|  | 
 | /* | 
 |  * | 
 |  * (C) Copyright IBM Corp. 1998-2008 - All Rights Reserved | 
 |  * | 
 |  */ | 
 |  | 
 | #ifndef __LAYOUTENGINE_H | 
 | #define __LAYOUTENGINE_H | 
 |  | 
 | #include "LETypes.h" | 
 |  | 
 | /** | 
 |  * \file  | 
 |  * \brief C++ API: Virtual base class for complex text layout. | 
 |  */ | 
 |  | 
 | U_NAMESPACE_BEGIN | 
 |  | 
 | class LEFontInstance; | 
 | class LEGlyphFilter; | 
 | class LEGlyphStorage; | 
 |  | 
 | /** | 
 |  * This is a virtual base class used to do complex text layout. The text must all | 
 |  * be in a single font, script, and language. An instance of a LayoutEngine can be | 
 |  * created by calling the layoutEngineFactory method. Fonts are identified by | 
 |  * instances of the LEFontInstance class. Script and language codes are identified | 
 |  * by integer codes, which are defined in ScriptAndLanuageTags.h. | 
 |  * | 
 |  * Note that this class is not public API. It is declared public so that it can be | 
 |  * exported from the library that it is a part of. | 
 |  * | 
 |  * The input to the layout process is an array of characters in logical order, | 
 |  * and a starting X, Y position for the text. The output is an array of glyph indices, | 
 |  * an array of character indices for the glyphs, and an array of glyph positions. | 
 |  * These arrays are protected members of LayoutEngine which can be retreived by a | 
 |  * public method. The reset method can be called to free these arrays so that the | 
 |  * LayoutEngine can be reused. | 
 |  * | 
 |  * The layout process is done in three steps. There is a protected virtual method | 
 |  * for each step. These methods have a default implementation which only does | 
 |  * character to glyph mapping and default positioning using the glyph's advance | 
 |  * widths. Subclasses can override these methods for more advanced layout. | 
 |  * There is a public method which invokes the steps in the correct order. | 
 |  *  | 
 |  * The steps are: | 
 |  * | 
 |  * 1) Glyph processing - character to glyph mapping and any other glyph processing | 
 |  *    such as ligature substitution and contextual forms. | 
 |  * | 
 |  * 2) Glyph positioning - position the glyphs based on their advance widths. | 
 |  * | 
 |  * 3) Glyph position adjustments - adjustment of glyph positions for kerning, | 
 |  *    accent placement, etc. | 
 |  * | 
 |  * NOTE: in all methods below, output parameters are references to pointers so | 
 |  * the method can allocate and free the storage as needed. All storage allocated | 
 |  * in this way is owned by the object which created it, and will be freed when it | 
 |  * is no longer needed, or when the object's destructor is invoked. | 
 |  * | 
 |  * @see LEFontInstance | 
 |  * @see ScriptAndLanguageTags.h | 
 |  * | 
 |  * @stable ICU 2.8 | 
 |  */ | 
 | class U_LAYOUT_API LayoutEngine : public UObject { | 
 | protected: | 
 |     /** | 
 |      * The object which holds the glyph storage | 
 |      * | 
 |      * @internal | 
 |      */ | 
 |     LEGlyphStorage *fGlyphStorage; | 
 |  | 
 |     /** | 
 |      * The font instance for the text font. | 
 |      * | 
 |      * @see LEFontInstance | 
 |      * | 
 |      * @internal | 
 |      */ | 
 |     const LEFontInstance *fFontInstance; | 
 |  | 
 |     /** | 
 |      * The script code for the text | 
 |      * | 
 |      * @see ScriptAndLanguageTags.h for script codes. | 
 |      * | 
 |      * @internal | 
 |      */ | 
 |     le_int32 fScriptCode; | 
 |  | 
 |     /** | 
 |      * The langauge code for the text | 
 |      * | 
 |      * @see ScriptAndLanguageTags.h for language codes. | 
 |      * | 
 |      * @internal | 
 |      */ | 
 |     le_int32 fLanguageCode; | 
 |  | 
 |     /** | 
 |      * The typographic control flags | 
 |      * | 
 |      * @internal | 
 |      */ | 
 |     le_int32 fTypoFlags; | 
 |  | 
 |     /** | 
 |      * <code>TRUE</code> if <code>mapCharsToGlyphs</code> should replace ZWJ / ZWNJ with a glyph | 
 |      * with no contours. | 
 |      * | 
 |      * @internal | 
 |      */ | 
 |     le_bool fFilterZeroWidth; | 
 |  | 
 |     /** | 
 |      * This constructs an instance for a given font, script and language. Subclass constructors | 
 |      * must call this constructor. | 
 |      * | 
 |      * @param fontInstance - the font for the text | 
 |      * @param scriptCode - the script for the text | 
 |      * @param languageCode - the language for the text | 
