| // dear imgui: Renderer + Platform Binding for Allegro 5 |
| // (Info: Allegro 5 is a cross-platform general purpose library for handling windows, inputs, graphics, etc.) |
| |
| // Implemented features: |
| // [X] Renderer: User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp. |
| // [X] Platform: Clipboard support (from Allegro 5.1.12) |
| // [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. |
| // Issues: |
| // [ ] Renderer: The renderer is suboptimal as we need to unindex our buffers and convert vertices manually. |
| // [ ] Platform: Missing gamepad support. |
| |
| // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. |
| // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. |
| // https://github.com/ocornut/imgui, Original Allegro 5 code by @birthggd |
| |
| #pragma once |
| |
| struct ALLEGRO_DISPLAY; |
| union ALLEGRO_EVENT; |
| |
| IMGUI_IMPL_API bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display); |
| IMGUI_IMPL_API void ImGui_ImplAllegro5_Shutdown(); |
| IMGUI_IMPL_API void ImGui_ImplAllegro5_NewFrame(); |
| IMGUI_IMPL_API void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data); |
| IMGUI_IMPL_API bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT* event); |
| |
| // Use if you want to reset your rendering device without losing ImGui state. |
| IMGUI_IMPL_API bool ImGui_ImplAllegro5_CreateDeviceObjects(); |
| IMGUI_IMPL_API void ImGui_ImplAllegro5_InvalidateDeviceObjects(); |