| /* |
| |
| OpenGL ES loader generated by glad 0.1.36 on Wed Apr 3 22:10:47 2024. |
| |
| Language/Generator: C/C++ |
| Specification: gl |
| APIs: gles2=3.1 |
| Profile: compatibility |
| Extensions: |
| GL_EXT_base_instance, |
| GL_EXT_clip_cull_distance, |
| GL_EXT_multisampled_render_to_texture, |
| GL_KHR_blend_equation_advanced, |
| GL_KHR_blend_equation_advanced_coherent, |
| GL_KHR_debug |
| Loader: True |
| Local files: True |
| Omit khrplatform: False |
| Reproducible: False |
| |
| Commandline: |
| --profile="compatibility" --api="gles2=3.1" --generator="c" --spec="gl" --local-files --extensions="GL_EXT_base_instance,GL_EXT_clip_cull_distance,GL_EXT_multisampled_render_to_texture,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_debug" |
| Online: |
| https://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gles2%3D3.1&extensions=GL_EXT_base_instance&extensions=GL_EXT_clip_cull_distance&extensions=GL_EXT_multisampled_render_to_texture&extensions=GL_KHR_blend_equation_advanced&extensions=GL_KHR_blend_equation_advanced_coherent&extensions=GL_KHR_debug |
| */ |
| |
| |
| #ifndef __glad_h_ |
| #define __glad_h_ |
| |
| #ifdef __gl2_h_ |
| #error OpenGL ES 2 header already included, remove this include, glad already provides it |
| #endif |
| #define __gl2_h_ |
| |
| #ifdef __gl3_h_ |
| #error OpenGL ES 3 header already included, remove this include, glad already provides it |
| #endif |
| #define __gl3_h_ |
| |
| #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) |
| #define APIENTRY __stdcall |
| #endif |
| |
| #ifndef APIENTRY |
| #define APIENTRY |
| #endif |
| #ifndef APIENTRYP |
| #define APIENTRYP APIENTRY * |
| #endif |
| |
| #ifndef GLAPIENTRY |
| #define GLAPIENTRY APIENTRY |
| #endif |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| struct gladGLversionStruct { |
| int major; |
| int minor; |
| }; |
| |
| typedef void* (* GLADloadproc)(const char *name); |
| |
| #ifndef GLAPI |
| # if defined(GLAD_GLAPI_EXPORT) |
| # if defined(_WIN32) || defined(__CYGWIN__) |
| # if defined(GLAD_GLAPI_EXPORT_BUILD) |
| # if defined(__GNUC__) |
| # define GLAPI __attribute__ ((dllexport)) extern |
| # else |
| # define GLAPI __declspec(dllexport) extern |
| # endif |
| # else |
| # if defined(__GNUC__) |
| # define GLAPI __attribute__ ((dllimport)) extern |
| # else |
| # define GLAPI __declspec(dllimport) extern |
| # endif |
| # endif |
| # elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD) |
| # define GLAPI __attribute__ ((visibility ("default"))) extern |
| # else |
| # define GLAPI extern |
| # endif |
| # else |
| # define GLAPI extern |
| # endif |
| #endif |
| |
| GLAPI struct gladGLversionStruct GLVersion; |
| GLAPI int gladLoadGLES2Loader(GLADloadproc); |
| |
| #include "khrplatform.h" |
| typedef unsigned int GLenum; |
| typedef unsigned char GLboolean; |
| typedef unsigned int GLbitfield; |
| typedef void GLvoid; |
| typedef khronos_int8_t GLbyte; |
| typedef khronos_uint8_t GLubyte; |
| typedef khronos_int16_t GLshort; |
| typedef khronos_uint16_t GLushort; |
| typedef int GLint; |
| typedef unsigned int GLuint; |
| typedef khronos_int32_t GLclampx; |
| typedef int GLsizei; |
| typedef khronos_float_t GLfloat; |
| typedef khronos_float_t GLclampf; |
| typedef double GLdouble; |
| typedef double GLclampd; |
| typedef void *GLeglClientBufferEXT; |
| typedef void *GLeglImageOES; |
| typedef char GLchar; |
| typedef char GLcharARB; |
| #ifdef __APPLE__ |
| typedef void *GLhandleARB; |
| #else |
| typedef unsigned int GLhandleARB; |
| #endif |
| typedef khronos_uint16_t GLhalf; |
| typedef khronos_uint16_t GLhalfARB; |
| typedef khronos_int32_t GLfixed; |
| typedef khronos_intptr_t GLintptr; |
| typedef khronos_intptr_t GLintptrARB; |
| typedef khronos_ssize_t GLsizeiptr; |
| typedef khronos_ssize_t GLsizeiptrARB; |
| typedef khronos_int64_t GLint64; |
| typedef khronos_int64_t GLint64EXT; |
| typedef khronos_uint64_t GLuint64; |
| typedef khronos_uint64_t GLuint64EXT; |
| typedef struct __GLsync *GLsync; |
| struct _cl_context; |
| struct _cl_event; |
| typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); |
| typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); |
| typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); |
| typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); |
| typedef unsigned short GLhalfNV; |
| typedef GLintptr GLvdpauSurfaceNV; |
| typedef void (APIENTRY *GLVULKANPROCNV)(void); |
| #define GL_DEPTH_BUFFER_BIT 0x00000100 |
| #define GL_STENCIL_BUFFER_BIT 0x00000400 |
| #define GL_COLOR_BUFFER_BIT 0x00004000 |
| #define GL_FALSE 0 |
| #define GL_TRUE 1 |
| #define GL_POINTS 0x0000 |
| #define GL_LINES 0x0001 |
| #define GL_LINE_LOOP 0x0002 |
| #define GL_LINE_STRIP 0x0003 |
| #define GL_TRIANGLES 0x0004 |
| #define GL_TRIANGLE_STRIP 0x0005 |
| #define GL_TRIANGLE_FAN 0x0006 |
| #define GL_ZERO 0 |
| #define GL_ONE 1 |
| #define GL_SRC_COLOR 0x0300 |
| #define GL_ONE_MINUS_SRC_COLOR 0x0301 |
| #define GL_SRC_ALPHA 0x0302 |
| #define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
| #define GL_DST_ALPHA 0x0304 |
| #define GL_ONE_MINUS_DST_ALPHA 0x0305 |
| #define GL_DST_COLOR 0x0306 |
| #define GL_ONE_MINUS_DST_COLOR 0x0307 |
| #define GL_SRC_ALPHA_SATURATE 0x0308 |
| #define GL_FUNC_ADD 0x8006 |
| #define GL_BLEND_EQUATION 0x8009 |
| #define GL_BLEND_EQUATION_RGB 0x8009 |
| #define GL_BLEND_EQUATION_ALPHA 0x883D |
| #define GL_FUNC_SUBTRACT 0x800A |
| #define GL_FUNC_REVERSE_SUBTRACT 0x800B |
| #define GL_BLEND_DST_RGB 0x80C8 |
| #define GL_BLEND_SRC_RGB 0x80C9 |
| #define GL_BLEND_DST_ALPHA 0x80CA |
| #define GL_BLEND_SRC_ALPHA 0x80CB |
| #define GL_CONSTANT_COLOR 0x8001 |
| #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
| #define GL_CONSTANT_ALPHA 0x8003 |
| #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
| #define GL_BLEND_COLOR 0x8005 |
| #define GL_ARRAY_BUFFER 0x8892 |
| #define GL_ELEMENT_ARRAY_BUFFER 0x8893 |
| #define GL_ARRAY_BUFFER_BINDING 0x8894 |
| #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 |
| #define GL_STREAM_DRAW 0x88E0 |
| #define GL_STATIC_DRAW 0x88E4 |
| #define GL_DYNAMIC_DRAW 0x88E8 |
| #define GL_BUFFER_SIZE 0x8764 |
| #define GL_BUFFER_USAGE 0x8765 |
| #define GL_CURRENT_VERTEX_ATTRIB 0x8626 |
| #define GL_FRONT 0x0404 |
| #define GL_BACK 0x0405 |
| #define GL_FRONT_AND_BACK 0x0408 |
| #define GL_TEXTURE_2D 0x0DE1 |
| #define GL_CULL_FACE 0x0B44 |
| #define GL_BLEND 0x0BE2 |
| #define GL_DITHER 0x0BD0 |
| #define GL_STENCIL_TEST 0x0B90 |
| #define GL_DEPTH_TEST 0x0B71 |
| #define GL_SCISSOR_TEST 0x0C11 |
| #define GL_POLYGON_OFFSET_FILL 0x8037 |
| #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
| #define GL_SAMPLE_COVERAGE 0x80A0 |
| #define GL_NO_ERROR 0 |
| #define GL_INVALID_ENUM 0x0500 |
| #define GL_INVALID_VALUE 0x0501 |
| #define GL_INVALID_OPERATION 0x0502 |
| #define GL_OUT_OF_MEMORY 0x0505 |
| #define GL_CW 0x0900 |
| #define GL_CCW 0x0901 |
| #define GL_LINE_WIDTH 0x0B21 |
| #define GL_ALIASED_POINT_SIZE_RANGE 0x846D |
| #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
| #define GL_CULL_FACE_MODE 0x0B45 |
| #define GL_FRONT_FACE 0x0B46 |
| #define GL_DEPTH_RANGE 0x0B70 |
| #define GL_DEPTH_WRITEMASK 0x0B72 |
| #define GL_DEPTH_CLEAR_VALUE 0x0B73 |
| #define GL_DEPTH_FUNC 0x0B74 |
| #define GL_STENCIL_CLEAR_VALUE 0x0B91 |
| #define GL_STENCIL_FUNC 0x0B92 |
| #define GL_STENCIL_FAIL 0x0B94 |
| #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
| #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
| #define GL_STENCIL_REF 0x0B97 |
| #define GL_STENCIL_VALUE_MASK 0x0B93 |
| #define GL_STENCIL_WRITEMASK 0x0B98 |
| #define GL_STENCIL_BACK_FUNC 0x8800 |
| #define GL_STENCIL_BACK_FAIL 0x8801 |
| #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 |
| #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 |
| #define GL_STENCIL_BACK_REF 0x8CA3 |
| #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 |
| #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 |
| #define GL_VIEWPORT 0x0BA2 |
| #define GL_SCISSOR_BOX 0x0C10 |
| #define GL_COLOR_CLEAR_VALUE 0x0C22 |
| #define GL_COLOR_WRITEMASK 0x0C23 |
| #define GL_UNPACK_ALIGNMENT 0x0CF5 |
| #define GL_PACK_ALIGNMENT 0x0D05 |
| #define GL_MAX_TEXTURE_SIZE 0x0D33 |
| #define GL_MAX_VIEWPORT_DIMS 0x0D3A |
| #define GL_SUBPIXEL_BITS 0x0D50 |
| #define GL_RED_BITS 0x0D52 |
| #define GL_GREEN_BITS 0x0D53 |
| #define GL_BLUE_BITS 0x0D54 |
| #define GL_ALPHA_BITS 0x0D55 |
| #define GL_DEPTH_BITS 0x0D56 |
| #define GL_STENCIL_BITS 0x0D57 |
| #define GL_POLYGON_OFFSET_UNITS 0x2A00 |
| #define GL_POLYGON_OFFSET_FACTOR 0x8038 |
| #define GL_TEXTURE_BINDING_2D 0x8069 |
| #define GL_SAMPLE_BUFFERS 0x80A8 |
| #define GL_SAMPLES 0x80A9 |
| #define GL_SAMPLE_COVERAGE_VALUE 0x80AA |
| #define GL_SAMPLE_COVERAGE_INVERT 0x80AB |
| #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
| #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
| #define GL_DONT_CARE 0x1100 |
| #define GL_FASTEST 0x1101 |
| #define GL_NICEST 0x1102 |
| #define GL_GENERATE_MIPMAP_HINT 0x8192 |
| #define GL_BYTE 0x1400 |
| #define GL_UNSIGNED_BYTE 0x1401 |
| #define GL_SHORT 0x1402 |
| #define GL_UNSIGNED_SHORT 0x1403 |
| #define GL_INT 0x1404 |
| #define GL_UNSIGNED_INT 0x1405 |
| #define GL_FLOAT 0x1406 |
| #define GL_FIXED 0x140C |
| #define GL_DEPTH_COMPONENT 0x1902 |
| #define GL_ALPHA 0x1906 |
| #define GL_RGB 0x1907 |
| #define GL_RGBA 0x1908 |
| #define GL_LUMINANCE 0x1909 |
| #define GL_LUMINANCE_ALPHA 0x190A |
| #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
| #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
| #define GL_UNSIGNED_SHORT_5_6_5 0x8363 |
| #define GL_FRAGMENT_SHADER 0x8B30 |
| #define GL_VERTEX_SHADER 0x8B31 |
| #define GL_MAX_VERTEX_ATTRIBS 0x8869 |
| #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB |
| #define GL_MAX_VARYING_VECTORS 0x8DFC |
| #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D |
| #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C |
| #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
| #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD |
| #define GL_SHADER_TYPE 0x8B4F |
| #define GL_DELETE_STATUS 0x8B80 |
| #define GL_LINK_STATUS 0x8B82 |
| #define GL_VALIDATE_STATUS 0x8B83 |
| #define GL_ATTACHED_SHADERS 0x8B85 |
| #define GL_ACTIVE_UNIFORMS 0x8B86 |
| #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 |
| #define GL_ACTIVE_ATTRIBUTES 0x8B89 |
| #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A |
| #define GL_SHADING_LANGUAGE_VERSION 0x8B8C |
| #define GL_CURRENT_PROGRAM 0x8B8D |
| #define GL_NEVER 0x0200 |
| #define GL_LESS 0x0201 |
| #define GL_EQUAL 0x0202 |
| #define GL_LEQUAL 0x0203 |
| #define GL_GREATER 0x0204 |
| #define GL_NOTEQUAL 0x0205 |
| #define GL_GEQUAL 0x0206 |
| #define GL_ALWAYS 0x0207 |
| #define GL_KEEP 0x1E00 |
| #define GL_REPLACE 0x1E01 |
| #define GL_INCR 0x1E02 |
| #define GL_DECR 0x1E03 |
| #define GL_INVERT 0x150A |
| #define GL_INCR_WRAP 0x8507 |
| #define GL_DECR_WRAP 0x8508 |
| #define GL_VENDOR 0x1F00 |
| #define GL_RENDERER 0x1F01 |
| #define GL_VERSION 0x1F02 |
| #define GL_EXTENSIONS 0x1F03 |
| #define GL_NEAREST 0x2600 |
| #define GL_LINEAR 0x2601 |
| #define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
| #define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
| #define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
| #define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
| #define GL_TEXTURE_MAG_FILTER 0x2800 |
| #define GL_TEXTURE_MIN_FILTER 0x2801 |
| #define GL_TEXTURE_WRAP_S 0x2802 |
| #define GL_TEXTURE_WRAP_T 0x2803 |
| #define GL_TEXTURE 0x1702 |
| #define GL_TEXTURE_CUBE_MAP 0x8513 |
| #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 |
| #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 |
| #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 |
| #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 |
| #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 |
| #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 |
| #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A |
| #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C |
| #define GL_TEXTURE0 0x84C0 |
| #define GL_TEXTURE1 0x84C1 |
| #define GL_TEXTURE2 0x84C2 |
| #define GL_TEXTURE3 0x84C3 |
| #define GL_TEXTURE4 0x84C4 |
| #define GL_TEXTURE5 0x84C5 |
| #define GL_TEXTURE6 0x84C6 |
| #define GL_TEXTURE7 0x84C7 |
| #define GL_TEXTURE8 0x84C8 |
| #define GL_TEXTURE9 0x84C9 |
| #define GL_TEXTURE10 0x84CA |
| #define GL_TEXTURE11 0x84CB |
| #define GL_TEXTURE12 0x84CC |
| #define GL_TEXTURE13 0x84CD |
| #define GL_TEXTURE14 0x84CE |
| #define GL_TEXTURE15 0x84CF |
| #define GL_TEXTURE16 0x84D0 |
| #define GL_TEXTURE17 0x84D1 |
| #define GL_TEXTURE18 0x84D2 |
| #define GL_TEXTURE19 0x84D3 |
| #define GL_TEXTURE20 0x84D4 |
| #define GL_TEXTURE21 0x84D5 |
| #define GL_TEXTURE22 0x84D6 |
| #define GL_TEXTURE23 0x84D7 |
| #define GL_TEXTURE24 0x84D8 |
| #define GL_TEXTURE25 0x84D9 |
| #define GL_TEXTURE26 0x84DA |
| #define GL_TEXTURE27 0x84DB |
| #define GL_TEXTURE28 0x84DC |
| #define GL_TEXTURE29 0x84DD |
| #define GL_TEXTURE30 0x84DE |
| #define GL_TEXTURE31 0x84DF |
| #define GL_ACTIVE_TEXTURE 0x84E0 |
| #define GL_REPEAT 0x2901 |
| #define GL_CLAMP_TO_EDGE 0x812F |
| #define GL_MIRRORED_REPEAT 0x8370 |
| #define GL_FLOAT_VEC2 0x8B50 |
| #define GL_FLOAT_VEC3 0x8B51 |
| #define GL_FLOAT_VEC4 0x8B52 |
| #define GL_INT_VEC2 0x8B53 |