 |      * @param typoFlags - the typographic control flags for the text.  Set bit 1 if kerning | 
 |      * is desired, set bit 2 if ligature formation is desired.  Others are reserved. | 
 |      * @param success - set to an error code if the operation fails | 
 |      * | 
 |      * @see LEFontInstance | 
 |      * @see ScriptAndLanguageTags.h | 
 |      * | 
 |      * @internal | 
 |      */ | 
 |     LayoutEngine(const LEFontInstance *fontInstance,  | 
 |                  le_int32 scriptCode,  | 
 |                  le_int32 languageCode,  | 
 |                  le_int32 typoFlags, | 
 |                  LEErrorCode &success); | 
 |  | 
 |     /** | 
 |      * This overrides the default no argument constructor to make it | 
 |      * difficult for clients to call it. Clients are expected to call | 
 |      * layoutEngineFactory. | 
 |      * | 
 |      * @internal | 
 |      */ | 
 |     LayoutEngine(); | 
 |  | 
 |     /** | 
 |      * This method does any required pre-processing to the input characters. It | 
 |      * may generate output characters that differ from the input charcters due to | 
 |      * insertions, deletions, or reorderings. In such cases, it will also generate an | 
 |      * output character index array reflecting these changes. | 
 |      * | 
 |      * Subclasses must override this method. | 
 |      * | 
 |      * Input parameters: | 
 |      * @param chars - the input character context | 
 |      * @param offset - the index of the first character to process | 
 |      * @param count - the number of characters to process | 
 |      * @param max - the number of characters in the input context | 
 |      * @param rightToLeft - TRUE if the characters are in a right to left directional run | 
 |      * @param outChars - the output character array, if different from the input | 
 |      * @param glyphStorage - the object that holds the per-glyph storage. The character index array may be set. | 
 |      * @param success - set to an error code if the operation fails | 
 |      * | 
 |      * @return the output character count (input character count if no change) | 
 |      * | 
 |      * @internal | 
 |      */ | 
 |     virtual le_int32 characterProcessing(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft, | 
 |             LEUnicode *&outChars, LEGlyphStorage &glyphStorage, LEErrorCode &success); | 
 |  | 
 |     /** | 
 |      * This method does the glyph processing. It converts an array of characters | 
 |      * into an array of glyph indices and character indices. The characters to be | 
 |      * processed are passed in a surrounding context. The context is specified as | 
 |      * a starting address and a maximum character count. An offset and a count are | 
 |      * used to specify the characters to be processed. | 
 |      * | 
 |      * The default implementation of this method only does character to glyph mapping. | 
 |      * Subclasses needing more elaborate glyph processing must override this method. | 
 |      * | 
 |      * Input parameters: | 
 |      * @param chars - the character context | 
 |      * @param offset - the offset of the first character to process | 
 |      * @param count - the number of characters to process | 
 |      * @param max - the number of characters in the context. | 
 |      * @param rightToLeft - TRUE if the text is in a right to left directional run | 
 |      * @param glyphStorage - the object which holds the per-glyph storage. The glyph and char indices arrays | 
 |      *                       will be set. | 
 |      * | 
 |      * Output parameters: | 
 |      * @param success - set to an error code if the operation fails | 
 |      * | 
 |      * @return the number of glyphs in the glyph index array | 
 |      * | 
 |      * @internal | 
 |      */ | 
 |     virtual le_int32 computeGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft, LEGlyphStorage &glyphStorage, LEErrorCode &success); | 
 |  | 
 |     /** | 
 |      * This method does basic glyph positioning. The default implementation positions | 
 |      * the glyphs based on their advance widths. This is sufficient for most uses. It | 
 |      * is not expected that many subclasses will override this method. | 
 |      * | 
 |      * Input parameters: | 
 |      * @param glyphStorage - the object which holds the per-glyph storage. The glyph position array will be set. | 
