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* Copyright (c) 2001-2012, International Business Machines
* Corporation and others. All Rights Reserved.
* Date Name Description
* 11/19/2001 aliu Creation.
* 05/19/2010 markus Rewritten from scratch
#include "unicode/utypes.h"
#include "unicode/unistr.h"
#include "unicode/uobject.h"
#include "cmemory.h"
// Windows needs us to DLL-export the MaybeStackArray template specialization,
// but MacOS X cannot handle it. Same as in digitlst.h.
template class U_COMMON_API MaybeStackArray<char, 40>;
* ICU-internal char * string class.
* This class does not assume or enforce any particular character encoding.
* Raw bytes can be stored. The string object owns its characters.
* A terminating NUL is stored, but the class does not prevent embedded NUL characters.
* This class wants to be convenient but is also deliberately minimalist.
* Please do not add methods if they only add minor convenience.
* For example:
*[5]='a'; // no need for setCharAt(5, 'a')
class U_COMMON_API CharString : public UMemory {
CharString() : len(0) { buffer[0]=0; }
CharString(const StringPiece &s, UErrorCode &errorCode) : len(0) {
append(s, errorCode);
CharString(const CharString &s, UErrorCode &errorCode) : len(0) {
append(s, errorCode);
CharString(const char *s, int32_t sLength, UErrorCode &errorCode) : len(0) {
append(s, sLength, errorCode);
~CharString() {}
* Replaces this string's contents with the other string's contents.
* CharString does not support the standard copy constructor nor
* the assignment operator, to make copies explicit and to
* use a UErrorCode where memory allocations might be needed.
CharString &copyFrom(const CharString &other, UErrorCode &errorCode);
UBool isEmpty() const { return len==0; }
int32_t length() const { return len; }
char operator[](int32_t index) const { return buffer[index]; }
StringPiece toStringPiece() const { return StringPiece(buffer.getAlias(), len); }
const char *data() const { return buffer.getAlias(); }
char *data() { return buffer.getAlias(); }
CharString &clear() { len=0; buffer[0]=0; return *this; }
CharString &truncate(int32_t newLength);
CharString &append(char c, UErrorCode &errorCode);
CharString &append(const StringPiece &s, UErrorCode &errorCode) {
return append(, s.length(), errorCode);
CharString &append(const CharString &s, UErrorCode &errorCode) {
return append(, s.length(), errorCode);
CharString &append(const char *s, int32_t sLength, UErrorCode &status);
* Returns a writable buffer for appending and writes the buffer's capacity to
* resultCapacity. Guarantees resultCapacity>=minCapacity if U_SUCCESS().
* There will additionally be space for a terminating NUL right at resultCapacity.
* (This function is similar to ByteSink.GetAppendBuffer().)
* The returned buffer is only valid until the next write operation
* on this string.
* After writing at most resultCapacity bytes, call append() with the
* pointer returned from this function and the number of bytes written.
* @param minCapacity required minimum capacity of the returned buffer;
* must be non-negative
* @param desiredCapacityHint desired capacity of the returned buffer;
* must be non-negative
* @param resultCapacity will be set to the capacity of the returned buffer
* @param errorCode in/out error code
* @return a buffer with resultCapacity>=min_capacity
char *getAppendBuffer(int32_t minCapacity,
int32_t desiredCapacityHint,
int32_t &resultCapacity,
UErrorCode &errorCode);
CharString &appendInvariantChars(const UnicodeString &s, UErrorCode &errorCode);
* Appends a filename/path part, e.g., a directory name.
* First appends a U_FILE_SEP_CHAR if necessary.
* Does nothing if s is empty.
CharString &appendPathPart(const StringPiece &s, UErrorCode &errorCode);
MaybeStackArray<char, 40> buffer;
int32_t len;
UBool ensureCapacity(int32_t capacity, int32_t desiredCapacityHint, UErrorCode &errorCode);
CharString(const CharString &other); // forbid copying of this class
CharString &operator=(const CharString &other); // forbid copying of this class