1. f0fa7aa initialize audio manager only if an instance needs it by bodymovin · 30 hours ago master
  2. 2f5f3f2 Fix audio instances by luigi-rosso · 4 days ago
  3. 6276d83 add out of band audio support ios - abstracted audio! by mjtalbot · 5 days ago
  4. 6fcc4fa Xxxx randomization updates part 2 by bodymovin · 7 days ago
  5. 8a0f927 Xxxx support random transitions by bodymovin · 7 days ago
  6. 5e69b3d support randomizing transitions by bodymovin · 7 days ago
  7. f8e8401 propagate volume to nested artboards by bodymovin · 9 days ago
  8. ae49ac7 Stop audio in iOS when backgrounded. by luigi-rosso · 10 days ago
  9. 70dfed9 Exposing artboard volume by luigi-rosso · 2 weeks ago
  10. 195548a Fixing audio runtimes. by luigi-rosso · 2 weeks ago
  11. 097c1fe negative speed fix by bodymovin · 3 weeks ago
  12. a96799e Audio asset volume + VU by luigi-rosso · 3 weeks ago
  13. 40cc4f8 treat cubic curve as quad when control point equals endpoint by bodymovin · 3 weeks ago
  14. 820ce85 Export proxy and testing at runtime. by luigi-rosso · 4 weeks ago
  15. fc1d270 Export audio clip by luigi-rosso · 4 weeks ago
  16. 1674c39 propagate parent input change to nested input by bodymovin · 4 weeks ago
  17. b48fd9c Get wasm sizes back down. by luigi-rosso · 4 weeks ago
  18. 8f9d5dd No simd canvas by luigi-rosso · 4 weeks ago
  19. 4f8e43d More LTO tweaks by csmartdalton · 5 weeks ago
  20. 68ba1f9 Add a @rive-app/webgl2 package that uses PLS by zplata · 6 weeks ago
  21. dcd45e1 Remove the Queue from Metal PLS by csmartdalton · 6 weeks ago
  22. f21904e support for interrupting transitions on state change by bodymovin · 6 weeks ago
  23. 16d3222 chore: update README by HayesGordon · 7 weeks ago
  24. 9e000b0 Unity webgl! by luigi-rosso · 7 weeks ago
  25. 033a452 Always decode 3 or 4 channel PNG images. by luigi-rosso · 7 weeks ago
  26. ce2c740 Upgrade rive_wasm to the new premake system by csmartdalton · 7 weeks ago
  27. bd6e886 slim down harfbuzz by luigi-rosso · 8 weeks ago
  28. 2416bfc Implement an MSAA fallback for PLS by csmartdalton · 8 weeks ago
  29. 4341475 trigger change when text modifier updates by bodymovin · 9 weeks ago
  30. d10993c add support for text feature in runtime by bodymovin · 9 weeks ago
  31. 71bf9e3 sort hit shapes when draw order changes and stop propagation on hit s… by bodymovin · 9 weeks ago
  32. 03d7c9c Updating harfbuzz to 8.3.0 by luigi-rosso · 9 weeks ago
  33. c6d407a Unity compute bounds by luigi-rosso · 10 weeks ago
  34. a040296 Fix path for downstream runtime. by luigi-rosso · 2 months ago
  35. ab10ebe Fix downstream cpp tests by luigi-rosso · 2 months ago
  36. b1d54ea Single test script for windows and mac. by luigi-rosso · 2 months ago
  37. 0de33c0 Fix tests to use harfbuzz renames. by luigi-rosso · 2 months ago
  38. 3e294d7 make a change to force a mono flush by mjtalbot · 2 months ago
  39. c9a52af Pushing merge, resolved using upstream.\n\n message=update mono to keep details in commit and not pr by mjtalbot · 2 months ago
  40. d708426 Audio out of band in Unity! by luigi-rosso · 2 months ago
  41. c4e0646 Audio for Unity by luigi-rosso · 2 months ago
  42. 5c727ff fix cast by bodymovin · 2 months ago
  43. 4870298 Add audio preview generator. by avivian · 3 months ago
  44. b586e26 text modifier length calculation fix by bodymovin · 3 months ago
  45. 60ed457 Rework text/event count/at. by luigi-rosso · 3 months ago
  46. 019aa96 fix ./build_viewer.sh run by luigi-rosso · 3 months ago
  47. 7da35c1 Update goldens by mjtalbot · 3 months ago
  48. 880197e apply current state update before changing states by bodymovin · 3 months ago
  49. 2080d11 Clean up emscripten build by csmartdalton · 3 months ago
  50. d67eaa0 make sure we force embedded assets when exporting for cloud renderer … by mjtalbot · 3 months ago
  51. 6f75d8b Fix GL rendering with URP. by luigi-rosso · 3 months ago
  52. 7133704 Unity with new Premake scripts! by luigi-rosso · 3 months ago
