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skia
/
external
/
github.com
/
rive-app
/
rive-cpp
/
HEAD
f0fa7aa
initialize audio manager only if an instance needs it
by bodymovin
· 30 hours ago
master
2f5f3f2
Fix audio instances
by luigi-rosso
· 4 days ago
6276d83
add out of band audio support ios - abstracted audio!
by mjtalbot
· 5 days ago
6fcc4fa
Xxxx randomization updates part 2
by bodymovin
· 7 days ago
8a0f927
Xxxx support random transitions
by bodymovin
· 7 days ago
5e69b3d
support randomizing transitions
by bodymovin
· 7 days ago
f8e8401
propagate volume to nested artboards
by bodymovin
· 9 days ago
ae49ac7
Stop audio in iOS when backgrounded.
by luigi-rosso
· 10 days ago
70dfed9
Exposing artboard volume
by luigi-rosso
· 2 weeks ago
195548a
Fixing audio runtimes.
by luigi-rosso
· 2 weeks ago
097c1fe
negative speed fix
by bodymovin
· 3 weeks ago
a96799e
Audio asset volume + VU
by luigi-rosso
· 3 weeks ago
40cc4f8
treat cubic curve as quad when control point equals endpoint
by bodymovin
· 3 weeks ago
820ce85
Export proxy and testing at runtime.
by luigi-rosso
· 4 weeks ago
fc1d270
Export audio clip
by luigi-rosso
· 4 weeks ago
1674c39
propagate parent input change to nested input
by bodymovin
· 4 weeks ago
b48fd9c
Get wasm sizes back down.
by luigi-rosso
· 4 weeks ago
8f9d5dd
No simd canvas
by luigi-rosso
· 4 weeks ago
4f8e43d
More LTO tweaks
by csmartdalton
· 5 weeks ago
68ba1f9
Add a @rive-app/webgl2 package that uses PLS
by zplata
· 6 weeks ago
dcd45e1
Remove the Queue from Metal PLS
by csmartdalton
· 6 weeks ago
f21904e
support for interrupting transitions on state change
by bodymovin
· 6 weeks ago
16d3222
chore: update README
by HayesGordon
· 7 weeks ago
9e000b0
Unity webgl!
by luigi-rosso
· 7 weeks ago
033a452
Always decode 3 or 4 channel PNG images.
by luigi-rosso
· 7 weeks ago
ce2c740
Upgrade rive_wasm to the new premake system
by csmartdalton
· 7 weeks ago
bd6e886
slim down harfbuzz
by luigi-rosso
· 8 weeks ago
2416bfc
Implement an MSAA fallback for PLS
by csmartdalton
· 8 weeks ago
4341475
trigger change when text modifier updates
by bodymovin
· 9 weeks ago
d10993c
add support for text feature in runtime
by bodymovin
· 9 weeks ago
71bf9e3
sort hit shapes when draw order changes and stop propagation on hit s…
by bodymovin
· 9 weeks ago
03d7c9c
Updating harfbuzz to 8.3.0
by luigi-rosso
· 9 weeks ago
c6d407a
Unity compute bounds
by luigi-rosso
· 10 weeks ago
a040296
Fix path for downstream runtime.
by luigi-rosso
· 2 months ago
ab10ebe
Fix downstream cpp tests
by luigi-rosso
· 2 months ago
b1d54ea
Single test script for windows and mac.
by luigi-rosso
· 2 months ago
0de33c0
Fix tests to use harfbuzz renames.
by luigi-rosso
· 2 months ago
3e294d7
make a change to force a mono flush
by mjtalbot
· 2 months ago
c9a52af
Pushing merge, resolved using upstream.\n\n message=update mono to keep details in commit and not pr
by mjtalbot
· 2 months ago
d708426
Audio out of band in Unity!
by luigi-rosso
· 2 months ago
c4e0646
Audio for Unity
by luigi-rosso
· 2 months ago
5c727ff
fix cast
by bodymovin
· 2 months ago
4870298
Add audio preview generator.
by avivian
· 3 months ago
b586e26
text modifier length calculation fix
by bodymovin
· 3 months ago
60ed457
Rework text/event count/at.
by luigi-rosso
· 3 months ago
019aa96
fix ./build_viewer.sh run
by luigi-rosso
· 3 months ago
7da35c1
Update goldens
by mjtalbot
· 3 months ago
880197e
apply current state update before changing states
by bodymovin
· 3 months ago
2080d11
Clean up emscripten build
by csmartdalton
· 3 months ago
d67eaa0
make sure we force embedded assets when exporting for cloud renderer …
by mjtalbot
· 3 months ago
6f75d8b
Fix GL rendering with URP.
