regular-expression parser are as follows:</p>
*
* <blockquote>
* <table border="1" width="100%">
* <tr>
* <td width="6%">*</td>
* <td width="94%">Specifies that the expression preceding the asterisk may occur any number
* of times (including not at all).</td>
* </tr>
* <tr>
* <td width="6%">()</td>
* <td width="94%">Encloses a sequence of characters.&nbsp; If followed by *, the sequence
* repeats.&nbsp; Otherwise, the parentheses are just a grouping device and a way to delimit
* the ends of expressions containing |.</td>
* </tr>
* <tr>
* <td width="6%">|</td>
* <td width="94%">Separates two alternative sequences of characters.&nbsp; Either one
* sequence or the other, but not both, matches this expression.</td>
* </tr>
* <tr>
* <td width="6%">.</td>
* <td width="94%">Matches any character.</td>
* </tr>
* <tr>
* <td width="6%">[]</td>
* <td width="94%">Specify a set of characters.&nbsp; A [] expression will
* match any single character that is specified in the [] expression.&nbsp; For more on the
* syntax of [] expressions, see the ICU User Guide description of UnicodeSet.</td>
* </tr>
* <tr>
* <td width="6%">/</td>
* <td width="94%">Specifies where the break position should go if text matches this
* expression.&nbsp; (e.g., &quot;[a-z]&#42;/[:Zs:]*1&quot; will match if the iterator sees a run
* of letters, followed by a run of whitespace, followed by a digit, but the break position
* will actually go before the whitespace).&nbsp; Expressions that don't contain / put the
* break position at the end of the matching text.</td>
* </tr>
* <tr>
* <td width="6%">\</td>
* <td width="94%">Escape character.&nbsp; The \ itself is ignored, but causes the next
* character to be treated as literal character.&nbsp; Except for letters and numbers,
* characters in the ASCII range must be escaped to be considered as literals.</td>
* </tr>
* <tr>
* <td width="6%">!</td>
* <td width="94%">If ! appears at the beginning of a regular expression, it tells the regexp
* parser that this expression specifies the backwards-iteration behavior of the iterator,
* and not its normal iteration behavior.&nbsp; The backwards rules must move the
* iterator to a safe position at or before the previous break position; forwards rules
* will then be used to find the exact previous position</td>
* </tr>
* <tr>
* <td width="6%"><em>(all others)</em></td>
* <td width="94%">All other characters are treated as literal characters, which must match
* the corresponding character(s) in the text exactly.</td>
* </tr>
* </table>
* </blockquote>
*/
class U_COMMON_API RuleBasedBreakIterator : public BreakIterator {
protected:
/**
* The character iterator through which this BreakIterator accesses the text
*/
CharacterIterator* fText;
//
// The rule data for this BreakIterator instance
//
RBBIDataWrapper *fData;
UTrie *fCharMappings;
// Rule {tag} value for the most recent match.
int32_t fLastBreakTag;
//
// Counter for the number of characters encountered with the "dictionary"
// flag set. Normal RBBI iterators don't use it, although the code
// for updating it is live. Dictionary Based break iterators (a subclass
// of us) access this field directly.
//
uint32_t fDictionaryCharCount;
//
// Debugging flag.
//
static UBool fTrace;
private:
/**
* Class ID
*/
static const char fgClassID;
protected:
//=======================================================================
// constructors
//=======================================================================
// This constructor uses the udata interface to create a BreakIterator whose
// internal tables live in a memory-mapped file. "image" is a pointer to the
// beginning of that file.
RuleBasedBreakIterator(UDataMemory* image, UErrorCode &status);
//
// Constructor from a flattened set of RBBI data in malloced memory.
// RulesBasedBreakIterators built from a custom set of rules
// are created via this constructor; the rules are compiled
// into memory, then the break iterator is constructed here.
//
// The break iterator adopts the memory, and will
// uprv_free() it when done.
RuleBasedBreakIterator(RBBIDataHeader* data, UErrorCode &status);
friend class RBBIRuleBuilder;
friend class BreakIterator;
public:
/** Default constructor. Creates an empty shell of an iterator, with no
* rules or text to iterate over. Object can subsequently be assigned.
