| // ImGui GLFW binding with Vulkan + shaders |
| |
| // Missing features: |
| // [ ] User texture binding. Changes of ImTextureID aren't supported by this binding! See https://github.com/ocornut/imgui/pull/914 |
| |
| // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. |
| // If you use this binding you'll need to call 5 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXX_CreateFontsTexture(), ImGui_ImplXXXX_NewFrame(), ImGui_ImplXXXX_Render() and ImGui_ImplXXXX_Shutdown(). |
| // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp. |
| // https://github.com/ocornut/imgui |
| |
| struct GLFWwindow; |
| |
| #include <vulkan/vulkan.h> |
| |
| #define IMGUI_VK_QUEUED_FRAMES 2 |
| |
| struct ImGui_ImplGlfwVulkan_Init_Data |
| { |
| VkAllocationCallbacks* allocator; |
| VkPhysicalDevice gpu; |
| VkDevice device; |
| VkRenderPass render_pass; |
| VkPipelineCache pipeline_cache; |
| VkDescriptorPool descriptor_pool; |
| void (*check_vk_result)(VkResult err); |
| }; |
| |
| IMGUI_API bool ImGui_ImplGlfwVulkan_Init(GLFWwindow* window, bool install_callbacks, ImGui_ImplGlfwVulkan_Init_Data *init_data); |
| IMGUI_API void ImGui_ImplGlfwVulkan_Shutdown(); |
| IMGUI_API void ImGui_ImplGlfwVulkan_NewFrame(); |
| IMGUI_API void ImGui_ImplGlfwVulkan_Render(VkCommandBuffer command_buffer); |
| |
| // Use if you want to reset your rendering device without losing ImGui state. |
| IMGUI_API void ImGui_ImplGlfwVulkan_InvalidateFontUploadObjects(); |
| IMGUI_API void ImGui_ImplGlfwVulkan_InvalidateDeviceObjects(); |
| IMGUI_API bool ImGui_ImplGlfwVulkan_CreateFontsTexture(VkCommandBuffer command_buffer); |
| IMGUI_API bool ImGui_ImplGlfwVulkan_CreateDeviceObjects(); |
| |
| // GLFW callbacks (installed by default if you enable 'install_callbacks' during initialization) |
| // Provided here if you want to chain callbacks. |
| // You can also handle inputs yourself and use those as a reference. |
| IMGUI_API void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods); |
| IMGUI_API void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset); |
| IMGUI_API void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods); |
| IMGUI_API void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c); |
| |