| #define GL_INT_VEC3 0x8B54 |
| #define GL_INT_VEC4 0x8B55 |
| #define GL_BOOL 0x8B56 |
| #define GL_BOOL_VEC2 0x8B57 |
| #define GL_BOOL_VEC3 0x8B58 |
| #define GL_BOOL_VEC4 0x8B59 |
| #define GL_FLOAT_MAT2 0x8B5A |
| #define GL_FLOAT_MAT3 0x8B5B |
| #define GL_FLOAT_MAT4 0x8B5C |
| #define GL_SAMPLER_2D 0x8B5E |
| #define GL_SAMPLER_CUBE 0x8B60 |
| #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 |
| #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 |
| #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 |
| #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 |
| #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A |
| #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 |
| #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F |
| #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A |
| #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B |
| #define GL_COMPILE_STATUS 0x8B81 |
| #define GL_INFO_LOG_LENGTH 0x8B84 |
| #define GL_SHADER_SOURCE_LENGTH 0x8B88 |
| #define GL_SHADER_COMPILER 0x8DFA |
| #define GL_SHADER_BINARY_FORMATS 0x8DF8 |
| #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 |
| #define GL_LOW_FLOAT 0x8DF0 |
| #define GL_MEDIUM_FLOAT 0x8DF1 |
| #define GL_HIGH_FLOAT 0x8DF2 |
| #define GL_LOW_INT 0x8DF3 |
| #define GL_MEDIUM_INT 0x8DF4 |
| #define GL_HIGH_INT 0x8DF5 |
| #define GL_FRAMEBUFFER 0x8D40 |
| #define GL_RENDERBUFFER 0x8D41 |
| #define GL_RGBA4 0x8056 |
| #define GL_RGB5_A1 0x8057 |
| #define GL_RGB565 0x8D62 |
| #define GL_DEPTH_COMPONENT16 0x81A5 |
| #define GL_STENCIL_INDEX8 0x8D48 |
| #define GL_RENDERBUFFER_WIDTH 0x8D42 |
| #define GL_RENDERBUFFER_HEIGHT 0x8D43 |
| #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 |
| #define GL_RENDERBUFFER_RED_SIZE 0x8D50 |
| #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 |
| #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 |
| #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 |
| #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 |
| #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 |
| #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 |
| #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 |
| #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 |
| #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 |
| #define GL_COLOR_ATTACHMENT0 0x8CE0 |
| #define GL_DEPTH_ATTACHMENT 0x8D00 |
| #define GL_STENCIL_ATTACHMENT 0x8D20 |
| #define GL_NONE 0 |
| #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 |
| #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 |
| #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 |
| #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 |
| #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD |
| #define GL_FRAMEBUFFER_BINDING 0x8CA6 |
| #define GL_RENDERBUFFER_BINDING 0x8CA7 |
| #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 |
| #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 |
| #define GL_READ_BUFFER 0x0C02 |
| #define GL_UNPACK_ROW_LENGTH 0x0CF2 |
| #define GL_UNPACK_SKIP_ROWS 0x0CF3 |
| #define GL_UNPACK_SKIP_PIXELS 0x0CF4 |
| #define GL_PACK_ROW_LENGTH 0x0D02 |
| #define GL_PACK_SKIP_ROWS 0x0D03 |
| #define GL_PACK_SKIP_PIXELS 0x0D04 |
| #define GL_COLOR 0x1800 |
| #define GL_DEPTH 0x1801 |
| #define GL_STENCIL 0x1802 |
| #define GL_RED 0x1903 |
| #define GL_RGB8 0x8051 |
| #define GL_RGBA8 0x8058 |
| #define GL_RGB10_A2 0x8059 |
| #define GL_TEXTURE_BINDING_3D 0x806A |
| #define GL_UNPACK_SKIP_IMAGES 0x806D |
| #define GL_UNPACK_IMAGE_HEIGHT 0x806E |
| #define GL_TEXTURE_3D 0x806F |
| #define GL_TEXTURE_WRAP_R 0x8072 |
| #define GL_MAX_3D_TEXTURE_SIZE 0x8073 |
| #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 |
| #define GL_MAX_ELEMENTS_VERTICES 0x80E8 |
| #define GL_MAX_ELEMENTS_INDICES 0x80E9 |
| #define GL_TEXTURE_MIN_LOD 0x813A |
| #define GL_TEXTURE_MAX_LOD 0x813B |
| #define GL_TEXTURE_BASE_LEVEL 0x813C |
| #define GL_TEXTURE_MAX_LEVEL 0x813D |
| #define GL_MIN 0x8007 |
| #define GL_MAX 0x8008 |
| #define GL_DEPTH_COMPONENT24 0x81A6 |
| #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD |
| #define GL_TEXTURE_COMPARE_MODE 0x884C |
| #define GL_TEXTURE_COMPARE_FUNC 0x884D |
| #define GL_CURRENT_QUERY 0x8865 |
| #define GL_QUERY_RESULT 0x8866 |
| #define GL_QUERY_RESULT_AVAILABLE 0x8867 |
| #define GL_BUFFER_MAPPED 0x88BC |
| #define GL_BUFFER_MAP_POINTER 0x88BD |
| #define GL_STREAM_READ 0x88E1 |
| #define GL_STREAM_COPY 0x88E2 |
| #define GL_STATIC_READ 0x88E5 |
| #define GL_STATIC_COPY 0x88E6 |
| #define GL_DYNAMIC_READ 0x88E9 |
| #define GL_DYNAMIC_COPY 0x88EA |
| #define GL_MAX_DRAW_BUFFERS 0x8824 |
| #define GL_DRAW_BUFFER0 0x8825 |
| #define GL_DRAW_BUFFER1 0x8826 |
| #define GL_DRAW_BUFFER2 0x8827 |
| #define GL_DRAW_BUFFER3 0x8828 |
| #define GL_DRAW_BUFFER4 0x8829 |
| #define GL_DRAW_BUFFER5 0x882A |
| #define GL_DRAW_BUFFER6 0x882B |
| #define GL_DRAW_BUFFER7 0x882C |
| #define GL_DRAW_BUFFER8 0x882D |
| #define GL_DRAW_BUFFER9 0x882E |
| #define GL_DRAW_BUFFER10 0x882F |
| #define GL_DRAW_BUFFER11 0x8830 |
| #define GL_DRAW_BUFFER12 0x8831 |
| #define GL_DRAW_BUFFER13 0x8832 |
| #define GL_DRAW_BUFFER14 0x8833 |
| #define GL_DRAW_BUFFER15 0x8834 |
| #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 |
| #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A |
| #define GL_SAMPLER_3D 0x8B5F |
| #define GL_SAMPLER_2D_SHADOW 0x8B62 |
| #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B |
| #define GL_PIXEL_PACK_BUFFER 0x88EB |
| #define GL_PIXEL_UNPACK_BUFFER 0x88EC |
| #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED |
| #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF |
| #define GL_FLOAT_MAT2x3 0x8B65 |
| #define GL_FLOAT_MAT2x4 0x8B66 |
| #define GL_FLOAT_MAT3x2 0x8B67 |
| #define GL_FLOAT_MAT3x4 0x8B68 |
| #define GL_FLOAT_MAT4x2 0x8B69 |
| #define GL_FLOAT_MAT4x3 0x8B6A |
| #define GL_SRGB 0x8C40 |
| #define GL_SRGB8 0x8C41 |
| #define GL_SRGB8_ALPHA8 0x8C43 |
| #define GL_COMPARE_REF_TO_TEXTURE 0x884E |
| #define GL_MAJOR_VERSION 0x821B |
| #define GL_MINOR_VERSION 0x821C |
| #define GL_NUM_EXTENSIONS 0x821D |
| #define GL_RGBA32F 0x8814 |
| #define GL_RGB32F 0x8815 |
| #define GL_RGBA16F 0x881A |
| #define GL_RGB16F 0x881B |
| #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD |
| #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF |
| #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 |
| #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 |
| #define GL_MAX_VARYING_COMPONENTS 0x8B4B |
| #define GL_TEXTURE_2D_ARRAY 0x8C1A |
| #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D |
| #define GL_R11F_G11F_B10F 0x8C3A |
| #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B |
| #define GL_RGB9_E5 0x8C3D |
| #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E |
| #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 |
| #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F |
| #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 |
| #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 |
| #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 |
| #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 |
| #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 |
| #define GL_RASTERIZER_DISCARD 0x8C89 |
| #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A |
| #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B |
| #define GL_INTERLEAVED_ATTRIBS 0x8C8C |
| #define GL_SEPARATE_ATTRIBS 0x8C8D |
| #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E |
| #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F |
| #define GL_RGBA32UI 0x8D70 |
| #define GL_RGB32UI 0x8D71 |
| #define GL_RGBA16UI 0x8D76 |
| #define GL_RGB16UI 0x8D77 |
| #define GL_RGBA8UI 0x8D7C |
| #define GL_RGB8UI 0x8D7D |
| #define GL_RGBA32I 0x8D82 |
| #define GL_RGB32I 0x8D83 |
| #define GL_RGBA16I 0x8D88 |
| #define GL_RGB16I 0x8D89 |
| #define GL_RGBA8I 0x8D8E |
| #define GL_RGB8I 0x8D8F |
| #define GL_RED_INTEGER 0x8D94 |
| #define GL_RGB_INTEGER 0x8D98 |
| #define GL_RGBA_INTEGER 0x8D99 |
| #define GL_SAMPLER_2D_ARRAY 0x8DC1 |
| #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 |
| #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 |
| #define GL_UNSIGNED_INT_VEC2 0x8DC6 |
| #define GL_UNSIGNED_INT_VEC3 0x8DC7 |
| #define GL_UNSIGNED_INT_VEC4 0x8DC8 |
| #define GL_INT_SAMPLER_2D 0x8DCA |
| #define GL_INT_SAMPLER_3D 0x8DCB |
| #define GL_INT_SAMPLER_CUBE 0x8DCC |
| #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF |
| #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 |
| #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 |
| #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 |
| #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 |
| #define GL_BUFFER_ACCESS_FLAGS 0x911F |
| #define GL_BUFFER_MAP_LENGTH 0x9120 |
| #define GL_BUFFER_MAP_OFFSET 0x9121 |
| #define GL_DEPTH_COMPONENT32F 0x8CAC |
| #define GL_DEPTH32F_STENCIL8 0x8CAD |
| #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD |
| #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 |
| #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 |
| #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 |
| #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 |
| #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 |
| #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 |
| #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 |
| #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 |
| #define GL_FRAMEBUFFER_DEFAULT 0x8218 |
| #define GL_FRAMEBUFFER_UNDEFINED 0x8219 |
| #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A |
| #define GL_DEPTH_STENCIL 0x84F9 |
| #define GL_UNSIGNED_INT_24_8 0x84FA |
| #define GL_DEPTH24_STENCIL8 0x88F0 |
| #define GL_UNSIGNED_NORMALIZED 0x8C17 |
| #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 |
| #define GL_READ_FRAMEBUFFER 0x8CA8 |
| #define GL_DRAW_FRAMEBUFFER 0x8CA9 |
| #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA |
| #define GL_RENDERBUFFER_SAMPLES 0x8CAB |
| #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 |
| #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF |
| #define GL_COLOR_ATTACHMENT1 0x8CE1 |
| #define GL_COLOR_ATTACHMENT2 0x8CE2 |
| #define GL_COLOR_ATTACHMENT3 0x8CE3 |
| #define GL_COLOR_ATTACHMENT4 0x8CE4 |
| #define GL_COLOR_ATTACHMENT5 0x8CE5 |
| #define GL_COLOR_ATTACHMENT6 0x8CE6 |
| #define GL_COLOR_ATTACHMENT7 0x8CE7 |
| #define GL_COLOR_ATTACHMENT8 0x8CE8 |
| #define GL_COLOR_ATTACHMENT9 0x8CE9 |
| #define GL_COLOR_ATTACHMENT10 0x8CEA |
| #define GL_COLOR_ATTACHMENT11 0x8CEB |
| #define GL_COLOR_ATTACHMENT12 0x8CEC |
| #define GL_COLOR_ATTACHMENT13 0x8CED |
| #define GL_COLOR_ATTACHMENT14 0x8CEE |
| #define GL_COLOR_ATTACHMENT15 0x8CEF |
| #define GL_COLOR_ATTACHMENT16 0x8CF0 |
| #define GL_COLOR_ATTACHMENT17 0x8CF1 |
| #define GL_COLOR_ATTACHMENT18 0x8CF2 |
| #define GL_COLOR_ATTACHMENT19 0x8CF3 |
| #define GL_COLOR_ATTACHMENT20 0x8CF4 |
| #define GL_COLOR_ATTACHMENT21 0x8CF5 |
| #define GL_COLOR_ATTACHMENT22 0x8CF6 |
| #define GL_COLOR_ATTACHMENT23 0x8CF7 |
| #define GL_COLOR_ATTACHMENT24 0x8CF8 |
| #define GL_COLOR_ATTACHMENT25 0x8CF9 |
| #define GL_COLOR_ATTACHMENT26 0x8CFA |
| #define GL_COLOR_ATTACHMENT27 0x8CFB |
| #define GL_COLOR_ATTACHMENT28 0x8CFC |
| #define GL_COLOR_ATTACHMENT29 0x8CFD |
| #define GL_COLOR_ATTACHMENT30 0x8CFE |
| #define GL_COLOR_ATTACHMENT31 0x8CFF |
| #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 |
| #define GL_MAX_SAMPLES 0x8D57 |
| #define GL_HALF_FLOAT 0x140B |
| #define GL_MAP_READ_BIT 0x0001 |
| #define GL_MAP_WRITE_BIT 0x0002 |
| #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 |
| #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 |
| #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 |
| #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 |
| #define GL_RG 0x8227 |
| #define GL_RG_INTEGER 0x8228 |
| #define GL_R8 0x8229 |
| #define GL_RG8 0x822B |
| #define GL_R16F 0x822D |
| #define GL_R32F 0x822E |
| #define GL_RG16F 0x822F |
| #define GL_RG32F 0x8230 |
| #define GL_R8I 0x8231 |
| #define GL_R8UI 0x8232 |
| #define GL_R16I 0x8233 |
| #define GL_R16UI 0x8234 |
| #define GL_R32I 0x8235 |
| #define GL_R32UI 0x8236 |
| #define GL_RG8I 0x8237 |
| #define GL_RG8UI 0x8238 |
| #define GL_RG16I 0x8239 |
| #define GL_RG16UI 0x823A |
| #define GL_RG32I 0x823B |
| #define GL_RG32UI 0x823C |
| #define GL_VERTEX_ARRAY_BINDING 0x85B5 |
| #define GL_R8_SNORM 0x8F94 |
| #define GL_RG8_SNORM 0x8F95 |
| #define GL_RGB8_SNORM 0x8F96 |
| #define GL_RGBA8_SNORM 0x8F97 |
| #define GL_SIGNED_NORMALIZED 0x8F9C |
| #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 |
| #define GL_COPY_READ_BUFFER 0x8F36 |
| #define GL_COPY_WRITE_BUFFER 0x8F37 |
| #define GL_COPY_READ_BUFFER_BINDING 0x8F36 |
| #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 |
| #define GL_UNIFORM_BUFFER 0x8A11 |
| #define GL_UNIFORM_BUFFER_BINDING 0x8A28 |
| #define GL_UNIFORM_BUFFER_START 0x8A29 |
| #define GL_UNIFORM_BUFFER_SIZE 0x8A2A |
| #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B |
| #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D |
| #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E |
| #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F |
| #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 |
| #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 |
| #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 |
