Minor tweaks to "Memory override" pull request
diff --git a/imconfig.h b/imconfig.h
index ca55221..d1ed745 100644
--- a/imconfig.h
+++ b/imconfig.h
@@ -5,16 +5,9 @@
#pragma once
//---- Define your own malloc/free/realloc functions if you want to override internal memory allocations for ImGui
-/*
- #define IM_MALLOC(_SIZE) MyMalloc(_SIZE)
- #define IM_FREE(_PTR) MyFree(_PTR)
- #define IM_REALLOC(_PTR, _SIZE) MyRealloc(_PTR, _SIZE)
-
- #include <stdlib.h> // size_t
- void* MyMalloc(size_t size);
- void MyFree(void *ptr);
- void* MyRealloc(void *ptr, size_t size);
-*/
+//#define IM_MALLOC(_SIZE) MyMalloc(_SIZE) // void* MyMalloc(size_t size);
+//#define IM_FREE(_PTR) MyFree(_PTR) // void MyFree(void *ptr);
+//#define IM_REALLOC(_PTR, _SIZE) MyRealloc(_PTR, _SIZE) // void* MyRealloc(void *ptr, size_t size);
//---- Define your own ImVector<> type if you don't want to use the provided implementation defined in imgui.h
//#include <vector>
diff --git a/imgui.cpp b/imgui.cpp
index 683df5c..5f1e96d 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -194,7 +194,6 @@
#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
#endif
-
//-------------------------------------------------------------------------
// Forward Declarations
//-------------------------------------------------------------------------
@@ -666,7 +665,7 @@
// Logging
bool LogEnabled;
FILE* LogFile;
- ImGuiTextBuffer* LogClipboard;
+ ImGuiTextBuffer* LogClipboard; // pointer so our GImGui static constructor doesn't call heap allocators.
int LogAutoExpandMaxDepth;
ImGuiState()
diff --git a/imgui.h b/imgui.h
index 3675c76..6e4a494 100644
--- a/imgui.h
+++ b/imgui.h
@@ -17,7 +17,7 @@
#include "imconfig.h"
#include <float.h> // FLT_MAX
#include <stdarg.h> // va_list
-#include <stdlib.h> // NULL
+#include <stdlib.h> // NULL, malloc
#ifndef IM_MALLOC
#define IM_MALLOC(_SIZE) malloc((_SIZE))
@@ -70,7 +70,6 @@
// std::vector<> like class to avoid dragging dependencies (also: windows implementation of STL with debug enabled is absurdly slow, so let's bypass it so our code runs fast in debug).
// this implementation does NOT call c++ constructors! we don't need them! also only provide the minimum functionalities we need.
#ifndef ImVector
-
template<typename T>
class ImVector
{