| // dear imgui: Platform Binding for OSX / Cocoa |
| // This needs to be used along with a Renderer (e.g. OpenGL2, OpenGL3, Vulkan, Metal..) |
| // [ALPHA] Early bindings, not well tested. If you want a portable application, prefer using the GLFW or SDL platform bindings on Mac. |
| |
| // Implemented features: |
| // [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. |
| // [X] Platform: OSX clipboard is supported within core Dear ImGui (no specific code in this back-end). |
| // Issues: |
| // [ ] Platform: Keys are all generally very broken. Best using [event keycode] and not [event characters].. |
| |
| #include "imgui.h" |
| #include "imgui_impl_osx.h" |
| #import <Cocoa/Cocoa.h> |
| |
| // CHANGELOG |
| // (minor and older changes stripped away, please see git history for details) |
| // 2019-05-28: Inputs: Added mouse cursor shape and visibility support. |
| // 2019-05-18: Misc: Removed clipboard handlers as they are now supported by core imgui.cpp. |
| // 2019-05-11: Inputs: Don't filter character values before calling AddInputCharacter() apart from 0xF700..0xFFFF range. |
| // 2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window. |
| // 2018-07-07: Initial version. |
| |
| // Data |
| static CFAbsoluteTime g_Time = 0.0; |
| static NSCursor* g_MouseCursors[ImGuiMouseCursor_COUNT] = { 0 }; |
| static bool g_MouseCursorHidden = false; |
| |
| // Undocumented methods for creating cursors. |
| @interface NSCursor() |
| + (id)_windowResizeNorthWestSouthEastCursor; |
| + (id)_windowResizeNorthEastSouthWestCursor; |
| + (id)_windowResizeNorthSouthCursor; |
| + (id)_windowResizeEastWestCursor; |
| @end |
| |
| // Functions |
| bool ImGui_ImplOSX_Init() |
| { |
| ImGuiIO& io = ImGui::GetIO(); |
| |
| // Setup back-end capabilities flags |
| io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional) |
| //io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests (optional, rarely used) |
| //io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports; // We can create multi-viewports on the Platform side (optional) |
| //io.BackendFlags |= ImGuiBackendFlags_HasMouseHoveredViewport; // We can set io.MouseHoveredViewport correctly (optional, not easy) |
| io.BackendPlatformName = "imgui_impl_osx"; |
| |
| // Keyboard mapping. ImGui will use those indices to peek into the io.KeyDown[] array. |
| const int offset_for_function_keys = 256 - 0xF700; |
| io.KeyMap[ImGuiKey_Tab] = '\t'; |
| io.KeyMap[ImGuiKey_LeftArrow] = NSLeftArrowFunctionKey + offset_for_function_keys; |
| io.KeyMap[ImGuiKey_RightArrow] = NSRightArrowFunctionKey + offset_for_function_keys; |
| io.KeyMap[ImGuiKey_UpArrow] = NSUpArrowFunctionKey + offset_for_function_keys; |
| io.KeyMap[ImGuiKey_DownArrow] = NSDownArrowFunctionKey + offset_for_function_keys; |
| io.KeyMap[ImGuiKey_PageUp] = NSPageUpFunctionKey + offset_for_function_keys; |
| io.KeyMap[ImGuiKey_PageDown] = NSPageDownFunctionKey + offset_for_function_keys; |
| io.KeyMap[ImGuiKey_Home] = NSHomeFunctionKey + offset_for_function_keys; |
| io.KeyMap[ImGuiKey_End] = NSEndFunctionKey + offset_for_function_keys; |
| io.KeyMap[ImGuiKey_Insert] = NSInsertFunctionKey + offset_for_function_keys; |
| io.KeyMap[ImGuiKey_Delete] = NSDeleteFunctionKey + offset_for_function_keys; |
| io.KeyMap[ImGuiKey_Backspace] = 127; |
| io.KeyMap[ImGuiKey_Space] = 32; |
| io.KeyMap[ImGuiKey_Enter] = 13; |
| io.KeyMap[ImGuiKey_Escape] = 27; |
| io.KeyMap[ImGuiKey_A] = 'A'; |
| io.KeyMap[ImGuiKey_C] = 'C'; |
| io.KeyMap[ImGuiKey_V] = 'V'; |
