1. 46a7f96 Implement RenderFont using CoreText by mikerreed · 3 days ago master
  2. eb2ab3f Don’t crash if an image hasn’t decoded yet (no render image available). by luigi-rosso · 3 days ago
  3. 23a5a1f RenderText work by mikerreed · 6 days ago
  4. f8a0cfd Refactor viewer to separate content from window by mikerreed · 7 days ago
  5. 57cd7bc Check defines to build for mac or ios by mikerreed · 7 days ago
  6. 6742e44 Android builds by mjtalbot · 7 days ago
  7. 3bbcd1a Impl platformDecode() directly on CGImageSource by mikerreed · 8 days ago
  8. e66e8a9 Fix for nested artboard source opacity. by luigi-rosso · 8 days ago
  9. a8ab988 Add hook for platform codec support by mikerreed · 8 days ago
  10. 5977a99 Recorder build caching by mjtalbot · 9 days ago
  11. 2fd9a32 Update nested render opacity. by luigi-rosso · 2 weeks ago
  12. cf00a4f Support for align action. by luigi-rosso · 2 weeks ago
  13. 72baed1 remove -temp from github actions by mjtalbot · 2 weeks ago
  14. 968e135 adding rive head reference by Maxwell Talbot · 2 weeks ago
  15. 34561fd Corect version of min. by Luigi Rosso · 3 weeks ago
  16. a9bf8ca Ideal control point distance should never be greater than the provided radius. by Luigi Rosso · 3 weeks ago
  17. 3f05b0c Adding reference link by Luigi Rosso · 3 weeks ago
  18. 04975b1 Adding improve corner radius. by Luigi Rosso · 3 weeks ago
  19. 2ca07f5 Ooops, disable font testing by Michael Reed · 3 weeks ago
  20. 1bfb5d4 rebase by Mike Reed · 3 weeks ago
  21. 85897e4 Experimental text/font api by Mike Reed · 3 weeks ago
  22. 2f7c108 Add helper to be compatible with Renderer.hpp by Michael Reed · 3 weeks ago
  23. 3160185 Support drag-n-drop image in viewer by Michael Reed · 3 weeks ago
  24. b96ed6f Enable webp in skia build by Michael Reed · 3 weeks ago
  25. d75600d Enable local build of jpeg by Michael Reed · 3 weeks ago
  26. d9a4b48 Manually track render-objects for leaks by Michael Reed · 4 weeks ago
  27. 7c956f1 Track ImageAssets so we can delete them by Michael Reed · 4 weeks ago
  28. 144a9a8 Cleanup based on feedback. by Luigi Rosso · 4 weeks ago
  29. 911797b Fix bad assumptions about state machine animation instances. by Luigi Rosso · 4 weeks ago
  30. a3e730e Some pedantic C++ fixes by Michael Reed · 5 weeks ago
  31. f98ebd8 Remove unused (and duplicately named) math/color.hpp by Michael Reed · 5 weeks ago
  32. fc1a4dd Rename event->listener and update defs. by Luigi Rosso · 5 weeks ago
  33. cd8c430 Cleanup based on feedback in PR. by Luigi Rosso · 5 weeks ago
  34. a8e50a9 Add support for nested state machines and nested hit tests. by Luigi Rosso · 5 weeks ago
  35. 9e6a9a3 Simplify Vec2D by Michael Reed · 6 weeks ago
  36. baa6f40 Simplify vec2d uses by Michael Reed · 6 weeks ago
  37. b4f7ffe First attempt at defaulting to statemachine by Michael Reed · 6 weeks ago
  38. e1545e9 Account for artboard origin in hittesting by Michael Reed · 6 weeks ago
  39. 1d3d502 More int-checks, check reader at end of import by Michael Reed · 7 weeks ago
  40. 4d4df25 We only read/use floats, not doubles by Michael Reed · 7 weeks ago
  41. 2e80e58 Update generator to not emit empty switch statement. by Luigi Rosso · 7 weeks ago
  42. f617db3 Move algorithm to root by Michael Reed · 7 weeks ago
  43. 2c21ecf IWYU by Michael Reed · 7 weeks ago
  44. ae8d2df Disable variable-length-arrays by Michael Reed · 7 weeks ago
  45. 21639ee Start to enable int-warnings by Michael Reed · 7 weeks ago
  46. 0605a02 Not all environs support stack arrays by Michael Reed · 7 weeks ago
  47. a848fd0 Use our own PI by Michael Reed · 7 weeks ago
  48. b584e04 Mark local helpers as static by Michael Reed · 7 weeks ago
  49. 641b918 Start to catch int-range errors by Michael Reed · 7 weeks ago
  50. b2a6315 Don’t reset when calling buildPath. by Luigi Rosso · 7 weeks ago
  51. 6617efb Add test for entry state machine. by Luigi Rosso · 7 weeks ago
  52. 54c7756 Load the entry state machine and access it via the public artboard api. by Luigi Rosso · 7 weeks ago
  53. 0122b41 Use explicit include paths for skia by Michael Reed · 7 weeks ago
  54. a962994 Add rivinfo tool by Mike Reed · 7 weeks ago
  55. 28e2e75 Use uint64_t for string length in decode_string by Arthur Vivian · 7 weeks ago
  56. a6a1f08 Don't change access rights in overrides by Michael Reed · 8 weeks ago
  57. 1cb813c Updating core defs, adding logic for toggle button, bug fix. by Luigi Rosso · 8 weeks ago
  58. c8bc148 LinearAnimation stores its keyed objects in ups by Mike Reed · 8 weeks ago
  59. 3e8ed6f Hack to pass timeofday to statemachine by Mike Reed · 8 weeks ago
  60. 0bd0d68 Remove unused Messages by Michael Reed · 8 weeks ago
  61. 239d59b Oops, fix viewer after rename by Michael Reed · 8 weeks ago
  62. 30ff020 Add common base-class for playable instances by Michael Reed · 8 weeks ago
  63. 3e4cd47 More pass string by ref to save copy by Michael Reed · 9 weeks ago
  64. f770a25 Pass strings by ref (save copy) by Michael Reed · 9 weeks ago
  65. 53ea6bb Make nested artboard ownership clearer by Michael Reed · 9 weeks ago
  66. 99816aa Revert "Revert "Declare that animation-instance wants artboard-instance"" by Michael Reed · 9 weeks ago
  67. d398a90 Revert "Declare that animation-instance wants artboard-instance" by Michael Reed · 9 weeks ago
  68. 03c7cf2 Declare that animation-instance wants artboard-instance by Michael Reed · 9 weeks ago
  69. 6614efb Pass vec by value by Mike Reed · 10 weeks ago
  70. ab7bdaa clip nested artboards by Maxwell Talbot · 10 weeks ago
  71. 815649e Clarify ownership for keyframes by Mike Reed · 10 weeks ago
  72. 10577df Restore prev premake (problems with flto in ios and linux) by Mike Reed · 10 weeks ago
  73. 1570137 Pass factory to thumbnailer by Mike Reed · 10 weeks ago
  74. 4db8347 Simplify Mat2D api by Mike Reed · 10 weeks ago
  75. a269459 Simplify AABB by Mike Reed · 10 weeks ago
  76. 009e6b0 Re-enable flto in debug for iOS project by Mike Reed · 10 weeks ago
  77. cc4afb3 Revert "Revert "Move externs into Factory"" by Mike Reed · 2 months ago
  78. df3ebfc Revert "Move externs into Factory" by Mike Reed · 2 months ago
  79. c609527 Move externs into Factory by Mike Reed · 2 months ago
  80. b9b5e20 Cleanup builds by Mike Reed · 2 months ago
  81. 05e2b61 Put input instances into std::vector by Mike Reed · 2 months ago
  82. 538b9f8 Store layer and input as unique_ptrs by Mike Reed · 2 months ago
  83. a3f7e84 Move computeAlignment off of Renderer by Mike Reed · 2 months ago
  84. a4b8b17 Rebase, remove legacy pointerevents by Mike Reed · 2 months ago
  85. 8241d8f Tweak comment. by Luigi Rosso · 2 months ago
  86. 6a6b898 Fixing up some colliding methods from the latest merge with master. by Luigi Rosso · 2 months ago
  87. 56a2cc5 Removing some unnecessary commits from this PR. by Luigi Rosso · 2 months ago
  88. 6cb934e Viewer calls into state machine pointer events. by Luigi Rosso · 2 months ago
  89. 592b859 Hit tests working from state machine by Luigi Rosso · 2 months ago
  90. 0c4e80d Starting to process events in state machine instance. by Luigi Rosso · 2 months ago
  91. 2c06fad Starting to process events in state machine instance. by Luigi Rosso · 2 months ago
  92. 682381b Loading input changes by Luigi Rosso · 2 months ago
  93. 1dee741 Some more tests by Luigi Rosso · 2 months ago
  94. 44a27d1 Importing event input changes by Luigi Rosso · 2 months ago
  95. 8943034 Starting to load events and tests. by Luigi Rosso · 2 months ago
  96. 6df2734 Slight improvement to build scripts to iterate faster (and ability to clean all dependencies). by Luigi Rosso · 2 months ago
  97. cf437b8 Updating defs. by Luigi Rosso · 2 months ago
  98. bc89477 Simplify File API by Mike Reed · 2 months ago
  99. f511e3e Revert "Try moving goldens into cpp" by Mike Reed · 3 months ago
  100. 2c64905 Try moving goldens into cpp by Mike Reed · 3 months ago