1. 71bf9e3 sort hit shapes when draw order changes and stop propagation on hit s… by bodymovin · 7 hours ago master
  2. 03d7c9c Updating harfbuzz to 8.3.0 by luigi-rosso · 27 hours ago
  3. c6d407a Unity compute bounds by luigi-rosso · 2 days ago
  4. a040296 Fix path for downstream runtime. by luigi-rosso · 5 days ago
  5. ab10ebe Fix downstream cpp tests by luigi-rosso · 5 days ago
  6. b1d54ea Single test script for windows and mac. by luigi-rosso · 5 days ago
  7. 0de33c0 Fix tests to use harfbuzz renames. by luigi-rosso · 5 days ago
  8. 3e294d7 make a change to force a mono flush by mjtalbot · 5 days ago
  9. c9a52af Pushing merge, resolved using upstream.\n\n message=update mono to keep details in commit and not pr by mjtalbot · 5 days ago
  10. d708426 Audio out of band in Unity! by luigi-rosso · 7 days ago
  11. c4e0646 Audio for Unity by luigi-rosso · 7 days ago
  12. 5c727ff fix cast by bodymovin · 8 days ago
  13. 4870298 Add audio preview generator. by avivian · 13 days ago
  14. b586e26 text modifier length calculation fix by bodymovin · 2 weeks ago
  15. 60ed457 Rework text/event count/at. by luigi-rosso · 3 weeks ago
  16. 019aa96 fix ./build_viewer.sh run by luigi-rosso · 3 weeks ago
  17. 7da35c1 Update goldens by mjtalbot · 3 weeks ago
  18. 880197e apply current state update before changing states by bodymovin · 3 weeks ago
  19. 2080d11 Clean up emscripten build by csmartdalton · 3 weeks ago
  20. d67eaa0 make sure we force embedded assets when exporting for cloud renderer … by mjtalbot · 3 weeks ago
  21. 6f75d8b Fix GL rendering with URP. by luigi-rosso · 3 weeks ago
  22. 7133704 Unity with new Premake scripts! by luigi-rosso · 3 weeks ago
  23. e5e43ac Unity Android & C# style updates by luigi-rosso · 3 weeks ago
  24. 3b7c90a fix listener resolving to different event by bodymovin · 3 weeks ago
  25. f2f6595 Tests use new premake system by luigi-rosso · 4 weeks ago
  26. bf1e8f8 fix viewer build by luigi-rosso · 4 weeks ago
  27. 3255a2a Lua formatter by luigi-rosso · 4 weeks ago
  28. 11084a7 Reorganize premake by csmartdalton · 4 weeks ago
  29. 2126435 Build Android deps with audio by umberto-sonnino · 4 weeks ago
  30. b1dc7eb PLS external framebuffer optimizations by csmartdalton · 4 weeks ago
  31. 33b6f5d Properly generate an android_ndk toolset by csmartdalton · 4 weeks ago
  32. 80c037c Audio engine by luigi-rosso · 4 weeks ago
  33. 916b050 IntersectionBoard optimizations by csmartdalton · 5 weeks ago
  34. dfae6bd IntersectionBoard cleanups by csmartdalton · 5 weeks ago
  35. 898cfd5 fix elastic interpolator crash with period 0 by bodymovin · 6 weeks ago
  36. 46cec57 Unify storage buffers for atomic mode and normal by csmartdalton · 6 weeks ago
  37. ee7a0ae default to skia branch for commit hash in cache helper by bodymovin · 6 weeks ago
  38. c238af4 Implement re-ordering for PLS atomic draws by csmartdalton · 6 weeks ago
  39. 5d90bc8 add support for self clipping shape by bodymovin · 7 weeks ago
  40. 8af05e7 clone metrics path when a path is added by bodymovin · 7 weeks ago
  41. bb903d5 Defer PLS writes to GPU resources until flush by csmartdalton · 7 weeks ago
  42. c213529 Refactor PLSRenderer into draw objects by csmartdalton · 7 weeks ago
  43. 163b225 Convert RenderPath/CommandPath and RenderPaint to refcounted objects by csmartdalton · 8 weeks ago
  44. ec21667 Delete the Vec2D default constructor by csmartdalton · 9 weeks ago
  45. 7e5dc85 use skia directly from skia repository for recorder by bodymovin · 9 weeks ago
  46. 692a33c add support for svg export by bodymovin · 9 weeks ago
  47. e61a0b0 fix off color interpolation by bodymovin · 9 weeks ago
  48. 3d9c6db chore: fix broken docs link by zplata · 10 weeks ago
  49. 94d378d Add a "lite_rtti" utility and use it with Render objects by csmartdalton · 3 months ago
  50. 5cb364d Make tess compile again by csmartdalton · 3 months ago
  51. 911b163 Ios out of band by luigi-rosso · 3 months ago
  52. 3d0537a skip constraints in editor when target is collapsed by bodymovin · 3 months ago