| io.KeyMap[ImGuiKey_X] = 'X'; |
| io.KeyMap[ImGuiKey_Y] = 'Y'; |
| io.KeyMap[ImGuiKey_Z] = 'Z'; |
| |
| // Load cursors. Some of them are undocumented. |
| g_MouseCursorHidden = false; |
| g_MouseCursors[ImGuiMouseCursor_Arrow] = [NSCursor arrowCursor]; |
| g_MouseCursors[ImGuiMouseCursor_TextInput] = [NSCursor IBeamCursor]; |
| g_MouseCursors[ImGuiMouseCursor_ResizeAll] = [NSCursor closedHandCursor]; |
| g_MouseCursors[ImGuiMouseCursor_Hand] = [NSCursor pointingHandCursor]; |
| g_MouseCursors[ImGuiMouseCursor_ResizeNS] = [NSCursor respondsToSelector:@selector(_windowResizeNorthSouthCursor)] ? [NSCursor _windowResizeNorthSouthCursor] : [NSCursor resizeUpDownCursor]; |
| g_MouseCursors[ImGuiMouseCursor_ResizeEW] = [NSCursor respondsToSelector:@selector(_windowResizeEastWestCursor)] ? [NSCursor _windowResizeEastWestCursor] : [NSCursor resizeLeftRightCursor]; |
| g_MouseCursors[ImGuiMouseCursor_ResizeNESW] = [NSCursor respondsToSelector:@selector(_windowResizeNorthEastSouthWestCursor)] ? [NSCursor _windowResizeNorthEastSouthWestCursor] : [NSCursor closedHandCursor]; |
| g_MouseCursors[ImGuiMouseCursor_ResizeNWSE] = [NSCursor respondsToSelector:@selector(_windowResizeNorthWestSouthEastCursor)] ? [NSCursor _windowResizeNorthWestSouthEastCursor] : [NSCursor closedHandCursor]; |
| |
| // We don't set the io.SetClipboardTextFn/io.GetClipboardTextFn handlers, |
| // because imgui.cpp has a default for them that works with OSX. |
| |
| return true; |
| } |
| |
| void ImGui_ImplOSX_Shutdown() |
| { |
| } |
| |
| static void ImGui_ImplOSX_UpdateMouseCursor() |
| { |
| ImGuiIO& io = ImGui::GetIO(); |
| if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) |
| return; |
| |
| ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor(); |
| if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None) |
| { |
| // Hide OS mouse cursor if imgui is drawing it or if it wants no cursor |
| if (!g_MouseCursorHidden) |
| { |
| g_MouseCursorHidden = true; |
| [NSCursor hide]; |
| } |
| } |
| else |
| { |
| // Show OS mouse cursor |
| [g_MouseCursors[g_MouseCursors[imgui_cursor] ? imgui_cursor : ImGuiMouseCursor_Arrow] set]; |
| if (g_MouseCursorHidden) |
| { |
| g_MouseCursorHidden = false; |
| [NSCursor unhide]; |
| } |
| } |
| } |
| |
| void ImGui_ImplOSX_NewFrame(NSView* view) |
| { |
| // Setup display size |
| ImGuiIO& io = ImGui::GetIO(); |
| const float dpi = [view.window backingScaleFactor]; |
| io.DisplaySize = ImVec2((float)view.bounds.size.width, (float)view.bounds.size.height); |
| io.DisplayFramebufferScale = ImVec2(dpi, dpi); |
| |
| // Setup time step |
| if (g_Time == 0.0) |
| g_Time = CFAbsoluteTimeGetCurrent(); |
| CFAbsoluteTime current_time = CFAbsoluteTimeGetCurrent(); |
| io.DeltaTime = current_time - g_Time; |
| g_Time = current_time; |
| |
| ImGui_ImplOSX_UpdateMouseCursor(); |
| } |
| |
| static int mapCharacterToKey(int c) |
| { |
| if (c >= 'a' && c <= 'z') |
| return c - 'a' + 'A'; |
| if (c == 25) // SHIFT+TAB -> TAB |
| return 9; |
| if (c >= 0 && c < 256) |
| return c; |
| if (c >= 0xF700 && c < 0xF700 + 256) |
| return c - 0xF700 + 256; |
| return -1; |
| } |
| |
| static void resetKeys() |
| { |
| ImGuiIO& io = ImGui::GetIO(); |
| for (int n = 0; n < IM_ARRAYSIZE(io.KeysDown); n++) |
| io.KeysDown[n] = false; |
| } |
| |
| bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view) |
| { |
| ImGuiIO& io = ImGui::GetIO(); |
| |
| if (event.type == NSEventTypeLeftMouseDown || event.type == NSEventTypeRightMouseDown || event.type == NSEventTypeOtherMouseDown) |
