|  |  | 
|  | /* | 
|  | * @(#)GXLayoutEngine.h	1.4 00/03/15 | 
|  | * | 
|  | * (C) Copyright IBM Corp. 1998, 1999, 2000, 2001 - All Rights Reserved | 
|  | * | 
|  | */ | 
|  |  | 
|  | #ifndef __GXLAYOUTENGINE_H | 
|  | #define __GXLAYOUTENGINE_H | 
|  |  | 
|  | #include "LETypes.h" | 
|  | #include "LEFontInstance.h" | 
|  | #include "LEGlyphFilter.h" | 
|  | #include "LayoutEngine.h" | 
|  |  | 
|  | #include "MorphTables.h" | 
|  |  | 
|  | U_NAMESPACE_BEGIN | 
|  |  | 
|  | /** | 
|  | * This class implements layout for QuickDraw GX or Apple Advanced Typograyph (AAT) | 
|  | * fonts. A font is a GX or AAT font if it contains a 'mort' table. See Apple's | 
|  | * TrueType Reference Manual (http://fonts.apple.com/TTRefMan/index.html) for details. | 
|  | * Information about 'mort' tables is in the chapter titled "Font Files." | 
|  | */ | 
|  | class GXLayoutEngine : public LayoutEngine | 
|  | { | 
|  | public: | 
|  | /** | 
|  | * This is the main constructor. It constructs an instance of GXLayoutEngine for | 
|  | * a particular font, script and language. It takes the 'mort' table as a parameter since | 
|  | * LayoutEngine::layoutEngineFactory has to read the 'mort' table to know that it has a | 
|  | * GX font. | 
|  | * | 
|  | * Note: GX and AAT fonts don't contain any script and language specific tables, so | 
|  | * the script and language are ignored. | 
|  | * | 
|  | * @param fontInstance - the font | 
|  | * @param scriptCode - the script | 
|  | * @param langaugeCode - the language | 
|  | * @param morphTable - the 'mort' table | 
|  | * | 
|  | * @see LayoutEngine::layoutEngineFactory | 
|  | * @see ScriptAndLangaugeTags.h for script and language codes | 
|  | */ | 
|  | GXLayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode, const MorphTableHeader *morphTable); | 
|  |  | 
|  | /** | 
|  | * The destructor, virtual for correct polymorphic invocation. | 
|  | */ | 
|  | virtual ~GXLayoutEngine(); | 
|  |  | 
|  | protected: | 
|  |  | 
|  | /** | 
|  | * The address of the 'mort' table | 
|  | */ | 
|  | const MorphTableHeader *fMorphTable; | 
|  |  | 
|  | /** | 
|  | * This method does GX layout using the font's 'mort' table. It converts the | 
|  | * input character codes to glyph indices using mapCharsToGlyphs, and then | 
|  | * applies the 'mort' table. | 
|  | * | 
|  | * Input parameters: | 
|  | * @param chars - the input character context | 
|  | * @param offset - the index of the first character to process | 
|  | * @param count - the number of characters to process | 
|  | * @param max - the number of characters in the input context | 
|  | * @param rightToLeft - true if the text is in a right to left directional run | 
|  | * | 
|  | * Output parameters: | 
|  | * @param glyphs - the glyph index array | 
|  | * @param charIndices - the character index array | 
|  | * @param success - set to an error code if the operation fails | 
|  | * | 
|  | * @return the number of glyphs in the glyph index array | 
|  | */ | 
|  | virtual le_int32 computeGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft, | 
|  | LEGlyphID *&glyphs, le_int32 *&charIndices, LEErrorCode &success); | 
|  |  | 
|  | /** | 
|  | * This method adjusts the glyph positions using the font's | 
|  | * 'kern', 'trak', 'bsln', 'opbd' and 'just' tables. | 
|  | * | 
|  | * Input parameters: | 
|  | * @param glyphs - the input glyph array | 
|  | * @param glyphCount - the number of glyphs in the glyph array | 
|  | * @param x - the starting X position | 
|  | * @param y - the starting Y position | 
|  | * | 
|  | * Output parameters: | 
|  | * @param positions - the output X and Y positions (two entries per glyph) | 
|  | * @param success - set to an error code if the operation fails | 
|  | */ | 
|  | virtual void adjustGlyphPositions(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, LEGlyphID glyphs[], | 
|  | le_int32 glyphCount, float positions[], LEErrorCode &success); | 
|  | }; | 
|  |  | 
|  | U_NAMESPACE_END | 
|  | #endif | 
|  |  |