| #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 |
| #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 |
| #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 |
| #define GL_UNIFORM_TYPE 0x8A37 |
| #define GL_UNIFORM_SIZE 0x8A38 |
| #define GL_UNIFORM_NAME_LENGTH 0x8A39 |
| #define GL_UNIFORM_BLOCK_INDEX 0x8A3A |
| #define GL_UNIFORM_OFFSET 0x8A3B |
| #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C |
| #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D |
| #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E |
| #define GL_UNIFORM_BLOCK_BINDING 0x8A3F |
| #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 |
| #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 |
| #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 |
| #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 |
| #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 |
| #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 |
| #define GL_INVALID_INDEX 0xFFFFFFFF |
| #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 |
| #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 |
| #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 |
| #define GL_OBJECT_TYPE 0x9112 |
| #define GL_SYNC_CONDITION 0x9113 |
| #define GL_SYNC_STATUS 0x9114 |
| #define GL_SYNC_FLAGS 0x9115 |
| #define GL_SYNC_FENCE 0x9116 |
| #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 |
| #define GL_UNSIGNALED 0x9118 |
| #define GL_SIGNALED 0x9119 |
| #define GL_ALREADY_SIGNALED 0x911A |
| #define GL_TIMEOUT_EXPIRED 0x911B |
| #define GL_CONDITION_SATISFIED 0x911C |
| #define GL_WAIT_FAILED 0x911D |
| #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 |
| #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF |
| #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE |
| #define GL_ANY_SAMPLES_PASSED 0x8C2F |
| #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A |
| #define GL_SAMPLER_BINDING 0x8919 |
| #define GL_RGB10_A2UI 0x906F |
| #define GL_TEXTURE_SWIZZLE_R 0x8E42 |
| #define GL_TEXTURE_SWIZZLE_G 0x8E43 |
| #define GL_TEXTURE_SWIZZLE_B 0x8E44 |
| #define GL_TEXTURE_SWIZZLE_A 0x8E45 |
| #define GL_GREEN 0x1904 |
| #define GL_BLUE 0x1905 |
| #define GL_INT_2_10_10_10_REV 0x8D9F |
| #define GL_TRANSFORM_FEEDBACK 0x8E22 |
| #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 |
| #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 |
| #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 |
| #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 |
| #define GL_PROGRAM_BINARY_LENGTH 0x8741 |
| #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE |
| #define GL_PROGRAM_BINARY_FORMATS 0x87FF |
| #define GL_COMPRESSED_R11_EAC 0x9270 |
| #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 |
| #define GL_COMPRESSED_RG11_EAC 0x9272 |
| #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 |
| #define GL_COMPRESSED_RGB8_ETC2 0x9274 |
| #define GL_COMPRESSED_SRGB8_ETC2 0x9275 |
| #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 |
| #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 |
| #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 |
| #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F |
| #define GL_MAX_ELEMENT_INDEX 0x8D6B |
| #define GL_NUM_SAMPLE_COUNTS 0x9380 |
| #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF |
| #define GL_COMPUTE_SHADER 0x91B9 |
| #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB |
| #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC |
| #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD |
| #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 |
| #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 |
| #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 |
| #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 |
| #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 |
| #define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB |
| #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE |
| #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF |
| #define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 |
| #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE |
| #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF |
| #define GL_COMPUTE_SHADER_BIT 0x00000020 |
| #define GL_DRAW_INDIRECT_BUFFER 0x8F3F |
| #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 |
| #define GL_MAX_UNIFORM_LOCATIONS 0x826E |
| #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 |
| #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 |
| #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 |
| #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 |
| #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 |
| #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 |
| #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 |
| #define GL_UNIFORM 0x92E1 |
| #define GL_UNIFORM_BLOCK 0x92E2 |
| #define GL_PROGRAM_INPUT 0x92E3 |
| #define GL_PROGRAM_OUTPUT 0x92E4 |
| #define GL_BUFFER_VARIABLE 0x92E5 |
| #define GL_SHADER_STORAGE_BLOCK 0x92E6 |
| #define GL_ATOMIC_COUNTER_BUFFER 0x92C0 |
| #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 |
| #define GL_ACTIVE_RESOURCES 0x92F5 |
| #define GL_MAX_NAME_LENGTH 0x92F6 |
| #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 |
| #define GL_NAME_LENGTH 0x92F9 |
| #define GL_TYPE 0x92FA |
| #define GL_ARRAY_SIZE 0x92FB |
| #define GL_OFFSET 0x92FC |
| #define GL_BLOCK_INDEX 0x92FD |
| #define GL_ARRAY_STRIDE 0x92FE |
| #define GL_MATRIX_STRIDE 0x92FF |
| #define GL_IS_ROW_MAJOR 0x9300 |
| #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 |
| #define GL_BUFFER_BINDING 0x9302 |
| #define GL_BUFFER_DATA_SIZE 0x9303 |
| #define GL_NUM_ACTIVE_VARIABLES 0x9304 |
| #define GL_ACTIVE_VARIABLES 0x9305 |
| #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 |
| #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A |
| #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B |
| #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C |
| #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D |
| #define GL_LOCATION 0x930E |
| #define GL_VERTEX_SHADER_BIT 0x00000001 |
| #define GL_FRAGMENT_SHADER_BIT 0x00000002 |
| #define GL_ALL_SHADER_BITS 0xFFFFFFFF |
| #define GL_PROGRAM_SEPARABLE 0x8258 |
| #define GL_ACTIVE_PROGRAM 0x8259 |
| #define GL_PROGRAM_PIPELINE_BINDING 0x825A |
| #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 |
| #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 |
| #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 |
| #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC |
| #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 |
| #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 |
| #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 |
| #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 |
| #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 |
| #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 |
| #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC |
| #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 |
| #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB |
| #define GL_MAX_IMAGE_UNITS 0x8F38 |
| #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA |
| #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE |
| #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF |
| #define GL_IMAGE_BINDING_NAME 0x8F3A |
| #define GL_IMAGE_BINDING_LEVEL 0x8F3B |
| #define GL_IMAGE_BINDING_LAYERED 0x8F3C |
| #define GL_IMAGE_BINDING_LAYER 0x8F3D |
| #define GL_IMAGE_BINDING_ACCESS 0x8F3E |
| #define GL_IMAGE_BINDING_FORMAT 0x906E |
| #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 |
| #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 |
| #define GL_UNIFORM_BARRIER_BIT 0x00000004 |
| #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 |
| #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 |
| #define GL_COMMAND_BARRIER_BIT 0x00000040 |
| #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 |
| #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 |
| #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 |
| #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 |
| #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 |
| #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 |
| #define GL_ALL_BARRIER_BITS 0xFFFFFFFF |
| #define GL_IMAGE_2D 0x904D |
| #define GL_IMAGE_3D 0x904E |
| #define GL_IMAGE_CUBE 0x9050 |
| #define GL_IMAGE_2D_ARRAY 0x9053 |
| #define GL_INT_IMAGE_2D 0x9058 |
| #define GL_INT_IMAGE_3D 0x9059 |
| #define GL_INT_IMAGE_CUBE 0x905B |
| #define GL_INT_IMAGE_2D_ARRAY 0x905E |
| #define GL_UNSIGNED_INT_IMAGE_2D 0x9063 |
| #define GL_UNSIGNED_INT_IMAGE_3D 0x9064 |
| #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 |
| #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 |
| #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 |
| #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 |
| #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 |
| #define GL_READ_ONLY 0x88B8 |
| #define GL_WRITE_ONLY 0x88B9 |
| #define GL_READ_WRITE 0x88BA |
| #define GL_SHADER_STORAGE_BUFFER 0x90D2 |
| #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 |
| #define GL_SHADER_STORAGE_BUFFER_START 0x90D4 |
| #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 |
| #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 |
| #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA |
| #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB |
| #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC |
| #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD |
| #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE |
| #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF |
| #define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 |
| #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 |
| #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA |
| #define GL_STENCIL_INDEX 0x1901 |
| #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E |
| #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F |
| #define GL_SAMPLE_POSITION 0x8E50 |
| #define GL_SAMPLE_MASK 0x8E51 |
| #define GL_SAMPLE_MASK_VALUE 0x8E52 |
| #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 |
| #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 |
| #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E |
| #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F |
| #define GL_MAX_INTEGER_SAMPLES 0x9110 |
| #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 |
| #define GL_TEXTURE_SAMPLES 0x9106 |
| #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 |
| #define GL_TEXTURE_WIDTH 0x1000 |
| #define GL_TEXTURE_HEIGHT 0x1001 |
| #define GL_TEXTURE_DEPTH 0x8071 |
| #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 |
| #define GL_TEXTURE_RED_SIZE 0x805C |
| #define GL_TEXTURE_GREEN_SIZE 0x805D |
| #define GL_TEXTURE_BLUE_SIZE 0x805E |
| #define GL_TEXTURE_ALPHA_SIZE 0x805F |
| #define GL_TEXTURE_DEPTH_SIZE 0x884A |
| #define GL_TEXTURE_STENCIL_SIZE 0x88F1 |
| #define GL_TEXTURE_SHARED_SIZE 0x8C3F |
| #define GL_TEXTURE_RED_TYPE 0x8C10 |
| #define GL_TEXTURE_GREEN_TYPE 0x8C11 |
| #define GL_TEXTURE_BLUE_TYPE 0x8C12 |
| #define GL_TEXTURE_ALPHA_TYPE 0x8C13 |
| #define GL_TEXTURE_DEPTH_TYPE 0x8C16 |
| #define GL_TEXTURE_COMPRESSED 0x86A1 |
| #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 |
| #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 |
| #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A |
| #define GL_VERTEX_ATTRIB_BINDING 0x82D4 |
| #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 |
| #define GL_VERTEX_BINDING_DIVISOR 0x82D6 |
| #define GL_VERTEX_BINDING_OFFSET 0x82D7 |
| #define GL_VERTEX_BINDING_STRIDE 0x82D8 |
| #define GL_VERTEX_BINDING_BUFFER 0x8F4F |
| #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 |
| #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA |
| #define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 |
| #ifndef GL_ES_VERSION_2_0 |
| #define GL_ES_VERSION_2_0 1 |
| GLAPI int GLAD_GL_ES_VERSION_2_0; |
| typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture); |
| GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture; |
| #define glActiveTexture glad_glActiveTexture |
| typedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); |
| GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader; |
| #define glAttachShader glad_glAttachShader |
| typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name); |
| GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; |
| #define glBindAttribLocation glad_glBindAttribLocation |
| typedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); |
| GLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer; |
| #define glBindBuffer glad_glBindBuffer |
| typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); |
| GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; |
| #define glBindFramebuffer glad_glBindFramebuffer |
| typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); |
| GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; |
| #define glBindRenderbuffer glad_glBindRenderbuffer |
| typedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); |
| GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture; |
| #define glBindTexture glad_glBindTexture |
| typedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| GLAPI PFNGLBLENDCOLORPROC glad_glBlendColor; |
| #define glBlendColor glad_glBlendColor |
| typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode); |
| GLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation; |
| #define glBlendEquation glad_glBlendEquation |
| typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); |
| GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; |
| #define glBlendEquationSeparate glad_glBlendEquationSeparate |
| typedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); |
| GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc; |
| #define glBlendFunc glad_glBlendFunc |
| typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
| GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; |
| #define glBlendFuncSeparate glad_glBlendFuncSeparate |
| typedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void *data, GLenum usage); |
| GLAPI PFNGLBUFFERDATAPROC glad_glBufferData; |
| #define glBufferData glad_glBufferData |
| typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data); |
| GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; |
| #define glBufferSubData glad_glBufferSubData |
| typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); |
| GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; |
| #define glCheckFramebufferStatus glad_glCheckFramebufferStatus |
| typedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask); |
| GLAPI PFNGLCLEARPROC glad_glClear; |
| #define glClear glad_glClear |
| typedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| GLAPI PFNGLCLEARCOLORPROC glad_glClearColor; |
| #define glClearColor glad_glClearColor |
| typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC)(GLfloat d); |
| GLAPI PFNGLCLEARDEPTHFPROC glad_glClearDepthf; |
| #define glClearDepthf glad_glClearDepthf |
| typedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s); |
| GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil; |
| #define glClearStencil glad_glClearStencil |
| typedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
| GLAPI PFNGLCOLORMASKPROC glad_glColorMask; |
| #define glColorMask glad_glColorMask |
| typedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader); |
| GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader; |
| #define glCompileShader glad_glCompileShader |
| typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); |
| GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; |
| #define glCompressedTexImage2D glad_glCompressedTexImage2D |
| typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); |
| GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; |
| #define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D |
| typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
| GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; |
| #define glCopyTexImage2D glad_glCopyTexImage2D |
| typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
| GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; |
| #define glCopyTexSubImage2D glad_glCopyTexSubImage2D |
| typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(void); |
| GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram; |
| #define glCreateProgram glad_glCreateProgram |
| typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum type); |
| GLAPI PFNGLCREATESHADERPROC glad_glCreateShader; |
| #define glCreateShader glad_glCreateShader |
| typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode); |
| GLAPI PFNGLCULLFACEPROC glad_glCullFace; |
| #define glCullFace glad_glCullFace |
| typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers); |
| GLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; |
| #define glDeleteBuffers glad_glDeleteBuffers |
| typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers); |
| GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; |
| #define glDeleteFramebuffers glad_glDeleteFramebuffers |
| typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program); |
| GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; |
| #define glDeleteProgram glad_glDeleteProgram |
| typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers); |
| GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; |
| #define glDeleteRenderbuffers glad_glDeleteRenderbuffers |
| typedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader); |
| GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader; |
| #define glDeleteShader glad_glDeleteShader |
| typedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures); |
| GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures; |
| #define glDeleteTextures glad_glDeleteTextures |
| typedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func); |
| GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc; |
| #define glDepthFunc glad_glDepthFunc |
| typedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag); |
| GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask; |
| #define glDepthMask glad_glDepthMask |
| typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f); |
| GLAPI PFNGLDEPTHRANGEFPROC glad_glDepthRangef; |
| #define glDepthRangef glad_glDepthRangef |
| typedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); |
| GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader; |
| #define glDetachShader glad_glDetachShader |
| typedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap); |
| GLAPI PFNGLDISABLEPROC glad_glDisable; |
| #define glDisable glad_glDisable |
| typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); |
| GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; |
| #define glDisableVertexAttribArray glad_glDisableVertexAttribArray |
| typedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); |
| GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays; |
| #define glDrawArrays glad_glDrawArrays |
| typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices); |
| GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements; |
| #define glDrawElements glad_glDrawElements |
| typedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap); |
| GLAPI PFNGLENABLEPROC glad_glEnable; |
| #define glEnable glad_glEnable |
| typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); |
| GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; |
| #define glEnableVertexAttribArray glad_glEnableVertexAttribArray |
| typedef void (APIENTRYP PFNGLFINISHPROC)(void); |
| GLAPI PFNGLFINISHPROC glad_glFinish; |
| #define glFinish glad_glFinish |
| typedef void (APIENTRYP PFNGLFLUSHPROC)(void); |
| GLAPI PFNGLFLUSHPROC glad_glFlush; |
| #define glFlush glad_glFlush |
| typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
| GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; |
| #define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer |
| typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
| GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; |
| #define glFramebufferTexture2D glad_glFramebufferTexture2D |
| typedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode); |
| GLAPI PFNGLFRONTFACEPROC glad_glFrontFace; |
| #define glFrontFace glad_glFrontFace |
| typedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers); |
| GLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers; |
| #define glGenBuffers glad_glGenBuffers |
| typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target); |
| GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; |
| #define glGenerateMipmap glad_glGenerateMipmap |
| typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers); |
| GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; |
| #define glGenFramebuffers glad_glGenFramebuffers |
| typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers); |
| GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; |
| #define glGenRenderbuffers glad_glGenRenderbuffers |
| typedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures); |
| GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures; |
| #define glGenTextures glad_glGenTextures |
| typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
| GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; |
| #define glGetActiveAttrib glad_glGetActiveAttrib |
| typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
| GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; |
| #define glGetActiveUniform glad_glGetActiveUniform |
| typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); |
| GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; |
| #define glGetAttachedShaders glad_glGetAttachedShaders |
| typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name); |
| GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; |
| #define glGetAttribLocation glad_glGetAttribLocation |
| typedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *data); |
| GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv; |
| #define glGetBooleanv glad_glGetBooleanv |
| typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); |
| GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; |
| #define glGetBufferParameteriv glad_glGetBufferParameteriv |
| typedef GLenum (APIENTRYP PFNGLGETERRORPROC)(void); |
| GLAPI PFNGLGETERRORPROC glad_glGetError; |
| #define glGetError glad_glGetError |
| typedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data); |
| GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv; |
| #define glGetFloatv glad_glGetFloatv |
| typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params); |
| GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; |
| #define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv |
| typedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data); |
| GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv; |
| #define glGetIntegerv glad_glGetIntegerv |
| typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params); |
| GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; |
| #define glGetProgramiv glad_glGetProgramiv |
| typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
| GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; |
| #define glGetProgramInfoLog glad_glGetProgramInfoLog |
| typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); |
| GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; |
| #define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv |
| typedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params); |
| GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv; |
| #define glGetShaderiv glad_glGetShaderiv |
| typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
| GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; |
| #define glGetShaderInfoLog glad_glGetShaderInfoLog |
| typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); |
| GLAPI PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat; |
| #define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat |
| typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); |
| GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; |
| #define glGetShaderSource glad_glGetShaderSource |
| typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name); |
| GLAPI PFNGLGETSTRINGPROC glad_glGetString; |
| #define glGetString glad_glGetString |
| typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params); |
| GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; |
| #define glGetTexParameterfv glad_glGetTexParameterfv |
| typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); |
| GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; |
| #define glGetTexParameteriv glad_glGetTexParameteriv |
| typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params); |
| GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; |
| #define glGetUniformfv glad_glGetUniformfv |
| typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params); |
| GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; |
| #define glGetUniformiv glad_glGetUniformiv |
| typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name); |
| GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; |
| #define glGetUniformLocation glad_glGetUniformLocation |
| typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params); |
| GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; |
| #define glGetVertexAttribfv glad_glGetVertexAttribfv |
| typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params); |
| GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; |
| #define glGetVertexAttribiv glad_glGetVertexAttribiv |
| typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void **pointer); |
| GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; |
| #define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv |
| typedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode); |
| GLAPI PFNGLHINTPROC glad_glHint; |
| #define glHint glad_glHint |
| typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer); |
| GLAPI PFNGLISBUFFERPROC glad_glIsBuffer; |
| #define glIsBuffer glad_glIsBuffer |
| typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap); |
| GLAPI PFNGLISENABLEDPROC glad_glIsEnabled; |
| #define glIsEnabled glad_glIsEnabled |
| typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); |
| GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; |
| #define glIsFramebuffer glad_glIsFramebuffer |
| typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint program); |
| GLAPI PFNGLISPROGRAMPROC glad_glIsProgram; |
| #define glIsProgram glad_glIsProgram |
| typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); |
| GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; |
| #define glIsRenderbuffer glad_glIsRenderbuffer |
| typedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint shader); |
| GLAPI PFNGLISSHADERPROC glad_glIsShader; |
| #define glIsShader glad_glIsShader |
| typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture); |
| GLAPI PFNGLISTEXTUREPROC glad_glIsTexture; |
| #define glIsTexture glad_glIsTexture |
| typedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width); |
| GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth; |
| #define glLineWidth glad_glLineWidth |
| typedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program); |
| GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram; |
| #define glLinkProgram glad_glLinkProgram |
| typedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); |
| GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei; |
| #define glPixelStorei glad_glPixelStorei |
| typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); |
| GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; |
| #define glPolygonOffset glad_glPolygonOffset |
| typedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); |
| GLAPI PFNGLREADPIXELSPROC glad_glReadPixels; |
| #define glReadPixels glad_glReadPixels |
| typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC)(void); |
| GLAPI PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler; |
| #define glReleaseShaderCompiler glad_glReleaseShaderCompiler |
| typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
| GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; |
| #define glRenderbufferStorage glad_glRenderbufferStorage |
| typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); |
| GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; |
| #define glSampleCoverage glad_glSampleCoverage |
| typedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); |
| GLAPI PFNGLSCISSORPROC glad_glScissor; |
| #define glScissor glad_glScissor |
| typedef void (APIENTRYP PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); |
| GLAPI PFNGLSHADERBINARYPROC glad_glShaderBinary; |
| #define glShaderBinary glad_glShaderBinary |
| typedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); |
| GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource; |
| #define glShaderSource glad_glShaderSource |
| typedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); |
| GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc; |
| #define glStencilFunc glad_glStencilFunc |
| typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask); |
| GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; |
| #define glStencilFuncSeparate glad_glStencilFuncSeparate |
| typedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask); |
| GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask; |
| #define glStencilMask glad_glStencilMask |
| typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); |
| GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; |
| #define glStencilMaskSeparate glad_glStencilMaskSeparate |
| typedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); |
| GLAPI PFNGLSTENCILOPPROC glad_glStencilOp; |
| #define glStencilOp glad_glStencilOp |
| typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); |
| GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; |
| #define glStencilOpSeparate glad_glStencilOpSeparate |
| typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); |
| GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D; |
| #define glTexImage2D glad_glTexImage2D |
| typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); |
| GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf; |
| #define glTexParameterf glad_glTexParameterf |
| typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params); |
| GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; |
| #define glTexParameterfv glad_glTexParameterfv |
| typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); |
| GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri; |
| #define glTexParameteri glad_glTexParameteri |
| typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params); |
| GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; |
| #define glTexParameteriv glad_glTexParameteriv |
| typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); |
| GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; |
| #define glTexSubImage2D glad_glTexSubImage2D |
| typedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); |
| GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f; |
| #define glUniform1f glad_glUniform1f |
| typedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value); |
| GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv; |
| #define glUniform1fv glad_glUniform1fv |
| typedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0); |
| GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i; |
| #define glUniform1i glad_glUniform1i |
| typedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value); |
| GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv; |
| #define glUniform1iv glad_glUniform1iv |
| typedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); |
| GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f; |
| #define glUniform2f glad_glUniform2f |
| typedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value); |
| GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv; |
| #define glUniform2fv glad_glUniform2fv |
| typedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); |
| GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i; |
| #define glUniform2i glad_glUniform2i |
| typedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value); |
| GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv; |
| #define glUniform2iv glad_glUniform2iv |
| typedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
| GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f; |
| #define glUniform3f glad_glUniform3f |
| typedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value); |
| GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv; |
| #define glUniform3fv glad_glUniform3fv |
| typedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); |
| GLAPI PFNGLUNIFORM3IPROC glad_glUniform3i; |
| #define glUniform3i glad_glUniform3i |
| typedef void (APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value); |
| GLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv; |
| #define glUniform3iv glad_glUniform3iv |
| typedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
| GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f; |
| #define glUniform4f glad_glUniform4f |
| typedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value); |
| GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv; |
| #define glUniform4fv glad_glUniform4fv |
| typedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
| GLAPI PFNGLUNIFORM4IPROC glad_glUniform4i; |
| #define glUniform4i glad_glUniform4i |
| typedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value); |
| GLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv; |
| #define glUniform4iv glad_glUniform4iv |
| typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; |
| #define glUniformMatrix2fv glad_glUniformMatrix2fv |
| typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; |
| #define glUniformMatrix3fv glad_glUniformMatrix3fv |
| typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; |
| #define glUniformMatrix4fv glad_glUniformMatrix4fv |
| typedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program); |
| GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram; |
| #define glUseProgram glad_glUseProgram |
| typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program); |
| GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; |
| #define glValidateProgram glad_glValidateProgram |
| typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); |
| GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; |
| #define glVertexAttrib1f glad_glVertexAttrib1f |
| typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v); |
| GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; |
| #define glVertexAttrib1fv glad_glVertexAttrib1fv |
| typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); |
| GLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; |
| #define glVertexAttrib2f glad_glVertexAttrib2f |
| typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v); |
| GLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; |
| #define glVertexAttrib2fv glad_glVertexAttrib2fv |
| typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); |
| GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; |
| #define glVertexAttrib3f glad_glVertexAttrib3f |
| typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v); |
| GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; |
| #define glVertexAttrib3fv glad_glVertexAttrib3fv |
| typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
| GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; |
| #define glVertexAttrib4f glad_glVertexAttrib4f |
| typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v); |
| GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; |
| #define glVertexAttrib4fv glad_glVertexAttrib4fv |
| typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); |
| GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; |
| #define glVertexAttribPointer glad_glVertexAttribPointer |
| typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); |
| GLAPI PFNGLVIEWPORTPROC glad_glViewport; |
| #define glViewport glad_glViewport |
| #endif |
| #ifndef GL_ES_VERSION_3_0 |
| #define GL_ES_VERSION_3_0 1 |
| GLAPI int GLAD_GL_ES_VERSION_3_0; |
| typedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src); |
| GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer; |
| #define glReadBuffer glad_glReadBuffer |
| typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); |
| GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; |
| #define glDrawRangeElements glad_glDrawRangeElements |
| typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); |
| GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D; |
| #define glTexImage3D glad_glTexImage3D |
| typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); |
| GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; |
| #define glTexSubImage3D glad_glTexSubImage3D |
| typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
| GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; |
| #define glCopyTexSubImage3D glad_glCopyTexSubImage3D |
| typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); |
| GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; |
| #define glCompressedTexImage3D glad_glCompressedTexImage3D |
| typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); |
| GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; |
| #define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D |
| typedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids); |
| GLAPI PFNGLGENQUERIESPROC glad_glGenQueries; |
| #define glGenQueries glad_glGenQueries |
| typedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids); |
| GLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries; |
| #define glDeleteQueries glad_glDeleteQueries |
| typedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id); |
| GLAPI PFNGLISQUERYPROC glad_glIsQuery; |
| #define glIsQuery glad_glIsQuery |
| typedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id); |
| GLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery; |
| #define glBeginQuery glad_glBeginQuery |
| typedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum target); |
| GLAPI PFNGLENDQUERYPROC glad_glEndQuery; |
| #define glEndQuery glad_glEndQuery |
| typedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params); |
| GLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv; |
| #define glGetQueryiv glad_glGetQueryiv |
| typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params); |
| GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; |
| #define glGetQueryObjectuiv glad_glGetQueryObjectuiv |
| typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target); |
| GLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; |
| #define glUnmapBuffer glad_glUnmapBuffer |
| typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void **params); |
| GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; |
| #define glGetBufferPointerv glad_glGetBufferPointerv |
| typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs); |
| GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; |
| #define glDrawBuffers glad_glDrawBuffers |
| typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; |
| #define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv |
| typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; |
| #define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv |
| typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; |
| #define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv |
| typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; |
| #define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv |
| typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; |
| #define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv |
| typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; |