*/
RuleBasedBreakIterator();
/**
* Copy constructor. Will produce a break iterator with the same behavior,
* and which iterates over the same text, as the one passed in.
* @param that The RuleBasedBreakIterator passed to be copied
*/
RuleBasedBreakIterator(const RuleBasedBreakIterator& that);
/**
* Construct a RuleBasedBreakIterator from a set of rules supplied as a string.
*/
RuleBasedBreakIterator( const UnicodeString &rules,
UParseError &parseError,
UErrorCode &status);
/**
* Destructor
*/
virtual ~RuleBasedBreakIterator();
/**
* Assignment operator. Sets this iterator to have the same behavior,
* and iterate over the same text, as the one passed in.
* @param that The RuleBasedBreakItertor passed in
* @return the newly created RuleBasedBreakIterator
*/
RuleBasedBreakIterator& operator=(const RuleBasedBreakIterator& that);
/**
* Equality operator. Returns TRUE if both BreakIterators are of the
* same class, have the same behavior, and iterate over the same text.
* @param that The BreakIterator to be compared for equality
* @Return TRUE if both BreakIterators are of the
* same class, have the same behavior, and iterate over the same text.
*/
virtual UBool operator==(const BreakIterator& that) const;
/**
* Not-equal operator. If operator== returns TRUE, this returns FALSE,
* and vice versa.
* @param that The BreakIterator to be compared for inequality
* @return TRUE if both BreakIterators are not same.
*/
UBool operator!=(const BreakIterator& that) const;
/**
* Returns a newly-constructed RuleBasedBreakIterator with the same
* behavior, and iterating over the same text, as this one.
* Differs from the copy constructor in that it is polymorphic, and
* will correctly clone (copy) a derived class.
*/
virtual BreakIterator* clone() const;
/**
* Compute a hash code for this BreakIterator
* @return A hash code
*/
virtual int32_t hashCode(void) const;
/**
* Returns the description used to create this iterator
* @return the description used to create this iterator
*/
virtual const UnicodeString& getRules(void) const;
//=======================================================================
// BreakIterator overrides
//=======================================================================
/**
* Return a CharacterIterator over the text being analyzed. This version
* of this method returns the actual CharacterIterator we're using internally.
* Changing the state of this iterator can have undefined consequences. If
* you need to change it, clone it first.
* @return An iterator over the text being analyzed.
*/
virtual const CharacterIterator& getText(void) const;
/**
* Set the iterator to analyze a new piece of text. This function resets
* the current iteration position to the beginning of the text.
* @param newText An iterator over the text to analyze. The BreakIterator
* takes ownership of the character iterator. The caller MUST NOT delete it!
*/
virtual void adoptText(CharacterIterator* newText);
/**
* Set the iterator to analyze a new piece of text. This function resets
* the current iteration position to the beginning of the text.
* @param newText The text to analyze.
*/
virtual void setText(const UnicodeString& newText);
/**
* Sets the current iteration position to the beginning of the text.
* (i.e., the CharacterIterator's starting offset).
* @return The offset of the beginning of the text.
*/
virtual int32_t first(void);
/**
* Sets the current iteration position to the end of the text.
* (i.e., the CharacterIterator's ending offset).
* @return The text's past-the-end offset.
*/
virtual int32_t last(void);
/**
* Advances the iterator either forward or backward the specified number of steps.
* Negative values move backward, and positive values move forward. This is
* equivalent to repeatedly calling next() or previous().
* @param n The number of steps to move. The sign indicates the direction
* (negative is backwards, and positive is forwards).
* @return The character offset of the boundary position n boundaries away from
* the current one.
*/
virtual int32_t next(int32_t n);
/**
* Advances the iterator to the next boundary position.
* @return The position of the first boundary after this one.
*/
virtual int32_t next(void);
/**
* Advances the iterator backwards, to the last boundary preceding this one.
* @return The position of the last boundary position preceding this one.
*/
virtual int32_t previous(void);
/**
* Sets the iterator to refer to the first boundary position following
* the specified position.
* @param offset The position from which to begin searching for a break position.
* @return The position of the first break after the current position.
*/
virtual int32_t following(int32_t offset);
/**
* Sets the iterator to refer to the last boundary position before the
* specified position.
* @param offset The position to begin searching for a break from.
