The Rive Renderer is a vector and raster graphics renderer custom-built for Rive content, for animation, and for runtime.
This directory contains the renderer code and an example for how to interface with it directly. It contains the best in class concrete implementation of Rive's rendering abstraction layer, which we call the Rive Renderer.
git clone https://github.com/rive-app/rive-runtime.git cd rive-runtime/renderer
pushd ../skia/dependencies ./make_glfw.sh popd
export PATH="$PATH:$(realpath ../build)"
build_rive.sh release out/release/path_fiddle [/path/to/my.riv]
build_rive.sh ninja wasm release cd out/wasm_release python3 -m http.server 5555
h
/H
: add/subtract copies to the left and right (only when a .riv is provided)j
/J
: add/subtract copies below (only when a .riv is provided)k
/K
: add/subtract copies above (only when a .riv is provided)p
: pause runtime (for benchmarking the renderer in isolation)a
: toggle “atomic” mode