|  | # Microsoft Developer Studio Project File - Name="uresb" - Package Owner=<4> | 
|  | # Microsoft Developer Studio Generated Build File, Format Version 6.00 | 
|  | # ** DO NOT EDIT ** | 
|  |  | 
|  | # TARGTYPE "Win32 (x86) Console Application" 0x0103 | 
|  |  | 
|  | CFG=uresb - Win32 Debug | 
|  | !MESSAGE This is not a valid makefile. To build this project using NMAKE, | 
|  | !MESSAGE use the Export Makefile command and run | 
|  | !MESSAGE | 
|  | !MESSAGE NMAKE /f "uresb.mak". | 
|  | !MESSAGE | 
|  | !MESSAGE You can specify a configuration when running NMAKE | 
|  | !MESSAGE by defining the macro CFG on the command line. For example: | 
|  | !MESSAGE | 
|  | !MESSAGE NMAKE /f "uresb.mak" CFG="uresb - Win32 Debug" | 
|  | !MESSAGE | 
|  | !MESSAGE Possible choices for configuration are: | 
|  | !MESSAGE | 
|  | !MESSAGE "uresb - Win32 Release" (based on "Win32 (x86) Console Application") | 
|  | !MESSAGE "uresb - Win32 Debug" (based on "Win32 (x86) Console Application") | 
|  | !MESSAGE | 
|  |  | 
|  | # Begin Project | 
|  | # PROP AllowPerConfigDependencies 0 | 
|  | # PROP Scc_ProjName "" | 
|  | # PROP Scc_LocalPath "" | 
|  | CPP=cl.exe | 
|  | RSC=rc.exe | 
|  |  | 
|  | !IF  "$(CFG)" == "uresb - Win32 Release" | 
|  |  | 
|  | # PROP BASE Use_MFC 0 | 
|  | # PROP BASE Use_Debug_Libraries 0 | 
|  | # PROP BASE Output_Dir "Release" | 
|  | # PROP BASE Intermediate_Dir "Release" | 
|  | # PROP BASE Target_Dir "" | 
|  | # PROP Use_MFC 0 | 
|  | # PROP Use_Debug_Libraries 0 | 
|  | # PROP Output_Dir "Release" | 
|  | # PROP Intermediate_Dir "Release" | 
|  | # PROP Target_Dir "" | 
|  | # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c | 
|  | # ADD CPP /nologo /MD /W3 /GX /O2 /I "../../../include" /I "../../tools/toolutil" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c | 
|  | # ADD BASE RSC /l 0xc1a /d "NDEBUG" | 
|  | # ADD RSC /l 0xc1a /d "NDEBUG" | 
|  | BSC32=bscmake.exe | 
|  | # ADD BASE BSC32 /nologo | 
|  | # ADD BSC32 /nologo | 
|  | LINK32=link.exe | 
|  | # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 | 
|  | # ADD LINK32 icuuc.lib icuio.lib icutu.lib /nologo /subsystem:console /machine:I386 /libpath:"../../../lib/" /libpath:"../../tools/toolutil/" | 
|  |  | 
|  | !ELSEIF  "$(CFG)" == "uresb - Win32 Debug" | 
|  |  | 
|  | # PROP BASE Use_MFC 0 | 
|  | # PROP BASE Use_Debug_Libraries 1 | 
|  | # PROP BASE Output_Dir "Debug" | 
|  | # PROP BASE Intermediate_Dir "Debug" | 
|  | # PROP BASE Target_Dir "" | 
|  | # PROP Use_MFC 0 | 
|  | # PROP Use_Debug_Libraries 1 | 
|  | # PROP Output_Dir "Debug" | 
|  | # PROP Intermediate_Dir "Debug" | 
|  | # PROP Ignore_Export_Lib 0 | 
|  | # PROP Target_Dir "" | 
|  | # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c | 
|  | # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../../../include" /I "../../tools/toolutil" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c | 
|  | # ADD BASE RSC /l 0xc1a /d "_DEBUG" | 
|  | # ADD RSC /l 0xc1a /d "_DEBUG" | 
|  | BSC32=bscmake.exe | 
|  | # ADD BASE BSC32 /nologo | 
|  | # ADD BSC32 /nologo | 
|  | LINK32=link.exe | 
|  | # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept | 
|  | # ADD LINK32 icuucd.lib icuiod.lib icutud.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"../../../lib/" /libpath:"../../tools/toolutil/" | 
|  | # SUBTRACT LINK32 /verbose | 
|  | # Begin Custom Build | 
|  | InputPath=.\Debug\uresb.exe | 
|  | InputName=uresb | 
|  | SOURCE="$(InputPath)" | 
|  |  | 
|  | "..\..\..\bin\$(InputName).exe" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" | 
|  | copy $(InputPath) ..\..\..\bin | 
|  |  | 
|  | # End Custom Build | 
|  |  | 
|  | !ENDIF | 
|  |  | 
|  | # Begin Target | 
|  |  | 
|  | # Name "uresb - Win32 Release" | 
|  | # Name "uresb - Win32 Debug" | 
|  | # Begin Group "Source Files" | 
|  |  | 
|  | # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" | 
|  | # Begin Source File | 
|  |  | 
|  | SOURCE=.\uresb.c | 
|  | # End Source File | 
|  | # End Group | 
|  | # Begin Group "Header Files" | 
|  |  | 
|  | # PROP Default_Filter "h;hpp;hxx;hm;inl" | 
|  | # End Group | 
|  | # Begin Group "Resource Files" | 
|  |  | 
|  | # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" | 
|  | # End Group | 
|  | # End Target | 
|  | # End Project |