| // © 2016 and later: Unicode, Inc. and others. | 
 | // License & terms of use: http://www.unicode.org/copyright.html | 
 | /* | 
 | ********************************************************************** | 
 | *   Copyright (C) 1999-2011, International Business Machines | 
 | *   Corporation and others.  All Rights Reserved. | 
 | ********************************************************************** | 
 | */ | 
 |  | 
 | // | 
 | //  UVector32 is a class implementing a vector of 32 bit integers. | 
 | //            It is similar to UVector, but holds int32_t values rather than pointers. | 
 | //            Most of the code is unchanged from UVector. | 
 | // | 
 |  | 
 | #ifndef UVECTOR32_H | 
 | #define UVECTOR32_H | 
 |  | 
 | #include "unicode/utypes.h" | 
 | #include "unicode/uobject.h" | 
 | #include "uhash.h" | 
 | #include "uassert.h" | 
 |  | 
 | U_NAMESPACE_BEGIN | 
 |  | 
 |  | 
 |  | 
 | /** | 
 |  * <p>Ultralightweight C++ implementation of a <tt>void*</tt> vector | 
 |  * that is (mostly) compatible with java.util.Vector. | 
 |  * | 
 |  * <p>This is a very simple implementation, written to satisfy an | 
 |  * immediate porting need.  As such, it is not completely fleshed out, | 
 |  * and it aims for simplicity and conformity.  Nonetheless, it serves | 
 |  * its purpose (porting code from java that uses java.util.Vector) | 
 |  * well, and it could be easily made into a more robust vector class. | 
 |  * | 
 |  * <p><b>Design notes</b> | 
 |  * | 
 |  * <p>There is index bounds checking, but little is done about it.  If | 
 |  * indices are out of bounds, either nothing happens, or zero is | 
 |  * returned.  We <em>do</em> avoid indexing off into the weeds. | 
 |  * | 
 |  * <p>There is detection of out of memory, but the handling is very | 
 |  * coarse-grained -- similar to UnicodeString's protocol, but even | 
 |  * coarser.  The class contains <em>one static flag</em> that is set | 
 |  * when any call to <tt>new</tt> returns zero.  This allows the caller | 
 |  * to use several vectors and make just one check at the end to see if | 
 |  * a memory failure occurred.  This is more efficient than making a | 
 |  * check after each call on each vector when doing many operations on | 
 |  * multiple vectors.  The single static flag works best when memory | 
 |  * failures are infrequent, and when recovery options are limited or | 
 |  * nonexistent. | 
 |  * | 
 |  * <p><b>To do</b> | 
 |  * | 
 |  * <p>Improve the handling of index out of bounds errors. | 
 |  * | 
 |  * @author Alan Liu | 
 |  */ | 
 | class U_COMMON_API UVector32 : public UObject { | 
 | private: | 
 |     int32_t   count; | 
 |  | 
 |     int32_t   capacity; | 
 |      | 
 |     int32_t   maxCapacity;   // Limit beyond which capacity is not permitted to grow. | 
 |  | 
 |     int32_t*  elements; | 
 |  | 
 | public: | 
 |     UVector32(UErrorCode &status); | 
 |  | 
 |     UVector32(int32_t initialCapacity, UErrorCode &status); | 
 |  | 
 |     virtual ~UVector32(); | 
 |  | 
 |     /** | 
 |      * Assign this object to another (make this a copy of 'other'). | 
 |      * Use the 'assign' function to assign each element. | 
 |      */ | 
 |     void assign(const UVector32& other, UErrorCode &ec); | 
 |  | 
 |     /** | 
 |      * Compare this vector with another.  They will be considered | 
 |      * equal if they are of the same size and all elements are equal, | 
 |      * as compared using this object's comparer. | 