 |      * @param x - the starting X position | 
 |      * @param y - the starting Y position | 
 |      * @param success - set to an error code if the operation fails | 
 |      * | 
 |      * @internal | 
 |      */ | 
 |     virtual void positionGlyphs(LEGlyphStorage &glyphStorage, float x, float y, LEErrorCode &success); | 
 |  | 
 |     /** | 
 |      * This method does positioning adjustments like accent positioning and | 
 |      * kerning. The default implementation does nothing. Subclasses needing | 
 |      * position adjustments must override this method. | 
 |      * | 
 |      * Note that this method has both characters and glyphs as input so that | 
 |      * it can use the character codes to determine glyph types if that information | 
 |      * isn't directly available. (e.g. Some Arabic OpenType fonts don't have a GDEF | 
 |      * table) | 
 |      * | 
 |      * @param chars - the input character context | 
 |      * @param offset - the offset of the first character to process | 
 |      * @param count - the number of characters to process | 
 |      * @param reverse - <code>TRUE</code> if the glyphs in the glyph array have been reordered | 
 |      * @param glyphStorage - the object which holds the per-glyph storage. The glyph positions will be | 
 |      *                       adjusted as needed. | 
 |      * @param success - output parameter set to an error code if the operation fails | 
 |      * | 
 |      * @internal | 
 |      */ | 
 |     virtual void adjustGlyphPositions(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, LEGlyphStorage &glyphStorage, LEErrorCode &success); | 
 |  | 
 |     /** | 
 |      * This method gets a table from the font associated with | 
 |      * the text. The default implementation gets the table from | 
 |      * the font instance. Subclasses which need to get the tables | 
 |      * some other way must override this method. | 
 |      *  | 
 |      * @param tableTag - the four byte table tag. | 
 |      * | 
 |      * @return the address of the table. | 
 |      * | 
 |      * @internal | 
 |      */ | 
 |     virtual const void *getFontTable(LETag tableTag) const; | 
 |  | 
 |     /** | 
 |      * This method does character to glyph mapping. The default implementation | 
 |      * uses the font instance to do the mapping. It will allocate the glyph and | 
 |      * character index arrays if they're not already allocated. If it allocates the | 
 |      * character index array, it will fill it it. | 
 |      * | 
 |      * This method supports right to left | 
 |      * text with the ability to store the glyphs in reverse order, and by supporting | 
 |      * character mirroring, which will replace a character which has a left and right | 
 |      * form, such as parens, with the opposite form before mapping it to a glyph index. | 
 |      * | 
 |      * Input parameters: | 
 |      * @param chars - the input character context | 
 |      * @param offset - the offset of the first character to be mapped | 
 |      * @param count - the number of characters to be mapped | 
 |      * @param reverse - if <code>TRUE</code>, the output will be in reverse order | 
 |      * @param mirror - if <code>TRUE</code>, do character mirroring | 
 |      * @param glyphStorage - the object which holds the per-glyph storage. The glyph and char | 
 |      *                       indices arrays will be filled in. | 
 |      * @param success - set to an error code if the operation fails | 
 |      * | 
 |      * @see LEFontInstance | 
 |      * | 
 |      * @internal | 
 |      */ | 
 |     virtual void mapCharsToGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, le_bool mirror, LEGlyphStorage &glyphStorage, LEErrorCode &success); | 
 |  | 
 |     /** | 
 |      * This is a convenience method that forces the advance width of mark | 
 |      * glyphs to be zero, which is required for proper selection and highlighting. | 
 |      *  | 
 |      * @param glyphStorage - the object containing the per-glyph storage. The positions array will be modified. | 
 |      * @param markFilter - used to identify mark glyphs | 
 |      * @param success - output parameter set to an error code if the operation fails | 
 |      * | 
 |      * @see LEGlyphFilter | 
 |      * | 
 |      * @internal | 
 |      */ | 
 |     static void adjustMarkGlyphs(LEGlyphStorage &glyphStorage, LEGlyphFilter *markFilter, LEErrorCode &success); | 
 |  | 
 |  | 
