commit | adb2822177bcc606a01c0a4f54c3a2acce2f068d | [log] [tgz] |
---|---|---|
author | csmartdalton <hello@rive.app> | Fri Jul 26 20:23:29 2024 +0000 |
committer | csmartdalton <hello@rive.app> | Fri Jul 26 20:23:29 2024 +0000 |
tree | 0188cf22edce000f2c4197e22cef7e5255f69ec1 | |
parent | ef86d92f52bd20995ccd8cdee860cf06555b8869 [diff] |
Add a build_rive.sh script to unify the premake5 build process Attempts to unify the build process across all projects with a "build_rive.sh" script. Rather than scattering custom build scripts all around the repo, the idea here is that our "premake5.lua" scripts will all conform to the same protocol, which we can then build using one single, global script. To use this build_rive.sh: 1) add packages/runtime/build to $PATH 2) cd to directory with a premake5.lua 3) run build_rive.sh with desired flags (in any order) Build for the host machine: ``` build_rive.sh # debug build build_rive.sh release # release build build_rive.sh release clean # clean, followed by a release build build_rive.sh ninja # use ninja (experimental) for a debug build build_rive.sh ninja release # use ninja (experimental) for a release build build_rive.sh ninja --with_vulkan # extra parameters get forwarded to premake ``` Generate `compile_commands.json` for code completion engines: ``` build_rive.sh compdb # code completion for a host build build_rive.sh compdb android --with_vulkan # code completion for android with vulkan enabled ``` Specify build targets after "--": ``` build_rive.sh -- gms goldens build_rive.sh ninja release -- imagediff ``` Build for android: ``` build_rive.sh android # debug build, defaults to arm64 build_rive.sh ninja android arm # release arm32 build using ninja ``` Build for ios: ``` build_rive.sh ios # debug build, arm64 only build_rive.sh ios release # release build, arm64 only build_rive.sh iossim # debug build, defaults to "universal" (x64 and arm64) architecture ``` Build for wasm: ``` build_rive.sh ninja release wasm # release build build_rive.sh ninja release wasm --with-webgpu # release build, also enable webgpu ``` Incremental builds: ``` build_rive.sh # initial build build_rive.sh # any repeat command does an incremental build build_rive.sh --with_vulkan <- FAILS!! # a repeat build with different arguments fails build_rive.sh clean --with_vulkan # a clean build with different arguments is OK build_rive.sh rebuild out/debug # use "rebuild" on a specific OUT directory to relaunch the # build with whatever args it got configured with initially build_rive.sh rebuild out/debug gms goldens # args after OUT get forwarded to the buildsystem ``` Diffs= 0a11e599f Add a build_rive.sh script to unify the premake5 build process (#7691) Co-authored-by: Chris Dalton <99840794+csmartdalton@users.noreply.github.com>
Rive C++ is a runtime library for Rive, a real-time interactive design and animation tool.
The C++ runtime for Rive provides these runtime features:
We use premake5. The Rive dev team primarily works on MacOS. There is some work done by the community to also support Windows and Linux. PRs welcomed for specific platforms you wish to support! We encourage you to use premake as it's highly extensible and configurable for a variety of platforms.
In the rive-cpp
directory, run build.sh
to debug build and build.sh release
for a release build.
If you've put the premake5
executable in the rive-cpp/build
folder, you can run it with PATH=.:$PATH ./build.sh
Rive makes use of clang vector builtins, which are, as of 2022, still a work in progress. Please use clang and ensure you have the latest version.
cd skia/dependencies ./make_skia.sh // this will invoke get_skia.sh
To build viewer (plus you'll needed CMake installed)
./make_viewer_dependencies.sh
Uses the Catch2 testing framework.
cd dev ./test.sh
In the dev
directory, run test.sh
to compile and execute the tests.
(if you've installed premake5
in rive-cpp/build
, you can run it with PATH=../../build:$PATH ./test.sh
)
The tests live in rive/test
. To add new tests, create a new xxx_test.cpp
file here. The test harness will automatically pick up the new file.
There's a VSCode command provided to run tests
from the Tasks: Run Task command palette.
rive-cpp uses clang-format, you can install it with brew on MacOS: brew install clang-format
.
Note that if you‘re on MacOS you’ll want to install valgrind, which is somewhat complicated these days. This is the easiest solution (please PR a better one when it becomes available).
brew tap LouisBrunner/valgrind brew install --HEAD LouisBrunner/valgrind/valgrind
You can now run the all the tests through valgrind by running test.sh memory
.
If you want to examine the generated assembly code per cpp file, install Disassembly Explorer in VSCode.
A disassemble
task is provided to compile and preview the generated assembly. You can reach it via the Tasks: Run Task command palette or you can bind it to a shortcut by editing your VSCode keybindings.json:
[ { "key": "cmd+d", "command": "workbench.action.tasks.runTask", "args": "disassemble" } ]