|  | /* | 
|  | ********************************************************************** | 
|  | * Copyright (c) 2002-2006, International Business Machines | 
|  | * Corporation and others.  All Rights Reserved. | 
|  | ********************************************************************** | 
|  | */ | 
|  | #include "unicode/usetiter.h" | 
|  | #include "unicode/uniset.h" | 
|  | #include "unicode/unistr.h" | 
|  | #include "uvector.h" | 
|  |  | 
|  | U_NAMESPACE_BEGIN | 
|  |  | 
|  | UOBJECT_DEFINE_RTTI_IMPLEMENTATION(UnicodeSetIterator) | 
|  |  | 
|  | /** | 
|  | * Create an iterator | 
|  | * @param set set to iterate over | 
|  | */ | 
|  | UnicodeSetIterator::UnicodeSetIterator(const UnicodeSet& uSet) { | 
|  | cpString  = NULL; | 
|  | reset(uSet); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Create an iterator. Convenience for when the contents are to be set later. | 
|  | */ | 
|  | UnicodeSetIterator::UnicodeSetIterator() { | 
|  | this->set = NULL; | 
|  | cpString  = NULL; | 
|  | reset(); | 
|  | } | 
|  |  | 
|  | UnicodeSetIterator::~UnicodeSetIterator() { | 
|  | delete cpString; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Returns the next element in the set. | 
|  | * @return true if there was another element in the set. | 
|  | * if so, if codepoint == IS_STRING, the value is a string in the string field | 
|  | * else the value is a single code point in the codepoint field. | 
|  | * <br>You are guaranteed that the codepoints are in sorted order, and the strings are in sorted order, | 
|  | * and that all code points are returned before any strings are returned. | 
|  | * <br>Note also that the codepointEnd is undefined after calling this method. | 
|  | */ | 
|  | UBool UnicodeSetIterator::next() { | 
|  | if (nextElement <= endElement) { | 
|  | codepoint = codepointEnd = nextElement++; | 
|  | string = NULL; | 
|  | return TRUE; | 
|  | } | 
|  | if (range < endRange) { | 
|  | loadRange(++range); | 
|  | codepoint = codepointEnd = nextElement++; | 
|  | string = NULL; | 
|  | return TRUE; | 
|  | } | 
|  |  | 
|  | if (nextString >= stringCount) return FALSE; | 
|  | codepoint = (UChar32)IS_STRING; // signal that value is actually a string | 
|  | string = (const UnicodeString*) set->strings->elementAt(nextString++); | 
|  | return TRUE; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * @return true if there was another element in the set. | 
|  | * if so, if codepoint == IS_STRING, the value is a string in the string field | 
|  | * else the value is a range of codepoints in the <codepoint, codepointEnd> fields. | 
|  | * <br>Note that the codepoints are in sorted order, and the strings are in sorted order, | 
|  | * and that all code points are returned before any strings are returned. | 
|  | * <br>You are guaranteed that the ranges are in sorted order, and the strings are in sorted order, | 
|  | * and that all ranges are returned before any strings are returned. | 
|  | * <br>You are also guaranteed that ranges are disjoint and non-contiguous. | 
|  | * <br>Note also that the codepointEnd is undefined after calling this method. | 
|  | */ | 
|  | UBool UnicodeSetIterator::nextRange() { | 
|  | string = NULL; | 
|  | if (nextElement <= endElement) { | 
|  | codepointEnd = endElement; | 
|  | codepoint = nextElement; | 
|  | nextElement = endElement+1; | 
|  | return TRUE; | 
|  | } | 
|  | if (range < endRange) { | 
|  | loadRange(++range); | 
|  | codepointEnd = endElement; | 
|  | codepoint = nextElement; | 
|  | nextElement = endElement+1; | 
|  | return TRUE; | 
|  | } | 
|  |  | 
|  | if (nextString >= stringCount) return FALSE; | 
|  | codepoint = (UChar32)IS_STRING; // signal that value is actually a string | 
|  | string = (const UnicodeString*) set->strings->elementAt(nextString++); | 
|  | return TRUE; | 
|  | } | 
|  |  | 
|  | /** | 
|  | *@param set the set to iterate over. This allows reuse of the iterator. | 
|  | */ | 
|  | void UnicodeSetIterator::reset(const UnicodeSet& uSet) { | 
|  | this->set = &uSet; | 
|  | reset(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Resets to the start, to allow the iteration to start over again. | 
|  | */ | 
|  | void UnicodeSetIterator::reset() { | 
|  | if (set == NULL) { | 
|  | // Set up indices to empty iteration | 
|  | endRange = -1; | 
|  | stringCount = 0; | 
|  | } else { | 
|  | endRange = set->getRangeCount() - 1; | 
|  | stringCount = set->strings->size(); | 
|  | } | 
|  | range = 0; | 
|  | endElement = -1; | 
|  | nextElement = 0; | 
|  | if (endRange >= 0) { | 
|  | loadRange(range); | 
|  | } | 
|  | nextString = 0; | 
|  | string = NULL; | 
|  | } | 
|  |  | 
|  | void UnicodeSetIterator::loadRange(int32_t iRange) { | 
|  | nextElement = set->getRangeStart(iRange); | 
|  | endElement = set->getRangeEnd(iRange); | 
|  | } | 
|  |  | 
|  |  | 
|  | const UnicodeString& UnicodeSetIterator::getString()  { | 
|  | if (string==NULL && codepoint!=(UChar32)IS_STRING) { | 
|  | if (cpString == NULL) { | 
|  | cpString = new UnicodeString(); | 
|  | } | 
|  | if (cpString != NULL) { | 
|  | cpString->setTo((UChar32)codepoint); | 
|  | } | 
|  | string = cpString; | 
|  | } | 
|  | return *string; | 
|  | } | 
|  |  | 
|  | U_NAMESPACE_END | 
|  |  | 
|  | //eof |