| // dear imgui: Renderer for Metal |
| // This needs to be used along with a Platform Binding (e.g. OSX) |
| |
| // Implemented features: |
| // [X] Renderer: User texture binding. Use 'MTLTexture' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp. |
| // [X] Renderer: Support for large meshes (64k+ vertices) with 16-bits indices. |
| |
| // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. |
| // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. |
| // https://github.com/ocornut/imgui |
| |
| @class MTLRenderPassDescriptor; |
| @protocol MTLDevice, MTLCommandBuffer, MTLRenderCommandEncoder; |
| |
| IMGUI_IMPL_API bool ImGui_ImplMetal_Init(id<MTLDevice> device); |
| IMGUI_IMPL_API void ImGui_ImplMetal_Shutdown(); |
| IMGUI_IMPL_API void ImGui_ImplMetal_NewFrame(MTLRenderPassDescriptor *renderPassDescriptor); |
| IMGUI_IMPL_API void ImGui_ImplMetal_RenderDrawData(ImDrawData* draw_data, |
| id<MTLCommandBuffer> commandBuffer, |
| id<MTLRenderCommandEncoder> commandEncoder); |
| |
| // Called by Init/NewFrame/Shutdown |
| IMGUI_IMPL_API bool ImGui_ImplMetal_CreateFontsTexture(id<MTLDevice> device); |
| IMGUI_IMPL_API void ImGui_ImplMetal_DestroyFontsTexture(); |
| IMGUI_IMPL_API bool ImGui_ImplMetal_CreateDeviceObjects(id<MTLDevice> device); |
| IMGUI_IMPL_API void ImGui_ImplMetal_DestroyDeviceObjects(); |