 |     /** | 
 |      * This is a convenience method that forces the advance width of mark | 
 |      * glyphs to be zero, which is required for proper selection and highlighting. | 
 |      * This method uses the input characters to identify marks. This is required in | 
 |      * cases where the font does not contain enough information to identify them based | 
 |      * on the glyph IDs. | 
 |      *  | 
 |      * @param chars - the array of input characters | 
 |      * @param charCount - the number of input characers | 
 |      * @param glyphStorage - the object containing the per-glyph storage. The positions array will be modified. | 
 |      * @param reverse - <code>TRUE</code> if the glyph array has been reordered | 
 |      * @param markFilter - used to identify mark glyphs | 
 |      * @param success - output parameter set to an error code if the operation fails | 
 |      * | 
 |      * @see LEGlyphFilter | 
 |      * | 
 |      * @internal | 
 |      */ | 
 |     static void adjustMarkGlyphs(const LEUnicode chars[], le_int32 charCount, le_bool reverse, LEGlyphStorage &glyphStorage, LEGlyphFilter *markFilter, LEErrorCode &success); | 
 |  | 
 |  | 
 | public: | 
 |     /** | 
 |      * The destructor. It will free any storage allocated for the | 
 |      * glyph, character index and position arrays by calling the reset | 
 |      * method. It is declared virtual so that it will be invoked by the | 
 |      * subclass destructors. | 
 |      * | 
 |      * @stable ICU 2.8 | 
 |      */ | 
 |     virtual ~LayoutEngine(); | 
 |  | 
 |     /** | 
 |      * This method will invoke the layout steps in their correct order by calling | 
 |      * the computeGlyphs, positionGlyphs and adjustGlyphPosition methods. It will | 
 |      * compute the glyph, character index and position arrays. | 
 |      * | 
 |      * @param chars - the input character context | 
 |      * @param offset - the offset of the first character to process | 
 |      * @param count - the number of characters to process | 
 |      * @param max - the number of characters in the input context | 
 |      * @param rightToLeft - TRUE if the characers are in a right to left directional run | 
 |      * @param x - the initial X position | 
 |      * @param y - the initial Y position | 
 |      * @param success - output parameter set to an error code if the operation fails | 
 |      * | 
 |      * @return the number of glyphs in the glyph array | 
 |      * | 
 |      * Note: The glyph, character index and position array can be accessed | 
 |      * using the getter methods below. | 
 |      * | 
 |      * Note: If you call this method more than once, you must call the reset() | 
 |      * method first to free the glyph, character index and position arrays | 
 |      * allocated by the previous call. | 
 |      * | 
 |      * @stable ICU 2.8 | 
 |      */ | 
 |     virtual le_int32 layoutChars(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft, float x, float y, LEErrorCode &success); | 
 |  | 
 |     /** | 
 |      * This method returns the number of glyphs in the glyph array. Note | 
 |      * that the number of glyphs will be greater than or equal to the number | 
 |      * of characters used to create the LayoutEngine. | 
 |      * | 
 |      * @return the number of glyphs in the glyph array | 
 |      * | 
 |      * @stable ICU 2.8 | 
 |      */ | 
 |     le_int32 getGlyphCount() const; | 
 |  | 
 |     /** | 
 |      * This method copies the glyph array into a caller supplied array. | 
 |      * The caller must ensure that the array is large enough to hold all | 
 |      * the glyphs. | 
 |      * | 
 |      * @param glyphs - the destiniation glyph array | 
 |      * @param success - set to an error code if the operation fails | 
 |      * | 
 |      * @stable ICU 2.8 | 
 |      */ | 
 |     void getGlyphs(LEGlyphID glyphs[], LEErrorCode &success) const; | 
 |  | 
 |     /** | 
 |      * This method copies the glyph array into a caller supplied array, | 
 |      * ORing in extra bits. (This functionality is needed by the JDK, | 
 |      * which uses 32 bits pre glyph idex, with the high 16 bits encoding | 
 |      * the composite font slot number) | 
 |      * | 
 |      * @param glyphs - the destination (32 bit) glyph array | 
 |      * @param extraBits - this value will be ORed with each glyph index | 
 |      * @param success - set to an error code if the operation fails | 