  53. e5e43ac Unity Android & C# style updates by luigi-rosso · 3 months ago
  54. 3b7c90a fix listener resolving to different event by bodymovin · 3 months ago
  55. f2f6595 Tests use new premake system by luigi-rosso · 3 months ago
  56. bf1e8f8 fix viewer build by luigi-rosso · 3 months ago
  57. 3255a2a Lua formatter by luigi-rosso · 3 months ago
  58. 11084a7 Reorganize premake by csmartdalton · 3 months ago
  59. 2126435 Build Android deps with audio by umberto-sonnino · 3 months ago
  60. b1dc7eb PLS external framebuffer optimizations by csmartdalton · 3 months ago
  61. 33b6f5d Properly generate an android_ndk toolset by csmartdalton · 3 months ago
  62. 80c037c Audio engine by luigi-rosso · 3 months ago
  63. 916b050 IntersectionBoard optimizations by csmartdalton · 3 months ago
  64. dfae6bd IntersectionBoard cleanups by csmartdalton · 3 months ago
  65. 898cfd5 fix elastic interpolator crash with period 0 by bodymovin · 3 months ago
  66. 46cec57 Unify storage buffers for atomic mode and normal by csmartdalton · 4 months ago
  67. ee7a0ae default to skia branch for commit hash in cache helper by bodymovin · 4 months ago
  68. c238af4 Implement re-ordering for PLS atomic draws by csmartdalton · 4 months ago
  69. 5d90bc8 add support for self clipping shape by bodymovin · 4 months ago
  70. 8af05e7 clone metrics path when a path is added by bodymovin · 4 months ago
  71. bb903d5 Defer PLS writes to GPU resources until flush by csmartdalton · 4 months ago
  72. c213529 Refactor PLSRenderer into draw objects by csmartdalton · 4 months ago
  73. 163b225 Convert RenderPath/CommandPath and RenderPaint to refcounted objects by csmartdalton · 4 months ago
  74. ec21667 Delete the Vec2D default constructor by csmartdalton · 4 months ago
  75. 7e5dc85 use skia directly from skia repository for recorder by bodymovin · 4 months ago
  76. 692a33c add support for svg export by bodymovin · 4 months ago
  77. e61a0b0 fix off color interpolation by bodymovin · 4 months ago
  78. 3d9c6db chore: fix broken docs link by zplata · 4 months ago
  79. 94d378d Add a "lite_rtti" utility and use it with Render objects by csmartdalton · 5 months ago
  80. 5cb364d Make tess compile again by csmartdalton · 5 months ago
  81. 911b163 Ios out of band by luigi-rosso · 5 months ago
  82. 3d0537a skip constraints in editor when target is collapsed by bodymovin · 5 months ago
  83. 42773ea ignore paths that are inactive in solos when calculating hit test by bodymovin · 5 months ago
  84. d19868f generate drawing rules in the correct order by bodymovin · 5 months ago
  85. 5df489c Xxxx hidden paths runtime render fixes solos by bodymovin · 5 months ago
  86. 647e408 tendon crash fix by bodymovin · 5 months ago
  87. 71217ce Disable d3d blend state during PLS flush by luigi-rosso · 5 months ago
  88. c27002a add clipResult enum and render clips to copy the editor behavior by bodymovin · 6 months ago
  89. 6dcdb97 Unity by luigi-rosso · 6 months ago
  90. 464b274 Delete assets after artboards to fix race condition with FileAssetReferencers. by luigi-rosso · 6 months ago
  91. 97a1cde Fix validation for listeners to validate with nested inputs by philter · 6 months ago
  92. 254e58b compute parameters when cubic values change by bodymovin · 6 months ago
  93. 7508c1e fix: Made default and copy constructors explicit. by luigi-rosso · 6 months ago
  94. 01b9218 Fix follow path 6070 by mjtalbot · 6 months ago
  95. 06d553a add support for rendering static scene by bodymovin · 6 months ago
  96. 04de471 Outofbandcache by mjtalbot · 6 months ago
  97. 84d4f77 Fix for FollowPathConstraint position at distance multiples of 100% by philter · 6 months ago
  98. 92fbbd4 Apply NestedInput initial values by philter · 6 months ago
  99. ef1a6dc Elastic easing by luigi-rosso · 6 months ago
  100. 562ace4 Add options to build with rtti and exceptions by csmartdalton · 6 months ago