* @return The position of the last boundary before the starting position.
*/
virtual int32_t preceding(int32_t offset);
/**
* Returns true if the specfied position is a boundary position. As a side
* effect, leaves the iterator pointing to the first boundary position at
* or after "offset".
* @param offset the offset to check.
* @return True if "offset" is a boundary position.
*/
virtual UBool isBoundary(int32_t offset);
/**
* Returns the current iteration position.
* @return The current iteration position.
*/
virtual int32_t current(void) const;
/**
* Return the status from the break rule that determined the most recently
* returned break position. The values appear in the rule source
* within brackets, {123}, for example. For rules that do not specify a
* status, a default value of 0 is returned.
* @return the status from the break rule that determined the most recently
* returned break position.
*/
virtual int32_t getRuleStatus() const;
/**
* Returns a unique class ID POLYMORPHICALLY. Pure virtual override.
* This method is to implement a simple version of RTTI, since not all
* C++ compilers support genuine RTTI. Polymorphic operator==() and
* clone() methods call this method.
*
* @return The class ID for this object. All objects of a
* given class have the same class ID. Objects of
* other classes have different class IDs.
*/
inline virtual UClassID getDynamicClassID(void) const;
/**
* Returns the class ID for this class. This is useful only for
* comparing to a return value from getDynamicClassID(). For example:
*
* Base* polymorphic_pointer = createPolymorphicObject();
* if (polymorphic_pointer->getDynamicClassID() ==
* Derived::getStaticClassID()) ...
*
* @return The class ID for all objects of this class.
*/
inline static UClassID getStaticClassID(void);
virtual BreakIterator * createBufferClone(void *stackBuffer,
int32_t &BufferSize,
UErrorCode &status);
/**
* Return the binary form of compiled break rules,
* which can then be used to create a new break iterator at some
* time in the future. Creating a break iterator in this way
* is much faster than building one from the source form of the
* break rules.
*
* The binary data is can only be used with the same version of ICU
* and on the same platform type (processor endian-ness)
*
* @return A pointer to the binary (compiled) rule data. The storage
* belongs to the RulesBasedBreakIterator object, no the
* caller, and must not be modified or deleted.
*/
virtual const uint8_t *getBinaryRules(uint32_t &length);
#ifdef RBBI_DEBUG
void debugDumpTables() const;
#endif
protected:
//=======================================================================
// implementation
//=======================================================================
/**
* This method is the actual implementation of the next() method. All iteration
* vectors through here. This method initializes the state machine to state 1
* and advances through the text character by character until we reach the end
* of the text or the state machine transitions to state 0. We update our return
* value every time the state machine passes through a possible end state.
*/
virtual int32_t handleNext(void);
/**
* This method backs the iterator back up to a "safe position" in the text.
* This is a position that we know, without any context, must be a break position.
* The various calling methods then iterate forward from this safe position to
* the appropriate position to return. (For more information, see the description
* of buildBackwardsStateTable() in RuleBasedBreakIterator.Builder.)
*/
virtual int32_t handlePrevious(void);
/**
* Dumps caches and performs other actions associated with a complete change
* in text or iteration position. This function is a no-op in RuleBasedBreakIterator,
* but subclasses can and do override it.
*/
virtual void reset(void);
/**
* Return true if the category lookup for this char
* indicates that it is in the set of dictionary lookup chars.
* This function is intended for use by dictionary based break iterators.
* @return true if the category lookup for this char
* indicates that it is in the set of dictionary lookup chars.
*/
virtual UBool isDictionaryChar(UChar32);
/**
* Common initialization function, used by constructors and bufferClone.
* (Also used by DictionaryBasedBreakIterator::createBufferClone().)
*/
void init();
};
//----------------------------------------------------------------------------------
//
// Inline Functions Definitions ...
//
//----------------------------------------------------------------------------------
inline UBool RuleBasedBreakIterator::operator!=(const BreakIterator& that) const {
return !operator==(that);
}
inline UClassID RuleBasedBreakIterator::getDynamicClassID(void) const {
return RuleBasedBreakIterator::getStaticClassID();
}
inline UClassID RuleBasedBreakIterator::getStaticClassID(void) {
return (UClassID)(&fgClassID);
}
U_NAMESPACE_END
#endif