by luigi-rosso
· 3 months ago
7133704
Unity with new Premake scripts!
by luigi-rosso
· 3 months ago
e5e43ac
Unity Android & C# style updates
by luigi-rosso
· 3 months ago
3b7c90a
fix listener resolving to different event
by bodymovin
· 3 months ago
f2f6595
Tests use new premake system
by luigi-rosso
· 3 months ago
bf1e8f8
fix viewer build
by luigi-rosso
· 3 months ago
3255a2a
Lua formatter
by luigi-rosso
· 3 months ago
11084a7
Reorganize premake
by csmartdalton
· 3 months ago
2126435
Build Android deps with audio
by umberto-sonnino
· 3 months ago
b1dc7eb
PLS external framebuffer optimizations
by csmartdalton
· 3 months ago
33b6f5d
Properly generate an android_ndk toolset
by csmartdalton
· 3 months ago
80c037c
Audio engine
by luigi-rosso
· 3 months ago
916b050
IntersectionBoard optimizations
by csmartdalton
· 3 months ago
dfae6bd
IntersectionBoard cleanups
by csmartdalton
· 3 months ago
898cfd5
fix elastic interpolator crash with period 0
by bodymovin
· 3 months ago
46cec57
Unify storage buffers for atomic mode and normal
by csmartdalton
· 4 months ago
ee7a0ae
default to skia branch for commit hash in cache helper
by bodymovin
· 4 months ago
c238af4
Implement re-ordering for PLS atomic draws
by csmartdalton
· 4 months ago
5d90bc8
add support for self clipping shape
by bodymovin
· 4 months ago
8af05e7
clone metrics path when a path is added
by bodymovin
· 4 months ago
bb903d5
Defer PLS writes to GPU resources until flush
by csmartdalton
· 4 months ago
c213529
Refactor PLSRenderer into draw objects
by csmartdalton
· 4 months ago
163b225
Convert RenderPath/CommandPath and RenderPaint to refcounted objects
by csmartdalton
· 4 months ago
ec21667
Delete the Vec2D default constructor
by csmartdalton
· 4 months ago
7e5dc85
use skia directly from skia repository for recorder
by bodymovin
· 4 months ago
692a33c
add support for svg export
by bodymovin
· 4 months ago
e61a0b0
fix off color interpolation
by bodymovin
· 4 months ago
3d9c6db
chore: fix broken docs link
by zplata
· 4 months ago
94d378d
Add a "lite_rtti" utility and use it with Render objects
by csmartdalton
· 5 months ago
5cb364d
Make tess compile again
by csmartdalton
· 5 months ago
911b163
Ios out of band
by luigi-rosso
· 5 months ago
3d0537a
skip constraints in editor when target is collapsed
by bodymovin
· 5 months ago
42773ea
ignore paths that are inactive in solos when calculating hit test
by bodymovin
· 5 months ago
d19868f
generate drawing rules in the correct order
by bodymovin
· 5 months ago
5df489c
Xxxx hidden paths runtime render fixes solos
by bodymovin
· 5 months ago
647e408
tendon crash fix
by bodymovin
· 5 months ago
71217ce
Disable d3d blend state during PLS flush
by luigi-rosso
· 5 months ago
c27002a
add clipResult enum and render clips to copy the editor behavior
by bodymovin
· 6 months ago
6dcdb97
Unity
by luigi-rosso
· 6 months ago
464b274
Delete assets after artboards to fix race condition with FileAssetReferencers.
by luigi-rosso
· 6 months ago
97a1cde
Fix validation for listeners to validate with nested inputs
by philter
· 6 months ago
254e58b
compute parameters when cubic values change
by bodymovin
· 6 months ago
7508c1e
fix: Made default and copy constructors explicit.
by luigi-rosso
· 6 months ago
01b9218
Fix follow path 6070
by mjtalbot
· 6 months ago
06d553a
add support for rendering static scene
by bodymovin
· 6 months ago
04de471
Outofbandcache
by mjtalbot
· 6 months ago
84d4f77
Fix for FollowPathConstraint position at distance multiples of 100%
by philter
· 6 months ago
92fbbd4
Apply NestedInput initial values
by philter
· 6 months ago
ef1a6dc
Elastic easing
by luigi-rosso
· 6 months ago
562ace4
Add options to build with rtti and exceptions
by csmartdalton
· 6 months ago
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