| { |
| int button = (int)[event buttonNumber]; |
| if (button >= 0 && button < IM_ARRAYSIZE(io.MouseDown)) |
| io.MouseDown[button] = true; |
| return io.WantCaptureMouse; |
| } |
| |
| if (event.type == NSEventTypeLeftMouseUp || event.type == NSEventTypeRightMouseUp || event.type == NSEventTypeOtherMouseUp) |
| { |
| int button = (int)[event buttonNumber]; |
| if (button >= 0 && button < IM_ARRAYSIZE(io.MouseDown)) |
| io.MouseDown[button] = false; |
| return io.WantCaptureMouse; |
| } |
| |
| if (event.type == NSEventTypeMouseMoved || event.type == NSEventTypeLeftMouseDragged) |
| { |
| NSPoint mousePoint = event.locationInWindow; |
| mousePoint = [view convertPoint:mousePoint fromView:nil]; |
| mousePoint = NSMakePoint(mousePoint.x, view.bounds.size.height - mousePoint.y); |
| io.MousePos = ImVec2(mousePoint.x, mousePoint.y); |
| } |
| |
| if (event.type == NSEventTypeScrollWheel) |
| { |
| double wheel_dx = 0.0; |
| double wheel_dy = 0.0; |
| |
| #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 |
| if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) |
| { |
| wheel_dx = [event scrollingDeltaX]; |
| wheel_dy = [event scrollingDeltaY]; |
| if ([event hasPreciseScrollingDeltas]) |
| { |
| wheel_dx *= 0.1; |
| wheel_dy *= 0.1; |
| } |
| } |
| else |
| #endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/ |
| { |
| wheel_dx = [event deltaX]; |
| wheel_dy = [event deltaY]; |
| } |
| |
| if (fabs(wheel_dx) > 0.0) |
| io.MouseWheelH += wheel_dx * 0.1f; |
| if (fabs(wheel_dy) > 0.0) |
| io.MouseWheel += wheel_dy * 0.1f; |
| return io.WantCaptureMouse; |
| } |
| |
| // FIXME: All the key handling is wrong and broken. Refer to GLFW's cocoa_init.mm and cocoa_window.mm. |
| if (event.type == NSEventTypeKeyDown) |
| { |
| NSString* str = [event characters]; |
| int len = (int)[str length]; |
| for (int i = 0; i < len; i++) |
| { |
| int c = [str characterAtIndex:i]; |
| if (!io.KeyCtrl && !(c >= 0xF700 && c <= 0xFFFF)) |
| io.AddInputCharacter((unsigned int)c); |
| |
| // We must reset in case we're pressing a sequence of special keys while keeping the command pressed |
| int key = mapCharacterToKey(c); |
| if (key != -1 && key < 256 && !io.KeyCtrl) |
| resetKeys(); |
| if (key != -1) |
| io.KeysDown[key] = true; |
| } |
| return io.WantCaptureKeyboard; |
| } |
| |
| if (event.type == NSEventTypeKeyUp) |
| { |
| NSString* str = [event characters]; |
| int len = (int)[str length]; |
| for (int i = 0; i < len; i++) |
| { |
| int c = [str characterAtIndex:i]; |
| int key = mapCharacterToKey(c); |
| if (key != -1) |
| io.KeysDown[key] = false; |
| } |
| return io.WantCaptureKeyboard; |
| } |
| |
| if (event.type == NSEventTypeFlagsChanged) |
| { |
| ImGuiIO& io = ImGui::GetIO(); |
| unsigned int flags = [event modifierFlags] & NSEventModifierFlagDeviceIndependentFlagsMask; |
| |
| bool oldKeyCtrl = io.KeyCtrl; |
| bool oldKeyShift = io.KeyShift; |
| bool oldKeyAlt = io.KeyAlt; |
| bool oldKeySuper = io.KeySuper; |
| io.KeyCtrl = flags & NSEventModifierFlagControl; |
| io.KeyShift = flags & NSEventModifierFlagShift; |
| io.KeyAlt = flags & NSEventModifierFlagOption; |
| io.KeySuper = flags & NSEventModifierFlagCommand; |
| |
| // We must reset them as we will not receive any keyUp event if they where pressed with a modifier |
| if ((oldKeyShift && !io.KeyShift) || (oldKeyCtrl && !io.KeyCtrl) || (oldKeyAlt && !io.KeyAlt) || (oldKeySuper && !io.KeySuper)) |
| resetKeys(); |
| return io.WantCaptureKeyboard; |
| } |
| |
| return false; |
| } |