  53. 42773ea ignore paths that are inactive in solos when calculating hit test by bodymovin · 3 months ago
  54. d19868f generate drawing rules in the correct order by bodymovin · 3 months ago
  55. 5df489c Xxxx hidden paths runtime render fixes solos by bodymovin · 3 months ago
  56. 647e408 tendon crash fix by bodymovin · 3 months ago
  57. 71217ce Disable d3d blend state during PLS flush by luigi-rosso · 3 months ago
  58. c27002a add clipResult enum and render clips to copy the editor behavior by bodymovin · 3 months ago
  59. 6dcdb97 Unity by luigi-rosso · 3 months ago
  60. 464b274 Delete assets after artboards to fix race condition with FileAssetReferencers. by luigi-rosso · 3 months ago
  61. 97a1cde Fix validation for listeners to validate with nested inputs by philter · 4 months ago
  62. 254e58b compute parameters when cubic values change by bodymovin · 4 months ago
  63. 7508c1e fix: Made default and copy constructors explicit. by luigi-rosso · 4 months ago
  64. 01b9218 Fix follow path 6070 by mjtalbot · 4 months ago
  65. 06d553a add support for rendering static scene by bodymovin · 4 months ago
  66. 04de471 Outofbandcache by mjtalbot · 4 months ago
  67. 84d4f77 Fix for FollowPathConstraint position at distance multiples of 100% by philter · 4 months ago
  68. 92fbbd4 Apply NestedInput initial values by philter · 4 months ago
  69. ef1a6dc Elastic easing by luigi-rosso · 4 months ago
  70. 562ace4 Add options to build with rtti and exceptions by csmartdalton · 4 months ago
  71. 9068d51 Fix clang format error by philter · 4 months ago
  72. 8eb8bee add isCollapsed validation on nested artboard advance method by bodymovin · 4 months ago
  73. 5c8dbb2 Fixed clang check. by dragostis · 4 months ago
  74. 780403b Show NestedInputs in the Inputs panel of the parent artboard by philter · 4 months ago
  75. 3468991 Move vello by dragostis · 4 months ago
  76. 8f94cb5 Added by-name instantiation. by dragostis · 4 months ago
  77. d276194 add ability to attach callbacks when resolving file asset listeners by mjtalbot · 4 months ago
  78. a0fca85 patch up division by zero issue on normalizing Length by mjtalbot · 4 months ago
  79. d27d307 Android Out of Band Assets by umberto-sonnino · 4 months ago
  80. 9b87f63 Removed single-threaded counter. by dragostis · 4 months ago
  81. 9b6c601 Removed Cargo workspace dependencies. by dragostis · 4 months ago
  82. f7758ca Fission the CG and Skia renderers by csmartdalton · 4 months ago
  83. 62c29e7 Nested Inputs by philter · 4 months ago
  84. 81f4894 Add support to Listeners for events from nested artboards by philter · 4 months ago
  85. 769bbd3 Added a Rust runtime. by dragostis · 4 months ago
  86. 74ea24f feat: add count and query APIs for events and text runs at the Artboard level, and expose in WASM by zplata · 4 months ago
  87. c21247a Add out of band loading to rive-wasm by mjtalbot · 5 months ago
  88. 81be7f8 6041 follow path with 0 opacity by bodymovin · 5 months ago
  89. aaffc55 Add a math::round_up_to_multiple_of<N>() utility by csmartdalton · 5 months ago
  90. ef7dd36 Clamping color stops. by luigi-rosso · 5 months ago
  91. 0f69c2d Add a WebGPU mode that uses EXT_shader_pixel_local_storage by csmartdalton · 5 months ago
  92. 6b4b5a1 update runtime with file asset cdn information by mjtalbot · 5 months ago
  93. c9cc7a6 Fix issue with timeline events on first frame by luigi-rosso · 5 months ago
  94. aec4c7c Event fixes by luigi-rosso · 5 months ago
  95. 98adbc4 Bump the iOS minimum version to 13 on native builds by csmartdalton · 5 months ago
  96. 6b42846 add artboards shapes to updates when RenderOpacity has dirt by luigi-rosso · 5 months ago
  97. 64515c6 Read passed any empty runs when iterating glyphs. by luigi-rosso · 5 months ago
  98. d76d2a8 Don't apply id keyframes when mix value is 0 by philter · 5 months ago
  99. bc7a03a Timeline Events for runtime by luigi-rosso · 6 months ago
  100. 5e8642f Fix keepGoing when a work area is used. by luigi-rosso · 6 months ago