 |      */ | 
 |     UBool operator==(const UVector32& other); | 
 |  | 
 |     /** | 
 |      * Equivalent to !operator==() | 
 |      */ | 
 |     inline UBool operator!=(const UVector32& other); | 
 |  | 
 |     //------------------------------------------------------------ | 
 |     // java.util.Vector API | 
 |     //------------------------------------------------------------ | 
 |  | 
 |     inline void addElement(int32_t elem, UErrorCode &status); | 
 |  | 
 |     void setElementAt(int32_t elem, int32_t index); | 
 |  | 
 |     void insertElementAt(int32_t elem, int32_t index, UErrorCode &status); | 
 |      | 
 |     inline int32_t elementAti(int32_t index) const; | 
 |  | 
 |     UBool equals(const UVector32 &other) const; | 
 |  | 
 |     inline int32_t lastElementi(void) const; | 
 |  | 
 |     int32_t indexOf(int32_t elem, int32_t startIndex = 0) const; | 
 |  | 
 |     inline UBool contains(int32_t elem) const; | 
 |  | 
 |     UBool containsAll(const UVector32& other) const; | 
 |  | 
 |     UBool removeAll(const UVector32& other); | 
 |  | 
 |     UBool retainAll(const UVector32& other); | 
 |  | 
 |     void removeElementAt(int32_t index); | 
 |  | 
 |     void removeAllElements(); | 
 |  | 
 |     inline int32_t size(void) const; | 
 |  | 
 |     inline UBool isEmpty(void) const; | 
 |  | 
 |     // Inline.  Use this one for speedy size check. | 
 |     inline UBool ensureCapacity(int32_t minimumCapacity, UErrorCode &status); | 
 |  | 
 |     // Out-of-line, handles actual growth.  Called by ensureCapacity() when necessary. | 
 |     UBool expandCapacity(int32_t minimumCapacity, UErrorCode &status); | 
 |  | 
 |     /** | 
 |      * Change the size of this vector as follows: If newSize is | 
 |      * smaller, then truncate the array, possibly deleting held | 
 |      * elements for i >= newSize.  If newSize is larger, grow the | 
 |      * array, filling in new slows with zero. | 
 |      */ | 
 |     void setSize(int32_t newSize); | 
 |  | 
 |     //------------------------------------------------------------ | 
 |     // New API | 
 |     //------------------------------------------------------------ | 
 |  | 
 |     /** | 
 |      * Returns true if this vector contains none of the elements | 
 |      * of the given vector. | 
 |      * @param other vector to be checked for containment | 
 |      * @return true if the test condition is met | 
 |      */ | 
 |     UBool containsNone(const UVector32& other) const; | 
 |  | 
 |  | 
 |     /** | 
 |      * Insert the given integer into this vector at its sorted position. | 
 |      * The current elements are assumed to be sorted already. | 
 |      */ | 
 |     void sortedInsert(int32_t elem, UErrorCode& ec); | 
 |  | 
 |     /** | 
 |      * Returns a pointer to the internal array holding the vector. | 
 |      */ | 
 |     inline int32_t *getBuffer() const; | 
 |  | 
 |     /** | 
 |      * Set the maximum allowed buffer capacity for this vector/stack. | 
 |      * Default with no limit set is unlimited, go until malloc() fails. | 
 |      * A Limit of zero means unlimited capacity. | 
 |      * Units are vector elements (32 bits each), not bytes. | 
 |      */ | 
 |     void setMaxCapacity(int32_t limit); | 
 |  | 
 |     /** | 
 |      * ICU "poor man's RTTI", returns a UClassID for this class. | 
 |      */ | 
 |     static UClassID U_EXPORT2 getStaticClassID(); | 
 |  | 
 |     /** | 
 |      * ICU "poor man's RTTI", returns a UClassID for the actual class. | 
 |      */ | 
 |     virtual UClassID getDynamicClassID() const; | 
 |  | 
 | private: | 
 |     void _init(int32_t initialCapacity, UErrorCode &status); | 
 |  | 
 |     // Disallow | 
 |     UVector32(const UVector32&); | 
 |  | 
 |     // Disallow | 
 |     UVector32& operator=(const UVector32&); | 
 |  | 
 |  | 
 |     //  API Functions for Stack operations. | 
 |     //  In the original UVector, these were in a separate derived class, UStack. | 
 |     //  Here in UVector32, they are all together. | 
 | public: | 
 |     inline UBool empty(void) const;   // TODO:  redundant, same as empty().  Remove it? | 
 |  | 
 |     inline int32_t peeki(void) const; | 
 |      | 
 |     inline int32_t popi(void); | 
 |      | 
 |     inline int32_t push(int32_t i, UErrorCode &status); | 
 |  | 
 |     inline int32_t *reserveBlock(int32_t size, UErrorCode &status); | 
 |     inline int32_t *popFrame(int32_t size); | 
 | }; | 
 |  | 
 |  | 
 | // UVector32 inlines | 
 |  | 
 | inline UBool UVector32::ensureCapacity(int32_t minimumCapacity, UErrorCode &status) { | 
 |     if ((minimumCapacity >= 0) && (capacity >= minimumCapacity)) { | 
 |         return true; | 
 |     } else { | 
 |         return expandCapacity(minimumCapacity, status); | 
 |     } | 
 | } | 
 |  | 
 | inline int32_t UVector32::elementAti(int32_t index) const { | 
 |     return (index >= 0 && count > 0 && count - index > 0) ? elements[index] : 0; | 
 | } | 
 |  | 
 |  | 
 | inline void UVector32::addElement(int32_t elem, UErrorCode &status) { | 
 |     if (ensureCapacity(count + 1, status)) { | 
 |         elements[count] = elem; | 
 |         count++; | 
 |     } | 
 | } | 
 |  | 
 | inline int32_t *UVector32::reserveBlock(int32_t size, UErrorCode &status) { | 
 |     if (ensureCapacity(count+size, status) == false) { | 
 |         return NULL; | 
 |     } | 
 |     int32_t  *rp = elements+count; | 
 |     count += size; | 
 |     return rp; | 
 | } | 
 |  | 
 | inline int32_t *UVector32::popFrame(int32_t size) { | 
 |     U_ASSERT(count >= size); | 
 |     count -= size; | 
 |     if (count < 0) { | 
 |         count = 0; | 
 |     } | 
 |     return elements+count-size; | 
 | } | 
 |  | 
 |  | 
 |  | 
 | inline int32_t UVector32::size(void) const { | 
 |     return count; | 
 | } | 
 |  | 
 | inline UBool UVector32::isEmpty(void) const { | 
 |     return count == 0; | 
 | } | 
 |  | 
 | inline UBool UVector32::contains(int32_t obj) const { | 
 |     return indexOf(obj) >= 0; | 
 | } | 
 |  | 
 | inline int32_t UVector32::lastElementi(void) const { | 
 |     return elementAti(count-1); | 
 | } | 
 |  | 
 | inline UBool UVector32::operator!=(const UVector32& other) { | 
 |     return !operator==(other); | 
 | } | 
 |  | 
 | inline int32_t *UVector32::getBuffer() const { | 
 |     return elements; | 
 | } | 
 |  | 
 |  | 
 | // UStack inlines | 
 |  | 
 | inline UBool UVector32::empty(void) const { | 
 |     return isEmpty(); | 
 | } | 
 |  | 
 | inline int32_t UVector32::peeki(void) const { | 
 |     return lastElementi(); | 
 | } | 
 |  | 
 | inline int32_t UVector32::push(int32_t i, UErrorCode &status) { | 
 |     addElement(i, status); | 
 |     return i; | 
 | } | 
 |  | 
 | inline int32_t UVector32::popi(void) { | 
 |     int32_t result = 0; | 
 |     if (count > 0) { | 
 |         count--; | 
 |         result = elements[count]; | 
 |     } | 
 |     return result; | 
 | } | 
 |  | 
 | U_NAMESPACE_END | 
 |  | 
 | #endif |