blob: 93c93c954a5926c1eca7c0485dbd8d16eaa867f4 [file] [log] [blame]
/*
*
* (C) Copyright IBM Corp. 1998-2013 - All Rights Reserved
*
*/
#include "LETypes.h"
#include "LayoutTables.h"
#include "LookupTables.h"
#include "LESwaps.h"
U_NAMESPACE_BEGIN
/*
These are the rolled-up versions of the uniform binary search.
Someday, if we need more performance, we can un-roll them.
Note: I put these in the base class, so they only have to
be written once. Since the base class doesn't define the
segment table, these routines assume that it's right after
the binary search header.
Another way to do this is to put each of these routines in one
of the derived classes, and implement it in the others by casting
the "this" pointer to the type that has the implementation.
*/
const LookupSegment *BinarySearchLookupTable::lookupSegment(const LETableReference &base, const LookupSegment *segments, LEGlyphID glyph, LEErrorCode &success) const
{
le_int16 unity = SWAPW(unitSize);
le_int16 probe = SWAPW(searchRange);
le_int16 extra = SWAPW(rangeShift);
TTGlyphID ttGlyph = (TTGlyphID) LE_GET_GLYPH(glyph);
LEReferenceTo<LookupSegment> entry(base, success, segments);
LEReferenceTo<LookupSegment> trial(entry, success, extra);
if(LE_FAILURE(success)) return NULL;
if (SWAPW(trial->lastGlyph) <= ttGlyph) {
entry = trial;
}
while (probe > unity && LE_SUCCESS(success)) {
probe >>= 1;
trial = entry; // copy
trial.addOffset(probe, success);
if (SWAPW(trial->lastGlyph) <= ttGlyph) {
entry = trial;
}
}
if (SWAPW(entry->firstGlyph) <= ttGlyph) {
return entry.getAlias();
}
return NULL;
}
const LookupSingle *BinarySearchLookupTable::lookupSingle(const LETableReference &base, const LookupSingle *entries, LEGlyphID glyph, LEErrorCode &success) const
{
le_int16 unity = SWAPW(unitSize);
le_int16 probe = SWAPW(searchRange);
le_int16 extra = SWAPW(rangeShift);
TTGlyphID ttGlyph = (TTGlyphID) LE_GET_GLYPH(glyph);
LEReferenceTo<LookupSingle> entry(base, success, entries);
LEReferenceTo<LookupSingle> trial(entry, success, extra);
if (SWAPW(trial->glyph) <= ttGlyph) {
entry = trial;
}
while (probe > unity && LE_SUCCESS(success)) {
probe >>= 1;
trial = entry;
trial.addOffset(probe, success);
if (SWAPW(trial->glyph) <= ttGlyph) {
entry = trial;
}
}
if (SWAPW(entry->glyph) == ttGlyph) {
return entry.getAlias();
}
return NULL;
}
U_NAMESPACE_END