 |      * | 
 |      * @stable ICU 2.8 | 
 |      */ | 
 |     virtual void getGlyphs(le_uint32 glyphs[], le_uint32 extraBits, LEErrorCode &success) const; | 
 |  | 
 |     /** | 
 |      * This method copies the character index array into a caller supplied array. | 
 |      * The caller must ensure that the array is large enough to hold a | 
 |      * character index for each glyph. | 
 |      * | 
 |      * @param charIndices - the destiniation character index array | 
 |      * @param success - set to an error code if the operation fails | 
 |      * | 
 |      * @stable ICU 2.8 | 
 |      */ | 
 |     void getCharIndices(le_int32 charIndices[], LEErrorCode &success) const; | 
 |  | 
 |     /** | 
 |      * This method copies the character index array into a caller supplied array. | 
 |      * The caller must ensure that the array is large enough to hold a | 
 |      * character index for each glyph. | 
 |      * | 
 |      * @param charIndices - the destiniation character index array | 
 |      * @param indexBase - an offset which will be added to each index | 
 |      * @param success - set to an error code if the operation fails | 
 |      * | 
 |      * @stable ICU 2.8 | 
 |      */ | 
 |     void getCharIndices(le_int32 charIndices[], le_int32 indexBase, LEErrorCode &success) const; | 
 |  | 
 |     /** | 
 |      * This method copies the position array into a caller supplied array. | 
 |      * The caller must ensure that the array is large enough to hold an | 
 |      * X and Y position for each glyph, plus an extra X and Y for the | 
 |      * advance of the last glyph. | 
 |      * | 
 |      * @param positions - the destiniation position array | 
 |      * @param success - set to an error code if the operation fails | 
 |      * | 
 |      * @stable ICU 2.8 | 
 |      */ | 
 |     void getGlyphPositions(float positions[], LEErrorCode &success) const; | 
 |  | 
 |     /** | 
 |      * This method returns the X and Y position of the glyph at | 
 |      * the given index. | 
 |      * | 
 |      * Input parameters: | 
 |      * @param glyphIndex - the index of the glyph | 
 |      * | 
 |      * Output parameters: | 
 |      * @param x - the glyph's X position | 
 |      * @param y - the glyph's Y position | 
 |      * @param success - set to an error code if the operation fails | 
 |      * | 
 |      * @stable ICU 2.8 | 
 |      */ | 
 |     void getGlyphPosition(le_int32 glyphIndex, float &x, float &y, LEErrorCode &success) const; | 
 |  | 
 |     /** | 
 |      * This method frees the glyph, character index and position arrays | 
 |      * so that the LayoutEngine can be reused to layout a different | 
 |      * characer array. (This method is also called by the destructor) | 
 |      * | 
 |      * @stable ICU 2.8 | 
 |      */ | 
 |     virtual void reset(); | 
 |  | 
 |     /** | 
 |      * This method returns a LayoutEngine capable of laying out text | 
 |      * in the given font, script and langauge. Note that the LayoutEngine | 
 |      * returned may be a subclass of LayoutEngine. | 
 |      * | 
 |      * @param fontInstance - the font of the text | 
 |      * @param scriptCode - the script of the text | 
 |      * @param languageCode - the language of the text | 
 |      * @param success - output parameter set to an error code if the operation fails | 
 |      * | 
 |      * @return a LayoutEngine which can layout text in the given font. | 
 |      * | 
 |      * @see LEFontInstance | 
 |      * | 
 |      * @stable ICU 2.8 | 
 |      */ | 
 |     static LayoutEngine *layoutEngineFactory(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode, LEErrorCode &success); | 
 |  | 
 |     /** | 
 |      * Override of existing call that provides flags to control typography. | 
 |      * @stable ICU 3.4 | 
 |      */ | 
 |     static LayoutEngine *layoutEngineFactory(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode, le_int32 typo_flags, LEErrorCode &success); | 
 |  | 
 |     /** | 
 |      * ICU "poor man's RTTI", returns a UClassID for the actual class. | 
 |      * | 
 |      * @stable ICU 2.8 | 
 |      */ | 
 |     virtual UClassID getDynamicClassID() const; | 
 |  | 
 |     /** | 
 |      * ICU "poor man's RTTI", returns a UClassID for this class. | 
 |      * | 
 |      * @stable ICU 2.8 | 
 |      */ | 
 |     static UClassID getStaticClassID(); | 
 |  | 
 | }; | 
 |  | 
 | U_NAMESPACE_END | 
 | #endif | 
 |  |