| #define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv |
| typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); |
| GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; |
| #define glBlitFramebuffer glad_glBlitFramebuffer |
| typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); |
| GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; |
| #define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample |
| typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); |
| GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; |
| #define glFramebufferTextureLayer glad_glFramebufferTextureLayer |
| typedef void * (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); |
| GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; |
| #define glMapBufferRange glad_glMapBufferRange |
| typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length); |
| GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; |
| #define glFlushMappedBufferRange glad_glFlushMappedBufferRange |
| typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array); |
| GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; |
| #define glBindVertexArray glad_glBindVertexArray |
| typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays); |
| GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; |
| #define glDeleteVertexArrays glad_glDeleteVertexArrays |
| typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays); |
| GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; |
| #define glGenVertexArrays glad_glGenVertexArrays |
| typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array); |
| GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; |
| #define glIsVertexArray glad_glIsVertexArray |
| typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint *data); |
| GLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; |
| #define glGetIntegeri_v glad_glGetIntegeri_v |
| typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode); |
| GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; |
| #define glBeginTransformFeedback glad_glBeginTransformFeedback |
| typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)(void); |
| GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; |
| #define glEndTransformFeedback glad_glEndTransformFeedback |
| typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); |
| GLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; |
| #define glBindBufferRange glad_glBindBufferRange |
| typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer); |
| GLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; |
| #define glBindBufferBase glad_glBindBufferBase |
| typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); |
| GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; |
| #define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings |
| typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); |
| GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; |
| #define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying |
| typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); |
| GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; |
| #define glVertexAttribIPointer glad_glVertexAttribIPointer |
| typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint *params); |
| GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; |
| #define glGetVertexAttribIiv glad_glGetVertexAttribIiv |
| typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint *params); |
| GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; |
| #define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv |
| typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w); |
| GLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; |
| #define glVertexAttribI4i glad_glVertexAttribI4i |
| typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); |
| GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; |
| #define glVertexAttribI4ui glad_glVertexAttribI4ui |
| typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint *v); |
| GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; |
| #define glVertexAttribI4iv glad_glVertexAttribI4iv |
| typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint *v); |
| GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; |
| #define glVertexAttribI4uiv glad_glVertexAttribI4uiv |
| typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint *params); |
| GLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; |
| #define glGetUniformuiv glad_glGetUniformuiv |
| typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar *name); |
| GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; |
| #define glGetFragDataLocation glad_glGetFragDataLocation |
| typedef void (APIENTRYP PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0); |
| GLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui; |
| #define glUniform1ui glad_glUniform1ui |
| typedef void (APIENTRYP PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1); |
| GLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui; |
| #define glUniform2ui glad_glUniform2ui |
| typedef void (APIENTRYP PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2); |
| GLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui; |
| #define glUniform3ui glad_glUniform3ui |
| typedef void (APIENTRYP PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
| GLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui; |
| #define glUniform4ui glad_glUniform4ui |
| typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint *value); |
| GLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; |
| #define glUniform1uiv glad_glUniform1uiv |
| typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint *value); |
| GLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; |
| #define glUniform2uiv glad_glUniform2uiv |
| typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint *value); |
| GLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; |
| #define glUniform3uiv glad_glUniform3uiv |
| typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint *value); |
| GLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; |
| #define glUniform4uiv glad_glUniform4uiv |
| typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint *value); |
| GLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; |
| #define glClearBufferiv glad_glClearBufferiv |
| typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint *value); |
| GLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; |
| #define glClearBufferuiv glad_glClearBufferuiv |
| typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat *value); |
| GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; |
| #define glClearBufferfv glad_glClearBufferfv |
| typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); |
| GLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; |
| #define glClearBufferfi glad_glClearBufferfi |
| typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, GLuint index); |
| GLAPI PFNGLGETSTRINGIPROC glad_glGetStringi; |
| #define glGetStringi glad_glGetStringi |
| typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); |
| GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; |
| #define glCopyBufferSubData glad_glCopyBufferSubData |
| typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); |
| GLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; |
| #define glGetUniformIndices glad_glGetUniformIndices |
| typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); |
| GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; |
| #define glGetActiveUniformsiv glad_glGetActiveUniformsiv |
| typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar *uniformBlockName); |
| GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; |
| #define glGetUniformBlockIndex glad_glGetUniformBlockIndex |
| typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); |
| GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; |
| #define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv |
| typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); |
| GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; |
| #define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName |
| typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); |
| GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; |
| #define glUniformBlockBinding glad_glUniformBlockBinding |
| typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); |
| GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; |
| #define glDrawArraysInstanced glad_glDrawArraysInstanced |
| typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); |
| GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; |
| #define glDrawElementsInstanced glad_glDrawElementsInstanced |
| typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags); |
| GLAPI PFNGLFENCESYNCPROC glad_glFenceSync; |
| #define glFenceSync glad_glFenceSync |
| typedef GLboolean (APIENTRYP PFNGLISSYNCPROC)(GLsync sync); |
| GLAPI PFNGLISSYNCPROC glad_glIsSync; |
| #define glIsSync glad_glIsSync |
| typedef void (APIENTRYP PFNGLDELETESYNCPROC)(GLsync sync); |
| GLAPI PFNGLDELETESYNCPROC glad_glDeleteSync; |
| #define glDeleteSync glad_glDeleteSync |
| typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); |
| GLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; |
| #define glClientWaitSync glad_glClientWaitSync |
| typedef void (APIENTRYP PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); |
| GLAPI PFNGLWAITSYNCPROC glad_glWaitSync; |
| #define glWaitSync glad_glWaitSync |
| typedef void (APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 *data); |
| GLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v; |
| #define glGetInteger64v glad_glGetInteger64v |
| typedef void (APIENTRYP PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); |
| GLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv; |
| #define glGetSynciv glad_glGetSynciv |
| typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 *data); |
| GLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; |
| #define glGetInteger64i_v glad_glGetInteger64i_v |
| typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 *params); |
| GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; |
| #define glGetBufferParameteri64v glad_glGetBufferParameteri64v |
| typedef void (APIENTRYP PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint *samplers); |
| GLAPI PFNGLGENSAMPLERSPROC glad_glGenSamplers; |
| #define glGenSamplers glad_glGenSamplers |
| typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint *samplers); |
| GLAPI PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; |
| #define glDeleteSamplers glad_glDeleteSamplers |
| typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC)(GLuint sampler); |
| GLAPI PFNGLISSAMPLERPROC glad_glIsSampler; |
| #define glIsSampler glad_glIsSampler |
| typedef void (APIENTRYP PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler); |
| GLAPI PFNGLBINDSAMPLERPROC glad_glBindSampler; |
| #define glBindSampler glad_glBindSampler |
| typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param); |
| GLAPI PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; |
| #define glSamplerParameteri glad_glSamplerParameteri |
| typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint *param); |
| GLAPI PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; |
| #define glSamplerParameteriv glad_glSamplerParameteriv |
| typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param); |
| GLAPI PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; |
| #define glSamplerParameterf glad_glSamplerParameterf |
| typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat *param); |
| GLAPI PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; |
| #define glSamplerParameterfv glad_glSamplerParameterfv |
| typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint *params); |
| GLAPI PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv; |
| #define glGetSamplerParameteriv glad_glGetSamplerParameteriv |
| typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat *params); |
| GLAPI PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv; |
| #define glGetSamplerParameterfv glad_glGetSamplerParameterfv |
| typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor); |
| GLAPI PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor; |
| #define glVertexAttribDivisor glad_glVertexAttribDivisor |
| typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id); |
| GLAPI PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback; |
| #define glBindTransformFeedback glad_glBindTransformFeedback |
| typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint *ids); |
| GLAPI PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks; |
| #define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks |
| typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids); |
| GLAPI PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks; |
| #define glGenTransformFeedbacks glad_glGenTransformFeedbacks |
| typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id); |
| GLAPI PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback; |
| #define glIsTransformFeedback glad_glIsTransformFeedback |
| typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC)(void); |
| GLAPI PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback; |
| #define glPauseTransformFeedback glad_glPauseTransformFeedback |
| typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC)(void); |
| GLAPI PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback; |
| #define glResumeTransformFeedback glad_glResumeTransformFeedback |
| typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); |
| GLAPI PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary; |
| #define glGetProgramBinary glad_glGetProgramBinary |
| typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); |
| GLAPI PFNGLPROGRAMBINARYPROC glad_glProgramBinary; |
| #define glProgramBinary glad_glProgramBinary |
| typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value); |
| GLAPI PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri; |
| #define glProgramParameteri glad_glProgramParameteri |
| typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments); |
| GLAPI PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer; |
| #define glInvalidateFramebuffer glad_glInvalidateFramebuffer |
| typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); |
| GLAPI PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer; |
| #define glInvalidateSubFramebuffer glad_glInvalidateSubFramebuffer |
| typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); |
| GLAPI PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D; |
| #define glTexStorage2D glad_glTexStorage2D |
| typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); |
| GLAPI PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D; |
| #define glTexStorage3D glad_glTexStorage3D |
| typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params); |
| GLAPI PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ; |
| #define glGetInternalformativ glad_glGetInternalformativ |
| #endif |
| #ifndef GL_ES_VERSION_3_1 |
| #define GL_ES_VERSION_3_1 1 |
| GLAPI int GLAD_GL_ES_VERSION_3_1; |
| typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); |
| GLAPI PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute; |
| #define glDispatchCompute glad_glDispatchCompute |
| typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect); |
| GLAPI PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect; |
| #define glDispatchComputeIndirect glad_glDispatchComputeIndirect |
| typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect); |
| GLAPI PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect; |
| #define glDrawArraysIndirect glad_glDrawArraysIndirect |
| typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect); |
| GLAPI PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect; |
| #define glDrawElementsIndirect glad_glDrawElementsIndirect |
| typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); |
| GLAPI PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri; |
| #define glFramebufferParameteri glad_glFramebufferParameteri |
| typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); |
| GLAPI PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv; |
| #define glGetFramebufferParameteriv glad_glGetFramebufferParameteriv |
| typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint *params); |
| GLAPI PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv; |
| #define glGetProgramInterfaceiv glad_glGetProgramInterfaceiv |
| typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name); |
| GLAPI PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex; |
| #define glGetProgramResourceIndex glad_glGetProgramResourceIndex |
| typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); |
| GLAPI PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName; |
| #define glGetProgramResourceName glad_glGetProgramResourceName |
| typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params); |
| GLAPI PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv; |
| #define glGetProgramResourceiv glad_glGetProgramResourceiv |
| typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar *name); |
| GLAPI PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation; |
| #define glGetProgramResourceLocation glad_glGetProgramResourceLocation |
| typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program); |
| GLAPI PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages; |
| #define glUseProgramStages glad_glUseProgramStages |
| typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program); |
| GLAPI PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram; |
| #define glActiveShaderProgram glad_glActiveShaderProgram |
| typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const*strings); |
| GLAPI PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv; |
| #define glCreateShaderProgramv glad_glCreateShaderProgramv |
| typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline); |
| GLAPI PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline; |
| #define glBindProgramPipeline glad_glBindProgramPipeline |
| typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint *pipelines); |
| GLAPI PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines; |
| #define glDeleteProgramPipelines glad_glDeleteProgramPipelines |
| typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines); |
| GLAPI PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines; |
| #define glGenProgramPipelines glad_glGenProgramPipelines |
| typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline); |
| GLAPI PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline; |
| #define glIsProgramPipeline glad_glIsProgramPipeline |
| typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint *params); |
| GLAPI PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv; |
| #define glGetProgramPipelineiv glad_glGetProgramPipelineiv |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0); |
| GLAPI PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i; |
| #define glProgramUniform1i glad_glProgramUniform1i |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1); |
| GLAPI PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i; |
| #define glProgramUniform2i glad_glProgramUniform2i |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); |
| GLAPI PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i; |
| #define glProgramUniform3i glad_glProgramUniform3i |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
| GLAPI PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i; |
| #define glProgramUniform4i glad_glProgramUniform4i |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0); |
| GLAPI PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui; |
| #define glProgramUniform1ui glad_glProgramUniform1ui |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1); |
| GLAPI PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui; |
| #define glProgramUniform2ui glad_glProgramUniform2ui |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); |
| GLAPI PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui; |
| #define glProgramUniform3ui glad_glProgramUniform3ui |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
| GLAPI PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui; |
| #define glProgramUniform4ui glad_glProgramUniform4ui |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0); |
| GLAPI PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f; |
| #define glProgramUniform1f glad_glProgramUniform1f |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1); |
| GLAPI PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f; |
| #define glProgramUniform2f glad_glProgramUniform2f |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
| GLAPI PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f; |
| #define glProgramUniform3f glad_glProgramUniform3f |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
| GLAPI PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f; |
| #define glProgramUniform4f glad_glProgramUniform4f |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); |
| GLAPI PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv; |
| #define glProgramUniform1iv glad_glProgramUniform1iv |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); |
| GLAPI PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv; |
| #define glProgramUniform2iv glad_glProgramUniform2iv |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); |
| GLAPI PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv; |
| #define glProgramUniform3iv glad_glProgramUniform3iv |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); |
| GLAPI PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv; |
| #define glProgramUniform4iv glad_glProgramUniform4iv |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); |
| GLAPI PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv; |
| #define glProgramUniform1uiv glad_glProgramUniform1uiv |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); |
| GLAPI PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv; |
| #define glProgramUniform2uiv glad_glProgramUniform2uiv |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); |
| GLAPI PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv; |
| #define glProgramUniform3uiv glad_glProgramUniform3uiv |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); |
| GLAPI PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv; |
| #define glProgramUniform4uiv glad_glProgramUniform4uiv |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); |
| GLAPI PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv; |
| #define glProgramUniform1fv glad_glProgramUniform1fv |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); |
| GLAPI PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv; |
| #define glProgramUniform2fv glad_glProgramUniform2fv |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); |
| GLAPI PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv; |
| #define glProgramUniform3fv glad_glProgramUniform3fv |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); |
| GLAPI PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv; |
| #define glProgramUniform4fv glad_glProgramUniform4fv |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| GLAPI PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv; |
| #define glProgramUniformMatrix2fv glad_glProgramUniformMatrix2fv |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| GLAPI PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv; |
| #define glProgramUniformMatrix3fv glad_glProgramUniformMatrix3fv |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| GLAPI PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv; |
| #define glProgramUniformMatrix4fv glad_glProgramUniformMatrix4fv |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv; |
| #define glProgramUniformMatrix2x3fv glad_glProgramUniformMatrix2x3fv |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv; |
| #define glProgramUniformMatrix3x2fv glad_glProgramUniformMatrix3x2fv |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv; |
| #define glProgramUniformMatrix2x4fv glad_glProgramUniformMatrix2x4fv |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv; |
| #define glProgramUniformMatrix4x2fv glad_glProgramUniformMatrix4x2fv |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv; |
| #define glProgramUniformMatrix3x4fv glad_glProgramUniformMatrix3x4fv |
| typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv; |
| #define glProgramUniformMatrix4x3fv glad_glProgramUniformMatrix4x3fv |
| typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline); |
| GLAPI PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline; |
| #define glValidateProgramPipeline glad_glValidateProgramPipeline |
| typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
| GLAPI PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog; |
| #define glGetProgramPipelineInfoLog glad_glGetProgramPipelineInfoLog |
| typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); |
| GLAPI PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture; |
| #define glBindImageTexture glad_glBindImageTexture |
| typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean *data); |
| GLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; |
| #define glGetBooleani_v glad_glGetBooleani_v |
| typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC)(GLbitfield barriers); |
| GLAPI PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier; |
| #define glMemoryBarrier glad_glMemoryBarrier |
| typedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC)(GLbitfield barriers); |
| GLAPI PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion; |
| #define glMemoryBarrierByRegion glad_glMemoryBarrierByRegion |
| typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); |
| GLAPI PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample; |
| #define glTexStorage2DMultisample glad_glTexStorage2DMultisample |
| typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat *val); |
| GLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; |
| #define glGetMultisamplefv glad_glGetMultisamplefv |
| typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask); |
| GLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski; |
| #define glSampleMaski glad_glSampleMaski |
| typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint *params); |
| GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; |
| #define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv |
| typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params); |
| GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; |
| #define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv |
| typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); |
| GLAPI PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer; |
| #define glBindVertexBuffer glad_glBindVertexBuffer |
| typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); |
| GLAPI PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat; |
| #define glVertexAttribFormat glad_glVertexAttribFormat |
| typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); |
| GLAPI PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat; |
| #define glVertexAttribIFormat glad_glVertexAttribIFormat |
| typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex); |
| GLAPI PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding; |
| #define glVertexAttribBinding glad_glVertexAttribBinding |
| typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor); |
| GLAPI PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor; |
| #define glVertexBindingDivisor glad_glVertexBindingDivisor |
| #endif |
| #define GL_MAX_CLIP_DISTANCES_EXT 0x0D32 |
| #define GL_MAX_CULL_DISTANCES_EXT 0x82F9 |
| #define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT 0x82FA |
| #define GL_CLIP_DISTANCE0_EXT 0x3000 |
| #define GL_CLIP_DISTANCE1_EXT 0x3001 |
| #define GL_CLIP_DISTANCE2_EXT 0x3002 |
| #define GL_CLIP_DISTANCE3_EXT 0x3003 |
| #define GL_CLIP_DISTANCE4_EXT 0x3004 |
| #define GL_CLIP_DISTANCE5_EXT 0x3005 |
| #define GL_CLIP_DISTANCE6_EXT 0x3006 |
| #define GL_CLIP_DISTANCE7_EXT 0x3007 |
| #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C |
| #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB |
| #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 |
| #define GL_MAX_SAMPLES_EXT 0x8D57 |
| #define GL_MULTIPLY_KHR 0x9294 |
| #define GL_SCREEN_KHR 0x9295 |
| #define GL_OVERLAY_KHR 0x9296 |
| #define GL_DARKEN_KHR 0x9297 |
| #define GL_LIGHTEN_KHR 0x9298 |
| #define GL_COLORDODGE_KHR 0x9299 |
| #define GL_COLORBURN_KHR 0x929A |
| #define GL_HARDLIGHT_KHR 0x929B |
| #define GL_SOFTLIGHT_KHR 0x929C |
| #define GL_DIFFERENCE_KHR 0x929E |
| #define GL_EXCLUSION_KHR 0x92A0 |
| #define GL_HSL_HUE_KHR 0x92AD |
| #define GL_HSL_SATURATION_KHR 0x92AE |
| #define GL_HSL_COLOR_KHR 0x92AF |
| #define GL_HSL_LUMINOSITY_KHR 0x92B0 |
| #define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 |
| #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 |
| #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 |
| #define GL_DEBUG_CALLBACK_FUNCTION 0x8244 |
| #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 |
| #define GL_DEBUG_SOURCE_API 0x8246 |
| #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 |
| #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 |
| #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 |
| #define GL_DEBUG_SOURCE_APPLICATION 0x824A |
| #define GL_DEBUG_SOURCE_OTHER 0x824B |
| #define GL_DEBUG_TYPE_ERROR 0x824C |
| #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D |
| #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E |
| #define GL_DEBUG_TYPE_PORTABILITY 0x824F |
| #define GL_DEBUG_TYPE_PERFORMANCE 0x8250 |
| #define GL_DEBUG_TYPE_OTHER 0x8251 |
| #define GL_DEBUG_TYPE_MARKER 0x8268 |
| #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 |
| #define GL_DEBUG_TYPE_POP_GROUP 0x826A |
| #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B |
| #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C |
| #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D |
| #define GL_BUFFER 0x82E0 |
| #define GL_SHADER 0x82E1 |
| #define GL_PROGRAM 0x82E2 |
| #define GL_VERTEX_ARRAY 0x8074 |
| #define GL_QUERY 0x82E3 |
| #define GL_PROGRAM_PIPELINE 0x82E4 |
| #define GL_SAMPLER 0x82E6 |
| #define GL_MAX_LABEL_LENGTH 0x82E8 |
| #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 |
| #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 |
| #define GL_DEBUG_LOGGED_MESSAGES 0x9145 |
| #define GL_DEBUG_SEVERITY_HIGH 0x9146 |
| #define GL_DEBUG_SEVERITY_MEDIUM 0x9147 |
| #define GL_DEBUG_SEVERITY_LOW 0x9148 |
| #define GL_DEBUG_OUTPUT 0x92E0 |
| #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 |
| #define GL_STACK_OVERFLOW 0x0503 |
| #define GL_STACK_UNDERFLOW 0x0504 |
| #define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242 |
| #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243 |
| #define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244 |
| #define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245 |
| #define GL_DEBUG_SOURCE_API_KHR 0x8246 |
| #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247 |
| #define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248 |
| #define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249 |
| #define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A |
| #define GL_DEBUG_SOURCE_OTHER_KHR 0x824B |
| #define GL_DEBUG_TYPE_ERROR_KHR 0x824C |
| #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D |
| #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E |
| #define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F |
| #define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250 |
| #define GL_DEBUG_TYPE_OTHER_KHR 0x8251 |
| #define GL_DEBUG_TYPE_MARKER_KHR 0x8268 |
| #define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269 |
| #define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A |
| #define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B |
| #define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C |
| #define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D |
| #define GL_BUFFER_KHR 0x82E0 |
| #define GL_SHADER_KHR 0x82E1 |
| #define GL_PROGRAM_KHR 0x82E2 |
| #define GL_VERTEX_ARRAY_KHR 0x8074 |
| #define GL_QUERY_KHR 0x82E3 |
| #define GL_PROGRAM_PIPELINE_KHR 0x82E4 |
| #define GL_SAMPLER_KHR 0x82E6 |
| #define GL_MAX_LABEL_LENGTH_KHR 0x82E8 |
| #define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143 |
| #define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144 |
| #define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145 |
| #define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146 |
| #define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147 |
| #define GL_DEBUG_SEVERITY_LOW_KHR 0x9148 |
| #define GL_DEBUG_OUTPUT_KHR 0x92E0 |
| #define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002 |
| #define GL_STACK_OVERFLOW_KHR 0x0503 |
| #define GL_STACK_UNDERFLOW_KHR 0x0504 |
| #define GL_DISPLAY_LIST 0x82E7 |
| #ifndef GL_EXT_base_instance |
| #define GL_EXT_base_instance 1 |
| GLAPI int GLAD_GL_EXT_base_instance; |
| typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); |
| GLAPI PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC glad_glDrawArraysInstancedBaseInstanceEXT; |
| #define glDrawArraysInstancedBaseInstanceEXT glad_glDrawArraysInstancedBaseInstanceEXT |
| typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); |
| GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC glad_glDrawElementsInstancedBaseInstanceEXT; |
| #define glDrawElementsInstancedBaseInstanceEXT glad_glDrawElementsInstancedBaseInstanceEXT |
| typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); |
| GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC glad_glDrawElementsInstancedBaseVertexBaseInstanceEXT; |
| #define glDrawElementsInstancedBaseVertexBaseInstanceEXT glad_glDrawElementsInstancedBaseVertexBaseInstanceEXT |
| #endif |
| #ifndef GL_EXT_clip_cull_distance |
| #define GL_EXT_clip_cull_distance 1 |
| GLAPI int GLAD_GL_EXT_clip_cull_distance; |
| #endif |
| #ifndef GL_EXT_multisampled_render_to_texture |
| #define GL_EXT_multisampled_render_to_texture 1 |
| GLAPI int GLAD_GL_EXT_multisampled_render_to_texture; |
| typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); |
| GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT; |
| #define glRenderbufferStorageMultisampleEXT glad_glRenderbufferStorageMultisampleEXT |
| typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); |
| GLAPI PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC glad_glFramebufferTexture2DMultisampleEXT; |
| #define glFramebufferTexture2DMultisampleEXT glad_glFramebufferTexture2DMultisampleEXT |
| #endif |
| #ifndef GL_KHR_blend_equation_advanced |
| #define GL_KHR_blend_equation_advanced 1 |
| GLAPI int GLAD_GL_KHR_blend_equation_advanced; |
| typedef void (APIENTRYP PFNGLBLENDBARRIERKHRPROC)(void); |
| GLAPI PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR; |
| #define glBlendBarrierKHR glad_glBlendBarrierKHR |
| #endif |
| #ifndef GL_KHR_blend_equation_advanced_coherent |
| #define GL_KHR_blend_equation_advanced_coherent 1 |
| GLAPI int GLAD_GL_KHR_blend_equation_advanced_coherent; |
| #endif |
| #ifndef GL_KHR_debug |
| #define GL_KHR_debug 1 |
| GLAPI int GLAD_GL_KHR_debug; |
| typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); |
| GLAPI PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl; |
| #define glDebugMessageControl glad_glDebugMessageControl |
| typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); |
| GLAPI PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert; |
| #define glDebugMessageInsert glad_glDebugMessageInsert |
| typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void *userParam); |
| GLAPI PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback; |
| #define glDebugMessageCallback glad_glDebugMessageCallback |
| typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); |
| GLAPI PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog; |
| #define glGetDebugMessageLog glad_glGetDebugMessageLog |
| typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message); |
| GLAPI PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup; |
| #define glPushDebugGroup glad_glPushDebugGroup |
| typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC)(void); |
| GLAPI PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup; |
| #define glPopDebugGroup glad_glPopDebugGroup |
| typedef void (APIENTRYP PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label); |
| GLAPI PFNGLOBJECTLABELPROC glad_glObjectLabel; |
| #define glObjectLabel glad_glObjectLabel |
| typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); |
| GLAPI PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel; |
| #define glGetObjectLabel glad_glGetObjectLabel |
| typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC)(const void *ptr, GLsizei length, const GLchar *label); |
| GLAPI PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel; |
| #define glObjectPtrLabel glad_glObjectPtrLabel |
| typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); |
| GLAPI PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel; |
| #define glGetObjectPtrLabel glad_glGetObjectPtrLabel |
| typedef void (APIENTRYP PFNGLGETPOINTERVPROC)(GLenum pname, void **params); |
| GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv; |
| #define glGetPointerv glad_glGetPointerv |
| typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); |
| GLAPI PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR; |
| #define glDebugMessageControlKHR glad_glDebugMessageControlKHR |
| typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); |
| GLAPI PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR; |
| #define glDebugMessageInsertKHR glad_glDebugMessageInsertKHR |
| typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC)(GLDEBUGPROCKHR callback, const void *userParam); |
| GLAPI PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR; |
| #define glDebugMessageCallbackKHR glad_glDebugMessageCallbackKHR |
| typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); |
| GLAPI PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR; |
| #define glGetDebugMessageLogKHR glad_glGetDebugMessageLogKHR |
| typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message); |
| GLAPI PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR; |
| #define glPushDebugGroupKHR glad_glPushDebugGroupKHR |
| typedef void (APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC)(void); |
| GLAPI PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR; |
| #define glPopDebugGroupKHR glad_glPopDebugGroupKHR |
| typedef void (APIENTRYP PFNGLOBJECTLABELKHRPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label); |
| GLAPI PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR; |
| #define glObjectLabelKHR glad_glObjectLabelKHR |
| typedef void (APIENTRYP PFNGLGETOBJECTLABELKHRPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); |
| GLAPI PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR; |
| #define glGetObjectLabelKHR glad_glGetObjectLabelKHR |
| typedef void (APIENTRYP PFNGLOBJECTPTRLABELKHRPROC)(const void *ptr, GLsizei length, const GLchar *label); |
| GLAPI PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR; |
| #define glObjectPtrLabelKHR glad_glObjectPtrLabelKHR |
| typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); |
| GLAPI PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR; |
| #define glGetObjectPtrLabelKHR glad_glGetObjectPtrLabelKHR |
| typedef void (APIENTRYP PFNGLGETPOINTERVKHRPROC)(GLenum pname, void **params); |
| GLAPI PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR; |
| #define glGetPointervKHR glad_glGetPointervKHR |
| #endif |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif |